Droid Engineer Archive

Thread: Publish 7 (Droid Invasion): Please report any/all bugs or 'strangeness' here ONLY!! (03/16/04)

sanfordthejunkman
Tue Mar 16, 2004 6:35 pm
#66

I would like answer of what they are going to do about the droid reapir tool belt problem. I have the schematic but no tool kit and none of the new ones work.



sanford'the Junkman
Sanford and Son Junkyard
Master artisan --- Master Shipwright --- Master droid engineer -- 3 1 3 4 Merchant

Shop on Corellia 2056 -4325

Junk?... What junk!... These are all antiques.
Mightion
Tue Mar 16, 2004 6:43 pm
#67

Another bug...


The Repair capability in my R3 has stopped working. A fellw DE on my server was having his new probot fight a 3150 prenerf probot. When they finished, I pulled out my R3 to repair their black wounds. I even recharged the droid. It would not repair the black wounds on either, and I lost a bit of action and mind!


This is odd, because my protocol droid does have the Repair a droid command teachable...


Another nerf, if we're forced to use reconstruction kits to fix black wounds.






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Mightion
Tue Mar 16, 2004 6:48 pm
#68


More strangeness... my protocol droid's repair module works, but my R3 unit's does not... hmmm. I might have to try my R2, which doesn't have his repair module in a cluster.


Edit: I just confirmed the repair module in my R2 unit does not work, either. Both still have the Repair Other Droid command though, and I did try reteaching it.


Message Edited by Mightion on 03-16-2004 08:53 PM




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Dhav
Tue Mar 16, 2004 6:52 pm
#69

Update from this MDE:


Probot made before the patch with a lvl6 module:

Now -> CL13, same HAM, no armor, 40% Resists


R4 ADV (that I never remember putting armor in, but maybe I did)

Now -> CL13, 273 HAM, no armor, 40% Resists


More of an FYI post. I can call both, have traveled between planets.


Took a brand new droid off the shelf and 'made new droid' (nice to see it isn't tame anymore)


R2 ADV:

No resists, CL13, callable.

And.. it comes out technicolor. Still.


The module sockets and clusters have inconsistant wording, and can have either/or installed.


Micco30
Tue Mar 16, 2004 7:02 pm
#70

TK,


One minor item, since I don't need to say anything about most of the items. There is an "Advanced Capacitor Discharge Unit" listed in the schematics. I assumed this would be used for the Droid Repair Kits. However, upon examination of the Droid Repair Kits C and D, they only require the "Capacitor Discharge Unit". Sooooo, I'm not really sure why the Advanced version is in there if we dont need it and it isn't required by the schematic? Is it an optional upgrade? This is unclear. Since I dont have any Pholokite Extrusive I cant really test it yet. I'll be on the lookout for it.





Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Kollos
Tue Mar 16, 2004 7:11 pm
#71

You can use the advanced version of any of the stim components in any of the stims... they just require resources that are more difficult to obtain and give better results.


For example, I was making Droid Repair Kit B with about 780 energy with normal components today, but with about 1300 energywith 2 advanced and 1 normal.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

jefmes
Tue Mar 16, 2004 7:27 pm
#72






Malitevv wrote:





JJLDJ wrote:
I can't use general droid module socket clusters in some of my droids. They now want only the combat-capable socket clusters. I know that I can put regular modules in the combat-capable socket clusters, but I want to be able to use my previous factory crates of general droid module socket clusters. Even if not in the probots, then at least in the astromechs...please???






I have a similar problem. I've been working on a order for R3 units for a city mayorwho order 17 of them. I finished making the socket clusters last night, and was planning to put them into the droids today. Now I have17 general clusterswith Level 6 item and medical modules in themthat are completely useless. and I don't have the resources I need to make new ones as "combat clusters".


this is hopeless. not only can I not fill my orders for chassis'. But to top it off, the huge amount of work and resource harvesting I put into preparing these clusters for the order of utility droidshas also been flushed down the toilet(getting the neutronium steel I needed for the level 6 item storage modules was hard. that stuff hasn't spawned on Kauri in ages).


why do I play this game?







I'd recommend holding on these, and just waiting, I don't see how that can be right.




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Malitevv
Tue Mar 16, 2004 7:29 pm
#73

well. i don't think replacing the standard training interfact for droids with a broken, buggy interface that doesn't work was right either. but for the talkie droids that still hasn't been fixed. I hope you are right, but I have little faith any more. :-(



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
jefmes
Tue Mar 16, 2004 7:30 pm
#74




Gyros wrote:



I am having an issue with factory crafting...


While making R3 ADV Droid Chassis, set the schem to make 25, Schem finished but only 15 were created....







This sounds similar to your problem TK, I'd consider this a top priority hotfix.




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
TheRealTK421
Tue Mar 16, 2004 8:10 pm
#75






jefmes wrote:




Gyros wrote:



I am having an issue with factory crafting...


While making R3 ADV Droid Chassis, set the schem to make 25, Schem finished but only 15 were created....







This sounds similar to your problem TK, I'd consider this a top priority hotfix.





Yea...I'm seeing some crating oddness.


On a side-note: When I relogged, I found that I did have my other missing 50 crates. So, this appears to be a display/database bug thing.


If you relog, the items may show up in the factory.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


WeHtMat
Tue Mar 16, 2004 8:12 pm
#76


Droid Armour: AR0 20% RESISTS



Are we really going to set still and accept this. Do any of you have a good non-CH pet. I have one with 4k of health. I am a master TK. What am I going to do with a combat droid that doesn't have armour and only 1k oh hams. Should wereally be fighting with an R3. That is an astro mech. It is not a combat droid. This is not a droid invassion. This is an obsurd joke. Log in to the CSR help desk and file a proper complaint.


1) Give us back medium armour and raise our resists. Give us a chance to complete with the BE


2) Where are the true combat models. We want what we where promised. Not this farse.






Wookiee on the Edge

Novice Elite Extrodiar

Wrathchild

Rebel Colonel
KraithRhyyder
Tue Mar 16, 2004 8:40 pm
#77

Only about 820 to 1kHAM, this is really gay. Nobody will fight with that. Droids have armor, why they still so weak? More damage yes, with that new combat module, but if after 10 sec they gone, there is no point of using them especially for PvP....


Ho well
marxo777
Tue Mar 16, 2004 8:44 pm
#78

Careful guys threads are getting locked and deleted left and right atm. Maybe they are having trouble figuring out the code or something for droids. This is the most complicated game ever and it is still very young. However I really wanted a roger roger.




Mars












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