Droid Engineer Archive
Thread: Droid Potential
Earlier I saw a reply where someone suggested that droids be relegated to do the work that noone else wants to do. With this in mind, here are some further ideas:
- Vehicle Pilot Droid -- a droid that can drive a vehicle to a given waypoint. Perhaps the devs would allow us to fight from our vehicles if we had a droid driving our vehicle.
- Binary Load Lifter -- can be relegated to move items between places. For example, between the output hoppers of factories to an input hopper of another factory. Or, betweenthe output hoppers of factories tovendor's stockroom. Wouldn't it be extremely exciting to see aBLL moving about between a crafters' factories and shop?
- Warehouse Droid -- can be relegated to put items in a vendor's stockroom up for sale. This would save a merchant from having to "relist" items when they expire from a vendor.
- Surveying Droid -- can be relegated to survey for aspecific resource for a to-be-determined area around a given waypoint. So, you've received the reports from a couple dozen Interplanetary Survey Droids and found the resource you might be interested in. You go to the planet, sample the resource and determine that you want to harvest mine some of this resource. First, you have to finda location with an acceptable concentration of the resource. So, you release a dozen survey droids that will go to preprogrammed locations and survey around those waypoints. In the meantime, you can do some old-fashioned surveying while waiting for the reports from these droids.
- Sampling Droid -- canbe relegated to travel to a planet, sample a given resource, and return the sample to the owner. Plays nice in simplifying the whole surveying task.
- Mining Droid -- can be relegated to check the status on harvesters, add maintenance and power to harvesters, retrieve resources from harvesters, redeed harvesters, and return resources and harvesters to the owner.
- Errand Droid -- can go to a player's vendor, purchase an specific item, and return it to the owner.
- Droid Engineer's Assistant Droid -- can be programmed to assist in the construction of a specific droid. The assistant will tell you what part it needs next. When it has all the parts you need, it combines them and out pops a droid.
- Chassis Simulator Droid -- can be programmed to simulate a particular chassis, allowing a shipwright to buildout the chassis, trying different components to meet a customers specifications.
- Junk Droid -- takes looted junk and ship components to junk dealers and chassis dealers, unloads the given items and credits the sales to the owner.
Helios_SOE wrote:
Phenix1050 wrote:
and I'm very sad to see the loss of tracking. To me that was a really cool system. Even underpowered as it is, it really helped Rangers out. (though I'm glad we're losing the creature-only, go-find-my-boar-for-me-you-stupid-Ranger image that we've had. What exactly is the reason for losing the tracking ability?
It was technically unsound and it was felt that a broken ability that it didn't enhance Ranger gameplay, nor fit the Ranger vision, should be removed until (and if) a more appropriate system could be devised.
More appropriate for a Probot perhaps?
Zenoee wrote:
Zilane wrote:
I like my droids a lot, so I check out the DE forum every now and then. I think you guys have a nice community.
I don't mean to sound petty, but these proposed abilities might be stepping on the ranger's toes a bit too much. Rangers get this tracking skill as our only unique ability (we used to have camouflage, too...). Rangers can track cloaked/covered people just fine and they might be a bit angry about losing the last of their unique skills.
I certainly don't want to start a flame war or pour water on your discussion. There are cool ideas in here. Keep 'em up.
Good point. Constructive criticism is always good. Area track is one of the few bonuses that rangers do get and it wouldn't be good to take it away and give it to everybody. How about if these mods were only usable by ranger? Only benefiting once you have the area track skill, making their area track that much more effective. These are the things we need. The +110 med mod is a great example of helping other professions 'with' ours. I bet any ranger wouldn't mind extra help to their own features.
In the GCW, the thought of having a droid have duties to take down a base is great. Some see it as nerfing, so how about have a droid be able to step in for another profession that has to be accounted for to do the job. Only one droid in one duty would work. You don't have to have a droid to do the job, but if you can't find the right person one would help out. Or make a droid speed up some of the process, or make ita little easier to get the job done.
Our profession has been nerfed enough for others gain, no reason to do the same. No flames here for anybody. I like the mods and helping out other professions. I see it as all good!
Added - Oh and BTW, having an actual harvest bonus to all players, including a Mranger would be great potential for droids too. They are suppose to give a bonus, so let them give a bonus. My ranger would always use one with item storage if they helped and didn't hurt him. Even one harvest mod should give a tad bit of bonus to having a droid out, 6 should give a decent bonus but not go overboard.
Message Edited by Zenoee on 09-14-2005 12:34 AM
Catman-Does wrote:
Lamgwin, my only comment to you is: prehaps you would like to post some ideas on how to improve our profession and products?
- Make it so droids can be macro-programmed. It's not funny having to spend a few mins each time programing a droid only to blow it up later. Should be able to have commands like /teachDroid attack a and /teachDroid followTarget ft. And how about a /nameDroid command or from the datapad instead of the normal "/say Rusty s" type stuff?
- The FollowTarget command needs to get the droid much closer to the target - the droid typically likes to hold off a meter or so away from the target making you wonder if its actually going to catch your mark in it's blast radius - as there is no mention of blast radius anywhere.
- Bomb droids usable by all (not just novice smugglers & BHs)!!!!! These things are great, I love them and they should be good for support, PvE & PvP.
- Make bomb droids much more effective against NPCs and stuff. I remember one time some of us tried to send in some bomb droids to blow up a turret and nearly cried. Also more effective against NPCs would mean BHs using the bomb droids a lot more = more trade for us.
- Bomd droids should move a lot faster, prehaps detonation modules should have speed modifiers?
- Other chassis should make for good bomb droids
Ohh and you'll note in my sig, my main character is a Jedi
Message Edited by Catman-Does on 09-21-2005 01:23 PM
Lamgwin wrote:
Catman-Does wrote:
Lamgwin, my only comment to you is: prehaps you would like to post some ideas on how to improve our profession and products?
Catman, that is precisely what I have been doing. Bottom line, the board regulars disagree, and they don't like being disagreed with, and that's absolutely all there is to it. If you continue to disagree, they eventually get mad. And then they attack you, while claiming you are attacking them. It's plain for anyone to see.
Lamgwin,
I am sorry that you feel this way, I really am. People on these boards disagree all the time, old and new posters alike. Some of the disagreements between us were pretty major. Heck Drashk, Jenden, and I (and others,) have had disagreements that lasted forever. We were all over each other. Many a nights I went to bed cursing Drashks name
.
The problems people have with you have nothing to do with you disagreeing. Do so! Tell people how you feel, help make droids better. Just don't expect everybody to agree with you. Even though something makes total sense to you doesn't mean it makes total sense to somebody else, in fact the opposite could be true. I think that if you talk calmly, logically, and address other peoples ideas instead of the other people directly you will have a lot less problems.
I didn't have a real problem with you myself, some people just post agressively. It was only when you started jumping into totally unrelated threads "warning" people about posting their thoughts. All that does is breed strife and cause trouble. Post in the thread you disagree with, no reason to carry it over to others and attack people. That is exactly what you did with your "warnings."
Every single poster here is a person and deserves to be treated with respect and so do their ideas.
I was told to move this here:
- First of all, get rid of the xp reduction, and on CH as well if they get the same affliction with their pets. It's a by-product of the old grouping system, which droids and pets should be exempt from.
- Second, All droids should be grouped into four categories: Combat, Recon, Protocal and Maintainance.
- Droid models should be restricted to these categoriesand adhere to guidelines that occur with them.
- For instance, a Probot should be classed as Recon and should NOT be useable in combat. 3-P0 units should not be useable for anything except language deciphering and vendors etc.
- More droids should be added obviously, and also the skill tree should be made to accomdate the new droid types. One branch for each category, so a DE can quickly and easily work on a single droid type if they wish.
- I would also go as far as to say players shouldn't be able to speak any more than Basic, their native language and one other. Making protocal droids that much more useful, and the game that much more exotic.
Well, we could test it. List some droids and we'll see if they fit into the four categories. (you might have to use a vague description of use for some of the more obscure ones)
Xrystal wrote:
coldreboot wrote:
I was told to move this here:
Ok these are my thoughts,
- First of all, get rid of the xp reduction, and on CH as well if they get the same affliction with their pets. It's a by-product of the old grouping system, which droids and pets should be exempt from.
- Second, All droids should be grouped into four categories: Combat, Recon, Protocal and Maintainance.
- Droid models should be restricted to these categoriesand adhere to guidelines that occur with them.
- For instance, a Probot should be classed as Recon and should NOT be useable in combat. 3-P0 units should not be useable for anything except language deciphering and vendors etc.
- More droids should be added obviously, and also the skill tree should be made to accomdate the new droid types. One branch for each category, so a DE can quickly and easily work on a single droid type if they wish.
- I would also go as far as to say players shouldn't be able to speak any more than Basic, their native language and one other. Making protocal droids that much more useful, and the game that much more exotic.
Hmm Maybe instead of Maintenance perhaps Utility. Would cover more range of non combat/recon/protocol droids.
Jenden wrote:
Ok, all caught up on the thread, still working on a summary though. Straker really hit a lot of the kind of stuff I was looking for (though I guess now that I look at it I didn't word my initial post too well in that area).
Any chance we get to see it before it's submitted?
Catman-Does wrote:
Jenden wrote:
Ok, all caught up on the thread, still working on a summary though. Straker really hit a lot of the kind of stuff I was looking for (though I guess now that I look at it I didn't word my initial post too well in that area).
Any chance we get to see it before it's submitted?
Yep