Droid Engineer Archive

Thread: Project: Droid Engineer Droid Model Redesign

Straker_Atrella
Mon Nov 29, 2004 10:54 pm
#27

Ohh don't get me wrong, I get lots of questions and such. That's why I have copy and paste answers, and instructional e-mails. May seem lazy, but I would rather write an e-mail once whenI have time, then miss a step or something with a customer because I rush something.


I honestly very rarely get people ever saying they can't afford my droids. My pricing scheme has always been fairly simple. 10-15K for a chasis, except for BLL and Power. 10k per module flat rate. Then off the final droid I may add or subtract a little due to quality of resources and the use of the droid. JTL Droids are a small exception.


If you look on my vendor, you will see Droids priced from 20k - 85k. They all follow basically the above pricing scheme though. If a customer can't afford the 75k Droid, then they buy the 30k version. Then they come back later and get the 75k one. I offer a wide selection, but you get what you pay for.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
AudioOrgana
Mon Nov 29, 2004 11:11 pm
#28

Nell, Strayker, you are both right.

First, there is always going to be two main types of customers:

1) "What's the best droid you can make? I want that."

2) "What's the cheapest max medic/max-storage/max-everything you can make?"

There are also two types of Droid Engineers (well, many more than two, but two types for the sake of this discussion) :

1) DE's who price by function/market

2) DE's who price by resources (or "CPU")

Of course, a healthy DE looks at both, but at the base of most pricing schemes is either one or the other. In this case, a chassis system with no internal requirements/limitations, effectively making it a skin, would mean we'd HAVE to price by function over chassis. There would be no other way to operate. I've always found it easier, even when I was a backpack DE, to start out with a bare chassis price and then add to the price for each module.

Over time, with the addition of so many modules that have quality matters (notably combat and harvesting), the gap between chassis and module prices has closed considerably, with me charging as much for the base chassis of an R3 as I do for a single one of my combat modules. That means the final price of a maxxed-out combat R3 for me is 1/7 of the cost of the droid (since I put level 6 armor for free in all my droids anyway). Why has this happened? Well, the high OQ/COND metal needed to make phat combat and harvesting modules is VERY expensive and rare on many servers. WS/AS pay 15, 20, 50, even up to 100cpu for this stuff because it has the same stats as many of their important items. However, chassis require more "work", so while it's true I don't make a great deal on them, I do make a great deal for less work on the modules, so it evens out and I make a very tidy profit.

That's why I'm not really convinced yet, after reading more replies, that this would be for us. It would fit in line with my current pricing arrangement, but it would defeat one of our core wants as DE's to give chassis individuality. It would be easier to do custom droids, because you could just build up the popular module combos, factory them off, and then do the final assemble with whatever chassis you choose on demand - but then again, do we really want to see such chassis become such a trivial, asthetic decision?

Finally, when I hear you guys both talk about mouse droids, I just cringe; until the Droid Publishes I hadn't sold one since I was a master (refused to), and after the only time I'll make them is in crates of detonation droids. It's like Master WS selling padded armor with at least one 80% stat that can do the job of composite...it may not hold as many modules, but putting a level 6 anything in a MSE is blasphemy.

AO
Straker_Atrella
Mon Nov 29, 2004 11:28 pm
#29






AudioOrgana wrote:
Nell, Strayker, you are both right.

First, there is always going to be two main types of customers:

1) "What's the best droid you can make? I want that."

2) "What's the cheapest max medic/max-storage/max-everything you can make?"

There are also two types of Droid Engineers (well, many more than two, but two types for the sake of this discussion) :

1) DE's who price by function/market

2) DE's who price by resources (or "CPU")

Of course, a healthy DE looks at both, but at the base of most pricing schemes is either one or the other. In this case, a chassis system with no internal requirements/limitations, effectively making it a skin, would mean we'd HAVE to price by function over chassis. There would be no other way to operate. I've always found it easier, even when I was a backpack DE, to start out with a bare chassis price and then add to the price for each module.

Over time, with the addition of so many modules that have quality matters (notably combat and harvesting), the gap between chassis and module prices has closed considerably, with me charging as much for the base chassis of an R3 as I do for a single one of my combat modules. That means the final price of a maxxed-out combat R3 for me is 1/7 of the cost of the droid (since I put level 6 armor for free in all my droids anyway). Why has this happened? Well, the high OQ/COND metal needed to make phat combat and harvesting modules is VERY expensive and rare on many servers. WS/AS pay 15, 20, 50, even up to 100cpu for this stuff because it has the same stats as many of their important items. However, chassis require more "work", so while it's true I don't make a great deal on them, I do make a great deal for less work on the modules, so it evens out and I make a very tidy profit.

That's why I'm not really convinced yet, after reading more replies, that this would be for us. It would fit in line with my current pricing arrangement, but it would defeat one of our core wants as DE's to give chassis individuality. It would be easier to do custom droids, because you could just build up the popular module combos, factory them off, and then do the final assemble with whatever chassis you choose on demand - but then again, do we really want to see such chassis become such a trivial, asthetic decision?

Finally, when I hear you guys both talk about mouse droids, I just cringe; until the Droid Publishes I hadn't sold one since I was a master (refused to), and after the only time I'll make them is in crates of detonation droids. It's like Master WS selling padded armor with at least one 80% stat that can do the job of composite...it may not hold as many modules, but putting a level 6 anything in a MSE is blasphemy.

AO





LOL AO, I actually sell a few different MSE varients. I sell a basic MSE storage droid with 1 level 6 Storage module for 20k. I also sell MSE maint Droids with a Maint Module and a Storage module. I started with Maint mods in MSE's and Treadwells, simply because the Maint mod was so buggy in other chasis, they sold well, so I just stuck with it.


When I price I factor both CPU and function as well. But my flat chasis cost and 10k per module is always the starting point that I work around.


On the other side of the topic AO, I don't think that this would actually kill certain roles for Chasis. R series would have astromechs still. MSE's would stillhave the detonation bonus (which would need to change somehow, if you could put 6 in it though.) Power Droids would have power. It wouldn't be to hard to add some "small" bonus into say the LE, Surgical, and a couple of other chasis.


I don't see why this proposal would need to exclude that.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Straker_Atrella
Mon Nov 29, 2004 11:33 pm
#30






AudioOrgana wrote:





Straker_Atrella wrote:

Ohh don't get me wrong, I get lots of questions and such. That's why I have copy and paste answers, and instructional e-mails. May seem lazy, but I would rather write an e-mail once when I have time, then miss a step or something with a customer because I rush something.


I honestly very rarely get people ever saying they can't afford my droids. My pricing scheme has always been fairly simple. 10-15K for a chasis, except for BLL and Power. 10k per module flat rate. Then off the final droid I may add or subtract a little due to quality of resources and the use of the droid. JTL Droids are a small exception.


If you look on my vendor, you will see Droids priced from 20k - 85k. They all follow basically the above pricing scheme though. If a customer can't afford the 75k Droid, then they buy the 30k version. Then they come back later and get the 75k one. I offer a wide selection, but you get what you pay for.







Which is very simmilar to how I do business, and it works.

It's because we have a certain type of customer. I agree, that to many people anything under 50K is pocket change. That is not to deny that there are people that are poorer, but they simply aren't my (and your) customers. It's like going into Tiffany's and asking for a plastic ashtray for $1.98.



AO






Well I do try and serve the rich as well as the poor. My Harvs and top of the line Combat Droids are 80 and 85k, but I do offer beginner Combat Droids for 20k. These violate my pricing scheme as well, but they are not designed to make me money. Their entire purpose is for a new person to be able to buy something, then later on come back and upgrade. Same thing with Med and Storage Droids, buy a cheap one now, come back for a better one later.


I'm sorry if this offends, but if you can't afford 20-30k, then you are doing something wrong.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
AudioOrgana
Mon Nov 29, 2004 11:59 pm
#31



Straker_Atrella wrote:

Well I do try and serve the rich as well as the poor. My Harvs and top of the line Combat Droids are 80 and 85k, but I do offer beginner Combat Droids for 20k. These violate my pricing scheme as well, but they are not designed to make me money. Their entire purpose is for a new person to be able to buy something, then later on come back and upgrade. Same thing with Med and Storage Droids, buy a cheap one now, come back for a better one later.

I'm sorry if this offends, but if you can't afford 20-30k, then you are doing something wrong.






Sure, and I used to do the same. I stopped not long ago selling "Beginner" droids because I saw so many other DE's come and go who tried to emulate my products and couldn't, and I was dominating the market in a way that wasn't comfortable for me. I'm all for being a major player, but I really didn't want to discourage other DE's. So eventually I just let the vendor run out, and I waited for someone to step in. Slowly, they have, mostly since JTL. Those who just got DE to make flight computers (1-4) and astromechs are also making low-level medical droids, etc., or at least some of them are.

Also, as you note in a slightly different way, this is also creating a culture of value in droids. People SHOULD have to work to get a droid - it shouldn't be something that every noob can come in, run a couple of missions, and buy the top of the line model. I ran out and did a dozen mid-level missions today just to see the new loot tables - and I made 100K in less than an hour just in mission rewards, and another 10-15K in looted credits. I have one elite combat profession. I do not think expecting people to do an hours worth of missions to afford my very best combat or harvest droid is too much to ask. /shrug.

Yes, occasionally I am sure someone leaves my shop in a huff at my prices - and I truly wish them well and hope they do find what they are looking for elsewhere. Heck, if they speak with me, I'll even recomend where they can look. But my customers are the people who either just want what they want when they want it and don't wanna go lookin' for it, or those people who just demand the highest quality possible and support those dedicated professionals that make it.

My instinct is to apologize for us getting off-topic, but if this type of model redesign were to happen people would really need to start thinking this way - because the days of pricing by chassis would be over.

AO
Br-10n
Tue Nov 30, 2004 12:31 am
#32






Nell2ThaIzzay wrote:

I'm also not cool with increased amounts of resources required. I am really struggling enough as it is. I have harvestors going, and I still don't have enough resources. I have to end up buying resources, and I don't sell droids because I can't advertise my vendor, so really, I lose money as a droid engineer. How I've managed to support it this far, I really don't know.


I don't know how the rest of you have enough resources, and all the best resources to boot. I can barely afford a 1k stack of steel. I don't need even more requirements making me go through that 1k stack any faster than I already am.


Maybe it's because most crafters I know are completely devoted to it, whereas I am spread out over a couple things (crafting and combat), but I have a hard enough time supporting myself as it is. I don't need any more resource or component requirements.







No offense, but what are you harvesting with? BER1 personal harvesters or something? You should be able to afford at least medium harvesters. You do know how to survey, right? You're not just plopping stuff down and harvesting whatever is under it?


If you can't keep up with the resource requirements of DE, you're doing something seriously wrong. I'm running my DE business off the leftovers from harvesting for Shipwright. WhenI can run 5 heavy harvesters on 70% spots for 2 days, and get enough material to make 4 tier 3 chassis, DE has got nothing to complain about in resource usage.




Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
Jenden
Tue Nov 30, 2004 7:04 am
#33






Nell2ThaIzzay wrote:

Under the proposed system, and my price guide, here's how my sales would go, assuming I am a Master Droid Engineer. Let's use the example that they want a 110 med droid and all crafting stations.


Customer: "Hi"

Marr'Taan: "Hello"

Customer: "Can you make a medical droid with a 110 rating and all of the crafting stations?"

Marr'Taan: "Yes, as a matter of fact, I can. Let me go ahead and whip one up for you."

Customer: "How much does it cost?"

Marr'Taan: "Depends on the droid that you want. I can make you an R3 droid fully equipped for 49500, or an MSE with the same exact functionality and quality for 33500."

Customer: "I'll take the MSE"


That's a difference of 16000 credits, under my pricing guide, between an R3 droid, or an MSE. Both do the exact same things, but one costs 16k less. To some people, that might not be a lot of money, but to others, and probably the majority, why pay that 16k when you can get the same results without paying it? And then me, who's scrounging for every bit I can get, just lost 16k because someone had the choice to get the same droid in an MSE module.


Seriously, I like the system we have now. That's like saying my Kia Rio should be able to have the same horsepower as a Mustang, because people who want faster cars have to buy Mustangs.


I've noticed in the couple months I've been back in the game, and back on these forums, that I really am the black sheep of all of my professions.







Part of your problem may also be the way you sell your droids. Here's usually how this conversation goes for me:


Customer: "hey, I hear you can make me a droid"
Me: "Sure can, what type are you looking for?"
Customer: "I need something that will let me heal and buff people outside, and craft meds"
Customer: "how much are they?"
Me: "All depends on what type of droid you want it to be. I've got <insert all droid types here>"
Customer: "Ok, how much for xxxx type"


By that point they've pretty much decided what type they want. If it turns out they honestly don't have enough credits to afford the one they want at first, I mention that I can make them a different type at a lower price, or I suggest that they might be able to get the money they need by running missions. Most people, when given the options of all the droids without mention of price, don't even ask which one is cheapest. They might ask which one works best or if this one is as good as that one, but thats about it. Don't know if its just my server or the type of customers I get, but thats the way it goes for me.


There are actually time I recommend my cheaper droids over my more expensive ones. I often have people come in looking for a level 3 R3 for their Y-wing, I kindly tell them that since they will want to replace it before long, they might want to go with a cheaper R4 or R5. Not only does this make them happy, but gets them comming back when they decide to replace it (and are more likely to get a ne droid every level instead of hanging on to the more expensive R3 as long as they can).





Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Gron_DM
Tue Nov 30, 2004 7:18 am
#34

this system would bring back value to all mods that i like....however i agree with the above sentiment about getting inate functions in ALL the droid models. beyond that im sure some ppl will still sell 2 module or 3 module droids in the new system they just will be very can'd designed ...like the dz70 with a storage/med mod or 2 autorepair mods. stuff that sells to newbs but is still useful even with 2 mods. this system would really make a mean le repair droid



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Straker_Atrella
Tue Nov 30, 2004 8:13 am
#35

Good points,


Actually Gron, you did hit something, a possible problem. HAMs or "something" might need to be adjusted under the new system. Right now there are Pro's and Con's for each combat Droid, if this was implemented, things would be out of balance.


Jenden,

Good post as well.


I don't think were really off track here on this discussion, because cost / economy balance is something that does need looked at with a new system.


I think part of the solution is also experiance. An older DE has dealt with more customers, and has a better "feel," for customers. You already know what they are going to say, and have your response ready. Like if it feels like somebody may be new and not like a price, you simply point out that the Droid is the best possible, and wont ever wear out. By pointing out the good sides, you sell your product.


There have been many times that I have actually lost money. People send me a tell saying what they want. I could toss together some Hybrid Droid, that is what they "want," but they probably wont be happy. Them not being happy may mean they wont ever come back. By talking to them, explaining to them, you show that you care and they will probably be back.


Out of all the crafting professions, a DE is the most like a Car Salesman. Our product doesn't really sell itself, so sometimes we need to push it a little, but in an honest way. This is something that you just get better at with time.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Nindidar
Tue Nov 30, 2004 8:43 am
#36

Well for me it's not reallya matter of what customers want or are willing to pay.


Now don't get me wrong I'm not a big RP'er but I do think that things should just make sence when making sence doesn't get in the way of playability or fun. I don't think that asthetics ( or cost )should superceed rationality.


BLL's look like BLL's because they've evolved to fill a specific societal role and after much trial anderror itbecame generally agreed upon that the BLL is the droid best suited to do what ever it is that BLL's are supposed to do. Simply put,form followsfunction. Now I know there are all kinds of exceptions to this rule andart/design are important but when it comes to tools if functionsuffersfor the sake of asthetics the tool is soon forgotten by anyone who takes their craft seriously. If you allready have a tool that does the job and does it well then their is no need to re-invent the wheel,variety is the result ofnecessity.
LonelyGhost
Tue Nov 30, 2004 12:14 pm
#37

Would it be good to add in another variable, in that the chassis size and inherent function limits what can be used in it? I find it silly to think of an MSE with a level 6 medical module in it...heck, ANY medical module in it! Medical modules should be the exclusive domain of droids with arms. Det modules, on the other hand wouldn't matter, but the chassis size would limit how many modules that fit. Please, give the BLL more modules! It should hold a dozen modules, and is perfect for crafting modules, storage, detonation (wow!), struc maint, power, etc...



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
BillyBobthe50th
Wed Dec 01, 2004 12:08 am
#38

MSE droids have 2 arms believe it or not, and the power droid has one too, but they are concealed, and neither droid ever uses them, but they are there.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Sodan-droiddreamer
Wed Dec 01, 2004 2:12 pm
#39






AudioOrgana wrote:

That said, I think we do need to examine the need for this idea in terms of function - is this *really* the way we want to go? The idea itself is well thought-out, and the initial cons don't seem terribly bad and in fact may be good. I thought for a very long time we were fighting for MORE differentiation between chassis, not to eliminate it all together. Functionally, it makes sense - but we need to decide if we want to make this change to our core philosophy. Many of us always hoped that the BLL would be able to acually lift loads, for one. While I like the idea, I like the idea of making chassis do something on their own (Protocol, BLL, WED, etc.) that fits their theme as well as function, better as a priority.




I agree with the big picture in this comment. This is a well thought out proposal, but, again, it strikes me as a wrong priority for the profession. Of course, my stated aim is to get more combat droids in. My two cents is to make that the TOP priority. But aside from that, I would rather see chassis specialization than see this propasal come to life.


I hate to be overly simplistic, but "If it ain't broke, don't try to fix it." The system we have right now is not perfect, but I would rather see developer time go into bug fixes, new features, new modules and new combat droids.


I do not want to see the profession re-written in a manner that leaves us substanially where we are at today, but with a lot of needlessly re-written code. Nonetheles, my thanks are to Drashk for his thoughtful and diligent work.





Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Page 3 of 5