Droid Engineer Archive

Thread: Droid Update!: Today's Launchpad update notes Structure Module fix pushed to Live! (05/12/04)

TheRealTK421
Wed May 12, 2004 1:42 pm
#14






RasalTheWise wrote:

...nor do I see any way to assign the droid to a structure.




You have to use the "Assign Droid" menu, which can be found on the structure's "Structure Management"(?) menu.


When you do this, it will give you a list of droids that it sees in your Datapad that have a Structure module installed, from which you can select.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Jenden
Wed May 12, 2004 2:01 pm
#15

My old GP and MM modules are working fine...



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

RasalTheWise
Wed May 12, 2004 2:05 pm
#16


RasalTheWise wrote:
FYI, I tried creating a WED Treadwell with a structure module (yeah I though it'd look nice as a maintainer) and the module did not take. There is no indication in the datapad that it possesses the module, nor do I see any way to assign the droid to a structure.


Turns out I had to pull the modules out of the crate before crafting the droid to get it to work. And it wasn't just the treadwell...it was all droids. Strange...and these crates were made when Pub 8 was put out...




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
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Malitevv
Wed May 12, 2004 2:40 pm
#17

I don't mind if they make it so they don't stack to really high numbers, but setting the cap at 1 less than the number of lots available to a player is obnoxious. Why on earth would they set the cap at 9 when each player has 10 lots??!?!!



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Shian_Tavkin
Wed May 12, 2004 2:45 pm
#18






Jenden wrote:
My old GP and MM modules are working fine...






My GP's are fine but EMM's are not...either crated or pulled from the crate manually.


Talking manual crafting here btw.


EDIT: Seems I spoke too soon..EGP and EMM not showing up when crafting advanced droid brains..looks bad..time to trya client full scan and check back

Message Edited by Shian_Tavkin on 05-12-2004 02:53 PM



Shian -- Master Droid Engineer/ Master Artisan
TheRealTK421
Wed May 12, 2004 2:56 pm
#19


Looks like whatever happened today with the update might have borked some stuff.


For now, let's keep a keen eye on this and see where it leads. I may need more detailed info on what's happening to fast-track this.


It may well be that an update/patch tomorrow and/or a server restart will resolve the issue.


Note: I've already brought this up on the Corr. boards...just in case.



/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Vevod
Wed May 12, 2004 2:57 pm
#20

Created a R3 with a structure module in it today. Put it in the module clusters for the droid. Built it. No structure module was available when the droid came out in completion.



- Gaviel Halzune, Sunrunner
RasalTheWise
Wed May 12, 2004 2:59 pm
#21

I can pull Memory and GP modules directly from old crates during the structure module crafting process and it works fine.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

TheRealTK421
Wed May 12, 2004 2:59 pm
#22






Vevod wrote:


Created a R3 with a structure module in it today. Put it in the module clusters for the droid. Built it. No structure module was available when the droid came out in completion.




Check to see if you can select "Assign Droid" from the Structure Mgmt. menu for any structure to which you are an Admin.

If the menu appears, then it's seeing the module there.


If not....then it likely isn't.

Methinks it's starting to sound like the fix didn't take or something else got busted somewhere.



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


RasalTheWise
Wed May 12, 2004 3:01 pm
#23


Vevod wrote:
Created a R3 with a structure module in it today. Put it in the module clusters for the droid. Built it. No structure module was available when the droid came out in completion.



Try what I did and pull the structure module out of its crate before crafting it in (assuming it came from a crate).




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Vevod
Wed May 12, 2004 3:04 pm
#24

No this was hand crafted. It works on mse droids. but in module clusters it dosnt work it looks like.



- Gaviel Halzune, Sunrunner
TheRealTK421
Wed May 12, 2004 3:20 pm
#25

I've seen that some other Corrs. are reporting this too...so it's not just a DE issue, it seems.


Sounds like part of the crafting station back-end may not like some of the crates that are floating about out there.



....if I can get a specific method/information to reproduce this issue from someone (with as much detail as possible), I can fast-track this via the Corr. boards.



/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


BoAbdor
Wed May 12, 2004 3:23 pm
#26

Well I tried to pull the EMMs from my crates but they still will not go into any module that requires them. Also some modules, like adv droid brains, are not recognizing my EGPs either whether or not they are in crates. SOme things recognise the EGPs and some things don't but nothing recognizes the EMMs I have. I will do a full scan and try again.



Oteb MDE - Oteb's Droidworks near Theed


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