Droid Engineer Archive

Thread: 110 Combat Modules question.

Malitevv
Tue Jul 20, 2004 5:50 pm
#27

actually I stand corrected. sadly, if you plug a max steel conductivity of 1000 into the formula I just presented then you get 88%, which is what you are getting.


I just did a test with two different types of steel. These are the results:


test 1:

copper: 860/998 oq/cond

gas: 362 oq

steel: 85/298

formula prediction (assuming 1000 max conductivity for steel): 53%

actual value: 53%


test 2:


copper: 860/998 oq/cond

gas: 362 oq

steel: 597/305

formula prediction (assuming 1000 max conductivity for steel): 64%

actual value: 64%


test 3 (straker's):


copper:999/925 oq/cond

gas:977 oq

steel: 987/639

formula prediction (assuming 1000 max conductivity for steel): 88%

actual value: 88%



it seems that the formula IS correct but that you are right straker, formula doesn't adjust for the inherent low conductivity of steel. Which means you aren't going to get a max rating without 1000 conductivitysteel.


I also tested the formula out on a bunch of different crafting stations, and it predicts the correct result every time.


there is little doubt in my mind that this is the correct formula except that the caps on all resources are treated as being 1000. apparently the soe rep who said that they adjust for resources that have low values of the stat in question was probably talking only about the case of something like inert gas (which has NO conductivity at all). This is too bad.




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Wirebiter
Tue Jul 20, 2004 6:13 pm
#28






Straker_Atrella wrote:

Ok that actually makes sense then. Yea if you can use Copper in it then a 1000 cap would apply, didn't think of that.


I don't know what the cap on Steel is, but across all the servers, if it was much higher then 650, don' t you think we would have seen some?





Yeah thats the thing.....over a year of pretty good records, but no steel greater than 650 conductivity. Maybe its just a simple ratio of actual steel conductivity over maximum steel conductivity. So at 625 conduct steel, you get an equivilent conductivity rating of 961.5 on a 1000 point scale. So a single point of steel conductivity is "more effective" than a single point of copper conductivity, which is on a 1000 point scale. Did someone mention this already????? sorry if i missed it.


Plus when looking for a steel conductivity cap, all we have to do is look IRL and you'll see that copper is more conductive than Steel, which is more conductive than Iron. Thats why you wont find any iron w/ conductivity greater than 450 (i think). There are other resource stat caps in SWG for sure.


I'm just going to ASSUME that 650 is my Holy Grail, and that I shouldn't hold out for my mythical 1000conductivity spawn.





Choda----MDE/MC/Droid teacher to the Kettemoor Massess
CEO of Stink Monkey Droids -5797,3356 Theed, Naboo
"In a time of chimpanzees I was a monkey..." -Beck
Straker_Atrella
Tue Jul 20, 2004 6:38 pm
#29

Ohh I totally agree that different reosurce types have different caps, I find it unlikely that 1000 cnd steel will ever come.


That is why I was hoping MAL was right. It's weird to actually want to be wrong lol.


This is why I am thinking the only reason 20's were made on TC was because of that crafting system, that got killed.


Even if people get that elusive "super amazing," I don't think we will ever see better then 115's or so. Probably more like 113's with perfect stuff and a lucky as hell assembly.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Howler2
Wed Jul 21, 2004 8:27 pm
#30

Guess I was a lucky man then - on that magic (and only) day you could get to 110 ratings !


I used my +21 Droid Experiment SEAs, make 3 schematics for Droid Brains, (make some quick in a factory) then made 3 (1000 each) schematics with each of thosebrains for 110 Droid Combat Modules.


Since then, I have made schematics for the Combat Modules full of 110 modules (330 each combat module..).Ends up withNice Probots with 550 combat with 3184 HAM or 4477 HAM on r3's, 600 combat (using 999 OQ chem)


I also made schematics for 100% experimented Droid Storage Compartments (for the architect private craft stations), EACH of the craft modules (rating 15), etc, etc, etc


That DATA6 module with 150 schematic space was VERY handy that night ! I spent hours - BUT well worth it.



Howlers @Lowca.

Rogue1970
Fri Jul 23, 2004 3:51 am
#31

Steel is capped for conductivity at 650.... Here's the proof:


http://www.swgcraft.com/forum/showthread.php?t=9957


Resource Caps


Rhodium Steel: CR 1 - 105, CD 1 - 85, DR 500 - 565, HR 600 - 652, MA 1 - 53, SR 500 - 565, UT 400 - 478
Kiirium Steel: CR 57 - 185, CD 46 - 150, DR 535 - 615, HR 628 - 692, MA 29 - 93, SR 535 - 615, UT 442 - 538
Cubirian Steel: CR 137 - 265, CD 111 - 215, DR 585 - 665, HR 668 - 732, MA 69 - 133, SR 585 - 665, UT 502 - 598
Thoranium Steel: CR 217 - 345, CD 176 - 280, DR 635 - 715, HR 708 - 772, MA 109 - 173, SR 635 - 715, UT 562 - 658
Neutronium Steel: CR 297 - 424, CD 241 - 345, DR 685 - 765, HR 748 - 812, MA 149 - 212, SR 685 - 765, UT 622 - 718
Duranium Steel: CR 377 - 504, CD 306 - 410, DR 735 - 815, HR 788 - 852, MA 189 - 252, SR 735 - 815, UT 682 - 778
Ditanium Steel: CR 456 - 584, CD 371 - 475, DR 785 - 865, HR 828 - 892, MA 228 - 292, SR 785 - 865, UT 742 - 838
Quadranium Steel: CR 536 - 664, CD 436 - 540, DR 835 - 915, HR 868 - 932, MA 268 - 332, SR 835 - 915, UT 802 - 898
Carbonite Steel: CR 616 - 744, CD 501 - 605, DR 885 - 965, HR 908 - 972, MA 308 - 372, SR 885 - 965, UT 862 - 958
Duralloy Steel: CR 696 - 800, CD 566 - 650, DR 935 - 1000, HR 948 - 1000, MA 348 - 400, SR 935 - 1000, UT 922 - 1000

These were based on the THOUSANDS of stats in SWGcraft's db from every server.


20 rating creature harvest are not possible.




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Malitevv
Fri Jul 23, 2004 10:56 am
#32

nobody has said it isn't capped at 650 dude. but don't be silly. all the swgcraft data tells you is that if it can go higher than 650 the probability of it doing so is very low. unless we have access to the code you can't prove such a thing.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Straker_Atrella
Fri Jul 23, 2004 1:41 pm
#33

Well, somebody just made 119's so that gives me hope.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Fri Jul 23, 2004 2:07 pm
#34

Here is the thing that I have about100 - 110rated modules. You aren't squeezing out much difference. Here is why I say this....


Probot w/ 5 100s = 174 - 183

Probot w/ 5 105s = 178 - 187

Probot w/ 5 110s = 182 -191


LE w/ 3 100s = 67 - 82

LE w/ 3 105s = 68 - 82

LE w/ 3 110s = 69 - 85


Comparing the numbers we can see that even with the Adv Probot we only have an 8 point spread between 100s and 110s. I use 103 rated modules, but have the resources to build 105 rated modules, however I just can't justify using my very best resources to for a 1-2 point increase in damage. Maybe when higher level combat droids are introduced, this point spread will mean something, but for now using my very best materials doesn't seem like the pay off that it could be.





Making SWG more Star Warsy. One droid at a time.
Drashk
Fri Jul 23, 2004 2:08 pm
#35




Straker_Atrella wrote:

Well, somebody just made 119's so that gives me hope.



I think you are talking about the R3 with 119 Harvesting rating......





Making SWG more Star Warsy. One droid at a time.
Malitevv
Fri Jul 23, 2004 2:09 pm
#36

that is true drashk. though the discussion in this thread did somehow drift away from combat modules to creature harvest modules... not sure when that happenned.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Malitevv
Fri Jul 23, 2004 2:12 pm
#37






Drashk wrote:

Here is the thing that I have about100 - 110rated modules. You aren't squeezing out much difference. Here is why I say this....


Probot w/ 5 100s = 174 - 183

Probot w/ 5 105s = 178 - 187

Probot w/ 5 110s = 182 -191


LE w/ 3 100s = 67 - 82

LE w/ 3 105s = 68 - 82

LE w/ 3 110s = 69 - 85


Comparing the numbers we can see that even with the Adv Probot we only have an 8 point spread between 100s and 110s. I use 103 rated modules, but have the resources to build 105 rated modules, however I just can't justify using my very best resources to for a 1-2 point increase in damage. Maybe when higher level combat droids are introduced, this point spread will mean something, but for now using my very best materials doesn't seem like the pay off that it could be.






This observation though does hilight quite nicely why we need to have the droid's stats in the deed rather than the combat ratings. it is only rational and reasonable for the customer to assume that a 550 rated probot is 10% better than a 500 rated probot. unfortunately, it is not, and the game provides the customer with no way of knowing this.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Drashk
Fri Jul 23, 2004 2:13 pm
#38

Lol.....looks like I went from point A to point B without Cing where I was going.


And I wonder why my new girlfriend keeps telling me that I need to pay better attention to her.......





Making SWG more Star Warsy. One droid at a time.
Drashk
Fri Jul 23, 2004 2:16 pm
#39




Malitevv wrote:


This observation though does hilight quite nicely why we need to have the droid's stats in the deed rather than the combat ratings. it is only rational and reasonable for the customer to assume that a 550 rated probot is 10% better than a 500 rated probot. unfortunately, it is not, and the game provides the customer with no way of knowing this.




Thats why I have been trying to write up some ingame FAQs to go on my vendor. I even have my main Vendor bark out something to the effect of 'Read my FAQs for all of the information you need'.


I agree that the Deeds need to be changed so that people will understand the numbers easier, however its the DEs that explain this to their customers that in the end get the business.


/shrug






Making SWG more Star Warsy. One droid at a time.
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