Droid Engineer Archive
Thread: crafting stations in droids
BigfootKC wrote:
hmm, Drashk where did you get that calculi for the assembly from? the 31 and 61 numbers?
Amazon you seem very keen on dumping any other idea than your own, which you only ever prove with one quote from a dev from a long way back.
Drashk seems to have thought about this for quite some time and has some theories set up.
And i would like some popcorn please! afterall i caused this mess!
AmazonSting wrote:
And at least I do back up statements with quotes from the games developers which no one else seems able to do.
Drashk wrote:
With the way that some of the code reacts in this game, I would not be surprised if the dice roll becomes 'weighted', especially when it comes to Droid related code.
- Function CraftingItem(int Type, int SchematicID, int InitialRoll)
- {
- SelectSchematic(SchematicID);
- SelectItems();
- if (Type == Droid || Type == Tailor)
- {
- InitialRoll= 0;
- IgnoreExperimentation(InitialRoll);
- }
- else
- {
- ProcessExperimentation(InitialRoll);
- }
- MakeItem();
- }
hehe, now that sounds like the skeleton of the Droid Crafting Routine .... laughs.
That is just wrong Xrystal, but thanks for the laugh.
Xrystal wrote:
Drashk wrote:
With the way that some of the code reacts in this game, I would not be surprised if the dice roll becomes 'weighted', especially when it comes to Droid related code.
- Function CraftingItem(int Type, int SchematicID, int InitialRoll)
- {
- SelectSchematic(SchematicID);
- SelectItems();
- if (Type == Droid || Type == Tailor)
- {
- InitialRoll= 0;
- IgnoreExperimentation(InitialRoll);
- }
- else
- {
- ProcessExperimentation(InitialRoll);
- }
- MakeItem();
- }
hehe, now that sounds like the skeleton of the Droid Crafting Routine .... laughs
Atan wrote:
AmazonSting wrote:
And at least I do back up statements with quotes from the games developers which no one else seems able to do.
Uhm, TH is no "developer"... he'sfrom the Public Relation department...
Unless you can quote real Devs like RThornton or Blixtev i would trust a test by the Correspontents more...
This is where we get differences of opinions. There are at least 3 ways of describing how something works.
1) Developers - How that part of theproduct is coded to work.
But who's to say that somewhere else in the code with just a slight connection which was overlooked doesn't affect that part of the code.
2) Technical Support- How the manuals (in house or public) describe the functionality.
Unless manuals are kept constantly up to date you can not rely on that information as gospel.
3) User - How the product appears to actually work.
Only through testing things yourself will you see how something works. Its good to get assistance through knowledge from somewhere else. Unless you're happy with that knowledge the best thing to do is test it yourself until you are satisfied how things work.
Unfortunately, there is no official manual barring the one on line which I think has been finally updated. But even that one doesn't explain everything. My first port of call was to purchase a strategy guide (written by someone else) which explained many elements of the game as it is now. But with each new change added it is becoming useless. The game is ever changing so what we say today may not necessarily be how things will work in 6 months. And thusly .. what may have been tested 6 months ago may not necessarily be how things work now.
* Goes back and sits on fence *
ooh thanks Yoda .. *chomps on popcorn* ... tastes like toffee .. my favorite ![]()
AmazonSting wrote:
I'd like to point out that you were entirely wrong on this one too Drashk unless you think you know better than Thunderheart in which case you need to tell him the information he's handing out to players in incorrect.
Drashk wrote:
AmazonSting wrote:
Crafting station rating affects both the assembly roll and the exp roll.
Your information is not correct Amazon.
Crafting Stations only effect the Assembly Roll. They do not effect your ability for experimentation.
Are you aware how many times TH has stated something that was totally incorrect. He is customer relations, there are many many players who know more about the game then he does. In fact there were 2 Tuesday tips in a row that he gave that were totally wrong. Totally.
Now if Blixtev or somebody who actually works with the game and not people make a comment, that is different. Nothing against TH, but Tiggs and him are constantly correcting themselves.
Message Edited by Straker_Atrella on 08-03-2005 03:29 PM
BigfootKC wrote:
hmm, Drashk where did you get that calculi for the assembly from? the 31 and 61 numbers?
31 = The Crafting Tool. It hasa range of -15.00 to +15.00.
61 = The Crafting Station. It has a range of -15.00 to +45.00.
This is only one part of the actual assembly calculation. There is still the skills of the toon, and any racial bonuses, and buffs, such as city, food, entertainment, etc.
One big thing to keep in mind about the station/tool relationshipis that they do not influnce the ability to experiment. They influence the assembly roll when you do the act of experimentation.
When people talk about Assembly and Experimentation -
- Assembly refers to any crafting roll and what kind of successes we achieve.
- Experimentationrefers to the number of points, on a scale of 1 - 12, we have to use during crafting.
Crafting Assembly modifiers, such as tools, stations, buffs, etc, don't effect how muchyou can experiment an object. They effect the success on an object when you do the process of experimentation, which is based on your Assembly Modifiers. This is a major point of clarification that needs to be pointed out, since Amazon wishes to make such a big deal out of my clarification that he mis-read.Retract that comment, since I can't read no good.
Message Edited by Drashk on 08-03-2005 04:14 PM
Drashk wrote:
- Experimentationrefers to the number of points, on a scale of 1 - 12, we have to use during crafting.
Crafting Assembly modifiers, such as tools, stations, buffs, etc, don't effect how muchyou can experiment an object. They effect the success on an object when you do the process of experimentation, which is based on your Assembly Modifiers. This is a major point of clarification that needs to be pointed out, since Amazon wishes to make such a big deal out of my clarification that he mis-read.
I didn't misread a thing thanks Drashk, the original poster asked whether the quality of a station affects both the assembly roll and the experimentation roll, I answered correctly & you incorrectly tried to correct me and now you're trying to backtrack rather than agree that you weredirectly disagreeing with Thunderheart. The OP wasn't asking whether the quality of a station will improve the outcome of an item as you seem to be saying aboveso if anyone's misreading anythingits you, either that or misunderstanding the question.
Bah.....
I did mis-read.
Lets both conceed on that one. We were both correct in the information listed. The roll for Experimentation is determined by Assembly modifers, which is was the point that I was making the entire time. I just screwed up and forgot to read the 'experimentation roll' comment.
/bow2
Message Edited by AmazonSting on 08-04-2005 12:25 AM