Droid Engineer Archive

Thread: crafting stations in droids

Drashk
Tue Aug 02, 2005 11:15 pm
#40




Straker_Atrella wrote:

Lol dangit Drashk, this is where we differed last time I think. According to your synopsis, then as long as you have a +15 crafting tool, you are always better with a droid then with a crafting station that isn't 45. Meaning a droid is always better.


That's why I don't believe ( not sure what word to use, i'm trying to remember the old crafting equation that made sense,) that "null" is the word to describe crafting modules.


Actually your own testing results lean more towards a Droid crafting station being 30 rated (the breaking zero point,) and not truly being Null.


Honestly I don't know, and it's not something that can truly be tested, the only way to know 100% for sure would be if we had the crafting formula.




Here is the thing.....


If the crafting roll performed flawlessly, then yes, a +15 rated tool and a droid would always be better then a 15 rated tool and a less then 45 station. HOWEVER, was we all know, random number generators do not perform flawlessly. I've been doing some research on the subject, when used for mathmatics with multiple variables, and came across a few interestingarticles on the subject. One of the articles talked about how using a random number generator seems to 'break down' when trying to use many variables, especially when one of the variables would have no data present for the field, occasionally.


With the way that some of the code reacts in this game, I would not be surprised if the dice roll becomes 'weighted', especially when it comes to Droid related code.






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SidNitz
Wed Aug 03, 2005 12:15 am
#41

Hmmm... I had always heard that they acted as the equivalent of a 30 effectiveness private crafting station.


Does this mean that a 30 effectiveness private crafting station provides no bonus or detriment to assembly/experiementation?




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AmazonSting
Wed Aug 03, 2005 12:34 am
#42






Corran950 wrote:


No Droid crafting stations count as a null. meaning that the droids station will not help or hurt your crafting in any way, only your tools exectiveness counts.


If the droids station acted as a 0 rated station, no crafter would use it cause the chances of good experimentresults would far and few between.








Null is equivalent to Zero or 0.00 or Nil if you prefer.


You're repeating what you've read in the DE 101 which while a great guide isn't 100%.


The official answer from the devs on this issue is that Droid crafting station Modules are rated exactly the same as public crafting stations which have Zero rating or 0.00.





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AmazonSting
Wed Aug 03, 2005 12:40 am
#43

Absolutely.



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BigfootKC
Wed Aug 03, 2005 12:40 am
#44

nice thx for the info guys!



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AmazonSting
Wed Aug 03, 2005 6:34 am
#45






Drashk wrote:




Straker_Atrella wrote:

Lol dangit Drashk, this is where we differed last time I think. According to your synopsis, then as long as you have a +15 crafting tool, you are always better with a droid then with a crafting station that isn't 45. Meaning a droid is always better.


That's why I don't believe ( not sure what word to use, i'm trying to remember the old crafting equation that made sense,) that "null" is the word to describe crafting modules.


Actually your own testing results lean more towards a Droid crafting station being 30 rated (the breaking zero point,) and not truly being Null.


Honestly I don't know, and it's not something that can truly be tested, the only way to know 100% for sure would be if we had the crafting formula.




Here is the thing.....


If the crafting roll performed flawlessly, then yes, a +15 rated tool and a droid would always be better then a 15 rated tool and a less then 45 station. HOWEVER, was we all know, random number generators do not perform flawlessly. I've been doing some research on the subject, when used for mathmatics with multiple variables, and came across a few interestingarticles on the subject. One of the articles talked about how using a random number generator seems to 'break down' when trying to use many variables, especially when one of the variables would have no data present for the field, occasionally.


With the way that some of the code reacts in this game, I would not be surprised if the dice roll becomes 'weighted', especially when it comes to Droid related code.







Let me just see if I've got this straight. You're now saying that droid crafting modules will perform better than 44.00 crafting stationswhen both are tested using 15.00 tools? With an implication that were a 44.00 station to perform better than a droid mod it would be that way because the code is flawed? So your reply to anyone who quoted the mod who stated "Crafting Stations are working as intended" would be along the lines of "Well the mod was misinformed" or "He doesn't understand the inner workings of the game as well as I do"


So in effect you've changed your position and are now saying that all droid crafting station mods, even those made with recycled materials & not experimented upon at all are better than 44.98 architect crafting stations? Plain nonesense & I really can't understand how you can possibly believe it yourself.Ialso think you'll have a hard time convincing the thousands of crafters in SWG that they're all deluded & should throw away their crafting stations & use droids for better results.


You're also saying that any statement made by the mods on the subject is incorrect because it doesn't agree with your testing which I've already pointed out is pointless because it was done (If it was done at all, I havent seen your results) using low complexity items, a point which both of you are choosing to ignore for some reason.





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AmazonSting
Wed Aug 03, 2005 6:55 am
#46

Q&A from Thunderheart.



"Q: What are higher rated crafting stations and tools supposed to do for you, exactly? (Assuming they are even working, of course.) and how do droid crafting stations relate to the standalone stations, since we cannot see any kind of rating numbers on droids?

TH: The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimentation stages. As far as the droid itself, it has a neutral relationship (does not effect) on the crafting process."





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Atan
Wed Aug 03, 2005 7:04 am
#47



AmazonSting wrote:

Q&A from Thunderheart.

"Q: What are higher rated crafting stations and tools supposed to do for you, exactly? (Assuming they are even working, of course.) and how do droid crafting stations relate to the standalone stations, since we cannot see any kind of rating numbers on droids?

TH: The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimentation stages. As far as the droid itself, it has a neutral relationship (does not effect) on the crafting process."






As i see it from that quote a droid with a +15 Tool will give the best results possible.
(as +45 Stations are very rare)
Something that does have no effect at all will always be better than something that has a rating somewhere below the max.
(but thats my opinion, untested and subject to change)




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AmazonSting
Wed Aug 03, 2005 7:32 am
#48






Atan wrote:





AmazonSting wrote:

Q&A from Thunderheart.



"Q: What are higher rated crafting stations and tools supposed to do for you, exactly? (Assuming they are even working, of course.) and how do droid crafting stations relate to the standalone stations, since we cannot see any kind of rating numbers on droids?

TH: The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimentation stages. As far as the droid itself, it has a neutral relationship (does not effect) on the crafting process."









As i see it from that quote a droid with a +15 Tool will give the best results possible.
(as +45 Stations are very rare)
Something that does have no effect at all will always be better than something that has a rating somewhere below the max.
(but thats my opinion, untested and subject to change)





Where Thunderheart states "The effectiveness rating on crafting tools and stations influences the chance of success or failure", common sense indicates that where you're using a +15 tool and a crafting station with a rating of 0.00 such as the public stations you only get the benefit of the +15 rating on the tool & in that case the rating on the tool is all that counts. Where you use a +15 tool and a crafting atation with a rating of +1.00 you recieve the bonus of +15 from the tool and +1 from the station, if you use a +15 rated tool and a -1.00 rated station you recieve the +15 bonus from the tool and a negative effect of -1.00 from the station.


Any statement that a droid crafting mod (which it seems everyone agrees has no effect on the crafting process at all) is equivalent to a 30.00 rated crafting station is also stating that the public stations which have a rating of 0.00 have a negative effect on assembly & experimentation of -30.00 in real terms.




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Atan
Wed Aug 03, 2005 7:39 am
#49






AmazonSting wrote:




Any statement that a droid crafting mod (which it seems everyone agrees has no effect on the crafting process at all) is equivalent to a 30.00 rated crafting station is also stating that the public stations which have a rating of 0.00 have a negative effect on assembly & experimentation of -30.00 in real terms.





And what would be wrong with that?
And do public stations display the 0 Rating?





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AmazonSting
Wed Aug 03, 2005 7:51 am
#50






Atan wrote:






AmazonSting wrote:




Any statement that a droid crafting mod (which it seems everyone agrees has no effect on the crafting process at all) is equivalent to a 30.00 rated crafting station is also stating that the public stations which have a rating of 0.00 have a negative effect on assembly & experimentation of -30.00 in real terms.





And what would be wrong with that?
And do public stations display the 0 Rating?






They used to display their rating as 0.00 when you examined them but no more.

There wouldn't be anything "wrong" with it but in the absence of any statement from anymod ever indicating that this is the case is it not common sense that + rated= positive effectand - rated= negative effect? Unless I suddenly slipped into a paralell universe where everyone starts counting from 30, in which case my 300dps T-21 is actually 270dps



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AmazonSting
Wed Aug 03, 2005 8:35 am
#51






Drashk wrote:






AmazonSting wrote:


Crafting station rating affects both the assembly roll and the exp roll.




Your information is not correct Amazon.


Crafting Stations only effect the Assembly Roll. They do not effect your ability for experimentation.





I'd like to point out that you were entirely wrong on this one too Drashk unless you think you know better than Thunderheart in which case you need to tell him the information he's handing out to players in incorrect.





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BigfootKC
Wed Aug 03, 2005 10:40 am
#52

hmm, Drashk where did you get that calculi for the assembly from? the 31 and 61 numbers?

Amazon you seem very keen on dumping any other idea than your own, which you only ever prove with one quote from a dev from a long way back.

Drashk seems to have thought about this for quite some time and has some theories set up.

And i would like some popcorn please! afterall i caused this mess!



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