Droid Engineer Archive
Thread: CU Droid Testing Information Monday 4/11/05 5:00 am (pst)
Drashk wrote:
Straker_Atrella wrote:
Drashk I jsut saw your post on Jendens list, wanted to talk abotu the combat rating issue here. I guess I didn't fully comprehend what you were saying before and the post on Jendens list freaked me out.
So a Probot with 548 Combat rating will do exactly as much damage as a Probot with 100 Combat rating?
This is already on Live and has been there since CH pets lost their sounds, its just not as often seen as it is now on TC.
Once a Probot starts 'spitting' the damage listed in the Datapad is thrown out the window. The droid begins hitting for the 550 Combat Rating max damage.
On TC3-EP3, Probots are more prone to start 'spitting'. It would appear that once they are approached by the MOB, to melee range, the droid starts 'spitting'. As I stated earlier, this is 4 out of 5 times that I have tested this behaviour out now. This is an obvious bug, since not only is the actual listed damage being thrown out the window, but it also is linked to the droid making the default spitting sounds.
Yea but on live it is a rare bug, you can't count on it, so it makes sense to get the best droid possible.
If it is like that all the time, why not get the cheapest one possible. Your post made it seem like it was like that "all" the time, not just the spitting bug.
Its limited to only the Probot, but it seems to be 4 out of 5 attacks that the Droid with hit for 183 damage, regardless of the combat rating. Not just 4 out of 5 'spitting' attacks, but at least 4 out of 5 of all attacks.
Straker_Atrella wrote:
Yea but on live it is a rare bug, you can't count on it, so it makes sense to get the best droid possible.
If it is like that all the time, why not get the cheapest one possible. Your post made it seem like it was like that "all" the time, not just the spitting bug.
Drashk wrote:
Its limited to only the Probot, but it seems to be 4 out of 5 attacks that the Droid with hit for 183 damage, regardless of the combat rating. Not just 4 out of 5 'spitting' attacks, but at least 4 out of 5 of all attacks.
Straker_Atrella wrote:
Yea but on live it is a rare bug, you can't count on it, so it makes sense to get the best droid possible.
If it is like that all the time, why not get the cheapest one possible. Your post made it seem like it was like that "all" the time, not just the spitting bug.
Ok, got ya. I really hope it is tied to the spitting bug and will be fixed. Probots all being the same will really be ugly.
JavelinCatcher wrote:
Also as a heads up for everyone, I checked my MDE on "Conversion-Gorath" ....Droids are not being converted (at least not yet)
....so again, even mediocrenew ones are better than the old ones (in general).
- These are both Datapad and Deed versions, correct?
- Is the Combat Rating, on deeded droids, converting to the new damage output of droids made on TC3?
- What is the attack rate of a Probot, LE, and Astromech Droid on Gorath? Is it the same as listed above, from TC3?
Straker_Atrella wrote:
Drashk, that's the problem though.
You don't just break something to make other things better without adressing all the stuff that you will break doing it.
The Harvest Droid is a perfect example.
Crafting wasn't broken before the Cu, yet if you break it during the CU, now say it is "out of the scope" to fix it, now you spend the next few months trying to clean up the mess.
Think about and plan what impact your changes are going to have, fix those as you make the changes. Then spend months adding content. This break it now to fix it later is why the Dev team is cosntantly chasing it's tail.
I'm saying that I agree with how they go about doing things.....
But I do understand that the programmers have set time constraints on what they can work on during the Combat Upgrade, that were never supposed to be there. I'm really missing Tyrant right now, since he was trying to do things the correct way, or so it seemed. The Development team has been working at break neck speeds to make the coding changes that they have, over the last 6+ months. Sometimes, the programmers aren't given the scheduled time to address everything that needs to be addressed, while pushing out the main code. I honestly feel that this is one of those times. LucasArts has set a deadline, once again, and its now up to the actual development team to fix the issues that LucasArts has once again created. ![]()
I currently have 500 of these droids up for sale, have steady sales per week (go slower then most galaxy, SF is the smallest of them all) and have the capacity to make about 300 more. Wondering if I should make the rest of these 300 droids before CU or post CU, wondering how these droids convert?
Message Edited by Drashk on 04-17-2005 09:07 PM