Droid Engineer Archive

Thread: The Only Viable Alternate Future

Jenden
Tue Jan 20, 2004 6:51 pm
#40






Sodan-droiddreamer wrote:





Jenden wrote:

Finally, what happens to those of us who could care less about combat? Are we getting screwed out of a profession because we don't want to waste extra skill points for something we don't want? will we lose all our DE skills if we don't already have master artisan? There's a lot of holes in this idea, and even without them I don't like the direction its heading in.




This sounds very familiar to me. You don't have to shoot anything if you don't like or even program the attack command. Under this proposal, you still get to sell droids to others.






Ok, I had a nice post written up but the whole all forums locked thing got me and then I had to go for a bit. Anyway, I think you missed my point.


In his suggestion, one of the key elements to allow DE's to have combat droids, as well as to keep more dabblers out is to include master artisan in the pre-requisites. Now, first off it just won't happen, there's too many people that don't have it already, what would you do about those people? Secondly, requiring master artisan screws over those of us who don't want combat droids. We would be essentially paying an additional 48 skill points for something that we could care less about. Furthermore, it pretty much kills a lot of future development in the utility aspect of droids. There are not a limitless number of resources any resources spent developing combat aspects of the profession could have been spent developing utility aspects.




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Drashk
Tue Jan 20, 2004 6:58 pm
#41






Jenden wrote:


In his suggestion, one of the key elements to allow DE's to have combat droids, as well as to keep more dabblers out is to include master artisan in the pre-requisites. Now, first off it just won't happen, there's too many people that don't have it already, what would you do about those people? Furthermore, it pretty much kills a lot of future development in the utility aspect of droids. There are not a limitless number of resources any resources spent developing combat aspects of the profession could have been spent developing utility aspects.



Well put Jenden.





Making SWG more Star Warsy. One droid at a time.
N0RAX
Tue Jan 20, 2004 7:03 pm
#42



Drashk wrote:


Jenden wrote:

In his suggestion, one of the key elements to allow DE's to have combat droids, as well as to keep more dabblers out is to include master artisan in the pre-requisites. Now, first off it just won't happen, there's too many people that don't have it already, what would you do about those people? Furthermore, it pretty much kills a lot of future development in the utility aspect of droids. There are not a limitless number of resources any resources spent developing combat aspects of the profession could have been spent developing utility aspects.


Well put Jenden.





Then why not leave Artisan and DE as they are and have the DH profession consist of one or more skill boxes that requires MDE and MA to aquire? Then DEs who want combat droids can get them, those who want to stay the way they are (MA or not) can.

-norax
Kollos
Tue Jan 20, 2004 7:08 pm
#43

Sorry Woody, but this is a horrible idea. If this is the alternative, then I would be forced to campaign for the creation of the Droid Handler profession.


I'm opposed to anything that makes such a radical change to our profession.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Sodan-droiddreamer
Tue Jan 20, 2004 7:10 pm
#44






N0RAX wrote:

Then why not leave Artisan and DE as they are and have the DH profession consist of one or more skill boxes that requires MDE and MA to aquire? Then DEs who want combat droids can get them, those who want to stay the way they are (MA or not) can.

-norax



Or put combat droid certs for DEs-Only in Master Artisan, just like all the crucial components we need. That way no one HAS TO get Master Artisan, but they can go for it if they want.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
SiberTiger
Tue Jan 20, 2004 7:12 pm
#45

All I know is this; I do not wish to have the ability to create droids that I cannot use.

I want to be able to use any droids that I make.
N0RAX
Tue Jan 20, 2004 7:14 pm
#46



Sodan-droiddreamer wrote:


N0RAX wrote:

Then why not leave Artisan and DE as they are and have the DH profession consist of one or more skill boxes that requires MDE and MA to aquire? Then DEs who want combat droids can get them, those who want to stay the way they are (MA or not) can.

-norax

Or put combat droid certs for DEs-Only in Master Artisan, just like all the crucial components we need. That way no one HAS TO get Master Artisan, but they can go for it if they want.





That would work too.

However, I'm only backing this plan for DE/MA to have the combat droids under the assumption that these combat droids won't be "uber". Maybe one or two "combat droids" of around the pre-nerf Probot level... which up until recently is all I thought the Devs had in mind for Combat Droids

-norax
Kollos
Tue Jan 20, 2004 7:16 pm
#47






Sodan-droiddreamer wrote:


I understood you just fine, man. Sounds like your complaining about DE becoming a hybrid profession because it might impede your playstyle.Sounds a lot like the complaining a lot of us have done about being stuck with pure crafter.


Under Woody's proposal, you could still play a pure-crafter by avoiding combat. Under the DH proposal, the rest of us are screwed. You can add up the hypothical skill points however you want. I'm talking playstyle.







The difference is that you are attempting to change Jenden's play style after-the-fact. He played by the rules and picked a profession that correctly matched his playing style. You now want to force him to change the way he plays despite the fact that he's worked within the system correctly.


Jenden isn'tattempting to change your play style at all - he's preventing you from changing it. You made a poor choice and selected a profession that does not fit your own playing style. You're now unhappy with your own choice and so, rather than selecting a more suitable profession for yourself, you are attempting to change the incorrect profession that you chose into a profession that better suits your own style.


Why should people like Jenden be forced to change so that you can correct your own mistake?




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Drashk
Tue Jan 20, 2004 7:24 pm
#48






N0RAX wrote:

However, I'm only backing this plan for DE/MA to have the combat droids under the assumption that these combat droids won't be "uber". Maybe one or two "combat droids" of around the pre-nerf Probot level... which up until recently is all I thought the Devs had in mind for Combat Droids




That is the crux of the whole matter. If the DEVs where only planning on wanting to add Level 20 and under droids, do you think there would be such a problem with the Cert idea.


The biggest problem with Droid Certs and making DE a combat profession that can also craft is that we are limiting the Experimentation system.I was under the impression that people wanted the Experimentation system to work correctly at some point. Limiting combat droids to Level 25 and below will guarantee that we will never see a dynamic crafting system like the Bio-Engineers have.






Making SWG more Star Warsy. One droid at a time.
Nailliar
Tue Jan 20, 2004 7:37 pm
#49

There is No dynamic now, none, nothing! Go out and spend MILLIONS to get +12 experimentation boxes for what? So your droid Might have 1 pt more HAM if you have the very best materials on the server? You **edit** about being a crafting profession, Crafting by Definition implies you can Make some that is Better than a manufacturer, you can Make the Best droid etc. We can't ! plain and simple one crappy mostly useless droid is the same as the Next! 8 months now into the game and they are Still stalling and still fishing for ideas for one of the professions that Should have been finished before This Beta IV. 6 more months at least, probably longer then you'll have to buy the Space Expansion to get whatever "cool" *cough* changes that are coming! TOTAL BULL**edit**!!!



Rialia Darkstar
"You have failed me for the last time, SOE"
Drashk
Tue Jan 20, 2004 7:48 pm
#50







Nailliar wrote:
There is No dynamic now, none, nothing! Go out and spend MILLIONS to get +12 experimentation boxes for what? So your droid Might have 1 pt more HAM if you have the very best materials on the server? You **edit** about being a crafting profession, Crafting by Definition implies you can Make some that is Better than a manufacturer, you can Make the Best droid etc.




Nailliar, this is what I am getting at. Placing such limits now, as suggested by Woody's alternative will ensure that experimentation may never have an effect. Turning DE into a Droid Combat profession is only a band-aid, the same as a Droid Cert system. Droid Engineers will never see a truely dynamic crafting system if droids are limited to Level 20-25. This is one of the many points that every needs to think about before asking to turn DE into a Droid Combat Profession. Doing so now only means that if we ever want to build better droids, either a) DE becomes more like CH, or b) a new profession is added later on.






Making SWG more Star Warsy. One droid at a time.
N0RAX
Tue Jan 20, 2004 8:19 pm
#51


Drashk wrote:


Nailliar wrote:
There is No dynamic now, none, nothing! Go out and spend MILLIONS to get +12 experimentation boxes for what? So your droid Might have 1 pt more HAM if you have the very best materials on the server? You **edit** about being a crafting profession, Crafting by Definition implies you can Make some that is Better than a manufacturer, you can Make the Best droid etc.

Nailliar, this is what I am getting at. Placing such limits now, as suggested by Woody's alternative will ensure that experimentation may never have an effect. Turning DE into a Droid Combat profession is only a band-aid, the same as a Droid Cert system. Droid Engineers will never see a truely dynamic crafting system if droids are limited to Level 20-25. This is one of the many points that every needs to think about before asking to turn DE into a Droid Combat Profession. Doing so now only means that if we ever want to build better droids, either a) DE becomes more like CH, or b) a new profession is added later on.






I think we'd all like to see experimentation matter on some things like Item Storage, Medical Modules, etc. I'd love to be able to experiment on my Probot's HAM and Damage to a degree. But I don't want to be a Bio-Engineer, I want to be able to use the droids I make.

Drashk, exactly how many "Combat Droids" do the Devs have in mind? And what possible Skills do they have in mind for "Droid Handlers"? I can't think of enough skills to fill an entire profession, nor I can imagine 5 or 6 droids being sufficient for a "Droid Handler" profession when CH's have 100s of pets to choose from. Can you shed any light on this? Information like this could really help sway people to one side or the other.

-norax
Drashk
Tue Jan 20, 2004 8:26 pm
#52

I can only shed light, when I have a light to shine. Everything that I have been adding here is from my point of view as a Community Member. I can not offer any information that I may, or may not, know unless I get an all clear for the DEVs. You have made me think of an idea that might help shed some light later on though.





Making SWG more Star Warsy. One droid at a time.
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