Droid Engineer Archive
Thread: Probot Armor...chuck me a bone pls!
SWhitestar wrote:
C) will this impact the droid market even more till publish 8 (fingers crossed)? probably- although we still have the ability to make 40% its gonna be more costly and restrict the best probot sales down to those who are MDE.
Small side note here... do composite segments that are being used in LEvel 6 armor modules require the layers I see in the schematic?
Second question, can they (the comp armor segments) be made in an equipment factory?
CapnSteve wrote:
If the advanced probot schematic was part of the master box, then you'd be right.
But the level 6 armor module IS in the MDE box...
It isn't ruining their ability to sell probots. It will hinder it for a short time until current probots poof or new players come in and need them. Alot of crafters have this "I will sell the best or nothing at all" mentality... Only using 1 armor slot now affects masters as well as non-masters. Players will still buy the droids, cuz a slightly nerfed probot is better than none at all.
Squegul wrote:
I don't see the problem. You're not a master. You shouldn't be able to compete with one. You shouldn't be able to make the best possible armor rating, or even the second best for that matter. If a guy half way up his trees can produce an equal product as me, a master droid engineer, then why did I waste my skill points on going master? A master is better, and should make the better/best stuff.
I am a master, and I think that this is making a bad system even worse. Although stacking of modules does in some cases defeat the purpose of high-level modules, it still seems to be the logical intent of the design. A sacrifice is made when you use the lower-level modules to stack up to a higher-level rating, and that sacrifice is space. The lower-level droids, or even the advanced BLL, allow multiple armor slots.
Having said that, I think that what we are experiencing is a buggy transition into something different. There is a new rating on the modules, the integrity, which is affected by experimentation. If this rating directly translates (in the next patch or in the future) into different armor ratings that are reflected in both the armor class and the resistances, then that will give us something to look forward to. In other words, if we can also stack two level 6 modules and get a result better than if we stack two 4's, then the master can still make better than the apprentice without destroying our current methodologies. I always thought that the stacking paradigm was cool, but it was also just wrong. The hard caps remove any reason to stack beyond level 4.
If this isn't the case, and we aren't going to be able to be able to stack with meaning, then it is a huge nerf. Not just to novices, but to the rest of us as well.
Well, it still needs work, but the way it was before, there was no advantage to being a master when it came to making probots. At least now it does. Implemented wrong? Yes. I am sure it will be corrected soon (soon in SWG terms, not human terms). It is at least a step in the right direction. Altrhough, I doubt they even took this step on purpose, seems like an oversight to me, but finally as of now a master DE can make a better probot than a non-master, and that is not a bad thing.
There's always someone who wants to make playing a borked DE even harder. Thanks, really.
Squegul wrote:
Well, it still needs work, but the way it was before, there was no advantage to being a master when it came to making probots. At least now it does. Implemented wrong? Yes. I am sure it will be corrected soon (soon in SWG terms, not human terms). It is at least a step in the right direction. Altrhough, I doubt they even took this step on purpose, seems like an oversight to me, but finally as of now a master DE can make a better probot than a non-master, and that is not a bad thing.
I am not trying to make it harder for you. Do you not agree a master should make better stuff than a novice? You're a master DE, would it not irk you to know some guy can get half the skills and still evenly compete with you in the open market? You've wasted 30 some skill points.
Squegul wrote:
I am not trying to make it harder for you. Do you not agree a master should make better stuff than a novice? You're a master DE, would it not irk you to know some guy can get half the skills and still evenly compete with you in the open market? You've wasted 30 some skill points.
I am a master DE and I don't want to make it harder for anyone else, unlike you. My sense of fairness is not purely governed by something's effect on me.
There are two armor slots. It stands to reason that if putting double the amount of armor would give you double the amount of protection.
Just like stacking medical modules gives you bonuses. stacking armor modules should too. Two lvl 4 medical modules add up to a lvl 6 and consume more space in a droid, making less effective overall than what an MDE can build.
Do you need anything else explained?
There are craploads of DEs out there with useless crates of lvl 4 armor modules. ("Useless" in the sense that no on wants a probot with 15% armor). Do you think its fair to punish their preparedness?
I'm submitting a ticket for a refund on this.