Droid Engineer Archive

Thread: Droid Decay System 2.0

ASHRID
Fri Jul 09, 2004 4:57 am
#40

I've read the original post but skimmed the rest of the thread so sorry if I've missed something


I only really have 2 comments


Firstly the decay seems pretty much linked to combat - I generally dont have non-combat droids out for any appreciable length of time. I dont craft major items in the field (through not being able to carry all the components) so any field crafting is small stuff like batteries (for combat droids) or powerups and the like


I'm not suggesting that non-combat droids need a faster base decay rate (hell no)so either an alternative method of decay is introduced (how much the droid functions are used maybe?) or perhapsbattery consumption for non-combat droids is increased (thus allowing the original battery-related decay to work) - however I dont see that going down at all well with droid users (least of all me!) and, to my mind, theres the principle that a combat droid _would_ be expending more power than a non-combat droid


Perhaps what we actually need to address is the 'quick fix' nature of non-combat droid usage and give players a reason to keep them called longer (or force them) and thus time for batteries to run out


Either that or a blanket decay on call + decay over time system as per speeders.......



The only other thing that I wanted to see regarding droids with the ability to upgrade/replace systems - while I can see now that the construction material/experimentation does how a bearing on how much 'condition' the droid has it doesnt look like its proposed to effect how quickly the droid will decay


I had hoped that individual droid systems would decay separately (and at different rates depending on the quality) and while I realise this is complicated to my mind it is the most realistic (the only simple part of my idea was that the chassis/frame would never degrade).


So while your R5 droid would only ever be able to hold 1 module, that module (and the motivator, sensors etc) would independantly decay (based on the material used to make the module) and would be replacable (even with a different type of module)
OckVofad
Fri Jul 09, 2004 6:55 am
#41

Let me explain why its not linked to just combat droids.


In a nutshell:

Battery usage = Droid decay (vitality/intregrity hit)


Non-combat droids use batteries so they will eventually decay. But not as fast as combat droids.


Yes read all the posts. hehe.



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OckVofad
Fri Jul 09, 2004 6:59 am
#42

Sorry misread your post there. guess im kind of dumb. Hehe


It would be difficult to code a decay rate for each individual chassis. we will probably have to create a system that encompasses all droids combat and noncombat.



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IceTigger
Fri Jul 09, 2004 2:11 pm
#43

I believe that his proposal would only do more harm to both DE and our customers. In the short run, DE’ might see a slight increase in sales. However, it would do more harm then good for our customers, eventually reducing sales of droids to pre-publish 6 levels or lower.

The Integrity Decay vs Battery Charge is the major issue and just will not fly. Customers are already complaining that droid batteries do not last long enough (or cost versus usage is too high). All this piece will do is shorten the useful time for the droid more then ever.


Tying integrity loss to repairs/recondition or recharge/battery use also would likely be more harmful then good. As a DE, it is not uncommon for me to recharge and repair any droid I see. As a walking droid medic, it costs me very little, does no harm to other players and I even get a few tips. Under the proposal, this same activity is now destructive because it causes integrity loss and potentially abused by malicious players trying to cause problems.


Personally, I would be happy if just combat droids needed replacing from time to time. In that respect, the existing vitality loss system for pets would do the job. Loss occurs any time the pet is incapacitated regardless of reason. Incapacitation also does wound damage to the HAM pool similar to what happens to a player when they are cloned without insurance. Vitality can be fixed but reduces the maximum vitality by using a droid equivalent to a pet vitality pack. All that needs to be done is to get the current system to work.


Just say NO to a Droid Controller.
OckVofad
Fri Jul 09, 2004 2:43 pm
#44


...Huh?


If you've read though our posts you would know that we are not asking for a major decay rate. We are asking for A decay rate that works.


Here is the example i wrote in the first thread:


I was on Dantooine with my Adv R3, he is fully loaded with the totally awesome autorepair mods (and one combat mod so he doesnt take off). In my buff session (three hours) I am putting the hurt on some huurtons (hehe sorry couldnt resist) and he is a great help. But he got incapped several times by Plains picket walkers. I also charged him 6-8 times throughout the buff session b/c i have him constantly on autorepair taking the aggro off me.


After all this he has 98/100 vitality which i can easily restore to 100/100 with a recon kit. The point is that people can do this over and over again with no consequences.


My Ubese armor (that i bought for 125k) went from 14k condition to 12k condition.I will eventually have to replace it even with repair kits.


Now on to non-combat droids. A doctor who buffs at the starport and makes 10k per buff and NEEDS our 110 med rated bots to do this, should be willing to replace said droid every 2-3 months. A typical med droid is 50k.


I dont think that is outrageous.


Yes, once people hear that a droid decay proposal is moving forward we will have some irate customers but if it is worth it to them they will pay i promise.


Why? Because after the last DE patches we have modules and droids that people actually feel they need to improve their gameplay.


On another note I don't feel that a droid decay is going to make us millionaires and that is not why I want it. I just would like some repeat sales and i feel the current decay rate is not enough.





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IceTigger
Fri Jul 09, 2004 4:18 pm
#45

As I said, “all that needs to be done is to get the current system to work”. It is known that the current vitality system for droids is broken. I can not say that about other pets because I do not own one. In the scenario described, the vitality on the droid should probably have been down to 85/100 or something instead of 98/100 with a serous hit on the HAM. After the use of a recondition kit and the droid equivalent to vitality pack, at best the vitality should have been 99/99 and fully repaired HAM. But that does not occur and it is a known problem.
Stravros
Fri Jul 09, 2004 4:34 pm
#46

"A typical med droid is 50k" now reason for this idea makes more sense working from the price guide i use a med droid with lv6 and food/chem is 18k no wonder you so kean to replace droids more often.

Im fairly new mde but im still selling almost one or 2 droids a day, and if not my side line helps out, being greedy will just mess us up,


droid needing batterys to function:yes

more than one droid at time:yes

power droids not needing recharge or last much longer:yes

droids fall apart after 2 months:no way as i said before all that will happen is mouse droids will stampede around the galaxy. since people wont want to invest money in droid thats going to wear out.



Heva

MDE,MA

Naboo

Drashk
Fri Jul 09, 2004 7:21 pm
#47




IceTigger wrote:


As I said, “all that needs to be done is to get the current system to work”. It is known that the current vitality system for droids is broken. I can not say that about other pets because I do not own one. In the scenario described, the vitality on the droid should probably have been down to 85/100 or something instead of 98/100 with a serous hit on the HAM. After the use of a recondition kit and the droid equivalent to vitality pack, at best the vitality should have been 99/99 and fully repaired HAM. But that does not occur and it is a known problem.




Actually Ice, the system is working exactly as designed. The Vitality loss that a droid receives is right in line with the way that it works with CREATURE PETS. Correct me if I am wrong, but are droids exactly like creature pets? Are there pets running around that can hold a crafting station on their back or carry 10 items for a person? The answer is no, just encase you haven't been paying attention. Why is this? Droids are different then pets - plain and simple. The Vitality system is great for a pet that has the main function of being a combat buddy. The same can not be said for the 1/2 million+ droids that are used solely as a crafting station, storage, and/or buff station. 1/2 million? Could that be right? Lets do the math here. Over 250,000 people have subscribed to the game at one point in time or another. even if only half that number has bought 1 droid, we still have 125,000. Now, most people that end up buying 1 droid will end up buying 1-5 droids when they figure out that item stoarge is decayless, or 110% medical is better than 100 and lets you get XP almost anywhere, or a that being able to craft anywhere is a huge freedom. So, we end up with anywhere between 125k to 625k droids in circulation. Ask anyone that has been in the game for over 1 month whether or not they have at least 1 droid, not counting the helper droid or strictly combat droid. 90% of those people will more than likely tell you yes. Then ask them how often they buy a new droid because their droid wore out from non-combat use. This doesn't include how many of them bought a new droid because of new modules or content. This is how many of them bought a droid because it no longer would work anymore. Barring any game bugs, you will have few that have bought a new droid because of it being damaged. Why is this? The system that you say isn't working is working 100% the way it was intended - to cause decay in combat pets.


There arefour main reasons that someone buys a new non-combat droid.



  1. They are new to the galaxy and haven't bought a droid yet.

  2. A new droid/module was introduced.

  3. A bug/issue has made the droid useless

  4. They have switched professions.

Do you see a pattern emerging here? The only other reason that someone will buya new droid is if they simply feel like buying something new. Out of all of the sales potential, the first on the list is usually what keepsyour averageDE in business. Noob sales. Thats not a very good ratio of sales, when you take into consideration tha the number of MDEs has risen considerably since Publish 6 and talk of higher end combat droids was released. Even when JTL comes out, unless there is a decay system along the line, we will only see a quick sales spike for a 1-3 months as new people join or new droid features are released.


Two other crafting profession have it almost as bad, if not worse,then Droid Engineers, when it comes to the decay issue - Architects and Tailors. Architect creations are completely dependent on re-sales to people either upgrading, or replacing because of not paying upkeep. Not a perfect system, but Architects also don't have to worry about crit fails on their structures. Tailors have to deal with a bugged decay system that allows a person to keep wearing clothes that are 0 condition, but they also have a huge market for BE clothing, if they can find a supplier.


The big difference between DE crafted items and Tailor and Architect crafted items is that the later two tend to generate a lot more return business. We aren't talking about higher revenues, we are talking about return business. The typical person that buys a house will end up buying at least 20 items of furniture to add to their house. If a person buys a harvester, they more than likely will buy 2+ harvesters. Ifa person buys an item of clothing, they tend to buy an entire line of clothing that goes together.


The entire reason for the introduction of a decay system isn't to make more credits or to shaft the droid owner. The decay system is there to stimulate repeat droid sales for some other purpose than to replace a droid because of new content, or the random noob customer. The way the system currently is, the DE community (ingame) is at a pretty good ratio of MDEs per server. Each time something new is introduced to DE, more MDE join the ranks. Without a decay system in place, to help stimulate the economy, our profession will eventually be choked off to the point where only new content keeps us afloat. Don't take my word for it...do the math yourself.





Stravros wrote:

"A typical med droid is 50k" now reason for this idea makes more sense working from the price guide i use a med droid with lv6 and food/chem is 18k no wonder you so kean to replace droids more often.

Im fairly new mde but im still selling almost one or 2 droids a day, and if not my side line helps out, being greedy will just mess us up,


droid needing batterys to function:yes

more than one droid at time:yes

power droids not needing recharge or last much longer:yes

droids fall apart after 2 months:no way as i said before all that will happen is mouse droids will stampede around the galaxy. since people wont want to invest money in droid thats going to wear out.





Stravros, sales are completely based upon the server you are on, and what droid you are selling. I'm guessing that Ock was talking about an Adv R3 with the works and that you are talking about an Adv Surgical droid with 2 modules. Greed is not the issue here. The issue is trying to create a return market that will always allow you to sale 1-2 droids a day. As each server gets older, the sales market shrinks. Take a look at the server that you are on and compare it to other servers. FarStar is months behind Shadowfire, my server, which is a few months behind the other servers. Sales based solely off of new content and new people joining the server is great as long as new content stays constant and new people keep on joining. Let us look at the sales turn over that an AS or WS has. The system that is being suggested wouldn't lead to such a high turn over rate as either of these professions, however it would cause a turn over rate based on the same principal...useage. This is what is at the heart of the system. The rate of decay can be changed and the decay vs charge length can be removed, as long as a system is developed that can create a steady flow of repeat sales for all future and current Droid Engineers, that isn't entirely based off of new modules or new droid types.




Stravros wrote:
droids fall apart after 2 months:no way as i said before all that will happen is mouse droids will stampede around the galaxy. since people wont want to invest money in droid thats going to wear out.



Funny you should mention this, because once upon a time droids used to die almost after the first use. Even when the legendary Perma-death was around, that killed off a droid when it was incapped only 1 time, people still bought droids because they recognized their value and this was when only Med 110% modules were the best known function that a droid could have. Yes, there will be people that will moan and whine about the addition of a Decay system, but those are more than likely the same people who own 5 eXploited MSE with more modules than were ever intended in a droid.


If MSE were seen stampeding around the galaxy, it would be a set up in sales from what we see now and I for one would be willing to make a little bit of trade for the simple benefit of being about to have a higher volume of sales for all Droid Engineers






Making SWG more Star Warsy. One droid at a time.
OckVofad
Sat Jul 10, 2004 12:12 am
#48

I guess the question really is: How deep to we want this to be?


Personally, I'd like to keep it as simple as possible so that it could be done as a hotfix or as part of a mini-publish. That means making it straight forward like battery usage or incap = vitality hit.


As I've noted above the devs are not going to give us our own Publish again. I just dont see it happening so we need to compromise in some fashion.





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Drashk
Sat Jul 10, 2004 12:29 am
#49




OckVofad wrote:
Personally, I'd like to keep it as simple as possible so that it could be done as a hotfix or as part of a mini-publish. That means making it straight forward like battery usage or incap = vitality hit.


As I've noted above the devs are not going to give us our own Publish again. I just dont see it happening so we need to compromise in some fashion.



The Vitality hit could be the first step, as I laided it out about. When Droid Commander comes out, DEs are going to get some attention as well, in the form of additional droids and some possible other changes. This would be the time frame that I can see the Decay system being slipped in. This won't happen until after JTL is running stable and the DEVs and art department return to full schedule on improvements. I honestly don't see the DEVs taking any amount of time out of their current schedule to throw in a Decay system, no matter how small the change, until after JTL.





Making SWG more Star Warsy. One droid at a time.
OckVofad
Sat Jul 10, 2004 9:20 am
#50

Yep. An advanced surgical droid with level six med rating goes for roughly 50k on my sever. I typically sell a surgical droid with food crafting station for 55k.


They sell well.


I dont sell lower level droids like the DZwhatchamacallit with high level mods. You are diluting the market by doing that.

Just my opinion.


Here is what else i sell stuff for:


Adv Probot 50k- typical price on my server


Adv R3- 65-85k, I charge above average for my server (My time is money)


Adv MSE with crafting station- 10k minimum.


I price based not on cpu or any cookie cutter program. I price based on what i feel the product is worth to my customers.

At any rate, i make no apologies for my prices, there are plenty of other places where people can go to buy droids.

And Yes this is why I want droid decay. People make no complaints about buying composite armor and then having that armor destroyed within 3-4 days in hardcore play. I dont think asking for a deacy rate of 2-3 months is unreasonable. Especially since people WILL NEED an astromech droid for JTL.








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Stravros
Sat Jul 10, 2004 10:54 am
#51

thing with this game and different servers everyone can do what they feel is right, nothing wrong with charging what you like for droids i got website for guide but charge depends on if i think its to cheap or to expensive, whats wrong with dz droid if people want a flying golfball im happy to make them one its a droid we can make same as tredwell, dont consider it my job to force people into which droid they buy, personaly i would never suggest to a customer to have r3 just for medic unless they ok for money since its total waste ofmoney average medic needs lv6 medic and food/chem crafting ham does not matterjust 2 module droid personaly i feel lot droids not used when would make the game look lot more intresting than just r3 units running round.
OckVofad
Sun Jul 11, 2004 12:16 am
#52

Well I dont make people buy anything. I also dont do custom orders. All I do is load my vendor if people buy it then they buy it.


I certainly dont sell an R3 with just a medial module. In fact, I dont sell many R3 med droid at all just combat oriented ones. I sell the Adv Surgical almost exclusively with a food crafting station and 110 med rating.


Sorry to hijack this thread. Please return to the droid decay discussion.



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