Droid Engineer Archive
Thread: Droid Decay System 2.0
Jenden wrote:
zeck, I don't think any of us are expecting things to get done anytime soon. My guesstimate for something like this is spring next year (though thats probably being optimistic) but it never hurts to start early. Yes, dev time is focused elsewhere right now but they have tended to take a look at discussions like this in the past and guide them in the right direction, that way when there is time for this we have a solid proposal.
When I first started putting together this thread series, I had the up coming addition of combat droids in mind. When the DEVs bring in the higher end droids, and possibly the Droid Commander profession, Droid Engineers will get a little attention as well, probably in the form of some sort of Decay system. I'm a bit of a forward thinker, so I decided to put down my thoughts on the subject now. Besides, let us look back at the past track history for our DEV team. It usually takes at the very least 3-6 months of them throwing around ideas before production time is qued up. This is not meant as a slight, rather it is to illustrate the production schedule. The more ideas that we can introduce to the DEVs, that are more than just vague impressions of a system, will help them in the idea throwing around phase.
Here is a rough estimate of where production time stands right now -
- Publish 10 - Jedi Revamp (approxSept)
- JTL - (approx Dec - Jan 2005)
- Publish 11 - GCW (approx March 2005)
- Publish 12 - Smuggler Revamp (approx May 2005)
JTL is sort of on its own production scale, but with Beta starting soon we will see some of the DEVs that work on our current issues moving around to cover intergration with the current code on Live. Even after JTL is released, we will see the DEVs in crunch time forking out Hot Fixes to fix any problems that were missed in Testing.
Even if the DEVs suddenly had a week or two of free production time, which I doubt, they could begin the process of coding a Decay system based upon battery usage and the Vitality system. If you take a look at what I am suggesting, it can easily be converted into stages of addition.
- Decay tied to Battery usage (Each Chargeticksoff 1 Vitality point)
- Change to Integrity system (Integrity loss drops charge life)
- Change to crafting system (Integrity experimentation)
- Add Reconstruction and Reconditioning kits
Each of these additions could be part of the mini publishes.
We can sit back and be pessimestic about something like this ever being looked at, or we can push forward and bring our suggestions together. Each time that this thread is updated, we bring together more information and ideas for the DEVs to take a look at, which is the true purpose of the threads listed in my sig.
MachineZed wrote:
Some droids take more Components so I will take the run of the mill Adv R2 with no modules fully experimented for "Integrety" Module Integrety Rating of 75 (just for chasis) Chasis Rating of 100, plus another 15 for the brain in the Deed (85+100)*100%+100=290, seems like alot yes, but never going to happen, but add 5 more modules to put in the comabt sockets +75 and the additional brain for the cluster you now have a droid that has 380 "integrety" no armor, I forgot to write down the numbers for that. Now is the Avd R3 going to take the value from 380/380 from percentage meaning at 180 the droid is already at 50% effective charge, or would it still be based on the 380/100 meaning it still has to loose280 before it drops any effectiveness? Now of the basic MSE Droid, let see one module 15*100%+100=115, even a Adv with all modules filled would max out at 145
Second thought this is not a linear curve once the droid does get down to the 50% you are now effectively at 1/4 of the droids life because you 1) can only recarge the droid to 50% power, and 2) recharging the droid twice as offten, which both drop the droids "integrety" I think this hurts the customer more than any other decay system already in place.
I hate to bring up armor and weapons, but I must when you weapon goes down to 20% condition, it doesn't loose more condtion along with loosig more power, it just looses some power off the top. Same with your armor, when it gets down to 20% condition it does loose any of its resists, you still have the same resists.
That being said I like the idea, just when it comes down to it the drop off in Integrety is TOO sharp, otherwise customers will be jumping down out throughts for the reconditioning at 80% rather than the 20% like you may think.
Something that needs to be kept in mind is that the droid can be repaired to bring it back up to 100%. What should be pointed out though is that the Integrity pool will also drop over time as well. When I refer to 100%, 80% and so on, I'm refering to the X/Y number. If a Droid has 160/200 Integrity, it hits the 80% mark. If the droid is repaired using a Restoration Kit and drops the max Integrity to 170/170, the droid is considered at 100% again. Utility droids are going to take a large amount of time to decay, depending on how much each DE decides to experiment on Integrity. Its going to be a toss up between giving the droid long life and giving it the best stats.
The progession can be changed, so that it is more like
- 100% = 100%
- 80% = 90%
- 60% = 70%
- 50% = 50%
- 40% = 40%
- 30% =30%
- 20% = 20%
- 10% = 10%
At some point, we need to have a jump of a large percent, to show people that their droid is becoming out-datedand needs to be replaced. Yes, I know that in the Star Wars Universe we see droids running around for hundreds of years. Unfortunately, this isn't that place that we all know and love. This is SWG were things are based upon a skill point system and the expenditure of credits and experimence. If we want to have a viable droid market that brings a bounty of repeat business for everyone, some sacrifices are going to have to be made.