Droid Engineer Archive

Thread: Publish 7 (Droid Invasion): Please report any/all bugs or 'strangeness' here ONLY!! (03/16/04)

AudioOrgana
Tue Mar 16, 2004 3:30 pm
#40

This isn't a bug or strangeness, but a major annoyance of the new publish.


Can we PLEASE get the stim components listed seperately from actual droid components in our datapad?


It's a big jumbled mess with all of them in there, alphabetical order or not.


Audio


Jenden
Tue Mar 16, 2004 3:43 pm
#41






jefmes wrote:



And, another bug while I'm here:


- I have a crate of standard probots from about a month ago. Probots still in the crate list HAMs at 813. When I take the deed out of the crate, they list at 645 HAM. Deeds from these same crates that were pulled before today still retain the 813 HAM.






I think I know what's going on here... I remeber one of the devs saying that crates were essentially just schematics for a part, and each time you pulled an item out it insti-crafted that item. Now, when they removed/changed some of the schematics, such as the FWG5's and people couldn't get the items out of crates, this was because the schematic no longer existed. With the probots, the schematic still exists but the base HAM on regular probots in considerably lower. It applies all the same experimentation you did on the original for the crate, but since the starting point is lower you wind up with a lower HAM.


I should be worried that I'm starting to understand their code...



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Slothrop27
Tue Mar 16, 2004 3:52 pm
#42

A confirmation on the 40%resists on the second pull from DataPad:

I have made various probots and r3's, some with two AR6modules and some with only 1AR6module,
and both types result in the same thing, upon selecting the "Ready Droid Unit" from the radial
off of the droid deed the Droid will have 20% resists. When I bring out the droid a second time
i get 40% resists accross the board.

And this goes for both the 2 armor module droids and the 1 armor module droids. This had to
be a bug doesn't it?



GATELY--Master Artisan/Master SW/Master DE/Privateer ACE
ORESTES--Master Rifleman/Master BH/Imperial ACE

CGI STARSHIPS--Brenn, Naboo (-2867, 3547)
DROPOFFS--Tyrannia, Naboo (-70, 4609) SST GUILD VENDOR
Malitevv
Tue Mar 16, 2004 4:00 pm
#43






Kollos wrote:

It is no longer possible to customize Advanced Droid Chassis during the final step of crafting. The color options just aren't there anymore.






yup. i noticed it first for the LE droid chassis, but it is true for all chassis. none of them can be customized any longer.


this removes one of our primary markets forour items. I sell droids of all varieties, but custom chassis' are one of the things that I sell most regularly and consistently.


/sigh


this grinds the majority of my business to a halt.


now I have no choice but to craft stims and combat droids because I can't even fill my current outstanding orders for chassis'


lol



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Ogge_the_Lizard
Tue Mar 16, 2004 4:02 pm
#44

Droids resistant to bleedíng has some bugs... another DE on my server battled his new droid against a person with DoT Bleed on his weapon(the ones you loot) and the droid did start to bleed from that... but I dunno about bleed specials yet.



--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
CapnSteve
Tue Mar 16, 2004 4:02 pm
#45


Edit: Never mind, just look at the previous post.

Message Edited by CapnSteve on 03-16-2004 06:07 PM



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
duncje
Tue Mar 16, 2004 4:02 pm
#46






Malitevv wrote:





Kollos wrote:

It is no longer possible to customize Advanced Droid Chassis during the final step of crafting. The color options just aren't there anymore.






yup. i noticed it first for the LE droid chassis, but it is true for all chassis. none of them can be customized any longer.


this removes one of our primary markets forour items. I sell droids of all varieties, but custom chassis' are one of the things that I sell most regularly and consistently.


/sigh


this grinds the majority of my business to a halt.


now I have no choice but to craft stims and combat droids because I can't even fill my current outstanding orders for chassis'


lol




Ouch.. Please, TK, find out if this is a bug or not. I hope it's just a bug, and not another nerf.




Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Malitevv
Tue Mar 16, 2004 4:09 pm
#47

this is not a bug but a major annoyance:


the pictures for the Droid Invasion clearly imply that two new chassis for combat droids are available. I've already got players complaining to me because I cannot make these droids for them. they have every reason to expect that I can because of that picture. I'd really prefer they remove it and be honest with our customers so we don't have to explain it to the player base for them.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
PlasticBabyOracle
Tue Mar 16, 2004 4:13 pm
#48

is it possible to put utility modules in the R droids anymore? or the LE repair droid? i'm only getting the option to put combat modules in those slots now



__________________________________________________
Arvedui Orthaeus, Master Droid Engineer / Blademaster

The picture is of happiness, the story not. Happiness is a garden walled with glass: there is no way in or out. In Paradise there are no stories, because there are no journeys. It's loss and regret and misery and yearning that drive the story forward, along its twisted road.
-Margaret Atwood "The Blind Assassin"
StrayCat1212
Tue Mar 16, 2004 4:20 pm
#49






PlasticBabyOracle wrote:
is it possible to put utility modules in the R droids anymore? or the LE repair droid? i'm only getting the option to put combat modules in those slots now





http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=72193

There was a thread already on this. Combat Clusters accept General Socket Modules. Put your crafting stations into these clusters to put them into droids with combat capability.



Owee's General Store {Miratos Immortalis} - Master Droid Engineer
Naboo: +324, -4841. From any shuttle/starport on Naboo, take a shuttle to the metropolis Tal Valor. My vendor is in the -IM- Headquarters, west of the shuttleport.
Better business thru better advertising.
PlasticBabyOracle
Tue Mar 16, 2004 4:23 pm
#50






StrayCat1212 wrote:





PlasticBabyOracle wrote:
is it possible to put utility modules in the R droids anymore? or the LE repair droid? i'm only getting the option to put combat modules in those slots now





http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=72193

There was a thread already on this. Combat Clusters accept General Socket Modules. Put your crafting stations into these clusters to put them into droids with combat capability.






thanks a lot



__________________________________________________
Arvedui Orthaeus, Master Droid Engineer / Blademaster

The picture is of happiness, the story not. Happiness is a garden walled with glass: there is no way in or out. In Paradise there are no stories, because there are no journeys. It's loss and regret and misery and yearning that drive the story forward, along its twisted road.
-Margaret Atwood "The Blind Assassin"
StrayCat1212
Tue Mar 16, 2004 4:29 pm
#51






Kollos wrote:

It is no longer possible to customize Advanced Droid Chassis during the final step of crafting. The color options just aren't there anymore.


Dunno if this is a bug or not, but I was able to make a LOT of 100% Combat Modules using various resources. The resources I'm using are very good ones, but none of them have any stats that are 1000. My off-the-cuff guess is that these modules probably should have been closer to 92-94% and not 100%. This might be a side effect of the temporary 1-day crafting change. Just in case that's the case, I'm preparing a 1000-unit factory run of 100% combat modules so that I'll still have them available after the hotfix tomorrow morning. I might try to prepare a second run as well if I have time later. My 100% combat modules have module ratings of 25 and combat ratings of 110. Six of them in a pair of perfect combat clusters resulted in a cluster module rating between 101 and 105 (a couple of the clusters I made had some Amazing results in them) and combat ratings of 600, so combat rating is indeedcapped.


Stim C's and Stim B's are pretty close to one another in power. Using the same resources and similar (but not factory made, so not identical)subcomponents, I made a Stim B and a Stim C.The Stim B has 23 charges and about 1370 Energy. The Stim C has 25 charges and about 1270 Energy. I used Advanced Diagnostic Circuits and Advanced Capacitor Discharges in both stims, but only normal Unit Deliveries because I don't have either theIonite Intrusive Ore or Baradium Armorphous Gemstone required for the Advanced Unit Delivery.


What the Devs told us about the crafting change appears to be correct. If you only have one line to experiment on, you can get better results now than you could have gotten before. However, if you don't have superb resources or you're trying to experiment on multiple lines, it appears to me that your results will be significantly worse. All-in-all I'm glad they're hotfixing it back to normal tomorrow morning.


Non-DE related bugs:


Bank terminals close their windows at random on you. I was trying to use the slider to move some credits from my person to the bank and the window kept vanishing on me.


Imperial Patrols still don't give a rat's ass whether or not you are carrying sliced weapons.


The factory output hopper capacity bug is still alive and well - mine are down to an actualcapacity of 70 in the output hopper despite it still claiming to have a capacity of 100.


That's all for now...






Kollos, I believe that the Combat Modules are rated to be at max 110 rating. I know, a bit strange, but it follows the same line of thinking as the medical module. But reports coming in from the Live side lead to the belief that anything over 100 forCMR is useless. I can't quite put my finger on it, but I am starting to think that this isn't true. Maybe if the max acceptable total CMR for an advanced R3 was 600, the DE can build a 6 combat modules totalling at least 600 CMR to get the max damage output. Meaning that maybe the DE could make a set of modules that are rated: 90, 90, 90, 110, 110, 110. That would make more sense maybe? Gives us a little leeway?



Owee's General Store {Miratos Immortalis} - Master Droid Engineer
Naboo: +324, -4841. From any shuttle/starport on Naboo, take a shuttle to the metropolis Tal Valor. My vendor is in the -IM- Headquarters, west of the shuttleport.
Better business thru better advertising.
TheRealTK421
Tue Mar 16, 2004 4:33 pm
#52






Slothrop27 wrote:
A confirmation on the 40%resists on the second pull from DataPad:

I have made various probots and r3's, some with two AR6modules and some with only 1AR6module,
and both types result in the same thing, upon selecting the "Ready Droid Unit" from the radial
off of the droid deed the Droid will have 20% resists. When I bring out the droid a second time
i get 40% resists accross the board.

And this goes for both the 2 armor module droids and the 1 armor module droids. This had to
be a bug doesn't it?





What you're reporting here is a display bug, I'm 99.9% sure of it.

The first 'call' (the "Ready Droid Unit") is showing the correct numbers that should stay there from call to call.


Right now, people are seeing 40% resists on some droids. Just understand...it very likely is really working at 20% and this is a display/UI thing.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


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