Droid Engineer Archive

Thread: Probot 990 HAM, 100 120 Damage, 1.5 Attack Speed, and 0.35 To Hit

AudioOrgana
Wed Mar 03, 2004 1:22 am
#40






Drashk wrote:

These are the stats of the Adv Probot that I just finished crafting.

I was able to produce a 100% Effectiveness Experimented Adv Probot with a Combat Rating of 524.

I verified both the HAM value and the Damage value as best as I can, against a Huurton.

The base HAM value that I recieved before experimentation started was 927 @ 30%. I plan on running a few different tests on other droids, but the change to the Probot looks really promising.

The not so great news is that Armor still appears to be borked at this time, but QA has alerted the DEV team and we should have an answer to this problem within the next few days...I hope.







That's great, and what we need.


Good thing I hadn't finished taking your advice to "stock up" on Droid Deeds.


The chasis are finished, guess I won't be deeding them until post-patch.


Audio

TheRealTK421
Wed Mar 03, 2004 1:28 am
#41






AudioOrgana wrote:


That's great, and what we need. Good thing I hadn't finished taking your advice to "stock up" on Droid Deeds.


The chasis are finished, guess I won't be deeding them until post-patch.


Audio




Audio,

Does this news help you to believe that the little gnorrts are not always evil gnorrts?


....just curious.


/bow

Respectfully,



Message Edited by TheRealTK421 on 03-02-2004 12:33 PM



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


AudioOrgana
Wed Mar 03, 2004 1:43 am
#42







TheRealTK421 wrote:






AudioOrgana wrote:


That's great, and what we need. Good thing I hadn't finished taking your advice to "stock up" on Droid Deeds.


The chasis are finished, guess I won't be deeding them until post-patch.


Audio




Audio,

Does this news help you to believe that the little gnorrts are not always evil gnorrts?


....just curious.


/bow

Respectfully,




Message Edited by TheRealTK421 on 03-02-2004 12:33 PM






No.


Because I never thought gnorrts were evil.


However, I do not believe that gnorrts are inherently good either.


I just call the gnorrts like I see them and don't buy into gnorrt rhetoric.


Audio

CapnSteve
Wed Mar 03, 2004 2:02 am
#43

That probot sounds nice, but it seems like a bug to me. What's the point of having a combat rating if all that really matters is the chassis?



--------------------------------------------------------------------------------

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"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
NancyJ
Wed Mar 03, 2004 2:33 am
#44

So do these new droids still have medium armour and 40% resists to all damage types?




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Javac
Wed Mar 03, 2004 6:09 am
#45

Drashk, what's the variation between the 'regular' probot and the advanced?



Calis Exud - Droid Engineer Extrodianre - Retired
Jenden
Wed Mar 03, 2004 6:11 am
#46






Shian_Tavkin wrote:

Ditto Audio



But Jenden..how can you say its not 'that much more expensive'..it looks more expensive to me by quite a bit. Please explain your thinking here


Thanks









Its not too heavy on the resources as was mentioned (don't have the numbers on me but I think its somewhere total around 100 resources) and droid brains aren't something that I'm ever really short on. I generally have a good 1000 of them laying around at any time. This will just add 2 factory runs a week or so to my schedule (figure one for the combat modules and one to replenish the brains), so its not really any more expensive time-wise. It could be a pain in the ass if they are 240s timers like drashk said, but I can deal with that.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

NurseBettyBoo
Wed Mar 03, 2004 7:20 am
#47






duncje wrote:





NurseBettyBoo wrote:
whew! and im sorry, still new to this and cant see much change on the probots im building..what do u have to experiment to raise HAM?




This is the new publish that is currently on Test Center. This won't be on Live servers for a couple weeks at least.





oh i know, i was asking what bar he experimented on to raise the HAM in test center?




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JediKnightMark
Wed Mar 03, 2004 9:26 am
#48






NurseBettyBoo wrote:
whew! and im sorry, still new to this and cant see much change on the probots im building..what do u have to experiment to raise HAM?



On the Live servers, it is the middle field, below the ever-ambiguous "durability". The two options are effectiveness and efficiency, I believe. Best way to test would be to craft an MSE with high resources and experiment in both.





Jaq-kuta wrote:

With these new "combat modules", has there been a change in required resources? What should we be stocking up on?


So, there aren't really "new" combat droids. They're just beefing up Probots. Great! Hey, SOE, thanks for completing the circle.





lol, where have you been for the past 2 months?

Message Edited by JediKnightMark on 03-03-2004 11:33 AM



---------------------------
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Shian_Tavkin
Wed Mar 03, 2004 2:07 pm
#49






Jenden wrote:





Shian_Tavkin wrote:

Ditto Audio



But Jenden..how can you say its not 'that much more expensive'..it looks more expensive to me by quite a bit. Please explain your thinking here


Thanks









Its not too heavy on the resources as was mentioned (don't have the numbers on me but I think its somewhere total around 100 resources) and droid brains aren't something that I'm ever really short on. I generally have a good 1000 of them laying around at any time. This will just add 2 factory runs a week or so to my schedule (figure one for the combat modules and one to replenish the brains), so its not really any more expensive time-wise. It could be a pain in the ass if they are 240s timers like drashk said, but I can deal with that.




Jenden, I see your logic, but as always your logic is based only on your own gameplay and style (not to mention vast experience and resource stockholding.


Please consider other styles of gameplay, the people who craft droids individually to custom orders..which is in fact the majority of DE, even if some of them do use some crated subcomponents.


In this case, as Audio says, Time and Cost are significant - not everyone is a heavy industrialist eh?







Shian -- Master Droid Engineer/ Master Artisan
Jenden
Wed Mar 03, 2004 2:54 pm
#50

I actually don't do any mass production of droids myself, just keep the parts in crates and make the droids on the spot. I can see how this would hurt someone who doesn't use crated components, just didn't think there was anyone who didn't.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TheRealTK421
Wed Mar 03, 2004 3:10 pm
#51






Jenden wrote:

...just didn't think there was anyone who didn't.




If they aren't, they soon will be.


On the back-and-forth balance of the stats/abilities of the TC Probot, we need to bear in mind the larger combat HAM adjustments and how those will play into what happens on Live. On TC reports, we likely can't always rely on all things being equal to where they are now (and where they will be eventually). So, that makes this something of an apples and oranges comparison.

The new numbers sound great. The real matter is how they fit into the larger scheme of things down the line and how they relate to other combat changes.


One thing to remember here is how DEs can work together ( ) to aid lower-level and mid-level DEs to rise up. The very reason why DEA/DENet exists.

For example: Since the new Probots will have new parts to deal with, it's a perfect time to buddy up lower and higher level DEs. The Master contracts out module builds to the lower-level guy (at wholesale pricing) and everyone can make out.

It's been mentioned many times that lower-to-mid level DE play is very arduous and quite taxing (and, boy, don't us Masters know it). That being said, some ofthe coming changes present a great opportunity to help alleviate this. Unity, in that regard, will be a great and useful thing for us all.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Drashk
Wed Mar 03, 2004 3:24 pm
#52




TheRealTK421 wrote:

For example: Since the new Probots will have new parts to deal with, it's a perfect time to buddy up lower and higher level DEs. The Master contracts out module builds to the lower-level guy (at wholesale pricing) and everyone can make out.

It's been mentioned many times that lower-to-mid level DE play is very arduous and quite taxing (and, boy, don't us Masters know it). That being said, some ofthe coming changes present a great opportunity to help alleviate this. Unity, in that regard, will be a great and useful thing for us all.




The only problem that I see with this play style is that as Experimentation has more of an impact on the droids that we craft, less Masters will want to rely on Novice built parts. The mechanism quality of the Droid brains used in a Combat module does not seem to play a role in the combat modules, currently, however this could change down the line.


One of the challenges about being a crafter is how you make use of your time. The more successful crafters are 9 times out of 10 the ones that utilize the use of at least 1 full time factory. I'm not saying that this is the only play style, but for those of us who try to do things as efficiently as possible, factory parts are the only way to go. Take it from someone who was more then likely the first to make a run of 100 Combat modules






Making SWG more Star Warsy. One droid at a time.
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