Droid Engineer Archive

Thread: Droid Update!: Today's Launchpad update notes Structure Module fix pushed to Live! (05/12/04)

TheRealTK421
Wed May 12, 2004 3:26 pm
#27

This is really starting to look server-specific.



There are a BUNCH of Corrs. actively tracking this right as we speak. It's been noted:



Servers reporting problems: Chilastra, Bloodfin, Ahazi, Eclipse, Bria

Servers apparently ok: Scylla



/bow


Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheRealTK421
Wed May 12, 2004 3:33 pm
#28

If anyone can get me very detailed info on being able to reproduce this bug, I can help to get it in front of eyes of the Devs ASAP.

Runesabre has posted an announcement that they are aware of issues with using factory crated parts and are working to resolve this.


More information and details would very likely be quite helpful.


/bow

Respectfully,



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TangWoo
Wed May 12, 2004 3:44 pm
#29

OK things I can confirm:


1) It is still buggy! I have made several combat capable clusters each containing 3 level 3 modules rated at 13. Twice the cluster was rated 39, once 13 - so sometimes stacks at this point and sometimes not. I have put two 39's into a r3 advanced and got a 39 rating- so this did not stack. I did and advanced R2 with a 39 cluster and two 13 modules - got 39 rating again.


2) I have not had chance to see how many structures I can register with the droid, will try this first thng in the morning. But there is some inconsistent behaviour with stacking/rating.


3) Not made anything else so cannot confirm any MM and GP bugs etc.



BTW this is on Chimaera





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BoAbdor
Wed May 12, 2004 3:48 pm
#30

Here are more details. here is a list of what works and what doesn't
personality chips - both EGP and EMM work
adv droid brains - Neither work
data/storage/med modules - EGPs work EMMs don't
seekers/arakyds - Both work



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Mouli
Wed May 12, 2004 3:59 pm
#31

Well, tried to craft some maintenance modules, old EMM do not appear anymore when crafting...


I also crashed when trying to craft then trying to mail a de mate about it.


Advanced droid brain also seems bugged (do not appear).


So far it's all i've noticed...


Hope they will fix it coz i got a batch of 1000EMM running...







Sirjina Do'Arden - Master Artisan/Master Architect/Master Droid Engineer of CLOWN
Mouli
Wed May 12, 2004 4:08 pm
#32

Ok to be precise, it's when a schematic needed 2+ factory made items (2 Adv Droids Brains for R3 Chassis, 3 EMM for most modules etc).

Also occurs with others professions.





Sirjina Do'Arden - Master Artisan/Master Architect/Master Droid Engineer of CLOWN
BashMcSmash
Wed May 12, 2004 4:12 pm
#33

I logged into the game tonight with my DE master alt to craft some maintenance mods, but to my dismay (when standing next to my droid and the crafting station in my home) I couldn't see the option for a maintenance module listed. I scanned the list of craftable items/mods, couldn't see it listed. Logged off, back on again and it still wasn't there. Am I imagining things here?! Can someone tell me the items that should be listed before and directly after in when using a droid crafting tool please?!
Earymi
Wed May 12, 2004 4:15 pm
#34







Slothrop27 wrote:
Well it works but the modules don't seem to be stacking. I made an r3 droid with 5 structure maintence 3's (rated 12)
and the final structure rating on the deed registered at 12. I read reports of these mods stacking on test, was
that a bug or are these modules intended to act more like Storage modules and the like....?

best,




I'm having the same issue. Made an MSE with one mod, got a 13 rating. Made an advanced R3 (for myself) with 3 mods, got a 13 rating and can only assign 9 structures to it. Might have been nice if they'd documented this "fix" before we wasted maintenance modules.




Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

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Earymi
Wed May 12, 2004 4:23 pm
#35






TheRealTK421 wrote:

It's sounding very much to me like they removed 'stacking' of this module on purpose.


For what reason? I can't say exactly but I'd have to suspect they didn't want the ability to maintain 54 structures in one droid.


In a way, this is fine with me. It means more sales.





Well, much as I love ya, TK -- it's not "fine" with me. For one thing, if they did it, they should have told us about it -- how hard is it to put that in the patch notes or to let you, our correspondent, know?


For another, with the 5 droid cap, those who might really want these (like those who rent lots, e.g., and have a lot of structures to take care of) will need to have multiple droids with this mod in it, and in my experience, people want to max the primary purpose of a droid (eg creature harvesting, entertainer effects, combat) rather than "waste" one slot on a maintenance module.


To me this isn't a /shrug at all -- this is a big deal, and I'm more than a little ticked off. (Happy they got the mod working, but very ticked at the total lack of communication about this nerf/change -- and really ticked that I built a now semi-useless Adv. R3 for myself that I'm gonna have to nuke since I wasted 3 slots and 3 of the new mods on structure maintenance first thing this morning, based on the TC and focus thread report that said these things stack.)





Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

Sunrunner
Visit McChottle's Fine Food & Drink, now in 2 locations
Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

RasalTheWise
Wed May 12, 2004 4:39 pm
#36


TheRealTK421 wrote:
If anyone can get me very detailed info on being able to reproduce this bug, I can help to get it in front of eyes of the Devs ASAP.

Runesabre has posted an announcement that they are aware of issues with using factory crated parts and are working to resolve this.


More information and details would very likely be quite helpful.


/bow

Respectfully,



Ok, here's the breakdown of what I experienced:

1) I had an existing crate of level 3 Structure Maintenance Modules, created a couple days after Pub 8 was released.
2) When Pub 8.1 came in, I decided to craft a WED Treadwell with two of these modules. So I crafted it and added the modules directly from the crate they were in.
3) When the droid was assembled (before it was crafted), the information screen with its abilities did not mention any kind of Sutrcture maintenance.
4) After the droid was crafted, I tamed it and reviewed its radial menu. There was no maintenance menu, nor did I have an option in my structures to assign the droid to it.
5) Thinking the Treadwells we just broken in general, I crafterd a standard MSE with a module from the same crate and the same thing happened. No structure maintenance available.
6) For futher experimentation, I pulled a module out of the crate and crafted an identical MSE with it. This gave the MSE the structure maintenance capability.

Hope that helps, TK.




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JavelinCatcher
Wed May 12, 2004 5:05 pm
#37

Ok, I was building my personal droid today. I wanted to construct the following into a R3:


Level 3 structure maintenance

Level 6 item storage

Level 6 data storage

Combat module

2x auto-repair module.


Now, I found different combinations produced different results. If I combined the item, data and structure maintenance module into a cluster, the structure wouldn't show up. However, crafting the 2x auto-repair modules into the same cluster with the structure maintenance module made it show up. Ironically, when I made the item/data/combat cluster, the reading on the cluster came out with a structure maintenance rating of 0.


This is going to make me angry if certain cominations are not possible. Anyone else able to replicate this?



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SWG-Runesabre
Wed May 12, 2004 5:10 pm
#38

The crafting problems you are experiencing today will be resolved with the next regularly scheduled maintenance cycle for your server.
Pluto9Moon
Wed May 12, 2004 5:46 pm
#39

Rune,


Help me out here does that mean Server Restart or the schedule 4 hour maintenance downtimes and where are they posted and how often are they done?





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