Droid Engineer Archive
Thread: Poll: Gathering questions for TH's next 19 Answers thread (coming Wed.)
It certainly looks like that's the way it's heading (DWB is a perfect example of this).
GrafvonSoden wrote:
Although I vote for the "Interdependancy" question, I think it was "Sort of" answered awhile back. They said they were going toincrease other professions interdependancy, rather than reduce ours.
thanks
I'm starting to think that the '2 utility droids out at once' or the 'more droids in the Datapad for MDEs' is the best question...
Thoughts?
/bow
Respectfully,
TK, my vote is also for the "why can't we store more than 5 droids in the datapad" question. It is a MAJOR source of irritation for me, and I can't see any "unbalancing" arguement being made, as we can still call out only one at a time.
Blatz
While I kinda disagree with you interpretation of what the 19questions is for TK (I feel its for what is most important to us as a profession, at this moment), and since its an ongoing feature I dont see as how asking for resolution on our most annoying bugs is a waste. I think a question relating to Droid naming, Conversation droid buggage, and Structure Maintenance coudl be effective, and it would show other professions we care more about making good product than about "getting more new stuff", but I will accede to the group will on the matter of asking for bug fixes even though fixing what we have should be a higher priority than asking for more.
That being said, I prefer a question relating to More droids for DEs (both called and in storage). I think writing an "and/or" type question for both issues would be both important, yet focused enough to prevent easy evasion from TH.
TheRealTK421 wrote:
I'm starting to think that the '2 utility droids out at once' or the 'more droids in the Datapad for MDEs' is the best question...
Thoughts?
When are we getting new droid models?
I know i know, i kinda prefaced with a statement that i think we gotta strong group of questions going. I am still fully behind this community and didnt WANT to get off the topic, but i also dont want that issue overlooked.
I kinda said the loud part quiet and the quiet part loud.
Well I suppose for completeness I should post it here as well:
Question: The storage limit of 5 droids in the datapad is insufficient for MDE. In order to test and demonstrate droids further slots are needed. In tandem with this, because some of our utility droids have functions related to repair / repowering of combat and utility droids it is necessary to have more than one droid called at once. Will it be possible to increase the number of datapad slots available to MDE and will a limit of two droids called at once (restricted to prevent 2 combat droids) be considered for implimentation?
Up to you if the two droids at once is MDE only, DE only or allowed for all....I'd love it if it was allowed for allbut somehow doubt we could swing that one.
The 5 slots issue would be a non-issue if droids could be redeeded by DE's too..just an added complication ![]()
Message Edited by Shian_Tavkin on 05-04-2004 02:26 AM
Id like more droids in data pad. Dunno if thats a question.
TH has said Droid crafting mods make no diif. But before that he (was it him ?, someone,) said that the module quality was like the FR on house stations. So, we spose to believe it, 'this time' ? Like maby the mod has no effect, but the over all 'MQ' of the droid does maby ? Also FWIW, I have noticed some strings of failures, preceding my notice of 'low on power'.
If, I was asking one question, I guess it would be. Just What. Does. and Doesnt. Matter. in DE manufacture. Theres tons of rumors. But it would be nice to have Facts. At least narrow it down a bit. Some pets seem finicy, get lost more easily. the BEs know there are a whole bunch of pet stats. 'Dependability', 'Courage', 'Fiercness', Etc. Etc. What if any effect do these have. and what correspondance might any droid stats have to those.
I know, the sub comps in a MSS have NO effect on a MSS efficiency. BUT, they SURE DO on the craft station you put that MSS in. Just cause there aint a stat number dont mean it aint there. I have thought of making two droids, one with a very crummy motive unit. one with a very good one. Have a race. but hard to do, need another person to try that in addition to the droids. then, theres lag etc. And the way things work, maby the motive unit doesntmatter, but the control unit in it does.
Brains, Motive unit, Arms, Sensor, MSS, Frame, Quality, Efficiency, Durability, Mechanism Quality, Which of these DO, make ANY diff. And, which DON'T ?
They say they like to keep the mystery in. But We NEED a HINT !
I know the common belief that only efficiancy, only in some circumstances, ever makes any diff. But I worry every time i use a crummy motive unit. And, I worry every time i use good resources to make a good motive unit. The way they seem to do stuff in SWG, I wouldnt be suprised to see that it has some direct effect on your 'luck' in combat or crafting rolls. Or that the stats that do change and display have no effect at all.
Id like more droids in data pad. Dunno if thats a question.
TH has said Droid crafting mods make no diif. But before that he (was it him ?, someone,) said that the module quality was like the FR on house stations. So, we spose to believe it, 'this time' ? Like maby the mod has no effect, but the over all 'MQ' of the droid does maby ? Also FWIW, I have noticed some strings of failures, preceding my notice of 'low on power'.
If, I was asking one question, I guess it would be. Just What. Does. and Doesnt. Matter. in DE manufacture. Theres tons of rumors. But it would be nice to have Facts. At least narrow it down a bit. Some pets seem finicy, get lost more easily. the BEs know there are a whole bunch of pet stats. 'Dependability', 'Courage', 'Fiercness', Etc. Etc. What if any effect do these have. and what correspondance might any droid stats have to those.
I know, the sub comps in a MSS have NO effect on a MSS efficiency. BUT, they SURE DO on the craft station you put that MSS in. Just cause there aint a stat number dont mean it aint there. I have thought of making two droids, one with a very crummy motive unit. one with a very good one. Have a race. but hard to do, need another person to try that in addition to the droids. then, theres lag etc. And the way things work, maby the motive unit doesntmatter, but the control unit in it does.
Brains, Motive unit, Arms, Sensor, MSS, Frame, Quality, Efficiency, Durability, Mechanism Quality, Which of these DO, make ANY diff. And, which DON'T ?
They say they like to keep the mystery in. But We NEED a HINT !
I know the common belief that only efficiancy, only in some circumstances, ever makes any diff. But I worry every time i use a crummy motive unit. And, I worry every time i use good resources to make a good motive unit. The way they seem to do stuff in SWG, I wouldnt be suprised to see that it has some direct effect on your 'luck' in combat or crafting rolls. Or that the stats that do change and display have no effect at all.