Droid Engineer Archive

Thread: Droid Module Focus (Playback module): Information, discussion and bug-reporting (04/15/04)

OrionsByte
Tue Apr 20, 2004 12:38 am
#27






LeBob wrote:

to do a /flourish ... the /bandflourish makes everyone in the group do the same flourish and doesn't allow others to get music xp, so this is undesirable





If you record, for instance, afanfar on to the droid, try doing a /bandflourish 1fanfar and see if it responds (which it will, according to StarWorker's post above). Doing this will still make anyone else in the group playing a fanfar do the flourish (unless they're not accepting /bandflourishes), but it would leave everyone else alone. Besides, if someone else was playing a fanfar, why would you want the droid there anyway?


Message Edited by OrionsByte on 04-19-2004 12:42 PM



Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
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LeBob
Tue Apr 20, 2004 12:40 am
#28






OrionsByte wrote:





LeBob wrote:

to do a /flourish ... the /bandflourish makes everyone in the group do the same flourish and doesn't allow others to get music xp, so this is undesirable





If you record, for instance, afanfar on to the droid, try doing a /bandflourish 1fanfar and see if it responds. Doing this will still make anyone else in the group playing a fanfar do the flourish, but it would leave everyone else alone. Besides, if someone else was playing a fanfar, why would you want the droid there anyway?








thanks, but I think the XP is still a bit of a problem, but that could be resolved separately from this and indeed needs to be



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LeBob
Tue Apr 20, 2004 12:46 am
#29

I'm not so sure about that.......... the /bandflourish prevents everyone else in the group from receiving xp except the one that executed it, but with the instrument name in it maybe it will allow everyone without that instrument to receive xp


dunno




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Fragpuppie
Wed Apr 21, 2004 9:15 am
#30






LeBob wrote:





OrionsByte wrote:





LeBob wrote:

to do a /flourish ... the /bandflourish makes everyone in the group do the same flourish and doesn't allow others to get music xp, so this is undesirable





If you record, for instance, afanfar on to the droid, try doing a /bandflourish 1fanfar and see if it responds. Doing this will still make anyone else in the group playing a fanfar do the flourish, but it would leave everyone else alone. Besides, if someone else was playing a fanfar, why would you want the droid there anyway?








thanks, but I think the XP is still a bit of a problem, but that could be resolved separately from this and indeed needs to be







The XP issue is a known factor. I do not know what if any fix is planned for it though. I, however, do not see these droids being used for playback in XP groups. As described, they need to be in the group to play the song and be heard, so thereforethey will take a spot away from someone trying to gain XP. Also, most xp groups don't care about the music they make, and this module seems to be intended for musicians who want to make better music. In thise cases where there is an XP group with room for a droid, and the group is lacking.....say.....anything but slytherhorns, then I can see a use, butwith a simple command of "/bandflourish off" individuals can stop responding to them.


Personally, I'll love this module once I can get one. It will be nice to get a complete band sound with fewer musicians when those last minute gigs show up. I will keep using live musicians whenever possible though and use droids for effects.


In regards to the crafting of the component, most musicians I know have a W/D/General tool and can easily whip up the component or a schematic. I make instruments and that's why I have mine, but any musician with artisan or scout will also have a tool for crafting. Musician/Medics may have a food/chem tool only, but may have a GCT or WDGTool also. The musicians will have the tools and should be happy to help.



Fragpuppie Uber
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Coronet, Corellia, Chilastra

Lonkley
Wed Apr 21, 2004 4:34 pm
#31

So the real question is how many should we stack? 6 in an R3 or do 3 tracks and 3 visual? is having stacked tracks useful?




----------------
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IronFreeze
Wed Apr 21, 2004 11:21 pm
#32

The main problem I forsee with these, is that only a musician can record the track onto the droid, which means if a non-musician wants one (for whatever reason) they have to transfer the droid to the musician, have it recorded, and transferred back. Not an easy thing to do. It would be nice if along with this, there was also a "data disc recorder" module, or something of the sort. Basically, something that could be installed into a droid, that could take the data from a playback module and record it to a disc, so it can be loaded into another droid with a playback module. This could also be added in as an option within the playback module.



May the glitch be with you!
TheRealTK421
Thu Apr 22, 2004 12:22 pm
#33






Lonkley wrote:


So the real question is how many should we stack? 6 in an R3 or do 3 tracks and 3 visual? is having stacked tracks useful?




6 will stack, yes. I made one that's a 6 track last night.

You should also be able to mix and match.


Having more tracks possible means more recording/instruments for the Musician to use and have access to...


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


R0ZM4N
Mon Apr 26, 2004 3:15 am
#34






Porri_Sharo wrote:










Schematic / Resources:




  • 30 units of Polymer

  • 1 Dual Wave Sythesizer (craftable by Novice Musicians and above)

  • 20 units of Ferrous Metal






Sorry if I've missed it, but what Resources does the Sythesizer take?








It's taken me 20 minutes of searching to find the answer to this... Here you go







TheRealTK421 wrote:

Here ya go...



  • Inert Petro Chem (10?)

  • Ferrous Metal (20?)

  • Non-Ferrous Metal (20?)

Enjoy!



/bow

Respectfully,








thnx TK


xxx




...From the desk of Colonel Cass L'Arcana...
Imperial Armed Forces | Distinction & Honour
Sylune_heart
Wed Apr 28, 2004 4:46 am
#35

I have something to add about the bandflouish topics.


When writing a macro for the bot DO include the instrument type. Furthermore its the only way for a dancer to make the bot flourish while dancing, because although the /bandflo command is the same for dancers and musicians the system sees two different things. So if you dancing and just do /bandflo 1-8 the droid will not flourish at all. You have to add what instrument the droid is using for the playback in the bandflo command.


Took me awhile to figure this out, because being both master dancer and musician i wanted to basically bill myself as a one woman traveling show. But after trial and error i realized that when dancing i have to add instrument type to the bandflo command. Not a big deal.


The biggest problem i have with this though is you have to edit all your macros everytime you make a change to a playback track, like if you changed the instrument from Bandfill to Mandovial, now you have to go back and change the wording in the macro for the changes. Kinda bulky but i guess i can live with it for now.


Now i guess the biggest problem i am having is that darn 15 second start stop bologna! Since they added this monster in there its hard to put togehter good routines with switching instruments. I hope they will see fit to allow us to swamp instruments on the fly. and not stop playing. Also making it so we dont have to keep the Nalgaron and Ommni box targeted. I havent had much trouble with the Nalgaron...but sometimes trying to start a routine by picking a song from the pop up menu list while on the ommni box..when i click OK it untargets the instrument and it gives and error saying i need an instrument to play. Very annoying.


ALl in all though i am very very happy with this entertainer droids. I got me 2 adv R2's and they work like a charm. I really am a traveling one woman show :0)


Ceta


Master dancer / Master Musician / Master Entertainer


Bloodfin
neshura
Wed Apr 28, 2004 8:35 am
#36

I haven't personally heard this module in action, but I did find out some stuff from making them.

I got an order for a bunch of droids with these modules stacked up, from a master musician and professional entertainer. I gave him some resources and asked him to make 20 Dual Wave Synthesizers and a schematic. Now we were up real late doing this last night, but he had a hell of a time getting those synthesizers crafted.

The problem that he observed was that he would try and get a resource into a slot and every so often, it would simply reject it or do nothing at the end of the crafting process. The first time it was because IAMDUM and I gave him fiberplast not polymer, but after we switched that out, there were still some problems every so often. I asked him to /bug it.

Once I got the synthesizers, the playback modules were no problem to craft at all, I'm happy to report. I stacked them up, 6 per droids, and made the 3 droids for him. I'm planning to manufacture both the synths and the pb mods in bulk; if I have problems with those, I will report them.

I warned the guy about some potential issues with storage/recall, and I'm going to check back in with his band soon to see how these droids are working out and whether they've had any problems. They have 4k+ action bars, so hopefully they won't run out too quickly with the /bandflourishes, but for people who put these in a surgical or a protocol for that humanoid touch, the drain on the action pool may be debilitating if it is still in effect.

Initial Reaction: These are definitely in demand by "real" entertainers who care about their performances. There are more of these guys/girls than you would think!
Chaz_uk
Wed Apr 28, 2004 11:36 am
#37

Anyone tried the foam effectin a DZ70 - I'd be curious to see how it looks!


Pallida
Wed Apr 28, 2004 11:42 am
#38






Chaz_uk wrote:

Anyone tried the foam effectin a DZ70 - I'd be curious to see how it looks!








ugh.. I just had a visual of a DZ70 floating around the stage... spewing Foam Effects out of it's... umm... 'posterior orifice'...


I think that I now I need a 'memory wipe'...


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TheOrb
Wed Apr 28, 2004 9:43 pm
#39

/bump




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