Droid Engineer Archive
Thread: DROID MODULE FOCUS? COMBAT MODULES?
TheRealTK421 wrote:
Okay....
I'm seeing my newly crafted (2 nights ago)Probot Adv.as having:
31xx HAM
Attack: 0.77
To Hit: 0.4
Damage: 160-168
I'm seeing R3 Adv HAM up around the 3.8k HAM area.
The LE Adv. I've heard of come in around 5k HAM but the CR rating will obviously be quite a bit lower (due to the number of modules).
This is a 'combat-only' Probot Adv with 5 Combat modules. The CR rating on this guy was 411. Not the greatest, since I just used what I had on hand at the time.
/bow
Respectfully,
TK, something really bothers me about this....
So a couple of months ago, devs nerfed CL10 pets, taking away from players gurrecks that had 3.2k HAM and 15% or so resists to energy and kinetic (correct me if I am wrong...I don't remember exact armor numbers). Devs said they were nerfing this because the pets were too powerful.
Now we are getting 3k to 5k HAM pets with 20% resists to everything?Is that what devs are intending?
Don't get me wrong...I absolutely love it. Giving 3k+ HAM droids (what I consider to be around CL30) to players is EXACTLY what I have been begging for for months. DEs will FINALLY have a great, viable product that everyone will want to buy/use, just like they bought gurrecks (only without the poke*** syndrome). For that I will be VERY grateful, and satisfied even if those are the only droids they add to the game. I really and truely believe 3k to 4kHAM droids are perfect from a balance standpoint.
However, it just hits me as too good to be true...
Do you have any hints on whether the current HAM rangesare as intended?
I am new to DE and also new to the boards .....I grinded my way to Master and am making ADV Probots ...
ChiefO wrote:
I am new to DE and also new to the boards .....I grinded my way to Master and am making ADV Probots ...
the best i have come up with is
3003 HAM
0.88 Attack
0.5 To hit
138-148 Damage
but my question is are we not supossed to be able to put 2 Combat Capable Socket Clusters in a Adv Probot giving us the 6 combat modules to achive 100%? That was my understanding.
Sorry, only one Combat Capable Socket Cluster and two Combat Sockets for a grand total of 5 Combat sockets in an Advanced Probot. The only 6 slotted droid is Advanced R3. Good Luck
Kavic Anor MDE/MA/MTK.....Radiant
I've seen versions/variants of both of these suggested, in the past.
MasterOfPikes wrote:
I have never seen a public outcry for 'barker' droids, or for 'harvesting' droids.
The point to these was to provide modules/features to professions. This means that we can sell to Scouts and Ents and Merchants, where we really couldn't before.
New markets are always a good thing.
/bow
Respectfully,
/bow
Daker-Naritus wrote:
TK, what's up with our one-star stalker? This guy just doesn't give up....
Don't know. If you think about it, 1-starring a bunch of posts by anyone is sort of a time consuming process so I guess he/she is on some kind of crusade.
...or just bored. One of the two.
I don't put much stock in it anymore. The star system is good in theory but it's just gotten to a point where people don't really use it as intended.
It's all good. I know it doesn't affect the way (or how often) I post. I hope no one lets this impact them either.
If we give in to the 1-star stalkers, they win.
I really wish Garva and Jeassa would hurry up and figure out who this guy is so they can ban him... (and yes I have asked them to, and yes they are "working on it.")
Yup....I'm pretty sure this is getting looked at right now (but no ETA on anything).
If I had to guess, they will just look at logs to see who's doing the 1-starring and go from there. It's not too hard to see auto-temp bans for indiscriminate and massive 1-star attacks.
Actually, I think the whole thing should be removed unfortunately.
In addition, it would be helpful if they removed the option for Correspondents, since we often get hammered by all sorts of 1-star folk.....just because.
/shrug
Respectfully,
/bow
Daker-Naritus wrote:
TheRealTK421 wrote:
Okay....
I'm seeing my newly crafted (2 nights ago)Probot Adv.as having:
31xx HAM
Attack: 0.77
To Hit: 0.4
Damage: 160-168
I'm seeing R3 Adv HAM up around the 3.8k HAM area.
The LE Adv. I've heard of come in around 5k HAM but the CR rating will obviously be quite a bit lower (due to the number of modules).
This is a 'combat-only' Probot Adv with 5 Combat modules. The CR rating on this guy was 411. Not the greatest, since I just used what I had on hand at the time.
/bow
Respectfully,
TK, something really bothers me about this....
Well, it's TC, so anything can (and does) change. That's the point. These are the numbers now. I suspect they will keep about like this though for the push to Live.
So a couple of months ago, devs nerfed CL10 pets, taking away from players gurrecks that had 3.2k HAM and 15% or so resists to energy and kinetic (correct me if I am wrong...I don't remember exact armor numbers). Devs said they were nerfing this because the pets were too powerful.
Now we are getting 3k to 5k HAM pets with 20% resists to everything?Is that what devs are intending?
Yea, I guess that about sums it up.
Combat balance has been ongoing since launch and will continue throughout the life of the game, I expect. So, things change...this time, to our betterment. Finally.
The armor is likely to stay as is for now...but the other numbers I'd say are pretty safe (but we'll find out Tues.).
Don't get me wrong...I absolutely love it. Giving 3k+ HAM droids (what I consider to be around CL30) to players is EXACTLY what I have been begging for for months. DEs will FINALLY have a great, viable product that everyone will want to buy/use, just like they bought gurrecks (only without the poke*** syndrome). For that I will be VERY grateful, and satisfied even if those are the only droids they add to the game. I really and truely believe 3k to 4kHAM droids are perfect from a balance standpoint.
However, it just hits me as too good to be true...
Do you have any hints on whether the current HAM rangesare as intended?
I'm afraid if I push it, they'll change it back.
Yea...I'd say we are pretty close to where they want us to be. They likely new where it would be okay to set them to encourage the use of more droids. Basically, the changes helped to offset us a bit from the deficiencies we faced in relation to BE creatures. That helped level the playing field a good amount. Plus, they had some P7 metrics to work with as well.
Ahhhh....metrics.
Respectfully,
BF-Onslaught wrote:
Are we gonna be able to give our droids armor ratings yet? or are they still gonna be 'none'?
YodaMac wrote:
So I've got to ask (since I dont do combat)...
what is the point of an armor module in the droid then? Does "light armor" equate to no armor? What about those resist thingys? Does armor affect that? And if so, does the quality of the armor crafted affect anything about it's resists or "light armor" level?
the way it works is for each level of armor (light, medium, and heavy) the armor will absorb 50% of the damage done to it. After that, the resists will absorb whatever percentage they are. For example, if you do 100 damage to something with light armor and 25% resists, it gets reduced by half (light armor) to 50, then reduced by 25% (the resists) leaving you with about37 or whatever the math comes out to. If it was medium armor and 25% resists, the damage would be reduced by half (50), reduced by half again (25), then reduced by 1/4 (about 19)
PadreBook wrote:
Guess what I have done my research, and several of your answers are either misleading or directly evasive. One, EVERY single person I've talked to about the survey droid says that they need to provide the stats of the resources for it to be remotely useful to them, particularly given that they take 15 minutes per resource type per planet. Which I person go to any starport on a given planet and open up each of their tools and get all of that information faster than that AND be able to sample and find out the stats. So buy something that may or may not be cheaper than just flying there, hmm not a high likelihood of high sales there.
The usefulness of this droid is going to depend purely on the per charge cost. There is no question that the functionalty as it now stands without stats is useful. I will use it personally in the following situations -
1) Scenario 1 - I have a harvester on Endor. It has been 7 days since it spawned (the point at which resources start to shift out). I don't have good data on whether or not the resource has shifted. www.swgcraft.com for Scylla rarely has Endor updated and perhaps the private service I pay hasn't covered Endor today. The solution is certainly not to fly there, paying a heavy travel cost and suffer at least 2 starports waits. The solution is to send the droid. The droid can actually be pretty expensive for this to be worthwhile to me. After all, the travel cost is fairly significant, and losing a days worth of production on 10 lots is a loss of around 400,000 credits to me.
2) Scenario 2 - A planet-specific resource that I am interested in (say Yavinian fiberplast) has been garbage for 4 straight shifts. My stocks are beginning to run low. I need some as soon as an average batch comes in. The first solution is of course to use swgcraft or another stat service. But if they haven't updated, the next step is to send the droid. Since this is more speculative, the per charge cost has to be fairly low to make this worthwhile.
3) Scenario 3 - A remote planet (Dathomir, for example) hasn't been updated in a couple of days. I want to see if any rare resources that I am interested in have spawned there (Dolovite Iron, for example). While other people are relying on any good resource to pop on multiple planets, I know that certain resources (Iron in particular) often spawn on a single planet. I need to know about rare resources on all planets daily. Again, this is just a fishing expedition. Most likely, there will nothing there that I am interested in. And yes, if there is, I will have to go there to get the stats. But as long as the cost of the droid charge is less then the travel tickets, I come out ahead.
Iagree that for most people, this droid won't be useful. But most people don't run serious mining operations. I have three goals with my own operation - 1) always get the best resources, 2) minimize how much time I have to spend managing it, and 3) keep efficiency high by knowing within 24 hours when something shifts in and when something shifts out. This droid helps me accomplish #3 without hurting #2 (after all, it takes no time at all ith the droid - or technically 15 mintues that I can spend doing other in-game activities). The efficiency is even more important when I contract out a resource - if I find out in more than 24 hours about a resource and the contract miner takes more than 24 hours to start mining, I could easily lose 30% of the potential resources.