Droid Engineer Archive

Thread: Thoughts on the new vendor changes?

Jenden
Fri Feb 11, 2005 10:14 pm
#40

How would removing pricing information be as a fix? (and obviously the ability to actually buy items). This would allow people to sort out which vendors just aren't stocked, but still make people shop around if they want the best deal (and still makes location, facility quality, "one-stop shopping", and all the other issues important).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

AudioOrgana
Fri Feb 11, 2005 10:19 pm
#41






Jenden wrote:
How would removing pricing information be as a fix? (and obviously the ability to actually buy items). This would allow people to sort out which vendors just aren't stocked, but still make people shop around if they want the best deal (and still makes location, facility quality, "one-stop shopping", and all the other issues important).






See, something like that is much more palatable.


I disagree that this change will make the game more "fun" in the long run. It will simply drive the experienced crafters out of the game or into combat, the existing crafters will fight out who can whore themselves for the least amount, and we will be no better than an NPC economy.


If a Dev put up a post saying, "No weapons will decay any more - period!" most people would /cheer. Only a small percentage of players - the WS and other crafters in support - would disagree with the change. Would that make the change right?


AO

Jenden
Fri Feb 11, 2005 10:23 pm
#42



AudioOrgana wrote:


Jenden wrote:
How would removing pricing information be as a fix? (and obviously the ability to actually buy items). This would allow people to sort out which vendors just aren't stocked, but still make people shop around if they want the best deal (and still makes location, facility quality, "one-stop shopping", and all the other issues important).


See, something like that is much more palatable.

I disagree that this change will make the game more "fun" in the long run. It will simply drive the experienced crafters out of the game or into combat, the existing crafters will fight out who can whore themselves for the least amount, and we will be no better than an NPC economy.

If a Dev put up a post saying, "No weapons will decay any more - period!" most people would /cheer. Only a small percentage of players - the WS and other crafters in support - would disagree with the change. Would that make the change right?

AO





thats pretty much exactly the way this is breaking down... Some crafters are taking this ok (weaponsmiths and armorsmiths that have huge differentiation in product quality) but merchants and most other crafting professions are pretty well against it.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

jefmes
Sat Feb 12, 2005 12:00 am
#43






Jenden wrote:





jefmes wrote:

I was pushing hard in the main thread to get rid of the auto-purchase, and it looks like it's gone! Good for us, for sure.





not quite. Items are still purchased remotely, you just have to go to the store to pick them up. Really not better, might bump up impulse sales a tiny bit but still doesn't solve the fundamental problem that it kills all the work people have put into making their shops look good.




Totally disagree with that Jenden, sorry. I think most players will be MUCH more inclined to travel to other locations in the Galaxy to pick up items, since I know the item is there, and while I'm there I'll be looking at the other vendors and I'll get to see far more shops than I otherwise would have. There's a lot of players like me who don't like wandering forever to find empty vendors or poorly stocked vendors - the ones who put the work into nice shops also tend to be the ones who maintain their inventories and are active. This will make the player base more aware of the shops that are out there and encourage more movement in my opinion.


There will be some dramatic shifts too I'm sure in being able to see products from many different people at once, but if you you're on Talus and I'm offering an equal qualitydroid for the same price as another guy who's shop is on Dantooine, the local market will win. This way we're able to still maintain some of the flavor we have now, while still making it more convenient to find items you're interested in.


I'm not saying it's going to be perfect. I liked a lot of ideas about allowing the delivery but tieing it to faction control, smuggling, etc, but if we can look at it from a fictional point of view as well, a technological society would likely have easy ways to offer their good via the Holonet. As long as they still need to come to my city, into my tent, and pick up the item themselves, I'm a happy camper.






Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
jefmes
Sat Feb 12, 2005 12:14 am
#44






AudioOrgana wrote:





Jenden wrote:

thats pretty much exactly the way this is breaking down... Some crafters are taking this ok (weaponsmiths and armorsmiths that have huge differentiation in product quality) but merchants and most other crafting professions are pretty well against it.





It's not even just product quality, it's also decay. WS and AS will always be the crafting golden-children because their products are ABSOULTELY necessary for the professions the majority of players play (combat). Well, WS is absolutely, and AS is highly reccomended (and essentially sells 9 products as 1 most of the time). Even so, I imagine only the really high-end WS/AS like this - people that make a T21 with 411 dmg when 412 is available will likely never make sales anymore. People really do only want the very, very best. /boggle (as the difference in 1pt is negligible).


I'm not threatened by the change - I'm confident in my product and I've already made my fortune. However, I can see it absoultely destroying professions like tailor and architect, and a good portion of DE's. I simply will stop selling non-experimented droids. I'll be damned if I sell a med 6/food-chem craft surgical droid that some doctor is going to make millions using for 5K. Newer DE's will be making those, and never have the opportunity to rise up the food chain.


Another aspect that hasn't been addressed yet is that of market control. It's going to be so easy to create a monopoly now, if you have the credits to back it up. There are so many reprecussions to this it's not even funny.


AO





There's a lot of reprecussions everytime you do something with a game this complex, you know that People who have the time and money will always have an advantage, but I think people will still be fine. I have one shop, on Talus. You can't get more backwater than Talus and Rori, and our city is across the Yi'Tsarin Canyon. Unless you like long rides, you'd better take the shuttle to get to us. But still, I've been a DE long enough on Chilastra that I have several people who say they come just to me when they want droids because they know how much I love it (and how much I / we have endured to keep it the whole time! ) and that I'm dedicated to give them a good droid. But I'm not a power gamer...sometimes I don't have the resources I need, sometimes I don't have the time. But I still try my best and galaxy-wide market or not, if you give some extra personal touches and help people out, they'll remember and come back to you.





Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Statho
Sat Feb 12, 2005 12:34 am
#45

This sounds like an opportunity for a courier droid. I suspect that a droid, even limited uses, that fetched a purchase from a remote vendor would become a hot seller.

For the rest of it, all I can see is change. There's good and bad to it, and I don't pretend to know how it will ultimately affect the game.

Honestly I don't know how this will effect the DE profession either. Face it, we don't create a high-demand product. We may well have to deal with lowballers, for who knows how long, but I'm not convinced DE is a profession attractive to lowballers. Making droids is non-trivial, and there's not a lot of profit in it.

/shrug

Dunno. I'm not going to lower my prices when this lands. If I sell less, then I sell less. I build droids because I like to, there are other things I can do to make money.



Standard Issue Armor: Intrepid.Naboo.Antares -1227 6123
[Recovering MDE]
Zorkk
Sat Feb 12, 2005 6:02 am
#46






Jenden wrote:
How would removing pricing information be as a fix? (and obviously the ability to actually buy items). This would allow people to sort out which vendors just aren't stocked, but still make people shop around if they want the best deal (and still makes location, facility quality, "one-stop shopping", and all the other issues important).






^^^ That has always been my thought of what a galactic listing should be. No prices, No buying remotely. Just a list of all available items, and wp's to the shops.


I do wonder, will we in future see a more refined display? "factory crate" is so generic, it's going to be difficult looking thru thousands of pages....


Will this need higher level merchant? I really think it should, otherwise what's the trade off for having the ability to list remotely? absolutely nothing? that's not fair.


Z




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Gron_DM
Sat Feb 12, 2005 8:11 am
#47

I hate to play devils advocate, espcially when people one star me for stating what the popular opinion is but here it is.


This change will make shop owning less fun, shop setup less fun, and initially make some people quit/or change selling styles.


In the long run this change will enhance the way people shop increasing the business on the server by bringing buyers and sellers together faster. Im not looking forward to undercutting but im thinking about the big picture here. These changes are designed to speed up game play, enhance them so people dont have to spend hours finding a partially uncommon item. The devs made this choice because the shop owning experience wastoo much of a time sink for buyers. Look at all the changes coming down the pipe, they are ones the ultimatly speed up gameplay more then anything. More storage, means less time organizing.One min shuttle times. CU making it so someone can just login and fight some and not do 30 mins of prep via buffs to fight/hunt. These Changes are designed to facilitate gameplay. Sorry if its not a popular point of view but that is how this is shaping up.





Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Jenden
Sat Feb 12, 2005 8:49 am
#48



Gron_DM wrote:
I hate to play devils advocate, espcially when people one star me for stating what the popular opinion is but here it is.
This change will make shop owning less fun, shop setup less fun, and initially make some people quit/or change selling styles.
In the long run this change will enhance the way people shop increasing the business on the server by bringing buyers and sellers together faster. Im not looking forward to undercutting but im thinking about the big picture here. These changes are designed to speed up game play, enhance them so people dont have to spend hours finding a partially uncommon item. The devs made this choice because the shop owning experience was too much of a time sink for buyers. Look at all the changes coming down the pipe, they are ones the ultimatly speed up gameplay more then anything. More storage, means less time organizing. One min shuttle times. CU making it so someone can just login and fight some and not do 30 mins of prep via buffs to fight/hunt. These Changes are designed to facilitate gameplay. Sorry if its not a popular point of view but that is how this is shaping up.




I think the problem is that there are better alternatives to speed up the process. There's the idea of no prices/buying, there's also our idea from way back when about a vendor listing droid (something you can dump outside a starport and people can get your vendor listing off of). Either of these would speed up the process without destroying part of the game.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TheRealTK421
Sat Feb 12, 2005 8:59 am
#49

AO's post (pg. 2) summed up a lot of my feelings on this change.


The short version is that this change will likely cause a lot (and I mean a LOT) of long-time, veteran crafter/businesspeople out of the game entirely or just to close shop.

That will reduce 'quality' goods and leave many markets prey to crafters that don't have the resources to make 'uber' products...only mediocre stuff. Then, we'll see those mediocre products sold in bulk via the new vendor listings for...1k each? 500cr each?

Oh.....and, count on the 50k entrance fee on any business you visit, most likely.


I can tell you that it's very possible that this one change, without some serious changes, will cause me to liquidiate my current inventory, close shop and just go 100% combat. However, if I see the marketplace going the way I suspect it will go, I'll likely just /cancel.


/shrug


So many good 'home runs' have been released to SWG lately. I think this idea should be counted as a 'foul ball' and taken back to the drawing board. The fact that soooooooooooooooooooooooooooooooooooo many crafter/businesspeople are rightly upset over it tells me that it needs some serious rethinking.


/bow

Respectfully,



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Kaasi
Sat Feb 12, 2005 10:38 am
#50



Jenden wrote:


DarthRoe wrote:

I'm pitching... and so are a number of other people...




Thank the maker! If this goes through I will probably drop this second account and go back to my main combat account.......




Master Droid Engineer, Master Artisan, Master Buffer

Gron_DM
Sat Feb 12, 2005 11:02 am
#51






Jenden wrote:






I think the problem is that there are better alternatives to speed up the process. There's the idea of no prices/buying, there's also our idea from way back when about a vendor listing droid (something you can dump outside a starport and people can get your vendor listing off of). Either of these would speed up the process without destroying part of the game.





I agree, they do need to make some changes like this that are balanced....i hope they do make ones that are more in the middle ground. Options that make it still fun to play both a seller and a buyer. Like TK pointed out there maybe still time for them to go back to the drawing board on this. It would be nice to get a change to speed up game that doesnt hurt crafters. I hope they are capable of doing that. I was pointing out the logic behind they're decision, there are obviously holes from the point of view of the seller. So the next step is to push forward outlines of solutions, to the devs, that speed things up and help both crafter/seller and buyers/users that dont hurt either.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
neinnunb
Sat Feb 12, 2005 12:11 pm
#52






Drashk wrote:

Two words for you..... Resale Profit.




In practice that does not work. Ive tried it and I end up losing money because there is always going to be people who undercut. Add the entire galaxy vendor system to the bazaar and the problem becomes worse.


The other day I baught 14 Y-wings out of the bazaar, 6k each. I raised the prices to 25k (pretty darn cheap if you ask me) on my vendor. Next day I look at the bazaar and there were even more Y-wings for sale. I even saw half a dozen higher tier ships for sale, even Tier IV ships for instant sale 6k.


There will always be some jerk in the system ruining it for the rest of us. People do these things for several reasons (I know because I ask them). The most common reason is they need to clear out their inventory, or have chosen to change professions. So they do blowout sales at rock bottom prices and swamp the galaxy with their wares. The proposed vendor/bazaar change will aggravate this even more.



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