Droid Engineer Archive
Thread: Sodan's Hybrid DE Proposal
No, its not. But its interesting to CONSIDER allowing people to climb up 0040 DE with EITHER cobmat droid exp or DE crafting exp. (There is no such thing as combat droid exp right now, to be clear).
Kollos wrote:
Sodan-droiddreamer wrote:
I meant DE craftign exp.
At the same time an either/or approach would be cool. Grinding to 0040 DE with DE crafting exp OR combat droid exp might be cool.
Is Combat Droid Exp required to climb the Ranged Support Tree in Marksman (under this proposal... it's obviously not true currently)?
I can't decide if that would be appropriate or entirely sick and twisted given the current (patch 7 Droid Implosion) state of "combat" droids.
Sodan-droiddreamer wrote:
No, its not. But its interesting to CONSIDER allowing people to climb up 0040 DE with EITHER cobmat droid exp or DE crafting exp. (There is no such thing as combat droid exp right now, to be clear).
2) If more crafting is needed to advance in the 00X0 tree, same question as above applies.
3) If pure "droid handling" xp will be used you are forcing pure crafters like one of my accounts to basicly master marksman first and then use a droid to climb that skill tree to be able to master DE. Why?
4) Why even propose solution 1 and 4? Are only ranged attackers fit to use combat droids? Are the idea of the combat droids to be pure tanks and the brawlers dont need that?
5) Why no variant for putting the +1 Combat Droid in Novice DE?
Shaar
You need to do some heavy reading before sticking your head up above the trenchline.
Believe me, you do.
*dismantles flamethrower*
/sigh
I read something about guidelines from the devs in another post. Anyone that has a link to these around?
Understand now that my questions might be out of the arse since the proposal probably follows the guidelines and all my questions dont but since I didnt have this info before I didnt know.
Ok, in response to jedichuck's:
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and before you hop on with the "no discussion here" like you seem to have done over and over ...........DON'T! It's not fair to ask an opinion and not allow anyone to explain why they think the way they think. So don't expect to get simple yah/nay answers.
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You could very easily post your "agree" or "disagree" and then provide a link to your discussion on this thread. It's not, as you might call it, rocket surgery. I realize you are probably pretty young, but you'll find defiance for it's own sake is a waste of everyone's time especially your own.
Secondly, in responseto your very good point that states:
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/disagree
Droids are programmable NOT tameable or trainable. PROGRAMMABLE, which means that whatever their program says they should do, they should do it regardless of who tells them to do it. I should NOT have to get DE skill boxes to control any droids. If I want to build, even repair them, then sure I should invest in DE skills..........but NOT to own and operate one!
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I would argue that even though droids are programmable, why is it that very few characters (if any?) have combat droids under their control? No stormies are running around with Droikeka on their side. If everyone could control them, why don't they? Are they too expensive? Maybe. But if you made them cost 10,000,000 credits in SWG, you'd make money the main factor in power....and well....that's just too much like real life. And if you made them like pets that didnt require skills, what would that do to the balance of the game? WHY on EARTH would someone spend all the GRUELING hours leveling CH??? Only people that wanted to role play the part would dabble. I spent all that time leveling CH because I like badass tanks. Wouldn't even considered it if I could buy a 40-level droidika. If you let everyone have them, then EVERYONE would HAVE TO have them just to be able to defend against them, thus cluttering every single battle scene with them.
I am VERY interested to hear to other side your attempts at refutation of this. Please reply directly to this message.
Shaar wrote:
I have some questions, dont know if they have been answered already, my appoligises if they have.
1) You will need to craft your way to Novice DE to able to start using combat droids. What does crafting have to do with using a droid?
2) If more crafting is needed to advance in the 00X0 tree, same question as above applies.
3) If pure "droid handling" xp will be used you are forcing pure crafters like one of my accounts to basicly master marksman first and then use a droid to climb that skill tree to be able to master DE. Why?
4) Why even propose solution 1 and 4? Are only ranged attackers fit to use combat droids? Are the idea of the combat droids to be pure tanks and the brawlers dont need that?
5) Why no variant for putting the +1 Combat Droid in Novice DE?
I dont think the hybrid is a good idea, I dont like the idea of limiting the use of droids at all. A droid and a pet are very different to me. A droid knows all the things its capable of and only needs someone to tell it when and where it should do it. A pet on the other hand knows nothing and need a quilified teacher to learn everything. Thats why we should have skills for being able to control higher level pets, thats why we should NOT have skills for controlling combat droids.
But, if there is NO way that the free use of combat droids could be implemented, I would like to see the +1 Combat Droid in the Novice DE box. I think that proposal is missing and I would have liked it to be among the others. It makes no sense to restrict the use of combat droids to fighters. If I as a crafter needs a bodyguard I would like to able to buy a combat droid and get Novice DE to use it.
Message Edited by Shian_Tavkin on 03-17-2004 04:43 AM
Shaar wrote:
Okay, I will give my own opinions on the answers here, and I am not trying to be facetious.
1) You will need to craft your way to Novice DE to able to start using combat droids. What does crafting have to do with using a droid?
If this question is leading, then I also have to ask what combat has to do with using a droid? What does exploration or hunting have to do with training pets? The prerequisite does not necessarily dictate all of the abilities of the elite profession. Or, lets just say, doesn't have to. I would venture that a logical benefit of crafting would teach you how to maintain and operate complex machinery above and beyond giving simple commands.
2) If more crafting is needed to advance in the 00X0 tree, same question as above applies.
Same answer, then. With the addition that the crafting XP would further your skills toward Master DE.
3) If pure "droid handling" xp will be used you are forcing pure crafters like one of my accounts to basicly master marksman first and then use a droid to climb that skill tree to be able to master DE. Why?
This question has been answered. In this proposal, combat or droid handling XPwill not be required at all in order to craft droids of all calibers. You add this ability in order to take full advantage of the hybrid.
4) Why even propose solution 1 and 4? Are only ranged attackers fit to use combat droids? Are the idea of the combat droids to be pure tanks and the brawlers dont need that?
Now this is a valid question that I also raised early on. In one variant of this proposal, any level 4 tier of marksman or brawler would work. Some concerns about placing the cert in a static location, apparently, and the nerf-shy began the snowball support for placing the cert at ranged support IV.
I am a brawler, so obviously I don't want ranged support to be a prerequisite. Not only that, but the droids aren't necessarily ranged fighters.
5) Why no variant for putting the +1 Combat Droid in Novice DE?
This proposal is centered on DE becoming a hybrid profession. That means we would have to mix in some skills besides crafting in order to gain the full benefit of the elite profession. It helps validate some of the questions you had before. What does crafting have to do with commanding droids? What does combat have to do with commanding droids? Ah, but if you know fighting, and you know crafting, perhaps you know the best way to buildyour creations, then sendthem at the enemy.
I dont think the hybrid is a good idea, I dont like the idea of limiting the use of droids at all. A droid and a pet are very different to me. A droid knows all the things its capable of and only needs someone to tell it when and where it should do it. A pet on the other hand knows nothing and need a quilified teacher to learn everything. Thats why we should have skills for being able to control higher level pets, thats why we should NOT have skills for controlling combat droids.
This is in direct opposition to the wishes of the developers, though. Although your logic is sound enough, there just isn't any way that we can convince them to provide useful or powerful droids to the masses without checkers. Or something like that. So why not have it so that the ones who build them, and know every inch and inner working, also command them. It makes as much sense, if not more, than many ideas floating around.
But, if there is NO way that the free use of combat droids could be implemented, I would like to see the +1 Combat Droid in the Novice DE box. I think that proposal is missing and I would have liked it to be among the others. It makes no sense to restrict the use of combat droids to fighters. If I as a crafter needs a bodyguard I would like to able to buy a combat droid and get Novice DE to use it.
Again, there is quite a bit of strong opposition to this idea. I wouldn't mind it so much myself, but you can use any other hybrid profession's skill prerequisites as precedence and follow that basic structure. If it is hybrid, it means you need to learn multiple disciplines as prerequisites.
Hope that clears some things up.
Message Edited by SinjenRandall on 03-17-2004 06:45 AM
SinjenRandall wrote:
Message Edited by SinjenRandall on 03-17-2004 06:45 AM