Droid Engineer Archive

Thread: Probot Armor...chuck me a bone pls!

Kollos
Tue Feb 17, 2004 5:41 pm
#53






Squegul wrote:

I am not trying to make it harder for you. Do you not agree a master should make better stuff than a novice? You're a master DE, would it not irk you to know some guy can get half the skills and still evenly compete with you in the open market? You've wasted 30 some skill points.





A Master can put maximum armor on ALL Droids. Someone using a pair of Level 4 modules instead of a single Level 6 module can only put maximum armor on Droids that have 2 armor slots.


Masters still have an advantage even when module stacking is working correctly.



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Squegul
Tue Feb 17, 2004 5:57 pm
#54






Sodan-droiddreamer wrote:





Squegul wrote:

I am not trying to make it harder for you. Do you not agree a master should make better stuff than a novice? You're a master DE, would it not irk you to know some guy can get half the skills and still evenly compete with you in the open market? You've wasted 30 some skill points.





I am a master DE and I don't want to make it harder for anyone else, unlike you. My sense of fairness is not purely governed by something's effect on me.


There are two armor slots. It stands to reason that if putting double the amount of armor would give you double the amount of protection.


Just like stacking medical modules gives you bonuses. stacking armor modules should too. Two lvl 4 medical modules add up to a lvl 6 and consume more space in a droid, making less effective overall than what an MDE can build.


Do you need anything else explained?


There are craploads of DEs out there with useless crates of lvl 4 armor modules. ("Useless" in the sense that no on wants a probot with 15% armor). Do you think its fair to punish their preparedness?


I'm submitting a ticket for a refund on this.









We seem to be in agreement. Stacking should work. When it is working, a master should always be better than a novice. We are in agreement.



Should people who stock up on "mid-quality" parts be "punished" cuz now they are making "mid-quality" droids? I wouldn't call it punishment, I would call it being put back into place. What is gonna happen when they fix the stack problem? They will go back to making 2 lvl4 armor droids with 40% resist, all is well and good, but now Masters can stack 2 lvl6's and get 55% (just picking a #), well, noone will want a droid with 40% armor cuz they can get one with 55% armor. The same boat they are in now. Point is, they are making 2nd rate droids out of 2nd rate parts and upset they aren't the best. It's not that hard to get Master DE, so if you can stock up on so many lvl 4 armor mods it will devastate your character if ya can't use em, then you could prolly afford to grind up to master and make the lvl 6's... Sounds to me like they were taking advantage of, i wouldn't say an exploit, but a massive oversight in the droid engineer design, and now it is being fixed.





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Squegul
Tue Feb 17, 2004 5:59 pm
#55

And yes I understand, 2 lvl4's = 1 lvl6 but the guy using the lvl6 gets an extra module slot. That's the MDE's advantage, as you put it. It doesn't make sense that you can stack 2 lvl4's but cannot stack 2 lvl6's... maybe that was more of my point in the beginning...






Vendor 'Stuff' 3556, -3843 Lok (drop all auction winnings here please)
IGN: Squegul
Mayor of Pharple Valley, Lok
"Religion... so easy, a caveman could do it."
JavelinCatcher
Tue Feb 17, 2004 6:01 pm
#56

Sodan, if you saw my post...pre-patched crated level 4's work fine.


Or were these level 4's that you've got crated post crackdown-patch?





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Sodan-droiddreamer
Wed Feb 18, 2004 2:18 am
#57






JavelinCatcher wrote:

Sodan, if you saw my post...pre-patched crated level 4's work fine.


Or were these level 4's that you've got crated post crackdown-patch?






No they are pre-patch.




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Sodan-droiddreamer
Wed Feb 18, 2004 2:19 am
#58






AudioOrgana wrote:





JavelinCatcher wrote:

Sodan, if you saw my post...pre-patched crated level 4's work fine.


Or were these level 4's that you've got crated post crackdown-patch?









I can confirm that droids that were created before the patch indeed have M40% with two Level 4's.


Audio





Ok, well at least they didn't ruin our inventory. I still don't like it. Two lvl 4s should equal a lvl 6. Two lvl 6 armor mods should have soem kind of advantage for MDEs.




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
TireeG2
Wed Feb 18, 2004 11:37 am
#59






Sodan-droiddreamer wrote:





AudioOrgana wrote:





JavelinCatcher wrote:

Sodan, if you saw my post...pre-patched crated level 4's work fine.


Or were these level 4's that you've got crated post crackdown-patch?









I can confirm that droids that were created before the patch indeed have M40% with two Level 4's.


Audio





Ok, well at least they didn't ruin our inventory. I still don't like it. Two lvl 4s should equal a lvl 6. Two lvl 6 armor mods should have soem kind of advantage for MDEs.







Exactly. However, before they didnt have any kind of an advantage. Using lvl 6 modules saved space in normal modules; however, it didnt matter in armor becuase you can only put armor modules in those. Its not like theres any other alternative.



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TireeG2
Wed Feb 18, 2004 12:04 pm
#60

Actually, heres an idea.....how about the armor percentage be affected by the lvl type and armor rating by the number of modules....that would provide some advantage to stacking modules but still provide an incentive to use the master level modules.



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AudioOrgana
Wed Feb 18, 2004 1:03 pm
#61






JavelinCatcher wrote:

Sodan, if you saw my post...pre-patched crated level 4's work fine.


Or were these level 4's that you've got crated post crackdown-patch?









I can confirm that droids that were created before the patch indeed have M40% with two Level 4's.


Audio

Apophis23
Wed Feb 18, 2004 2:52 pm
#62

I can live with the changes, in fact I think we will learn to like them once we get used to the concept. By getting rid of module stacking Master Droid Engineers will finally have an advantage. Also from now on you will have to pay special attention to those rarer resources like lidium extrusive ore.

It makes things more difficult but the right people will profit from it. The droid engineers that are willing to go that extra yard.

What I do not like is the lack of information flowing. While I understand that they would not announce this before the patch, there is no excuse for not telling us right after the patch. Since there is no way of knowing the armor rating unless you tame the droid I would not have figured this out for a long time.

Eventually some angry customer would have accused me of being a cheater, because I labeled the droids as 40% medium armor probots, when in fact they only had 15%. This kind of information must reach us directly and without delay!



k Agli Lightwaver k

Alejandro_Chupacabras
Thu Feb 19, 2004 10:31 pm
#63

Now this was a nice stealth nerf. Advanced probots and R3's I made with dual lvl4's are now 15%. Maybe if I could actually see the full stats of a droid while in deed form I could compensate, but my customers are not exactly happy about having a droid that is not as advertised through no fault of my own.


This was a BS move, FIX IT!


You can argue about how a only a master should be able to put in 40% medium yada-yada-yada but if a droid has two armor sockets I'm gonna stack them. It has worked that way in the past and to blindside us with it is BS. I'm a master but I don't always have the segments to make lvl 6's so I stack the 4's.


Undocumented changes are not "features", they are bugs... my game business is being hosed by a business I pay to be in business, does this not seem terribly wrong to anyone but me?



Diamant Barlepop
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Neroir
Fri Feb 20, 2004 3:08 am
#64

I got an answer from TH saying that quality now makes a difference...

http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=65191


Time to test it!


Ellesa
CapnSteve
Fri Mar 25, 2005 12:14 am
#65






Obo_alCan wrote:

Tried two level 5's in an adv probot. Came out as 25% Medium.






This would seem to confirm that the game just isn't recognizing more than one armor slot, so I'm assuming it's a bug. Although why they were messing with droid armor for this patch is beyond me...



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