Droid Engineer Archive
Thread: Droids: Where we were and where we’re going.
Webbysk wrote:
Lynchmawb wrote:
Survey Droid would be great to have it hunt down resource spots for you simalar to the tracking droid. It would email the waypoint highest % and then self destruct once located. You could point itin a direction and let it find something in that direction.
I like that idea and since the droid self-destructs it doesn't give people too much of an advantage.
By the way, I don't mean to be a total curmudgeon and start right off with the complaints... I am VERY happy for these changes, and think they are just what the doctor ordered.
However, I do have 2 hopes:
(1) That the developers will sincerely consider some of the DEsenhancement droid proposals; and
(2) That the developers will not waste the art teams' new combat droid chassis and will push them to live in publish 8 as CL10 droids. Diversity sells, and giving DEs diversity to sell (other than just the probot) is the best thing developers could do for DEs.
I hope that the "Droid Commander"NEVER rears its ugly head again, but look forward to the time when SWG becomes more Star Warsy with more models of droids and better functions for those droids.
Although you constantly phrase the revised "Droid Invasion" as a let down, I see exactly the opposite. In all of the star wars movies, droids were almost as common as people. Currently, SWG is helplessly devoid of droids.
If you make droids more useful and cooler (as in more models), and if people use and keep droids out more, that will be a welcome "Invasion" in that there will be many more droids hanging around than ever before.
TH...It doesn't have to be combat to be cool. Let the invasion be what it is:A fix for the total lack of helper droids that is currently in the game. That invasion will be cool.
SWG-Runesabre wrote:
"Did you actually mean new effects, not the ones we already have as part of our profession, but brand new effects only available through the droids?"
Yes, it means brand new effects never before available to entertainers.
isnt that really a waste of resources...lets make droids more functional for some real professions
The entertainer droid idea does look nice. And with new effects. I cannot wait.
I support healing the Wounds (and possibly BF) with such a droid. At one point, I'd have said, "No, no, keep the healing in the cantinas." But since the cantinas are boring nowadays, I'm thinking that dancing in the streets would be more fun. And it's not like you can AFK that very well, since your droid uses batteries.
I look forward to having a droid behind me doing spiffy effects in conjunction with my own. That will look fabulous!
Thrush wrote:
Jellydee wrote:
Do we want the Exploding Module?
I do... I love the idea of sending in a mouse droid and blowing it up... kinda like payback for having to grind those little suckers.
I hear you
Wow, mix/max/stack entertainer and combat modules. Sounds like being a DE might become fun again!
My only request: Let's thoroughly test this on TC...
Dev team, fellow DEs. I have two similar posts to what I am about to post here in the DE forum. I have a few ideas about modules or enhancements for REAL utility droids, and I am wondering if they are possible. I think that they would be VERY useful, and also boost the DE economy.
1. Survey probe droids. As TH said, droids are all the same under the hood, so this seems like it would be an easy thing to implement. I was thinking we could roll two Arakyn BH probe droids into a schematic (or just use one), add a few more components and resources, and voila, off-planet probe droid that reports back the resources, and highest concentrations at the time. Of course, the reliablility of the probe's information could be subject to a random check, or based on the experimented stats of the droid.
2. Maintenance droid. Would it be possible to fix the LE repair droid not being able to use the repair module, and allow it to hold a power core? Either that, or add a slot to the power droid so that it can hold a repair module. Add a datapad storage unit (lvl 6) that will hold up to 10 waypoints, so that the droid could be sent out to repair and maintain harvesters, factories, etc. This droid would be like any player character, and subject to aggro if it wanders through the wrong area. The droid could take a beating, and be destroyed. I think this would be a SWEET droid, and could possibly be considered consumable, which would help the crafters immensely. Go bull market!
These seem really fundamental and so useful, I would love to hear some developer feedback about these. Thanks very much. Take it easy folks!
Sorry, forgot one other
* BLL's: Our regular BLL (to my knowledge, haven't looked at the schematic in an age) still does not have any purpose. With the new modules being proposed, can we have a general module or cluster for it, and an additional one for the Adv-BLL so that they scale properly in the cost/reason to make argument?
![]()