Droid Engineer Archive
Thread: Droid Potential
Here is my wish list of things i would like to see incorporated i got some more ideas i just wanted to get some of these out for people to comment on.
Droid Options
Furniture
Droid parts like seen in various npc locations. Color options similar to other droids would be nice as well, with luck if they can do it with droids they could do it to architect items to.
Interactive Furniture
- Greeting station: A special furniture deed that requires a chassis, barker module, and a personality chip. This will allow the droid to speak random preprogrammed greeting to visitors entering your home. If a merchant drops and sets up the droid he can add custom sayings into the droid.
- AutoRepair Stations: This piece of furniture is peaceable within a Multi passenger ship, and can be loaded with a number of repair kits. When said ship takes damage the droid springs to life to repair any and all damage till it runs out of repair kits or ship is destroyed. This was on Queen Amidala's ship on the first movie, when the droids sprang to life to repair the ships shield system.
Redeedable Droids
I think this would be a great asset for all us DE's. I currently got a full 5 droids in my datapad that I do not want to destroy, but I would like to experiment a bit on a few modules and I need another open slot.
Textures
We have the ability to custom paint all our droids but I would like to be able to have textures from standard customization and texture kits that changes the pattern of droid chassis as well as increase the areas to color as well. For example we could have a R2 unit when built have a pattern selector along with 3 color selection screens. One table for the dome, one for the main color of the droid, then one for the trim of the droid. So if you wanted you could have a totally solid color droid or a dark tan droid with a gold dome and big red stripe running down the front. Or a blue protocol droid with a silver head/leg/hand/etc
Variants
If I’m not mistaken architects can make different versions of a statue from one schematic. I would like to see this for droids since there is already 2 different versions of Protocol droids in the game the art standpoint would not be to hard.
Individual Droids
Interplanetary Survey Droid
I would want this to stay for the most part to stay the same. I would like to add features to make the droid more functional similar to the usefulness of BH droids. Changes I would like to see:
- Basic function to stay the same, reduction in time from an hour to 20-30 min would improve desirability. Usable by all.
- Sample function: requires another tool, operator chooses resource from list returned by survey droid then sends droid. Droid returns 10 min if on current planet 30-40 min later if off world, with a small sample 1-5 units of the resource you selected. This should be available in survey 2.
- Survey function: this allows the droid to find high concentrations of a resource selected by operator. Operator places one survey tool and 1 unit of the resource to be located, then droid goes off in the direction your facing and surveys a 45-90 degree arc in front of you up to 2k in distance and returns a WP after 10 min. this should come available in survey 4.
Note: I would like to see this either incorporated into one droid or split into 2 different droids. The survey feature will only find the best concentration in the area surveyed it will not look at terrain issues or if its over water or not.
Protocol Droids
I would like to see these droids do more of what they did in the movies.
- A translator that actually translates.

R series Droids
These droids were in the movies as jack-of-all-trades droids. From repair droids to hyperdrive calculation and data storage devises.
- When a Data module is loaded it allows a few special hyper space coordinates to be stored (same with flight computers)
Modules
Flight Control Interface Module
This would override the default autopilot in a craft and give the droid control of the vessel till the pilot resumes control. In a POB ship this would replace the pilot with a droid model at the controls allowing him to join the party and be a passenger in his own ship watching the view.
-
No Chip = straight-line flights to different WP. -
Pilot Chip = straight-line flights to different WP with object collision avoidance. -
Adv. Pilot Chip = straight-line flights to different WP with object collision avoidance and defensive flight when attacked. -
Military Pilot Chip = searches area X x Y x Z big for targets and tries to follow so pilot can attack in gun turrets, should be loot drop item.
Message Edited by Corran950 on 09-15-2005 05:37 PM
Making some changes to my origional post, those changes will be in blue for people to know what was new.
I'm dreaming, but one can only hope. Jenden, is this following what you wanted this thread to be about?
Message Edited by Straker_Atrella on 09-15-2005 06:47 PM
Who wants to use a droid if it's going to "steal" from you?
Corran950 wrote:
[...]
Redeedable DroidsI think this would be a great asset for all us DE's. I currently got a full 5 droids in my datapad that I do not want to destroy, but I would like to experiment a bit on a few modules and I need another open slot.
[...]
That would be so so so so so useful
Maybe if only DEs can redeed droids?
Message Edited by Catman-Does on 09-16-2005 10:36 AM
I only saw this thread recently so I apologize for leaving it so late but I'd like to address the person who says that BE's cannot profit from droids.
This is WRONG
- a master BE is anywhere from level 17 to level 62 We go out alone to sample critters (it does not work going in groups). Often a good combat droid set on guard is the difference between going to the cloner and getting away with your skin intact.
- BE's sample DNA. DNA does not stack ... in the field, if we have the ability to make pets on the fly with a food/chem station, it is invaluable as it will reduce the storage space of DNA samples by 80% by storing in template form.
- BE's sample DNA. DNA does not stack ... 5 droids with 10 items ofstoragespace each provide 50 more storage places for things that we want to carry on us but do not wish to clutter ourselves with orhave decay, when we are sampling.
- BE's sell pets - many are merchants ... a merchant/BE can use a barker droid to advertise their pet vendor
- BE's are medics. We might only have medic 0004 but we are ALL medics and can heal. A medical droid will increase our healing efficiency again allowing us to get away from the creature we are trying to sample who has decided to eat us.
- Many BE's are creature handlers ... the prerequisite of BE is medic 0004 and scout 0040 (hunting). To sample aggressive creatures and milk animals (a lot of milk is used in BE tissues) we need to have scout 2000 (mask scent) and scout 4000 is even better. At this point it makes sense for a BE to add novice CH (or higher) and a CH can call a pet AND a droid out at the same time. What could be better for the lone BE in the field who wants to check on meat/hide/bone stats or protect themselves than a uber level 12 pet AND a level 30 droid protecting them

Going to go make myself some more droids now i think ![]()
Dor
Catman-Does wrote:
I picked this up from some other threads/posts:
Using a droid in combat to aid you; should not impact your exp gains
Who wants to use a droid if it's going to "steal" from you?
Basically like Episode III. Not a bad idea. I think though that the droids themselves could be made be DEs and then can supply SWs with these to add to their missles/countermeasures. So, SWs have the option to put these in there so that there really doesn't have to me a new weapon coded and made into the game. All they would have to do is code in an extra option box for SWs when making these. So this way you have professions working together. Why I say that DEs should make them is it would be a neat idea to put modules in for them to do certain tasks. Maybe have some droids made to target engines or others to target computer systems or even a general purpose but it's not as effective to certain systems as would the droids that concentrated on certain areas of ships. The quality of making these droids would be vital as to how durable they are against EMFs (electromagnetic fields...or electromagnetic shock waves) or how effective they can stay on a ships and not slip off when a ship does manauvers. I don't think it should be some run of the mill seeker/arakyd where you just pump them out and there's really no crafting to it. So, really I wish all droids were that way. It'd make the profession more fun...I'd think anyway. But anyway, as I said, I think the DEs should craft these (actually I think MDEs should) and SWs can use them as an option in their weapons.
Yoda-5499 wrote:
Professions continued.
[...]
Shipwrights
Buzz droids - These droids would not be made a Droid Engineer, but by a Shipwright. Use these droids as both a countermeasure and an ordinance for ships would prove very effective. As an ordinance, pilots would first a missile containing the buzz droids out in front of their target, where the missile would explode letting free the droids to attack the ship. Pilots would have to use a droid command that would allow the ship's shield to send a surge of power to the droids rendering them useless. The countermeasure would work in the same fashion except the missile would fire backwards from the ship to the enemy and explode in front of them. Master Pilot would be able to use these droids but Novice Pilot would have the ability to surge the shields to ward them off. Master Shipwrights would be able to craft them both versions.
Lamgwin wrote:
Catman-Does wrote:
I picked this up from some other threads/posts:
Using a droid in combat to aid you; should not impact your exp gains
Who wants to use a droid if it's going to "steal" from you?
Better watch out Catman, you aren't allowed to discuss this. You are now, according to Rasal and Gnome, guilty of flamebaiting.
See that is the difference. Catmans post was 100% valid, it pointed out a problem with Droids and a way to improve them.
Your post however was the one that was flamebaiting and causing trouble. If you can't honestly see the difference between your posts and ones such as Catmans, then perhaps you shouldn't be posting on the boards.
Straker_Atrella wrote:
Lamgwin wrote:
Catman-Does wrote:
I picked this up from some other threads/posts:
Using a droid in combat to aid you; should not impact your exp gains
Who wants to use a droid if it's going to "steal" from you?
Better watch out Catman, you aren't allowed to discuss this. You are now, according to Rasal and Gnome, guilty of flamebaiting.
See that is the difference. Catmans post was 100% valid, it pointed out a problem with Droids and a way to improve them.
Your post however was the one that was flamebaiting and causing trouble. If you can't honestly see the difference between your posts and ones such as Catmans, then perhaps you shouldn't be posting on the boards.
I agree completely on both points. Getting back to the topic, I really like the ideas posted so far. I don't really have a problem with droids taking exp if that is a means to bring combat droids into the game.
I think battery timers should be further increased or eliminated all together. Do CH pets need to be fed anymore?
Having to care a crate of batteries, plus a battery outside of the crate is a hastle for a lot of people. Add to that the the droid battery meter is busted.
So I say, make droid battery charges last 10 hours+ or let them recharge themselves somehow. Battery meter should be apperant from looking at the droid without need to /examine or check the datapad.
To replace battery market, perhaps batteries or other disposables could be give buffs like food.
Catman-Does and Adaron1980, I was apart to go ahead and changed my original Buzz droid idea to incorporate MDE built parts, but I can’t think of a part that we could build that wouldn’t be exclusive to MDE. I figure it would have EMM and GPM, with possibly a combat module, but what MDE item would make the Buzz droid work? Any ideas? Although this a thread for the general uses of droids, I think it’d be nice to clear up a few things as we go along.
Sodan-droiddreamer, you battery problem has a good solution. At least, I think it’s good.
CohibaMonCal, cool grass cutter droid idea. Could work well with a Player City idea I have hidden in the back of my mind. Allow being in a Player City provide a small buff or bonus, so that if there is a spawn that decides to attack you, you have already built up a small defense against it to quickly dispose of the threat and continue about your business. City decorations add to the total duration/effectiveness of the buff. Having cut grass might provide an added bonus also. I know it doesn’t have to do much with droids, but if someone knows where people would like to hear this, feel free to pass the idea along.
Corran950, I like the droid POB idea, but would you really need to provide kits for the droids? You saw the astromechs on the Queen’s ship frantically using their arms to repair the ships. And (another movie reference) you saw R2 repair the hyperdrive on the Falcon with a few simple wire connections. I see no reason to force droids to use kits. Of course, the checks and balances for this would be the following: No need for kits, but can only use one droid at a time. Note: for non-MDE players. We should get to use more than one since we know more about droids than any other character.
*Power stations, probably built by architects, would supply power to recharge larger batteries and maybe (if every put in-game) a “buff” for vehicles so that they may go faster. Another idea for the mind of me.
I'm sure this has been brought up in the past, but as I haven't seen in anywhere, just going to throw my two cents in...
Not sure if anyone here has ever played Ultima Online, but they had a pet bonding system where basically a bet could bond with you and teleport with you, etc...what if you could use a restraining bolt (craftable by DE, of course) to designate one droid as your "primary" droid...this droid would stay out when called, even when using a shuttle...or maybe even "dissappear" when you get on your bike, but as soon as you get off, he reappears automatically...
Think of the movies...Artoo was always running around followingLukedoing his own thing...what if your primary droid would stay called even when travelling so you don't have to call him out everytime? Nothing ground breaking, but it would look more "Star Warsy" if folks had droids following them around everywhere they went...
Yoda-5499 wrote:
Corran950, I like the droid POB idea, but would you really need to provide kits for the droids? You saw the astromechs on the Queen’s ship frantically using their arms to repair the ships. And (another movie reference) you saw R2 repair the hyperdrive on the Falcon with a few simple wire connections. I see no reason to force droids to use kits. Of course, the checks and balances for this would be the following: No need for kits, but can only use one droid at a time. Note: for non-MDE players. We should get to use more than one since we know more about droids than any other character.