Droid Engineer Archive

Thread: Testcenter: DE Buff for musicians

Akkori
Wed Aug 24, 2005 5:16 pm
#40

/beginTangent


We need a credit wipe. There is just soo much money in this game, its patetic. Every time I see a lightsaber speed tape selling for millions a point, I think back to someone asking me to cut them a deal on BH Droids. They thought 8k per Seeker and 9k per Arakyd was too much. I reminded that person that a single seeker and arakyd would get them through at least 5 BH missions, with a cash payout of 30k each, plus a chance at an oober skill tape. Thats150k per droid pair, minimum. Well over 3 million per crate. That person didnt continue to ask for a break.


/endTangent


I am saddened greatly by the steady progress we seem to be making toward a WoW-style game. Soon the only thing worth having is looted or loot enhanced, and the "crafting game" is a quaint system that everyone does (since it costs no skill points any more) when they log in, before runnign out to loot some more corpses in this


STAR WARS


game.


I think 1 or 2 percent would be more than enough. And I also agree it should NOT be applied to ANY factory schematics. And on general principle, I think non-component items should be limited to 100 per run. AND I think hand-crafted items under an inspiration buff should have one quarter of one percent chance of getting a "legendary" boost.




Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
BigfootKC
Wed Aug 24, 2005 7:31 pm
#41



Akkori wrote:

/beginTangent

We need a credit wipe. There is just soo much money in this game, its patetic. Every time I see a lightsaber speed tape selling for millions a point, I think back to someone asking me to cut them a deal on BH Droids. They thought 8k per Seeker and 9k per Arakyd was too much. I reminded that person that a single seeker and arakyd would get them through at least 5 BH missions, with a cash payout of 30k each, plus a chance at an oober skill tape. Thats150k per droid pair, minimum. Well over 3 million per crate. That person didnt continue to ask for a break.

/endTangent

I am saddened greatly by the steady progress we seem to be making toward a WoW-style game. Soon the only thing worth having is looted or loot enhanced, and the "crafting game" is a quaint system that everyone does (since it costs no skill points any more) when they log in, before runnign out to loot some more corpses in this

STAR WARS

game.

I think 1 or 2 percent would be more than enough. And I also agree it should NOT be applied to ANY factory schematics. And on general principle, I think non-component items should be limited to 100 per run. AND I think hand-crafted items under an inspiration buff should have one quarter of one percent chance of getting a "legendary" boost.






i like the idea of not affecting factory run items... but then again the people with enough time will just stock it by hand and thus again gain an advantage over the ones who dont have that time.

hmm, credit wipe... if anyone who has a good tape can get a lot of money now how will that tape be valued after a wipe... guess it doent matter as it will never happen.



Poti's Protection ~"~ Armor with no artificial additives of any kind!


Find me on Tatooine, near Bestine in Mos Bahamut (-1691 -6540)
YodaMac
Wed Aug 24, 2005 9:22 pm
#42

If the argument against this is that those older, dedicated (okay, let's say obsessive) players who bothered to track down the best of the best resources so they could claim uber rights to the best of the best crafted items - are losing something somehow... and that this bonus somehow robs them of the benefit of said resources...


I disagree.


Those with the uberest (uberest?) resources WILL still have an advantage over other crafters... in that they WONT NEED THESE BUFFS. Imagine that! They wont have to always travel to Theed, or wherever the closest cantina is with a player actually playing entertainer and wait around for 3 or more minutes every few hours during their gameplay andthen travel back to their workshop to pick upwhere they left off. Instead... They can just craft away in bliss.


Sounds like a bonus for them to me....


That said, as we all know, SOE swings wildly in one direction... then swings wildly back the other way... and finally they settle on something somewhere in the middle (usually). I think a 5- 10% bonus will pan out over the 10 - 15% ones.


We'll see. And we more...er... relaxed crafters will just have to make that annoying trek to the Cantina when we feel like being uber.





Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
Sandsifter
Wed Aug 24, 2005 11:58 pm
#43


Hmm, lets see if I got this right. I spend tons of time collecting the finest resource and the spawns I missed I blew tons on. I recently spent 100cpu on some 1000 oq tolium gas. Now I feel like a fool for doing that because the other stuff I had is almost as good with a buff.


This is just another example of a new set of developers destroying and dumbing down a sophisticated mmorpg. If I wanted to play a simplified system, Id be playing WoW or EQ2 where all items are the same.


If I spend the time and money, I should be better than a newb. Why else do I play a mmorpg if not to make myself better than yu ? Kinda the whole point isnt it ? Now, another nail in the pointless coffin
BigfootKC
Thu Aug 25, 2005 7:41 am
#44



Sandsifter wrote:
Hmm, lets see if I got this right. I spend tons of time collecting the finest resource and the spawns I missed I blew tons on. I recently spent 100cpu on some 1000 oq tolium gas. Now I feel like a fool for doing that because the other stuff I had is almost as good with a buff.
This is just another example of a new set of developers destroying and dumbing down a sophisticated mmorpg. If I wanted to play a simplified system, Id be playing WoW or EQ2 where all items are the same.
If I spend the time and money, I should be better than a newb. Why else do I play a mmorpg if not to make myself better than yu ? Kinda the whole point isnt it ? Now, another nail in the pointless coffin





yea!



Poti's Protection ~"~ Armor with no artificial additives of any kind!


Find me on Tatooine, near Bestine in Mos Bahamut (-1691 -6540)
GnomeAd
Thu Aug 25, 2005 8:14 am
#45






YodaMac wrote:

If the argument against this is that those older, dedicated (okay, let's say obsessive) players who bothered to track down the best of the best resources so they could claim uber rights to the best of the best crafted items - are losing something somehow... and that this bonus somehow robs them of the benefit of said resources...


I disagree.


Those with the uberest (uberest?) resources WILL still have an advantage over other crafters... in that they WONT NEED THESE BUFFS. Imagine that! They wont have to always travel to Theed, or wherever the closest cantina is with a player actually playing entertainer and wait around for 3 or more minutes every few hours during their gameplay andthen travel back to their workshop to pick upwhere they left off. Instead... They can just craft away in bliss.


Sounds like a bonus for them to me....


That said, as we all know, SOE swings wildly in one direction... then swings wildly back the other way... and finally they settle on something somewhere in the middle (usually). I think a 5- 10% bonus will pan out over the 10 - 15% ones.


We'll see. And we more...er... relaxed crafters will just have to make that annoying trek to the Cantina when we feel like being uber.





Hmmmm...so what if we eliminated the ability to make schematics from these buff sessions? Then the crafter would not only have to make the trip to the cantina to get buffed, they would also have to make all the enhanced items by hand.
Idahe
Thu Aug 25, 2005 9:16 am
#46

I was just thinking... sorry for the tangent.


Many resources' statscap at less than 1000, effectively making the %boost even higher than 10%. If you have a stat that caps at 500, the 10%buff would be equal to a 20% increase in resource quality...


This type of buff becomes more and more insane the more I think about it.


Incidentally I really like the idea of removing the creation of schematics during the buff session. Perhaps limiting the duration of the buff to under 30min would be good too, espically for the DEs. Sales of Crafting station droids would skyrocket.






gggggggggggggggggggggggggggggg
Bacons'__________They took away crafting, so I retired


Ibd Idahe_____________They took away my ability to change my class, so I retired | | Tombstone Militia
gggggggggggggggggggggggggggggg
Straker_Atrella
Thu Aug 25, 2005 9:44 am
#47






Idahe wrote:

I was just thinking... sorry for the tangent.


Many resources' statscap at less than 1000, effectively making the %boost even higher than 10%. If you have a stat that caps at 500, the 10%buff would be equal to a 20% increase in resource quality...


This type of buff becomes more and more insane the more I think about it.


Incidentally I really like the idea of removing the creation of schematics during the buff session. Perhaps limiting the duration of the buff to under 30min would be good too, espically for the DEs. Sales of Crafting station droids would skyrocket.








Actually no, it's still a 10% buff. For example, let's say a stat caps at 500, your resource is 450. So 50 points under the cap. 10% of 450 = 45. 45 +450 = 495. It's still a 10% boost.


Yea, I guess saying you can't do factory runs with it would be ok.That would really hurt some professions like AS though, they are pretty much forced to factory run.


I really think they just need to bump the number down to a lower %. I honestly don't think they thought this fully out and just pulled the "10%" because it matched the other buffs.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Atan
Thu Aug 25, 2005 9:53 am
#48

If you have a resource that only spawns with stats from 900-1000 it really screws up... 90% of the spawned ress would be able to cap.
In case they really just add 10% to the resource, and not 10% to the max experimental percent.

One thing to consider (not primary for DE), the focus of crafting will be much more on the 12/14 point crafters, not the resource horder. What use is a 100% resource if you cant experiment as much as the competition?




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

SmedleyLlama
Thu Aug 25, 2005 11:36 am
#49






Drashk wrote:

A lot of what you base your arguement on is the 'Me' factor and the belief that you should be rewarded for being a senior crafter. In a world based economy, this is very true. However this is a game based economy where people who stay around for more then 9 months are the exception and not the majority. Anyone that stays in the game longer then 12 months is here because they are Obsessive about the game. This is all and good, however unless new people join the game and stay longer then 1 - 2 months at a time, the population will dwindle away.


The #1 reason that I see for people leaving the crafting game, besides bugs, is due to the resource game.A large majority of people who find crafting intriguing are not able to compete in the crafting market due to the resource game. They either don't have the huge amounts of time needed to play catch up with those that have been crafters since the dawn of time or can't get a foot into the market, because of the same people.


The buffs will help to alleviate some of this stranglehold and will make it so that more people are able to get into the game and become a part of the community. Currently, many of the crafters that dominate a market are alienating against the new crafters that want to join the game and have that same feeling of achievement. This is thefundimental change at stake. Whether or not wewant to embrace and understand thatthere is a selfishness involved innot wanting this change to go in is at the heart of the matter. Do we want to allow it so that more people can get into the game and have thesame feeling that we derivefrom hearing/seeing the gmail from a sale? Isn't that what this resistance to change is all about? Not wanting to share that feeling with others because we want to be 'on top'.


Maybe I'm odd for wanting to see thecrafting population increase through a slight deminished returns on my part. I just see it as being healthy for the game as a whole, and not as a loss.







However, wouldn't that accelerate the new player to the "end game". The one thing that has kept a lot of crafters in the crafting game is the desire to make something better. If you take away that incentive, you take away any reason to continue. If the new player can suddenly reach the heights of the established player with very little effort, you shorten the life-span of his gaming experience because he has no where else to go. At that point he leaves crafting or, even worse, the game all together.


One of the enjoyable parts of the game for many is the search for that slightly better resource. Just pop over to swgcraft and look at how many resources are added and updated each day by people playing this "game inside a game". This change has a very large impact on those players. It could even be reasonably argued that it is the resource hunter that has his game taken away from him, both veteran and novice alike.


And let us not forget, the game went through a rather painful change over for the CU. The CU that was brought about because the ability to be uber had grown far too easy.

Jenden
Thu Aug 25, 2005 1:46 pm
#50

The buff for resource stats is dropping to 2%, experimentation/assembly buffs are staying the same.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Drashk
Thu Aug 25, 2005 1:46 pm
#51

Just an FYI....


The Resource Buffs will be reduce in a soon to be released TC build. The new buffs will be 1%for Artisan and 2% for all other Crafting professions.







Making SWG more Star Warsy. One droid at a time.
Drashk
Thu Aug 25, 2005 1:48 pm
#52




Jenden wrote:
The buff for resource stats is dropping to 2%, experimentation/assembly buffs are staying the same.




/emote looks at time stamp


Ya...what he said.


/chuckle







Making SWG more Star Warsy. One droid at a time.
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