Droid Engineer Archive

Thread: CU Droid Testing Information Monday 4/11/05 5:00 am (pst)

Reaperss
Sat Apr 16, 2005 8:32 pm
#53

I'm trying to test but I keep crashing. Already did a full scan so I have no idea what the problem is.




Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Straker_Atrella
Sat Apr 16, 2005 8:45 pm
#54






Drashk wrote:




Straker_Atrella wrote:

Drashk I jsut saw your post on Jendens list, wanted to talk abotu the combat rating issue here. I guess I didn't fully comprehend what you were saying before and the post on Jendens list freaked me out.


So a Probot with 548 Combat rating will do exactly as much damage as a Probot with 100 Combat rating?



This is already on Live and has been there since CH pets lost their sounds, its just not as often seen as it is now on TC.


Once a Probot starts 'spitting' the damage listed in the Datapad is thrown out the window. The droid begins hitting for the 550 Combat Rating max damage.


On TC3-EP3, Probots are more prone to start 'spitting'. It would appear that once they are approached by the MOB, to melee range, the droid starts 'spitting'. As I stated earlier, this is 4 out of 5 times that I have tested this behaviour out now. This is an obvious bug, since not only is the actual listed damage being thrown out the window, but it also is linked to the droid making the default spitting sounds.









Yea but on live it is a rare bug, you can't count on it, so it makes sense to get the best droid possible.


If it is like that all the time, why not get the cheapest one possible. Your post made it seem like it was like that "all" the time, not just the spitting bug.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Sat Apr 16, 2005 8:53 pm
#55




Straker_Atrella wrote:



Yea but on live it is a rare bug, you can't count on it, so it makes sense to get the best droid possible.


If it is like that all the time, why not get the cheapest one possible. Your post made it seem like it was like that "all" the time, not just the spitting bug.



Its limited to only the Probot, but it seems to be 4 out of 5 attacks that the Droid with hit for 183 damage, regardless of the combat rating. Not just 4 out of 5 'spitting' attacks, but at least 4 out of 5 of all attacks.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Sat Apr 16, 2005 9:19 pm
#56






Drashk wrote:




Straker_Atrella wrote:



Yea but on live it is a rare bug, you can't count on it, so it makes sense to get the best droid possible.


If it is like that all the time, why not get the cheapest one possible. Your post made it seem like it was like that "all" the time, not just the spitting bug.




Its limited to only the Probot, but it seems to be 4 out of 5 attacks that the Droid with hit for 183 damage, regardless of the combat rating. Not just 4 out of 5 'spitting' attacks, but at least 4 out of 5 of all attacks.







Ok, got ya. I really hope it is tied to the spitting bug and will be fixed. Probots all being the same will really be ugly.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Sun Apr 17, 2005 12:02 am
#57




JavelinCatcher wrote:

Also as a heads up for everyone, I checked my MDE on "Conversion-Gorath" ....Droids are not being converted (at least not yet)



....so again, even mediocrenew ones are better than the old ones (in general).





  1. These are both Datapad and Deed versions, correct?

  2. Is the Combat Rating, on deeded droids, converting to the new damage output of droids made on TC3?

  3. What is the attack rate of a Probot, LE, and Astromech Droid on Gorath? Is it the same as listed above, from TC3?





Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Sun Apr 17, 2005 12:23 am
#58

Drashk, that's the problem though.


You don't just break something to make other things better without adressing all the stuff that you will break doing it.


The Harvest Droid is a perfect example.


Crafting wasn't broken before the Cu, yet if you break it during the CU, now say it is "out of the scope" to fix it, now you spend the next few months trying to clean up the mess.


Think about and plan what impact your changes are going to have, fix those as you make the changes. Then spend months adding content. This break it now to fix it later is why the Dev team is cosntantly chasing it's tail.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Sun Apr 17, 2005 12:35 am
#59




Straker_Atrella wrote:

Drashk, that's the problem though.


You don't just break something to make other things better without adressing all the stuff that you will break doing it.


The Harvest Droid is a perfect example.


Crafting wasn't broken before the Cu, yet if you break it during the CU, now say it is "out of the scope" to fix it, now you spend the next few months trying to clean up the mess.


Think about and plan what impact your changes are going to have, fix those as you make the changes. Then spend months adding content. This break it now to fix it later is why the Dev team is cosntantly chasing it's tail.




I'm saying that I agree with how they go about doing things.....


But I do understand that the programmers have set time constraints on what they can work on during the Combat Upgrade, that were never supposed to be there. I'm really missing Tyrant right now, since he was trying to do things the correct way, or so it seemed. The Development team has been working at break neck speeds to make the coding changes that they have, over the last 6+ months. Sometimes, the programmers aren't given the scheduled time to address everything that needs to be addressed, while pushing out the main code. I honestly feel that this is one of those times. LucasArts has set a deadline, once again, and its now up to the actual development team to fix the issues that LucasArts has once again created.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Sun Apr 17, 2005 12:50 am
#60

I say that if they didn't keep repeating the same problems over and over again of breaking one thing when they fix another that they wouldn't be in such a time crunch.


I look at it like this. Let's say I make cars, some of the cars are recalled because of a problem with the headlights. Now when we do the "fix" for the headlights, we break the power windows. Now obviously the headlights are more important then the power windows, so should we keep doing the same fix?


Fix the headlights, but while you have the wiring harness open, and are working on the car, fix the windows as well. Now you give back a fully working car to the customer, maybe he drove only during the day, and to him his windows are more important then headlights. So he is happy. Also it saves your mechanics time and money. Now they only need to open up the wiring harness and car once, they don't need to do double work.



For another example, look at Armorsmith. They needed to devise a whole new armor system, so they took the time to do so. Yet at the same time, they took all the "good" stuff out of crafting armor, and dumbed it down. Why? If you are making a new system to begin with, why not do it right? Probably because it was quicker, and they can always "fix it later."


I'm not saying this is the coders fault, they are on a deadline. Yet this "fix one thing and break another" trend is not a current one. All you end up doing is wasting time in the long run, and is part of the reason this time crunch is here to begin with.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Yomigaere
Sun Apr 17, 2005 7:34 pm
#61

Can anyone tell me about Detonation Droids post-CU?

I currently have 500 of these droids up for sale, have steady sales per week (go slower then most galaxy, SF is the smallest of them all) and have the capacity to make about 300 more. Wondering if I should make the rest of these 300 droids before CU or post CU, wondering how these droids convert?
Drashk
Sun Apr 17, 2005 7:38 pm
#62


I made a batch of 36 Power MSE and was using them in PvE. Was hitting most mobs for 4k - 7.5k damage.


I did a small amount of PvP testing with a 36 Power MSE. Calous is leve 80. The player that I tried this with was also Level 80. The damage varied between 1k - 1.2k damage. Armor did not appear to reduce the damage.

Message Edited by Drashk on 04-17-2005 09:07 PM





Making SWG more Star Warsy. One droid at a time.
eaglebacca
Mon Apr 18, 2005 6:29 am
#63

If you are right on this, a 52/53 Power bomb droid could almost take out a player. which makes them very effective



-------------------------------

Oreli--Master Merchant, Master Droid Engineer +20 Experimentation +25 Assembly
Bounty Hunter Heaven Tal Valor Mall. Naboo | -4947 2819, Theed. Naboo
Force Sensitive Crafting
Proud to be SoH
eaglebacca
Mon Apr 18, 2005 7:00 am
#64

One question, just logged onto CU, visited the blue frog and made myself a MDE and M Artisan. Walked up to a weapons, droid crafting station in theed, and started crafting. And my question is I cannot see the schematic for Deed: R3 or the Deed: for R3 advanced Model? is it just me or this is a bug?



-------------------------------

Oreli--Master Merchant, Master Droid Engineer +20 Experimentation +25 Assembly
Bounty Hunter Heaven Tal Valor Mall. Naboo | -4947 2819, Theed. Naboo
Force Sensitive Crafting
Proud to be SoH
Jenden
Mon Apr 18, 2005 7:06 am
#65

You need a private crafting station, not the public ones in cities.



Jenden Morn - Master of Droids- Tarquinas
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Owner, Operator, and Founder of DarkStar Inc.
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