Droid Engineer Archive

Thread: Hybrid DE Discussion: Melee Balance

Sodan-droiddreamer
Fri Mar 26, 2004 3:20 pm
#53






EnigmaBSc wrote:
One more idea to throw into the pot before Sodan writes up the version 3 proposal. It's a horrible kludge, but I believe it would solve the ranged/brawler problem without giving 'free checkers' (I'm beginning to feel a Gollum-ish. I now both hate and love the phrase 'free checkers').

+1 Combat Droids in Ranged Support IV.
+½ Combat Droids in Each Brawler IV tree.
Hard cap of +1 Combat Droids.

Rationale: By having only +0.5 Combat Droids in the Brawler trees we require Brawlers to take two trees, for a total skill point expenditure of 28 skill points, but since each tree is more useful I don't think this is unreasonable. I'm guessing that the number of Brawlers with two trees is approximately the same as the number of Marksman with Ranged Support IV. The +0.5 could be changed to a +0.34 if too many brawlers have two trees, requiring that they get three. And no I'm not suggesting that brawlers with only one skill tree should be able to have half of a combat droid

EnigmaBSc




Problem with this is that it breaks game system norms. We've never seen 1/2 point skill mods before. That could be corrected somehow.


Then there is the issue of what trees to put it in.


What do others think?





Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Sodan-droiddreamer
Fri Mar 26, 2004 3:21 pm
#54






duncje wrote:





DiLune wrote:




The prof that suffers though is the BH because for him to cross into DE to get droid levels is almost crippling under this model. (By that I mean the Proposed Droid Hybrid in general, not my particular proposal.)





BH's shouldn't need the help of more powerful combat droids. The BH profession uses the most skill points in the game, and as such should be the most powerful. That's really not the case, but it is how things should be.





BH + CH is a typical combo. If there was a way to do BH + droids that would rock.




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
AudioOrgana
Fri Mar 26, 2004 7:37 pm
#55






DiLune wrote:



I think the combat droid certs should be included in all novice combat elite boxes (including SL, Commando and BH.)





Well then talk to TH about that.


It's nice that correspondents are getting involved in this discussion, but you guys both don't seem to entirely realize that we have been through this already.


In most of our opinions, this proposal does it better than anything else out there, AND it fits in with the Devs requirements.


Putting them in novice or master boxes was our first stab at certification. Then TH said, "that would be new checkers! No new checkers!"


We have had these discussions for six months or more - this is the ONLY thing that would fit in with their requirements.


The Devs seem to no realize that giving checkers to certain professions and not others is unbalancing, but offering them across the board to those who have reached a certain level is not.


It's a nice idea, and one that Koster dropped on us long ago, and what we thought we were asking for when we said, "no droid handler!" - but we've been there, done that.



I'll agree - certifications in elite boxes is the answer, but the Devs say that's not in the cards. Or at least TH does....

AO
AudioOrgana
Fri Mar 26, 2004 7:49 pm
#56






JavelinCatcher wrote:



2) Who's making enemies? You're assuming we're suggesting Ranged 4 to blatantly hurt melee professions. We're not. What about the Melee damage mutiplier against ranged weapon users? What about "Center of Being" ...those are all things brawlers get that ranged users don't. Two solutions added added to solve a single "kitting" problem. Why would we make enemies ifyou havn't made enemies with Squad Leaders or Combat Medics already because there is no "melee equivalent"?





Well, I for one voted and supported this proposal strictly because I wanted to put it to those melee types. My only motivation was to make enemies with them and make them hate us! Bwhahahahahhahah!


Seriously, I of course want EVERYONE to have droids, but the Devs aremaking that very difficult.


If the one thing in this plan that po's people is that the prereq is in Marksman and not Brawler, however, I think we've gotten about as close as we are going to get.


My smuggler has never used a Brawler skill once since becoming a smuggler, yet I have to keep that pre-req to be a smuggler. It's a play choice.


Melee people would have to make the decision to pick up Ranged Support in Marksman if they so chose to become a hybird-DE. Just like people make gameplay decisions every day.


I utterly agree - this is no different than Squad Leader. If the melee professions have an issue about having no hybird professions, then they need to take it up with their correspondent who can deal with it. While we have responsibility to see the impact on the overall game, I don't feel that the lack of content for one style of play should dictate decisions when clearly any type of brawler prerequisite would be silly for such a profession.


If you guys have suggestions that meet the Devs criteria, please share them - but we've been there/done that, and so far we have addressed all of the issues you have both brought up, in one way or another.


AO


Message Edited by AudioOrgana on 03-26-2004 10:37 PM

AudioOrgana
Fri Mar 26, 2004 8:38 pm
#57






JavelinCatcher wrote:





AudioOrgana wrote:


Melee people would have to make the decision to pick up unarmed if they so chose to become a hybird-DE. Just like people make gameplay decisions every day.






Iwas joking about giving the modifier to Unarmed....



Really...the TKA's don't need it.









I know you were - it was a typo on my part.


It has been corrected above. I meant to say "Melee people would have to make the decision to pick up Ranged...if they chose to become a hybird-DE."


While I wouldn't mind dual pre-requisites (i.e. EITHER unarmed OR ranged support) I just don't think that code is available to us.


If it was, I would think several other professions (notably smuggler) would already have it.


AO

Shian_Tavkin
Fri Mar 26, 2004 9:30 pm
#58

And round and round in circles we go. with nary a word from the Devs.






Shian -- Master Droid Engineer/ Master Artisan
DigitalOne
Fri Mar 26, 2004 10:32 pm
#59


The newest combat proposal detracts from what we already are pure crafters. However my compliments go to the creator(s), this is by far the most viable option ive ever seen, and probably what we will see. My apprehension regards the people who go that route DE 0040, in order to take advantage of combat droids. In Theory they are still our customers, yet they are just a stones throw from becomeing self sufficient, by takeing on blueprints which isnt to hard a task or to high on skill point requirements. We've lost those customers, provided schematics for combat droids are in that columb. They can make there own quality combat droids, the experimentation in refinement makes them able to hammer outnear top qualitydroids aswell. My fears are the field will be just as competitive and narrow before, dabblers will not bereliable consumers. And whats to stop them from going to MDE if they can make profit on the side of combat? We just invited a whole new batch of competitors. This concept is alittle to "in your own back yard" for me to be comfortable with.

Not to mention the whole newimage this brings us, suddenly were an alternative to creature handler, and thats just what well be seen as.You have to look at the latent functions of this proposal before you can be comfortable with it. Theres cons to this as there is to everything. I would rather see a complete droid handler profession, those of you who know me know im not at all fond of that concept either. We are suppliers, do we want to be suppliers and consumers at the same time?

Shian_Tavkin
Fri Mar 26, 2004 10:49 pm
#60



Yes, most of us do want to be suppliers and use what we make, though I respect the minority who do not.


The great thing about this proposal is, if you dont want to, thenyou dont have to. Stay a pure crafter, and excel in it.


As to the concern about the market being flooded with new people making their own droids..well so what?


We can't have it both ways, and I would rather compete in a market, than have us nerfed to oblivion such that only new (very new) players would want our 'combat droids'


In any case, looking carefully at the plan, I honestly don't think it's a real worry. In the end it's skillpoints spent, and those you are worried about just won't do it, they already have the credits to buy what they want if they want it so badly. they have no skillpoints left to become threat. The market will obviously grow a little, but not to anyones real detriment.


Just my thoughts





Message Edited by Shian_Tavkin on 03-26-2004 09:51 PM

Message Edited by Shian_Tavkin on 03-26-2004 09:55 PM



Shian -- Master Droid Engineer/ Master Artisan
DigitalOne
Fri Mar 26, 2004 11:52 pm
#61

Its all true.



But the Idea of the dabbler is a myth, if patterns have shown us anything people want there cake and eat it too. And thats what this proposal is all about. Players will see not only combat proficiancy as an appealing point, but also to be able to make a living through crafting. Youll start having this duel role, which is what we want, but its also very powerful. Power is good, but this is a dangerous power, its the power to execl at two different aspects of the game, and thats alittle too appealing. After all we dont want to be the next CH or TKA.


alittle competition is fine, but your opening the gates of hell with this one. Theres still some balance issues wrong with this proposal. It still gives the DE to much power.


JavelinCatcher
Sat Mar 27, 2004 10:09 am
#62






DigitalOne wrote:

alittle competition is fine, but your opening the gates of hell with this one. Theres still some balance issues wrong with this proposal. It still gives the DE to much power.








Power will be defined by the droids built. Someone who just ground up Master DE isn't going to have that 950/950 (OQ/Cond) copper that spawned 6 months ago. In which case, he'll go buy from a DE who was or make one that just isn't quite as good.


Also remember, we're not talking CL70 droids here ...



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
DigitalOne
Sat Mar 27, 2004 12:34 pm
#63

Dont think reasourses are going to stop him, a savvy player will know exactly where to go for them. Where theres a will theres a way, and this way is relitivly easy and powerfull. Dont count on dabblers and inept crafters. Im not expecting killer droids either, that dosent make this a less dangerous way of implementing anycombat droids.
Arcid
Sat Mar 27, 2004 2:27 pm
#64

DigitalOne,I don't think that we have to worry so much about dabblers taking on more trees to become self sufficant because of the way that the components are spread throughout the DE tree, not to mention the requirment of Master Artisan parts for a lot of components, and factory made parts, not to mention factory made Master Artisan parts. also don't forget that it isn't only the chassis tree that people have to go up (I can't recall where the combat modules are, but I know that a person would have to have at least 3 trees to build and use combat capable higher level droids, possibly all 4 to in order to manufacture armour for the droid)


All those are taking points, and then when you add in the mix of MA parts then it gets to a point where most of the dedicated combat characters will find the number of skillpoints too high


JavelinCatcher
Sat Mar 27, 2004 2:37 pm
#65






Arcid wrote:

DigitalOne,I don't think that we have to worry so much about dabblers taking on more trees to become self sufficant because of the way that the components are spread throughout the DE tree, not to mention the requirment of Master Artisan parts for a lot of components, and factory made parts, not to mention factory made Master Artisan parts. also don't forget that it isn't only the chassis tree that people have to go up (I can't recall where the combat modules are, but I know that a person would have to have at least 3 trees to build and use combat capable higher level droids, possibly all 4 to in order to manufacture armour for the droid)


All those are taking points, and then when you add in the mix of MA parts then it gets to a point where most of the dedicated combat characters will find the number of skillpoints too high








Yea, the MA stuff is a good point too. Combat modules (as they exist now) are at x/2/x/x. Therefore, w'ere looking at 0/2/4/4 for complete combat droid self sufficiency (assuming he buys the otherparts elsewhere). That's also assuming that any new "super combat chassis" that comes down the line doesn't get put in the Master box (which I would hope it would at this point). We could also talk about the possibility of a "Advanced combat module" in the Master box. Also, not being a Master means that individual would have less experementation points. All in all, any dabbler would churn out a inferior product compared to a Master.


Then again, if the individual spends so much on parts....why not just buy the whole droid anyway?


It's like saying: I could grind up weaponsmith, make all the guns I would ever want and use and then drop the skill. Sure, it's doable...but is it desireable?

Message Edited by JavelinCatcher on 03-27-2004 01:39 PM



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
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