Droid Engineer Archive
Thread: Project: Droid Engineer Modular Upgrade System Synopsis
Message Edited by JYCowboy on 11-10-2004 10:54 AM
Message Edited by BillyBobthe50th on 11-10-2004 06:05 PM
i agree that the bugs we have now need to be fixed first, but i disagree on the decay and modularity not going hand in hand. Introducing decay will not be a popular thing, modularity will be...if you dont think it will be then consider the average droid user. They buy a droid for the first time odds are they are getting something they wont use all of its modules or they will get a droid missing modules they may need. Modularity allows someone to really customize they're droids and given the staggering amount of possible module combinations i see nothing but good from modularity. Of course modularity also needs better documentation on the examine for said modules but that is also a issue that needs to be addressed before modularity is added. Im not saying that we shouldnt encourage adding need, far from it need is what DE lacks overall. But i am saying that second to need this change would make ppl enjoy playing with their droids allot more. In addition to making life easier for the DE.
Jenden wrote:
BillyBobthe50th wrote:
Is drask trying to stop us from doing Modular Upgrades as what we want because the devs will say no? because I doubt Drask would have a problem with what we want unless the devs are on his back saying "tell them to stop it! we arent gonna be doing that for them! We have much more work to do before we announce our failure to accomplish anything!"
EDIT: TK421 didnt really seem to like how I think very muchHe pmed me several times a while ago telling me that DE is in a good state and that I shouldnt be saying it could be better.
Message Edited by BillyBobthe50th on 11-10-2004 06:05 PM
Ok, take Drashk out of the equation, you still have a number of other people that see the large problems... If Drashk were the only one against the plan then your point might make some form of sense, but he isn't. Don't get me wrong, I think everyone's entitled to their opinion, I just don't see how a modular system would really benefit the profession in any way. It doesn't provide decay (not without adding in decay, which would serve the same purpose without the modular system), it doesn't provide more of a need for droids, it doesn't make for a simpler system for the customers to understand, about the only thing it adds to the profession is more complexity.
On a side note, if you have a problem with Drashk come out and say it, we've had too much of the whole indirect accusation thing on this board already with the past couple correspondents.
Message Edited by Jenden on 11-10-2004 07:01 PM
BillyBobthe50th wrote:
EDIT: TK421 didnt really seem to like how I think very much
Straker_Atrella wrote:
Modular Design
Ok, I'm going to say agian, that this is a cool idea, and in a perfect worlds Droids would have been made like this to begin with. Yet they weren't. Implementing this system would require a TOTAL rework of how droids are not only built, yet also how they are kept track of. Right now if say a Harvestor Droid has a 108 rating, the game doesn't care if that came from 6 rated 18 modules or 5 rated 20's and one rated 8. All it cares about is the droids final rating. Making it modular would not only reqire a total revamp of Droid crafting, but also how the entire database looks at Droids future as well as current.
To what point? A "cool" factor making DE more the "way it should have been," mostly. It would give us little else.
Now some have also suggested that along with adding a modular design, they added modular decay as well. While this would increase resales of modules it would also drastically affect the "need versus trouble," equation. Sure we would get some people coming back to get their Droid modules replaced, yet at the same time, a lot of people just wouldn't bother. Their Droids simply don't do enough to warrent more trouble.
How is Modular Decay different from overall Droid Decay? Vastly. Ok let's use Harvestor Droids for an example. With modular Design, one module may wear out at 2 months, another 2 days later, then 2 weeks, then 1 day, then a month. The customer needs to mess with his Droid 6 times. More trouble then it is worth. With overall Droid decay, the customer goes to a vendor and buy another one when it wears out, then uses it for the next 4 months.
If decay is ever added, it needs to be done in such a way that customers will accept it. If you make it to much trouble, they will simply stop using Droids.
In Concusion
While a very cool idea, it wont address the "need" issue. It would suck up huge amounts of Developer time only to end up actually costing us sales in the end. Droids from a customer point of view would jsut be to much trouble to matter.
I disagree about modularit only being something that is just "cool"also you write about decaying modules as though they would be trouble...any decay will be trouble. What will ppl like more, a droid that decays as a whole requiring its complete replacement or a few modules decaying that they can go buy and get replaced? When decay is introduced it wont be popular, as it is a hassle to get a droid for ppl. Especially when someone has found just the right combinations they like....
Modularity makes decay a great deal more acceptable, it also gives a flexability to droid users that will make droids a great deal more usable. People will take more time to learn the modules as they will actually have the ability to change them as they need....I still say need takes precident, once we have more modules that are necessary to swg's economy then decay and modularity should be the next step. As for dev time and overhauling the old droids, my suggestion is dont, let the old droids use a different code system. Make the newer droids on a different code base that way there isnt a huge effort involved.
There is obviosly going to be some issues with how much module decay is enough and what is to much but that is simple code changes in comparision to the much harder problem of how much droid decay overall is enough if there is no modularity- that issue will be a tough pill for many droid users to swallow.
in conclusion people like customizability, they love the ships changable parts its part of the fun of using them. They also would ike playing around and tinkering with there droids. The only trouble here is getting the devs to get us need 1st and the fact that decay will never be popular to the general public as necessary as it is.