Droid Engineer Archive

Thread: CU Droid Testing Information Monday 4/11/05 5:00 am (pst)

Corran950
Fri Apr 15, 2005 2:07 pm
#40

ok just wanted to keep you informed if you had missed something. So when you log in and nobody hooks you up put corranon yourfriend's list and give me a tell if you still need them when i log in. i can get you going in a relitivly short time since i think i figured out how to speed craft.


Also sorry to say Bacta spray does work on droids as of last night thats why i mentioned it. didn't /bug it yet due to it was right before i needed to log.



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



Straker_Atrella
Fri Apr 15, 2005 5:03 pm
#41

How about detonation droids or trapping droids, any word on them?



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Straker_Atrella
Sat Apr 16, 2005 12:25 am
#42

Yea, I knowall of that, wanted to know if they had been tested more recently. Wanted to have them available to test over and over.


We need armor back. We need the auto-repair module to work, even if that is what it takes for them to heal that fast. You choose between damage or healing, you don't get both.


If Bacta Spray works on them, I'm really peeved. Trying to get my droid stims as high as I can, and actually having people want to buy them has been a very enjoyable experiance for me. If people don't need anything to heal their droid, why bother.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Atan
Sat Apr 16, 2005 3:11 am
#43

FYI: The Frogs on TC are now working, everyone can get MDE there for testing now.

(if you dont CTD, like me )




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Obo_alCan
Sat Apr 16, 2005 7:04 am
#44

Thank the Force for the frogs!
I had started the grind, but didn't get very far before I started shaking. Bad flashbacks....





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Straker_Atrella
Sat Apr 16, 2005 9:26 am
#45






Rogue1970 wrote:





Reaperss wrote:





Drashk wrote:

Just found a new Issue with the CU and Droid crafting...


Level 5 and 6 Droid Armor modules will be unbuildable post CU, since Composite Armor Segments have been removed from the game. Both Level 5 and 6 Droid Armor Modules require 1 Composite Armor Segment, as part of their schematics.


I updated both this thread, and the one on the CU forums, to highlight this issue.






Holy mother of Christ. I Helios the guy who could help us with this?







Level 5 and 6 armor has not been needed since publish 8 though. So why worry?

Using levels 4s gives you the mas 40% resists.





Some droids such as the LE (which is a combat droid) only have one armor slot, so you need a levle 6 to be sure of maxing it out. It looks like they totally took armor off of droids anyway.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
JavelinCatcher
Sat Apr 16, 2005 11:42 am
#46

Also as a heads up for everyone, I checked my MDE on "Conversion-Gorath" ....Droids are not being converted (at least not yet)



....so again, even mediocrenew ones are better than the old ones (in general).



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Drashk
Sat Apr 16, 2005 11:59 am
#47




Straker_Atrella wrote:

It looks like they totally took armor off of droids anyway.




I just want to point something out before we start playing the 'jump to conclusions' game......


Droid and Pet balances have always been considered 'outside of the scope of the Combat Upgrade'. This means that the initial goal of the CU is to balance out the professions with one another and with the environment that they are supposed to fight against. NatrualCreature Pets should be balanced with the new system. Droids and BE crafted pets are more then likely not balanced in yet, and may not be fully balanced until after the CU goes Live.


I know that this idea may be discouraging tomany people, but this has always been the plan. Armorsmith, Weaponsmiths, and Chefs have always had the most directcombat support role in the game,which is the only reason that they are recieving some attention to their craftable goods. Droids and Bio-Engineered petsmay have to wait until either a later stage in the Combat Upgrade Beta process, or may not be touched upon until after the CU goes Live.


I know that our current list of modules has now shrunk, in the current incarnation of the Combat Upgrade; however if you have had any dealings with the currently semi-balanced droids, you will see how much of a difference they will make in to the non-combat types and those with minimal combat levels. Due to the current regeration rates of a droid, the CL 18 rating, and the decent damage output, Droids should be used quite regularly for combat.



Maybe I am one of the few to be so optimistic / foolish, but I still have faith that the issues that the Combat Upgrade have created for such modules as Armor, Stimpack Dispensor, Medical, Auto-Repair, and any others that I have missed.


Combat, in its 'purist' form is the subject of the Combat Upgrade. Droid use, though iconic and Star Warsy, is still not mainstream. Yes, part of this is due to the condition of our profession. Theactual programmersthat I have had a chance to speak with, along with the members of QA, over the coruse of my game time have always expressed to me that they want to see Droids as part of the mainstream view of SWGs. The probelm is that time is not on their side, to actually work on some of the projects that we would all love to see done.


Now that the Development team has been expanded, and the work focus of the last 6+ months will be coming to its zenith in the next few weeks, we should see Droids and the Droid Engineer profession addressed like it should have been so many months ago.


Not the most encouraging words for everyone, but they are the ones that I have to offer.






Making SWG more Star Warsy. One droid at a time.
Drashk
Sat Apr 16, 2005 1:11 pm
#48






Straker_Atrella wrote:

I'm not saying this is the coders fault, they are on a deadline. Yet this "fix one thing and break another" trend is not a current one. All you end up doing is wasting time in the long run, and is part of the reason this time crunch is here to begin with.




Well, I do blame some of the coders on this, especially the original DE coders. In a perfect world, every single pertinent line of code would be followed by some form of tag, allowing the next coder to see what the line of code is linked to etc...


When it comes to MMORPGs, where there are thousands, maybe millions, of lines of code that get changed periodically by different programming teams, lines of code will be crossed or out right broken due to someone not labeling what the previous code did. This is what I have a feeling happened to Droid Engineer, in the original programming. The code was written, but the tag lines were not included, as they should have been.


What needs to happen toour profession, and the minions that we create, is a complete revamp of our system, so that droids are no longer tied to creature code and so that much of the coding is reworked so thatthings do not break each and everytime something in the game changes.


Of course thats going to take quite some timein and of itself.



Might I suggest that we take this discussion somewhere else, if you want to continue it? Just trying to make sure that this thread stays mostly on topic, which is the actual game issue that Droid Engineer is experience with the Combat Upgrade.

Message Edited by Drashk on 04-16-2005 02:03 PM





Making SWG more Star Warsy. One droid at a time.
EnigmaBSc
Sat Apr 16, 2005 1:29 pm
#49


Drashk wrote:

Well, I do blame some of the coders on this, especially the original DE coders. In a perfect world, every single line of code would be followed by some form of tag, allowing the next coder to see what the line of code is linked to etc...

When it comes to MMORPGs, where there are thousands, maybe millions, of lines of code that get changed periodically by different programming teams, lines of code will be crossed or out right broken due to someone not labeling what the previous code did. This is what I have a feeling happened to Droid Engineer, in the original programming. The code was written, but the tag lines were not included, as they should have been.

What needs to happen to our profession, and the minions that we create, is a complete revamp of our system, so that droids are no longer tied to creature code and so that much of the coding is reworked so that things do not break each and everytime something in the game changes.

Of course thats going to take quite some time in and of itself.

Might I suggest that we take this discussion somewhere else, if you want to continue it? Just trying to make sure that this thread stays mostly on topic, which is the actual game issue that Droid Engineer is experience with the Combat Upgrade.


<off-topic & pedantic rant>

While I suspect the gist of what you say here is true, commenting (tag lines) should most definitely not be per line. I'm hoping this is not something you've surmised from conversations with SWG developers. Per-line commenting wastes time and results in comments quickly becoming out-of-sync with the actual code, a worse state of affairs that if they had not been written in the first place. Code written in higher level languages (i.e. anything above machine code) should be self documenting on the lowest and highest levels through use of appropriate function and variable names, with comments included only to outline algorithms or to draw attention to code subtleties or explain coding decisions or issues.

</off-topic & pedantic rant>

We now return you to your regularly scheduled CU Droid Testing Information thread...

EnigmaBSc
Drashk
Sat Apr 16, 2005 2:06 pm
#50





EnigmaBSc wrote:




Drashk wrote:

Well, I do blame some of the coders on this, especially the original DE coders. In a perfect world, every single line of code would be followed by some form of tag, allowing the next coder to see what the line of code is linked to etc...





While I suspect the gist of what you say here is true, commenting (tag lines) should most definitely not be per line.


Sorry forgot one word in that sentence....pertinent. I fixed it above.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Sat Apr 16, 2005 6:48 pm
#51

Drashk I jsut saw your post on Jendens list, wanted to talk abotu the combat rating issue here. I guess I didn't fully comprehend what you were saying before and the post on Jendens list freaked me out.


So a Probot with 548 Combat rating will do exactly as much damage as a Probot with 100 Combat rating?


You have got to be kidding me. Can a Bria or Gorath DE confirm this, you have the resources to do it.


Why bother to use good resources, why bother to put in 5 combat modules? Just put one in and fill the other spots up with crafting mods (nothing really else worth putting there) and storage. Now somebody only needs one droid.


I know this may be a bug or not be intended, but this is exactly the type of thing that has me upset. They increased the HAM on Probots and did make changes to them, so obviously they were "within the scope of the CU," so they make a change that is exactly the opposite of what we as DE's have been asking for all along.


We want there to be more variety in our product and experimentation to matter more so, so now half of our crap doesn't work now, and what does work quality doesn't even matter on. Until a Dev says these are bugs and not intended we can't help but think that they are intended.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Sat Apr 16, 2005 7:42 pm
#52




Straker_Atrella wrote:

Drashk I jsut saw your post on Jendens list, wanted to talk abotu the combat rating issue here. I guess I didn't fully comprehend what you were saying before and the post on Jendens list freaked me out.


So a Probot with 548 Combat rating will do exactly as much damage as a Probot with 100 Combat rating?



This is already on Live and has been there since CH pets lost their sounds, its just not as often seen as it is now on TC.


Once a Probot starts 'spitting' the damage listed in the Datapad is thrown out the window. The droid begins hitting for the 550 Combat Rating max damage.


On TC3-EP3, Probots are more prone to start 'spitting'. It would appear that once they are approached by the MOB, to melee range, the droid starts 'spitting'. As I stated earlier, this is 4 out of 5 times that I have tested this behaviour out now. This is an obvious bug, since not only is the actual listed damage being thrown out the window, but it also is linked to the droid making the default spitting sounds.







Making SWG more Star Warsy. One droid at a time.
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