Droid Engineer Archive

Thread: Publish 7 (Droid Invasion): Please report any/all bugs or 'strangeness' here ONLY!! (03/16/04)

StrayCat1212
Tue Mar 16, 2004 4:44 pm
#53






TheRealTK421 wrote:





Slothrop27 wrote:
A confirmation on the 40%resists on the second pull from DataPad:

I have made various probots and r3's, some with two AR6modules and some with only 1AR6module,
and both types result in the same thing, upon selecting the "Ready Droid Unit" from the radial
off of the droid deed the Droid will have 20% resists. When I bring out the droid a second time
i get 40% resists accross the board.

And this goes for both the 2 armor module droids and the 1 armor module droids. This had to
be a bug doesn't it?





What you're reporting here is a display bug, I'm 99.9% sure of it.

The first 'call' (the "Ready Droid Unit") is showing the correct numbers that should stay there from call to call.


Right now, people are seeing 40% resists on some droids. Just understand...it very likely is really working at 20% and this is a display/UI thing.


/bow

Respectfully,





I refuse to believe that 20% is the norm. If it is, then THAT is a bug. We should be fighting tooth and nail for 40% to be the norm, as is displayed on the droid when examined. Please pass my opinion on as Correspondent, TK. The discrepancy between a BE CL10 pet and a DE CL10 is huge. We haven't gotten confirmation that 20% is their target, so we should stick it to them that our target (the communities) is 40%. Don't mean to be confrontational, but this is a fight we can win and should not back down from.




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jefmes
Tue Mar 16, 2004 4:46 pm
#54






TheRealTK421 wrote:





Slothrop27 wrote:
A confirmation on the 40%resists on the second pull from DataPad:

I have made various probots and r3's, some with two AR6modules and some with only 1AR6module,
and both types result in the same thing, upon selecting the "Ready Droid Unit" from the radial
off of the droid deed the Droid will have 20% resists. When I bring out the droid a second time
i get 40% resists accross the board.

And this goes for both the 2 armor module droids and the 1 armor module droids. This had to
be a bug doesn't it?





What you're reporting here is a display bug, I'm 99.9% sure of it.

The first 'call' (the "Ready Droid Unit") is showing the correct numbers that should stay there from call to call.


Right now, people are seeing 40% resists on some droids. Just understand...it very likely is really working at 20% and this is a display/UI thing.


/bow

Respectfully,





If you're right that'd be great, because my combat R3 is performing pretty darn well especially if it's really operating at 20% resists.





Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Kollos
Tue Mar 16, 2004 4:46 pm
#55






StrayCat1212 wrote:

I refuse to believe that 20% is the norm. If it is, then THAT is a bug. We should be fighting tooth and nail for 40% to be the norm, as is displayed on the droid when examined. Please pass my opinion on as Correspondent, TK. The discrepancy between a BE CL10 pet and a DE CL10 is huge. We haven't gotten confirmation that 20% is their target, so we should stick it to them that our target (the communities) is 40%. Don't mean to be confrontational, but this is a fight we can win and should not back down from.







Yup. 40% resists and the Probot would still suck compared to a Bio-Engineered pet. Creature pets can be buffed and can be enraged. Droids can't, and that difference all by itself is worth more like 50% resists. Now if the pet has any resists of its own, a Droid's resists should just go even higher. Wouldn't surprise me a bit if the math worked out that Droids should have 70% resists to be EQUAL to Bio-Engineered creature pets.



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jediwillbecome
Tue Mar 16, 2004 4:47 pm
#56

I can't even get my R3 to attack...The program screen appears and i choose "Use Ranged attack," then command it with the letter F. It displays the ! but nothing happens. I did this many times andstill i get no response. What should I do?



Kyceo Icoa


Master DE/Master Aritisan


Tempest



TheRealTK421
Tue Mar 16, 2004 4:52 pm
#57






PlasticBabyOracle wrote:

is it possible to put utility modules in the R droids anymore? or the LE repair droid? i'm only getting the option to put combat modules in those slots now




You have to put 'utility'/service module into Combat-Capable Socket Clusters for them to be able to work with R-Series droids.

The functions/features do still seem to work correctly (from what I've tested on TC).



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheRealTK421
Tue Mar 16, 2004 4:56 pm
#58






StrayCat1212 wrote:

I refuse to believe that 20% is the norm. If it is, then THAT is a bug.


Nope. Not a bug. 20% is the new "maximum" armor that can be applied.


We should be fighting tooth and nail for 40% to be the norm, as is displayed on the droid when examined.


The bug here is that the wrong numbers are being displayed.


Please pass my opinion on as Correspondent, TK. The discrepancy between a BE CL10 pet and a DE CL10 is huge.


I will be bringing this up. I want to post the issues that I can now and see about getting them hotfixed ASAP. That comes first.


We haven't gotten confirmation that 20% is their target, so we should stick it to them that our target (the communities) is 40%. Don't mean to be confrontational, but this is a fight we can win and should not back down from.


Well...for now, it's gonna be 20%, man. I know that's good for us...but it is what it is for now. Give it time...I'll stay on this.





/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheRealTK421
Tue Mar 16, 2004 5:03 pm
#59

Here are the compiled 'issues' that I've seen, thus far...

Note: Items in yellow were reported more than once...


/bow

Respectfully,







  • Droid armor rating displayed reverts to original 40% when droid is re-called for the second time (and beyond).


  • Color-customization step no longer available on droid chassis build.


  • 'Old' (pre-P7) Probots and other droids are listed as CL13. If the above fixes this, please let me know.


  • I made a 100-unit schematic of "Unit Delivery Charges". The factory stopped (and said it was done) at 50.
    I had the 'recipe' correct...it just made 50% of what the schematic called for...


  • R-Series melee attack mode didn't look right at all (visually they were about 40m apart). (2nd Report: Astromech droid attacking in melee with buzzsaw is too obscene. With the buzzsaw waving around and the jumping motion of the droid, it is like the R unit is humping the target's leg.)


  • Make a combat socket cluster using a crate of 3 combat modules. Use all three modules, effectively using up the crate in the process. It will make the cluster successfully, but it will spam the message "You may not destroy a factory crate that is being used during a crafting session." four times.


  • I remembered reading that non-ch's would be able to have a droid and their pet out. I can only have one or the other out.


  • Deeds for combat droids listed damage range, to hit, and attack speed. That way people know what they're buying, and so we can label the deeds better.


  • Can we PLEASE get the stim components listed seperately from actual droid components in our datapad? It's a big jumbled mess with all of them in there, alphabetical order or not.



  • Droids resistant to bleedíng has some bugs... another DE on my server battled his new droid against a person with DoT Bleed on his weapon(the ones you loot) and the droid did start to bleed from that... but I dunno about bleed specials yet. (note: trying to get more info on this...)



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


duncje
Tue Mar 16, 2004 5:37 pm
#60

Droid deeds do not show the Damage, To Hit, Speed, in deed form. They must be "activated" first and examined. The combat stats need to be shown, for them to be sold effectively.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
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Kaldeth
Tue Mar 16, 2004 5:53 pm
#61

LE Repair Droids can't be fitted with a repair module.



********************************
Member of The Power Empire (TPE)

"Droid Invasion? More like Droid Evasion"
Jonas_the_hunter
Tue Mar 16, 2004 5:54 pm
#62

When you list commands for a Surgical droid from the datapad, the "Repair Other Droid" command is listed as "Do Trick 2"...



---------------------------------------------------

Jonah Starks - Master Smuggler - Ghost Squadron - Tarquinas

Immikabukkec - Master Droid Engineer - Naritus - Retired


JJLDJ
Tue Mar 16, 2004 6:25 pm
#63

I can't use general droid module socket clusters in some of my droids. They now want only the combat-capable socket clusters. I know that I can put regular modules in the combat-capable socket clusters, but I want to be able to use my previous factory crates of general droid module socket clusters. Even if not in the probots, then at least in the astromechs...please???



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Jonas_the_hunter
Tue Mar 16, 2004 6:25 pm
#64




I have experienced the bug described below as well...






Make a combat socket cluster using a crate of 3 combat modules. Use all three modules, effectively using up the crate in the process. It will make the cluster successfully, but it will spam the message "You may not destroy a factory crate that is being used during a crafting session." four times.





---------------------------------------------------

Jonah Starks - Master Smuggler - Ghost Squadron - Tarquinas

Immikabukkec - Master Droid Engineer - Naritus - Retired


Malitevv
Tue Mar 16, 2004 6:34 pm
#65






JJLDJ wrote:
I can't use general droid module socket clusters in some of my droids. They now want only the combat-capable socket clusters. I know that I can put regular modules in the combat-capable socket clusters, but I want to be able to use my previous factory crates of general droid module socket clusters. Even if not in the probots, then at least in the astromechs...please???






I have a similar problem. I've been working on a order for R3 units for a city mayorwho order 17 of them. I finished making the socket clusters last night, and was planning to put them into the droids today. Now I have17 general clusterswith Level 6 item and medical modules in themthat are completely useless. and I don't have the resources I need to make new ones as "combat clusters".


this is hopeless. not only can I not fill my orders for chassis'. But to top it off, the huge amount of work and resource harvesting I put into preparing these clusters for the order of utility droidshas also been flushed down the toilet(getting the neutronium steel I needed for the level 6 item storage modules was hard. that stuff hasn't spawned on Kauri in ages).


why do I play this game?




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