Droid Engineer Archive

Thread: Droid Module Focus (Creature Harvest): Information, discussion and bug-reporting (04/17/04)

neshura
Wed Apr 28, 2004 9:00 am
#27

All the modules are winners except this one. I think it was Kollos who analyzed this with some pretty sharp insight; I don't want to simply restate his point (it was Kollos right?), but here is what I have seen. Either the owner or the droid can harvest but not both. Why would you pick one over the other?


--------------------------------
OWNER HARVEST
Pros: a one-button /loot + /harvest macro means you don't miss out on that elusive Gurk King Hide
Cons: You have to run up to all the corpses

DROID HARVEST
Pros: You don't have to run up to all those corpses
Cons: No ability to /loot! No harvest bonus, or very slight bonus, in practice. You have to call the droid and keep it powered and wait for it to go to all the corpses.
--------------------------------


Initial Reaction: Every customer who has used it says they will not continue using it because of poor results.

Customers were WAY excited about this b/c they thought it offered either a harvest bonus or harvest ability when you aren't scout. Now I don't think the latter is good, but the harvest bonus needs to be tweaked for this to be in demand. As it stands, there are only downsides to using this, no advantages.

As I see it, this is a problem with the math.

EFFECT
(1) Slight reduction in harvesting ability: should only happen as a result of using one crappy module.
(2) Slight increase in harvesting ability: should happen when using one good module.
(3) Larger increase in harvesting ability: should happen when stacking a couple average or better modules.

I'm sure this was the intent, but the bonuses simply aren't working out that way. The second effect is the critical one -- I don't believe you should HAVE to stack the modules to make them worthwhile. A single module with care and attention put into its construction, should render good service, rather than punishing the user.

If it is possible, I think the bonus on this should be capped similarly to medical, but still achievable with good resources and stacking. What I'd like to see is that you can stack three good or four average modules and reach the cap (10% or 25% bonus, say). I made an R3 ADV with a +96 bonus (six well-experimented modules), and gave it to a scout, and they saw no material difference in the results.

There's no call to be making this module so you only reach the cap with six fully experimented modules and a super-expensive R3 ADV chassis. That's a punishment for scouts and rangers.

Great idea if it gets tweaked! I've gotten a lot of /tells about it.
Starphire
Wed Apr 28, 2004 9:11 am
#28

haha you could have a LOOT droid oh man i would love that its such a main to /loot then harvest unless you macro it. No one would AFK loot either cause batteries die on em.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
neshura
Wed Apr 28, 2004 9:37 am
#29

Nope it was you! 3rd in this thread. I didn't read the other person's analysis -- but I remembered your initial thoughts/post, drawing a comparison with the medical module and pointing out that while med offered a person something s/he couldn't ordinarily do, harvest module does not.

I'm shelving my crates of modules for now, and macro'ing a detailed response to the scouts and rangers; there are plenty of other modules to work with in this publish.
Emalie
Wed Apr 28, 2004 9:42 am
#30

My question is this because I see too much about other things...


A) I am a master ranger. If I buy one of these droids (seen them being soldwith a +105 to +115 rating), will this harvest as much as my master ranger can?


B) To get this droid to harvest, do I have to give it commands after I kill a mob? Do I have to click on the mob? This would be a turn off as I have been killing Rancors lately for meat with my Master Ranger who is also Master TKA and there are times where I have to run off when I have too many Rancors on me and by the time I get back the bodies are all gone and no harvest.



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Jenden
Wed Apr 28, 2004 9:50 am
#31






Emalie wrote:

My question is this because I see too much about other things...


A) I am a master ranger. If I buy one of these droids (seen them being soldwith a +105 to +115 rating), will this harvest as much as my master ranger can?

From what I gather it has to do with the droids bonus in relation to your own. If I rember right its something like if the droid has at least 63% of your skill, it will harvest at your leve. If it has more, it will harvest at a higher level than you (not sure exactly how all the math works out).

B) To get this droid to harvest, do I have to give it commands after I kill a mob? Do I have to click on the mob? This would be a turn off as I have been killing Rancors lately for meat with my Master Ranger who is also Master TKA and there are times where I have to run off when I have too many Rancors on me and by the time I get back the bodies are all gone and no harvest.

You have to target the corpse and give the harvest command, but generally it isn't much of a problem since you can just give it the command immediately after you kill something every time.









Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

royalewitcheez
Wed Apr 28, 2004 12:02 pm
#32






kalmank wrote:

Can you stack 6 of these modules for maximum effect, or does the bonus havea limit? Also, does experimentation affect this module at all?





Yes, each module will add up to the total rating of the droid. Experimentation is what's used to get the higer harvester rating on the modules.



Armor by Rooyal
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TheOrb
Wed Apr 28, 2004 9:45 pm
#33

/bump




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FriendlyPiotr
Wed Apr 28, 2004 10:22 pm
#34

I for one find this module useless. It takes me longer to let a droid harvest becuase of all the stupid targeting of creatures and then telling it to harvest individually. Why would i want a droid to do that when i can just do the same thing in less time. I thought these modules are going ot be helpful but really its quite useless for any master scouts and ups. Its only useful for noob scouts from what i have done and seen with my droid. Until they make the droid capable of milking its worthless to have it for master scout and a waste of my credits. Only way this would be useful if it auto matically harvested corrpses until there were no corpses then you would have to give it the order to harvest again when you killed a few more things.



Piotr & Piotrek (for all the people who dont know me).
Malitevv
Wed Apr 28, 2004 11:39 pm
#35






LecheHombre wrote:




Kollos wrote:

While this seems like a good start to an idea for a module, I personally do not understand the (presumed) utility.

...



I am really looking forward to this module. As a rifleman, I like to hunt by kneeling or going prone at about 45m from a lair, and picking off the creatures. Currently, if I am hunting in order to harvest, I either have to run up to creatures as I kill them or kill a round of them and hope they don't poof out before I get out of my position. This module will allow me to stay in position the entire time, and have the droid do the legwork. Not to mention that any bonus to harvest amount, even if it is a small percentage, can add up pretty quickly.

The 30m range seems a bit skimpy to me, I don't know that I can think of a reason why it should be that way. I am interested the answer to the question as to whether the 30m is from the droid, or the player giving the command. If it is from the droid, then this problem is easily solved by having the droid "follow other" on the target or the lair before issuing the harvest command.

In any case, there is at least one paying customer waiting to get their hands on one of these...





I have "solo rifleman" customers who have expressed interest in this module for the same reason you mention.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Daisame
Thu Apr 29, 2004 3:46 am
#36

I am a creature handler and harvest from my various hunts all the time. Either to sell the resources or give to a friend to use. The droid thing is a great idea, but I am not sure that in it's current implementation it is worthwhile.


This is what I would like from a harvesting droid:


When I take down a target, I would like the droid to automatically, without me telling it... to harvest the pre-determined resources from the target based on it's type. I should be able to tell it to harvest Hide, Meat, or Bone based on the creature type. So if I am on a planet hunting for the current wooly hide or herbavore meat, it will extract based on what my target has for those resources. The first one in the least being prirotiy for those instances where the target would have both Herbavore Meat and Wooly Hide (for example). I don't wan to active tell the droid to go and harvest every time I fell a target, and have to wait for it to return before I can do it again. It's a droid. Why can't it let me give it some outstanding orders to harvest from whatever me, or my group, kills?


There should be little in the way of range limits. I mean, I don't need it to travel across the planet, but more than 30-40 meters is a must. At least a couple hundred meters.


When it harvests, it should put it in its own storage space for me to collect later.


I don't really care if it can harvest more than me. I would like it to at least harvest the same as me. That part can be expiramental. A great module can do a little more, a crappy one, a little less. Ideally it wold be a floating bot with a little bit of speed... something that can buzz around my kills and collect the resources as they fall, without calling to much attention to itself. Maybe from time to time it gets beat on by an angry critter becuase it get's to close while it is being actively attacked.


I would lile a loot option too, but honeslty with the limited storage not a great thing. I would rather be able to train my pet to "fetch" and loot and bring me items from a corpse. To me that would be a great distinction between a pet and a droid. Droid is good at repetitive exacting tasks... repairing things, and harvesting. Pet good at fetching items.


I thought a customer's prospective might be helpful.


Thanks for your time.



Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

TheWolfen
Thu Apr 29, 2004 12:20 pm
#37






neshura wrote:
All the modules are winners except this one. I think it was Kollos who analyzed this with some pretty sharp insight; I don't want to simply restate his point (it was Kollos right?), but here is what I have seen. Either the owner or the droid can harvest but not both. Why would you pick one over the other?


--------------------------------
OWNER HARVEST
Pros: a one-button /loot + /harvest macro means you don't miss out on that elusive Gurk King Hide
Cons: You have to run up to all the corpses

DROID HARVEST
Pros: You don't have to run up to all those corpses
Cons: No ability to /loot! No harvest bonus, or very slight bonus, in practice. You have to call the droid and keep it powered and wait for it to go to all the corpses.
--------------------------------


Initial Reaction: Every customer who has used it says they will not continue using it because of poor results.

Customers were WAY excited about this b/c they thought it offered either a harvest bonus or harvest ability when you aren't scout. Now I don't think the latter is good, but the harvest bonus needs to be tweaked for this to be in demand. As it stands, there are only downsides to using this, no advantages.

As I see it, this is a problem with the math.

EFFECT
(1) Slight reduction in harvesting ability: should only happen as a result of using one crappy module.
(2) Slight increase in harvesting ability: should happen when using one good module.
(3) Larger increase in harvesting ability: should happen when stacking a couple average or better modules.

I'm sure this was the intent, but the bonuses simply aren't working out that way. The second effect is the critical one -- I don't believe you should HAVE to stack the modules to make them worthwhile. A single module with care and attention put into its construction, should render good service, rather than punishing the user.

If it is possible, I think the bonus on this should be capped similarly to medical, but still achievable with good resources and stacking. What I'd like to see is that you can stack three good or four average modules and reach the cap (10% or 25% bonus, say). I made an R3 ADV with a +96 bonus (six well-experimented modules), and gave it to a scout, and they saw no material difference in the results.

There's no call to be making this module so you only reach the cap with six fully experimented modules and a super-expensive R3 ADV chassis. That's a punishment for scouts and rangers.

Great idea if it gets tweaked! I've gotten a lot of /tells about it.




Actually that's the exact opposite of what I've had my customers tell me. Everyone from novice to master scout to master ranger reports an increase in amount harvested using the droid, and enough of a bonus to make it worth while. I can't give you exact figures as they are from talking with them, but it's enough. Realize thatI'm talking about people who look specifically forvaluable harvested products. Word of mouth sales on this droid model have been HUGE for me. Everyone who buys one and uses it then tells their friends what they do and they come and buy one. I can't keep these in stock! For me.. this module is the big winner so far.



Elas Acko, Enigma Collective
Master Artisan, Master Droid Engineer
Theed, Naboo Kettemoor Server
jefdenbeffer
Fri Apr 30, 2004 12:54 pm
#38

has any non-scout tried it yet?


if a scout could program it for you that would be nice


but do u have to program it each time u take it out?








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WarHero1016
Sun May 02, 2004 2:13 am
#39

Has anybody gotten a 120 rating in a CH droid yet? The best I have done it 107. Also do these give 50% or 100% xp of player harvesting XP?


Are these things worth it? What kind of feedback are you getting from your customers?




Diesel-Droid Engineer (Retired)/Master Rifleman
Proud PA member and citizen of Riverlands
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