Droid Engineer Archive

Thread: Poll: Gathering questions for TH's next 19 Answers thread (coming Wed.)

AudioOrgana
Tue May 04, 2004 4:37 am
#53






Boeda wrote:


Brains, Motive unit, Arms, Sensor, MSS, Frame, Quality, Efficiency, Durability, Mechanism Quality, Which of these DO, make ANY diff. And, which DON'T ?








I am pretty sure at one point this was addressed in an earlier correspondent's "5 questions" type thread, and it was confirmed what we already knew - it is intended to have an effect on the critical failure rate of the droid.


In practice, no one has ever come up with conclusive evidence that it even does that.


So don't sweat experimenting on them, it does nothing - just worry about the new modules and droid HAM that matters.


AO
ChewGoBack
Tue May 04, 2004 5:23 am
#54

I'd like an answer to the Master Artisan dependency we have.


Profession inter-dependency is a good thing, but we are absolutely dependent on MA to make anything. No other profession has that kind of dependency on another. Although they say they are going to increase inter-dependency for the other professions, I really doubt that they are going to be increased to the level of dependency we have.


Looking at the schedule up to the space expansion there aren't any plans to revamp the other crafting professions. The next few months after the space expansion will be allocated to de-bugging and adding content to it. Sure Weaponsmith and Armoursmiths might get the odd new item that requires a component from another prof, but will every single thing that comes out of their factories require an Artisan component? We've already seen several new weapons, and none of them require components from another prof. That demonstrates what priority the Devs have placed on increasing profession inter-dependency.


So to conclude, TH saying that they plan to increase profession inter-dependency is just a blatantattempt to avoid putting any effort into reducing our dependency.



Gimble
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EwokkilVader
Tue May 04, 2004 11:19 am
#55

my question is: why is the dual wave synthizer(SP?) a needed component if the DE's or Master Artisan cant make it. DE is already dependent enough on other professions, why add more.



this component is needed for the new playback module.





Owimajao Acka

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Kaldeth
Tue May 04, 2004 11:45 am
#56

I already posted my question, but I would like to add another that I think needs to be looked at.


"Why is it that while experimenting the various lines does nothing to tell us what improvement in them do to the final construction of the item? Why is it that some names on those experimentation lines have absolutly nothing to do with the stat it effects? Can't this be fixed by adding a baloon text when hovering the mouse over the right line, so we get a short description on what the experimentation improves? Goes for all sorts fo crafting"






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Dyna_Jones
Tue May 04, 2004 3:39 pm
#57






Kaldeth wrote:

I already posted my question, but I would like to add another that I think needs to be looked at.


"Why is it that while experimenting the various lines does nothing to tell us what improvement in them do to the final construction of the item? Why is it that some names on those experimentation lines have absolutly nothing to do with the stat it effects? Can't this be fixed by adding a baloon text when hovering the mouse over the right line, so we get a short description on what the experimentation improves? Goes for all sorts fo crafting"









This has already been answered by the Dev's. Something about keeping the mystery in the game and finding out for ourselves.



Dyna Jones
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Shian_Tavkin
Tue May 04, 2004 8:42 pm
#58






Dyna_Jones wrote:





Kaldeth wrote:

I already posted my question, but I would like to add another that I think needs to be looked at.


"Why is it that while experimenting the various lines does nothing to tell us what improvement in them do to the final construction of the item? Why is it that some names on those experimentation lines have absolutly nothing to do with the stat it effects? Can't this be fixed by adding a baloon text when hovering the mouse over the right line, so we get a short description on what the experimentation improves? Goes for all sorts fo crafting"









This has already been answered by the Dev's. Something about keeping the mystery in the game and finding out for ourselves.






HeHe thats so we can tell them how it works. I think how droids work is more of a mystery at SOE than it ishere in our forum. Cynical..Moi?






Shian -- Master Droid Engineer/ Master Artisan
TheRealTK421
Tue May 04, 2004 8:45 pm
#59






TheRealTK421 wrote:

Heya, all...

I'll want to rephrase the final question...this is just my short list for you to have for now.



  • "The DE community and non-DEs alike feel that naming ALL droids is an important aspect of their use. They make droid's a personal thing (as they should be). Can we get the naming of ALL droids to be a priority for work before the release of Space?"


    Important, to be sure, but not quite pressing enough. People have become used to the status quo right now and I can't honestly say that this seems to be something we need a pressing answer on. I don't see it affecting sales a ton...those happen anyway. If nothing else, we have the custom Protocol deed/furniture market back which in and of itself is good. I think this can wait a but (but still be on the overall short listO).


  • "Why can Droid Engineers nothave more than five droids in their datapad as they progress up in skillboxes?"


    This is looking like the choice, to me. I'm seeing that I could well have a use for a lot more working models on hand (of different config, etc.).I think the Item storage issue is the 'check' here. Our payment for getting this. Basically, you'd be capped at 50 item storage...just like everyone else. No free checker, so to speak.

    But outside that, you'd be okay. I think what could happen is that if you attempted to "Ready" a droid that would end up putting 6 PCDs with Item storage in your Datapad, there'd bea check for it...and you're denied.

    If that were possible, I'd say that this has legs...not to get done next week (we just got 2 publishes, afterall) but at some point. The plate is pretty much full going up to Space but I suppose that wiggle room is always an option. /shrug No guarantees.

    Oh...by the way, I'm thinking this should be certed at MDE. A very good perk, which I think makes it a worthy goal (given the grind).



  • "Why do we have 41 schematics (and now more with publish 8) that depend on Master Artisan parts, specifically the electronics modules the most? Other crafters do have a dependancy on these parts for specific items, but most will only rarely need these parts every once and a while. I (and the majority of other DE's I know)run electronics module runs in their factories every other day. No other crafters have this kind of dependancy for such a large portion of the items they craft and not have the schematics they need inside their own profession."


    The MA question...one that's been struggled with forever.

    At a time when I only see interdependence going up, I just don't see this changing.This has been a long term gripe but..again, I almost think most people are used to it by now.

    Again, I think this is important...but not quite the right question to ask now.

    If this gets more 'juice' in this thread, we'll have to pick from more droids in the datapad and MA. Of those two, I'll take the former.



  • "Will Droid Engineers (perhaps only Masters)everhave the ability to have more than 1 [utility] droid out at a time?"


    Also right up there. This would be massively useful to me (and to all of us, I'm sure). I suppose a +1 would need to be an MDE only perk added. It might be possible...and fast. I don't know yet if they equate utility droids having the same 'balance' effect as a combat droid and creature. If they don't, then we might be able to get this.

    This is a question that I think is close to what we need to ask. Maybe it should be this one and the Datapad together in one?

    The real issue is...what are we likely to get the best answer about...now.



  • "Will the developers add more modules to support additional professions that are going to recieve revamps in addition to other modules to support non-revamped elite profs, and what timeline can we expect to see them added?"


    I'd say yes already. I'm pretty sure that this can and will be done so I think we should pass on it as the question for now. Since we know it's out there for the future, we can simply start building ideas for this now and have them ready if/when the time comes.

    The same is true for any of the questions on this list.

    The real issue is...what are we likely to get the best answer about...now.


...I'd say any one of these five is a great 'frontrunner' choice right now.






/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Wirebiter
Tue May 04, 2004 9:26 pm
#60

Sounds like a winner to me. Run with TK!



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ChewGoBack
Wed May 05, 2004 5:10 am
#61

The MA dependency is the biggest issue IMO, but I don't think we'llget a response beyond, "profession interdependency is something we'd like to increase for the other profs, rather than decrease for DE.". We know that the other profs will never have their dependency increased to the level of ours, because the other crafting profs are working as intended (more or less), and they're not going to fix something that isn't broken. No harm in asking though .


But for nowI'd ask them to increase the number of droids in the pad. It would be nice tohave a big selection of droids in your datapad to use for demonstration purposes.



Gimble
M*A*S*H
I am Elder, hear me ROAR!
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JavelinCatcher
Wed May 05, 2004 8:32 am
#62

I was talking with TK the other night about the MA issue. There is a problem twofold.


1) Decreasing our dependance on MA means fewer MA's around because most "don't see it worthwhile." If you don't believe that statement, check the artisan forums as one of their top 5 is: Why isn't Master Artisan more usefull? I don't think that's the direction we want to take.


2) Calling to increase the dependancy on MA to our level in other crafting professions will make a LOT of enemies with some of the other crafting professions. Most will see it as a "nerf" to their ability to produce goods.


After considerable additional thought on the subject, I've decided this is really a artisan issue and not really a Droid Engineer issue. I believe the datapad question (or any flavor therof) should be submitted.





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Malveka
Wed May 05, 2004 10:00 am
#63



I think this is an excellent question to ask:


"Why can Droid Engineers nothave more than five droids in their datapad as they progress up in skillboxes?"


Another issue that Ididn't see addressed in this thread (though I must confess, I skipped a few posts... -


"When can we expect to see all relevant droid information displayed when examining the droid deed? For example, we still cannot see the combat stats (speed, damage, to hit) when examining the deed."


Thanks TK for all your efforts!


Mal'Alpert Roall Master DE Sunrunner

TheRealTK421
Wed May 05, 2004 1:45 pm
#64

Okay...well, time was running short and I needed to get something to them.



So, I've just posted the following to the appropriate place (to make it official).



/bow


Respectfully,








Official "19 Answers" Droid Engineer Question (05/04/04):




  • "Droid Engineers are finding it much harder to effectively cope with the 5 PCD/droid limit in our Datapad as well as only having access to one "utility" droid called at a time. Many feel that an excellent (and needed) 'perk' for MDEs would be a "+1 droid in Datapad" and/or "+1 utility (non-combat only) called" addition.





    • We realize that item storage is part of the issue here. Therefore, I would highly recommend that change have a 'check' in place when an MDE attempts to "Ready" a new deed for a droid. If there are 5 PCDs in the Datapad that already have Item Storage installed, the "Ready" request is denied. Only when there are less than 5 PCDs in the Datapad with Item Storage would the new readied droid (#6 total, in this case) be added and available.



    • AudioOrgana correctly pointed out, when the "+1" change was made to the pet system many weeks/months back, that MDEs controlling (or having access to) more than one utility droid was mentioned specifically as a possible exception to this situation.



    • If either of these changes were put in place, they might well be an excellent 'baby-step' / precursor to the eventual addition of the DC/DH profession (or whatever system is employed for adding high-end combat droids). This means a bit of the work that's known to be needed can be coded/tweaked now...and ready to have available for use when a high-end combat droid solution is coded.



    To summarize: Will MDEs be able to have more than 5 droids in their datapad and/or an extra Utility droid activated at the same time?"






/bow



Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Rippen208
Wed May 05, 2004 3:08 pm
#65

Is the question about new droid chassis in the future too small of an issue to include?

Rippen Tuck
Master Droid Engineer
RippenCo Droids, Inc.
Starsider, Naboo
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