Droid Engineer Archive

Thread: Combat Droid Compromise

Sodan-droiddreamer
Wed Jan 28, 2004 6:27 pm
#27






duncje wrote:

Kollos, I really think that DE is unbalanced when you compare it to other crafting professions. We do not have as large a market for our wares as Armorsmiths, Weaponsmiths, Architects, or even Chefs (especially with the fixes for Chef on Test). Then factor in the massive reliance on MA parts to craft our droids. This makes DE severely handicapped as a crafting class. So the devs either need to add more utility (which would be my first choice, but it seems the devs are focused on combat droids) to make droids more useful and marketable to people, or turn DE into a hybrid profession and allow us to control the combat droids. And I did suggest making it cost more skillpoints to become a DE if it were to become a hybrid profession, like making MA a requirement for DE or 0004 Marksman.




I think making MA a requirement is one option. I think any of the four branches of marksman is good, perhaps brawler as well.




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Kollos
Wed Jan 28, 2004 9:05 pm
#28






duncje wrote:

Kollos, I really think that DE is unbalanced when you compare it to other crafting professions. We do not have as large a market for our wares as Armorsmiths, Weaponsmiths, Architects, or even Chefs (especially with the fixes for Chef on Test). Then factor in the massive reliance on MA parts to craft our droids. This makes DE severely handicapped as a crafting class. So the devs either need to add more utility (which would be my first choice, but it seems the devs are focused on combat droids) to make droids more useful and marketable to people, or turn DE into a hybrid profession and allow us to control the combat droids. And I did suggest making it cost more skillpoints to become a DE if it were to become a hybrid profession, like making MA a requirement for DE or 0004 Marksman.






I hear what you're saying, but I believe that the profession itself is not unbalanced as designed. It's unbalanced as implemented, meaning that the bugs are what causes us to appear to be too weak overall.


Take Level 6 Medical modules as an example. Those give a 10% bonus to healing! Considering how much people will pay for a 10% bonus in combat, it seems to me that our Medical modules should be a pretty good product. And they are, except for this little problem that they all have exactly the same quality no matter who makes them or which resources they use. Experimentation works just fine, but quality is irrelevant. Fix that and suddenly Droid Engineers would be able to compete with each other based on quality.


I think we definitely need more utility modules, but even if more were added the effect would be minimal unless quality also became relevant. Similarly, they can add all the combat droids in the world and we won't see any real appreciable increase in the droid market simply because they will all be identical.


Do you really think that people would pay 1 million credits for a weapon if EVERYONE could make exactly the same weapons? Not a chance. They only pay that much because not everyone can make them. We need that same differentiation in order to reach our full as-designed potential as a crafting profession.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

duncje
Wed Jan 28, 2004 9:27 pm
#29






Kollos wrote:





duncje wrote:

Kollos, I really think that DE is unbalanced when you compare it to other crafting professions. We do not have as large a market for our wares as Armorsmiths, Weaponsmiths, Architects, or even Chefs (especially with the fixes for Chef on Test). Then factor in the massive reliance on MA parts to craft our droids. This makes DE severely handicapped as a crafting class. So the devs either need to add more utility (which would be my first choice, but it seems the devs are focused on combat droids) to make droids more useful and marketable to people, or turn DE into a hybrid profession and allow us to control the combat droids. And I did suggest making it cost more skillpoints to become a DE if it were to become a hybrid profession, like making MA a requirement for DE or 0004 Marksman.






I hear what you're saying, but I believe that the profession itself is not unbalanced as designed. It's unbalanced as implemented, meaning that the bugs are what causes us to appear to be too weak overall.


Take Level 6 Medical modules as an example. Those give a 10% bonus to healing! Considering how much people will pay for a 10% bonus in combat, it seems to me that our Medical modules should be a pretty good product. And they are, except for this little problem that they all have exactly the same quality no matter who makes them or which resources they use. Experimentation works just fine, but quality is irrelevant. Fix that and suddenly Droid Engineers would be able to compete with each other based on quality.


I think we definitely need more utility modules, but even if more were added the effect would be minimal unless quality also became relevant. Similarly, they can add all the combat droids in the world and we won't see any real appreciable increase in the droid market simply because they will all be identical.


Do you really think that people would pay 1 million credits for a weapon if EVERYONE could make exactly the same weapons? Not a chance. They only pay that much because not everyone can make them. We need that same differentiation in order to reach our full as-designed potential as a crafting profession.





Kollos, I really think that you underestimate how unbalanced our profession really is. To be an effective combatant, you need weapons and armor. Food is almost a prerequisite as spice/food is needed to wear most armors. Harvesters are needed by every profession that does even minor amounts of crafting. Nobody needs our products, save the BH's, who, due to a bug, don't need to buy seekers once they reach a certain point. And doctors for sure use our product, but by no means do they need to. And doctors are a small drop in the pond compared to combatants, or every profession that has to craft. There is no absolute need for our products, or even a percieved need. While having quality matter will help, it will by no means fix all that ails the DE. Need and percieved need for droids will fix DE.




Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Boeda
Wed Jan 28, 2004 10:11 pm
#30

Kollos, I disrespect your narrow view. If you want to be a non combat crafter Fine. But dont Hobble Us, for your limitations. The plan as presented will not weaken your crafting abilities.



I became a droid engineer so I could make myself, the best droids I that I could make. (and to make some for others as well) To Fight for me! (and to do other stuff i otherwise couldnt with my limited skill points.)


I think that combat balance does matter. I, in fact thing all proffessionsshould have some avenue for combat worthyness. Some way that if someone wants to be XXX proffession they can do it And, have a chance at being a passible combatant as well. Now, sure someone Can, go all craft/merchant or all entertainment/tialor, Or Whatever. But having provision in thier proffession for combat ability does not Hurt them !


Particularly DEs and Combat droids, Its a little more intuitive than entertainer or tailor. If You dont want Combat !, , You dont have to pursue it ! We hurtin ya if we do ? You can use the droid cert branch to have more droid out. To use later high level droids of a more civil nature. to have more vbariety of droids in your data pad.


It wouldnt hurt for DEs to be as powerfull (combat wise) as CHs. If they had to get master arts box to have full cert. But I would settle for just somewhat as powerfull in pure kill power, if we had some other form of power. like maby ability to have some kind of doctor droid out in combat or somthing. Whatever. Long hard thing to figgure out. But it starts with putting certs where DEs already have them, and others can get them without That much trouble.


Use this quick easy way to get the certs in. Then figure what kind of droids/tweeking you want to do to make it 'right'.


After this will weaponsmiths say,, 'Hey! wheres my vcombat ability for all my skill points ?? Yes they might. Maby they should get some WS certs themselves , for weapons. Maby they should get some damage or accuracy bonus for using a weapon they built themselves. But that is not our job to worry about this now, in this forum. Its tiome to get the DE ball rolling. And I want to roll, with my combat droids where DEs have never gone before (boldly) (g)


You dont want to use combat droids ? Dont use them !

You want less skillpoints ? Get a hobby ! take up music, get some complimentary biz skills. Whatever. Let us blood thirsty DEs do our thing !



- - -

There are No Steeenking 'Checkers' in crafting skillpoints !




Improved !!! Revised,"Alternate" New Combined DC/DE Hybrid Answer

Rogue1970
Thu Jan 29, 2004 10:26 am
#31






Kollos wrote:





SWGartisan wrote:

If he thinks DE's are already powerful enoughin combat (with our overly huge commitment to crafting/merchant skills) - please let me know what game he is playing, I'd like to try it.






SWGartisan, you just demonstrated the problem perfectly. You, and apparently many other people, seem to think that balance only means combat balance. That is simply not true. And until you understand that, you're just going to get more and more frustrated by the decisions that the Devs make.


Balance means that the classes need to be equally desirable in some way. Droid Engineer, like Weaponsmith or Armorsmith, is not a combat class. Our desirability comes from the fact that we craft things and sell them to others. We are part of the economic engine of the game, not the combat engine.


If you take a crafting profession and add significant combat abilities, you throw the overall balance out of whack. Droid Engineer would suddenly become more desirable than any other class because it would be part of BOTH engines. The Devs simply are not going to allow that to happen.


So, if you want to be able to both craft and use new, higher level combat droids, you're going to have to come up with some sort of system that forces even Droid Engineers to pay for that ability. You cannot simply attach a few certs to the existing Droid Engineer tree because that would be giving Droid Engineers a new ability for free.






And you just ignored the fact we already have to allocate more skill points than any other crafting profession by needing Master Artisan to be a Droid Engineer. I have yet to meet a DE without Master Artisan too.


This plan does balance it out, the other crafters can take Novice DE and the combat DE tree and STILL use less skill points than a Master DE, but have the same combat capabilities.


Not letting Droid Engineers USE the droids they sell already PRE-PROGRAMMED does not make any sense.




YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

Kollos
Thu Jan 29, 2004 11:18 am
#32






Boeda wrote:

Kollos, I disrespect your narrow view. If you want to be a non combat crafter Fine. But dont Hobble Us, for your limitations. The plan as presented will not weaken your crafting abilities.





I'm not the one "hobbling" you, the Devs are. And you're doing it yourself with your own narrow "the only way I can fight is with my Droids" view. Pick up a combat profession if you want to fight - that's what they're for. Droid Engineer, by itself, is NOT a combat profession and clearly was never intended to be one. That's why the requirements for DE are the same as for Weaponsmith and Armorsmith - we're designed to be a crafting profession, just like them.


Don't give me this B.S. about Master Artisan being a requirement - it's so clearly optional that it isn't even funny anymore. Just to test the theory I went out and purchased schematics from Master Artisans yesterday to make EGP and EMM. Took me about 10 minutes and cost 10k. Using those in my factory is no different than using my own. Oh wow, that was tough.


If you became a Droid Engineer so that you could make combat droids and fight with them, then you chose the wrong profession. It's that simple. You're either not paying attention to what's going on here, or you're just plain stupid.


The Devs have blocked the road you're trying to travel with an impassible rock. They're telling us that there is absolutely no way that we're going to go down that road. Period. It's not an option. I choose to try to find an alternative, while you choose to bang your head against the rock. /shrug



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Kollos
Thu Jan 29, 2004 11:31 am
#33






Rogue1970 wrote:


And you just ignored the fact we already have to allocate more skill points than any other crafting profession by needing Master Artisan to be a Droid Engineer. I have yet to meet a DE without Master Artisan too.


This plan does balance it out, the other crafters can take Novice DE and the combat DE tree and STILL use less skill points than a Master DE, but have the same combat capabilities.


Not letting Droid Engineers USE the droids they sell already PRE-PROGRAMMED does not make any sense.




No I didn't. Can't ignore a "fact" that isn't true.


Rogue, you're just plain wrong. We do not have to allocate more skill points than any other crafting profession. WE DO NOT NEED MASTER ARTISAN. Yes, it is handy to have, but by no means do you NEED to have the profession. It is not a requirement in any way, shape, or form. Just go to Coronet and buy schematics from one of the Master Artisans there hawking their wares - and I guarantee you that there will be some there at virtually any time of the day - and you're done. 10 minutes and 10k gets you 2 schematics - one for EMM and one for EGPM - and you're done. Isn't 10 minutes and 10k worth saving 48 skill points?


BTW Rogue, meet Jenden. Jenden, meet Rogue. There, now you know an extremely successful Droid Engineer who is not also a Master Artisan. I could also use myself as an example but I do happen to be a Master Artisan - but that's to make other things, not just EMM and EGPM.


The plan does NOT balance out. You're still missing the key point in the Dev's eyes - that you're giving Droid Engineers new abilities without making them pay for them. Arguing about MA is specious - the Devs do not agree with you (and neither do I, but I'm irrelevant from your point of view). If you want to give Droid Engineers access to new combat droids that are more powerful than the Probot, you are going to have to find a way to make us pay for them. Experience, skill points, time invested... SOMETHING. Otherwise it's just not going to happen.


I agree with you on your last point. I firmly believe that Droid Engineers *should* be able to call and control every droid they can make. Maybe not at 100% effectiveness, but they most certainly should be able to use each and every one of them. How else do we "test" them to make sure they're functioning correctly before we sell them to some unsuspecting customer? Clearly, we should be able to use them at some basic level no matter what kind of droids they are. As far as I'm concerned, that's even true of the Bounty Hunter droids - we should be able to use them, it's just that we don't have the Bounty Hunter skills that allow us to collect the signatures and interpret the collected data, so they should be largely useless to us. Regardless,all of us can agree with you and it won't do any good. I understand completely where the Devs are coming from on this issue... you evidently do not.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Leadhead101
Thu Jan 29, 2004 11:49 am
#34

Rogue,


I think if it were done this way, I would be like YEAH!


But Kollos is right...sort of, your penalties to balance the profession involve increases in experience and difficulty to attain that experience. This game has some serious power players in, more than I have seen in anygame. More exp and difficulty gaining that xp for the proffesion you propose would mean a challenge, not a deterrant. The fact that it is super hard but the payoff would most certainly make you an elite baddass, would still have the power gamers comming in droves.


But the real point is that the devs only see balance in relation to how many skill points are expended to attain elite baddassdom.



However I hope I am wrong cause playing your version of DE would be super fun!





"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
Boeda
Fri Jan 30, 2004 1:26 am
#35

Balance you say ? ok, lets talk Balance ! lets talk


World Wide Balance !


Who needs balance ? 'Combat classes can be balanced by thier own combat abilities. Or, even with imbedded or optional crature/droid(pet) 'cert's. Whoes left ?


Craftters and entertainers ! lets start with crafters.


Crafters, could make use of (stackable) droid certs, in the master arts box, and in a branch of the DE tree. Half have E4 as prerequisits. Others tend to have it.All have novice artisan. Other balances could be found to perk tailors and chefs, a bit, if nessisary or even WS and AS to compensate for DE master box certs that DEs deserve for controlling thier own creations. (subjectively)


This is no hundrance to balance ! This is, the way, to, balance !


Entertainers, entertainers could make use of the 'snake charmer princible' to have a 'creature empathy' to have some imbedded creature max/stored/'out' cert. In addition to other entertainer perks. they would not be CHs, just have more creature abilities than non CHs.


Now I dont mean, for pet certs alone to balance the world, I can think of many balanced for all 'non combat ' proffessions. I am anxios for them. But pets certs, can help all. and for DEs,, Droid certs are the answer to balance


I am not saying thet there should be no 'pure crafters' crafters and entertainers can do So much 'other stuff' if they just ignore combat entirely. But I want every proffession to have the chance for balance !


There are so many ways that we could have such a rich variety of experience. and a chance at combat balance. Dancers, better melee evasion. WSs, bonuses a/o certs for weapons they make themselves. IDs, camoflage. etfc., etc.


But for DEs droids are the clear answer. and this Way, which also helps crafters in general, as well as providing Anyone with a fairly easy way to dabble. IS Balance !


It is not the end. it is not total balance. It is a nessissary path on the way.



- - -

There are No Steeenking 'Checkers' in crafting skillpoints !




Improved !!! Revised,"Alternate" New Combined DC/DE Hybrid Answer

Boeda
Fri Jan 30, 2004 1:39 am
#36

And as to needing more skillpoints. Why would DEs need to spend more skillpoints to be as powerfull as CHs ?


With this sytems, a max droid cert would take master artisan and master DE. 28 points and a master box More than CHs !


(and this avoids the IMPOSSIBILITY (with existing DEs) of reqireing the master arts for DE novice) Why require it fior DE, just require it for max droid Cert!


CHs can tame thier own pets from the wild. they cant craft quite as well as DEs, but they can benifit in power from BE, just as much by buying the creatures. Maby BEs need some upward balance, but DEs need no less.


But for those insistant. I am willing to have a 'spreading' of DE power. They need not have the killing power of CHs even at a greater skill cost. But they should have compensations. (heal bots ? i dunno. somthing to worry about later)


I cant see Any reason not to just go with this plan ! it is DEVINE! and it requires the least coding just add to/modify a few existing boxes.


Try it. you'll like it.



- - -

There are No Steeenking 'Checkers' in crafting skillpoints !




Improved !!! Revised,"Alternate" New Combined DC/DE Hybrid Answer

Rogue1970
Fri Jan 30, 2004 1:58 am
#37

This is all about compromise.


Your argument does give a valid point, changethe 3 remaining Droid Engineer crafting trees to require Master Artisan andthe crafting xp points. This makes Master a necessity for DEs in order to even be crafters.


Additional skill points have now become required balancing the cost of the added combat ability.





YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

Boeda
Fri Jan 30, 2004 11:03 am
#38

I cant see, how they cant see, that the points one puts in DE for ZERO combat advantage that any body else cant have, by buying a probot is not imbalanced on the lean side, in the first place.


Admittedly all crafters are in the same boat. As are entertainer to a large extent. (entertainers Do get mild evasion perks of some sort). And,, Admitedly, points spent in crafts should not afford as much combat ability as pure combat skills. But, for balance they should provide some., almost as much maby.



This plan, is just about perfect in 3 ways.


It gives droid certs to DEs at a cost that is greater than the skillpoint cost of CHs. So Combat droids could be up to as powerfull as CH pets without rocking the boat too much. And only master DEs like master CHs will have a full cert. (except unless you want to sprinkle some certs around other proffessions. Still an option)


It provides worth to many skillpoints, crafters in general have spent already persuing thier crafts. To Crafters who have no combat advantages, at all either, from thier crafting skillpoints, that thier customers dont have. Crafters in general are half way to droid certs to begin with.


It, provides a relatively easy route Arts/E4, and 'DC' branch of DE, for all players to have limited droid certs. and be customers for intermediate and maby higher droids from DEs. a/o the master arts box depending on the whim of the individual. These can be chosen in such a way as to not be innapropriate for a dabbleable branch.


- - - - - - - -


How,, Can They Say it Has to be a Seperate Proffession, Not to be imbalanced ??? ! ! !



This leaves some tweeking to do in the other crafts to match the DE balanve in different ways. { Remember a chance at combat ability, does not obligate one to pursue it. And one Will Allways have more non combat options iif they forsake combat. (not spend any points on other combat support functions) }


And, it leave some heavyer tweaking to be done in the entertainment fields. But this is not the biz at hand. The biz at hand is getting DE straightened out. With concern for making droids balanced and accessable enoughto the population as a whole. With this plan we would accomplish balance in many crafters though, as well.


Its like there's someone hiding somewhere in the SOE ointment. That works secretly, for some other 'MM' and they are doing stupid stuff and not seeing good ideas, to screw things up or somthing.

And I Dont mean TH. I see him as doing the best he can in between the fire and the frying pan trying to get our patches fried up just right (g).

But it allways seems there's a 'demon' in the works somewhere. in any MM i have played. If they dont in fact work for 'someone else', they are shooting themselves in thier own privates, with thier attemps to torture thier innocent customers. (g)



- - -

There are No Steeenking 'Checkers' in crafting skillpoints !




Improved !!! Revised,"Alternate" New Combined DC/DE Hybrid Answer

DarkMist25
Fri Jan 30, 2004 11:17 am
#39

I have one small little question. If DE's make their own combat droids, and use their own combat droids, who are they going to sell them to? DE's who don't want to make their own? If DE required stockpiled resources of good quality and experimentation i might agree with that. But since it doesn't, i don't.



Azahlun Nai'Shadrin--Artisan,DE,Swordsman--Ahazi
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