Droid Engineer Archive

Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)

Snikrop
Thu Sep 16, 2004 4:27 pm
#300



JavelinCatcher wrote:

First of all, this only works with Seeker Droids, and only in conjunction with /droidtrack. "Use" still depeats the droid count.
Second, Bounty Hunters are our friends! Make good friends with them! They've paid for my harvesters many times over very early on in my career. They also like knowing you and knowing they can come get Seekers, Arakyds, and bombs from you.




As a recent Master Bounty Hunter who's also been an on again/off again MDE you don't have to tell me about the first point. As for the second, well I'm conflicted and hurt that you wouldn't see that I'm a friend to all clients, potential and otherwise! Besides, I have another MDE in my guild who's running things. Jeeze people are snippy around here lately!



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
ArveMennderchukk
Fri Sep 17, 2004 12:05 am
#301

Ok Darth-TK421,

Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?

What class of player?
Jenden
Fri Sep 17, 2004 12:14 am
#302






ArveMennderchukk wrote:
Ok Darth-TK421,

Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?

What class of player?





Arve, tell me how giving hand crafting a place in the crafting system (making it viable) in any way nerfs factories... you can still make thousands of whatever you want to make without having to worry about anything. All changes along these lines would mean is that someone who wanted to specialize in custom hand crafted items could also have a business.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

JavelinCatcher
Fri Sep 17, 2004 12:26 am
#303




Jenden wrote:





ArveMennderchukk wrote:
Ok Darth-TK421,

Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?

What class of player?





Arve, tell me how giving hand crafting a place in the crafting system (making it viable) in any way nerfs factories... you can still make thousands of whatever you want to make without having to worry about anything. All changes along these lines would mean is that someone who wanted to specialize in custom hand crafted items could also have a business.






The "fear" I believe that stems with this follows this set of steps:


1) Hand crafted goods become universally better in quality (stat changes...etc).


2) In order to compete in the "high quality goods" market, everything must be hand crafted. Therefore, you loose the large segment of the market that "only wants the best" ...which will see identical serial numbers on your vendor and assume those are not "your best" weapons. Congratulations, you just lost a customer and possibly more as word of mouth spreads that someone else produces [x] good better than you do because they hand craft it.


Go read the Weaponsmith forum's "Questions you never ask a Master Weaponsmith.." thread. It will shed a lot of light about what I'm talking about.

Message Edited by JavelinCatcher on 09-16-2004 03:29 PM



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Jenden
Fri Sep 17, 2004 12:34 am
#304






JavelinCatcher wrote:


The "fear" I believe that stems with this follows this set of steps:


1) Hand crafted goods become universally better in quality (stat changes...etc).


2) In order to compete in the "high quality goods" market, everything must be hand crafted. Therefore, you loose the large segment of the market that "only wants the best" ...which will see identical serial numbers on your vendor and assume those are not "your best" weapons. Congratulations, you just lost a customer and possibly more as word of mouth spreads that someone else produces [x] good better than you do because they hand craft it.


Go read the Weaponsmith forum's "Questions you never ask a Master Weaponsmith.." thread. It will shed a lot of light about what I'm talking about.


Message Edited by JavelinCatcher on 09-16-2004 03:29 PM





I think as long as you don't make the hand crafted items a lot better its not an issue. If it was then no one would buy non-loot items, since they're not "the best". I know people that go to weapon or food vendors that arent' the absolute best but they're always stocked. Its the same idea. On top of that, as people have said, many combat characters want to get a crate or two and have them sliced, then throw away the bad ones. Since a good factory sliced item would be better than a poorly sliced hand crafted item the people that already make up the bulk sale will still go for the bulk items to get them sliced.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TheRealTK421
Fri Sep 17, 2004 12:40 am
#305






JavelinCatcher wrote:

The "fear" I believe that stems with this follows this set of steps:

1) Hand crafted goods become universally better in quality (stat changes...etc).


2) In order to compete in the "high quality goods" market, everything must be hand crafted.





You really pretty much said the same thing on both points. I don't want either of these situations to occur.

There should be no clear "I Win" button (using hand-crafting or factories) for crafting or products.

THAT is what I'm talking about.








ArveMennderchukk wrote:

Ok Darth-TK421,

Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?


/sigh

I'm sorta growing tired of having to state that this whole thing isn't supposed to be a nerf to factories.

The beneficiaries of such a core change (if done right/well) should be.....

Everyone. All crafters, all non-crafters.....everyone. This is a change that, IMO, has the potential to greatly benefit the game economy on all servers, since it better stratifies the "quality" market for all goods.

Right now, there are 2: The "best" and "Not the best".

In my way of thinking..............that needs to change so that we can get:



  • 'Starting' quality

  • 'Slightly-better-than-starting-quality'

  • 'Average'

  • 'Better than average / Great'

  • 'Uber / Rare'


What class of player?


All classes, playstyles, professions and product markets....that's who.






/bow

Respectfully,



Message Edited by TheRealTK421 on 09-16-2004 12:43 PM



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheRealTK421
Fri Sep 17, 2004 12:47 am
#306






Jenden wrote:


I think as long as you don't make the hand crafted items a lot better its not an issue.




That's why the quality market has to be stratified (or 'stratifiable') in such a way that 'uber' level items are possible using either method.

However, it should be that hand-crafting (done right/well) can 'beat' factory use AND vice versa.



/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


JavelinCatcher
Fri Sep 17, 2004 12:55 am
#307






TheRealTK421 wrote:






JavelinCatcher wrote:

The "fear" I believe that stems with this follows this set of steps:

1) Hand crafted goods become universally better in quality (stat changes...etc).


2) In order to compete in the "high quality goods" market, everything must be hand crafted.





You really pretty much said the same thing on both points. I don't want either of these situations to occur.

There should be no clear "I Win" button (using hand-crafting or factories) for crafting or products.

THAT is what I'm talking about.


Yes, I realize that....just some don't.








ArveMennderchukk wrote:

Ok Darth-TK421,

Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?


/sigh

I'm sorta growing tired of having to state that this whole thing isn't supposed to be a nerf to factories.

The beneficiaries of such a core change (if done right/well) should be.....

Everyone. All crafters, all non-crafters.....everyone. This is a change that, IMO, has the potential to greatly benefit the game economy on all servers, since it better stratifies the "quality" market for all goods.

Right now, there are 2: The "best" and "Not the best".


Actually, there are currently4 categories of crafted items:



  • "Not the best"

  • "The best"

  • Loot drop components + "the best"

  • "Enhanced" (a.k.a BE enhanced ....which can be enhanced further by "secret research data"-not implemented yet but it's not exactly "loot drop components")



In my way of thinking..............that needs to change so that we can get:



  • 'Starting' quality (Exists)

  • 'Slightly-better-than-starting-quality'

  • 'Average' (Exists- I define average as what can be commonly found)

  • 'Better than average / Great' (Exists -BE enhanced)

  • 'Uber / Rare' (Exists -loot drop enhanced)


What class of player?


All classes, playstyles, professions and product markets....that's who.






/bow

Respectfully,




Message Edited by TheRealTK421 on 09-16-2004 12:43 PM








----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
LonelyGhost
Fri Sep 17, 2004 10:07 am
#308

I finally noticed a trend in common with a few posters here, in reference to their opposition of "nerfing" factories.


First let me say I dont think it is a nerf, but narrowing the sphere of influence of crated goods. Right now factory goods fill a few roles that would be better filled by a hand-crafter...such as specialized goods. Loot-enhanced equipment is generally not done much in a factory due to having to waste a set on the schematic. These items are generally better than factory made goods. So lets expand on this and make it the norm, instead of making it the exception. Currently, the "best" and the "most" is made in factories. Lets see if we can narrow the focus to just the "most". The goods will still be good, they just want generally be the "best" anymore.


But the common thing I have seen is expressed when they say things like "Industrialists enjoy running a big and succesful business." I've seen that said a few times in this thread. I agree, running a business is fun. Crafting is fun too. But it seems like the whole "running a business" thing should be the purvue of the Merchant. Since this sort of proposal is about the crafting side of things, we should be focused just on that, right? Let the Merchants among us figure out how to adapt the a new crafting game. Lets not base *crafting* changes on how a Merchant runs a business.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
TheRealTK421
Fri Sep 17, 2004 10:33 am
#309






Malitevv wrote:

The game provides no easy or secure mechanism for merchants and crafters to hook up, and this fact really drives the vast majority of successfuly crafters into becoming business managers as well.




This came up a lot at the Summit. Okay...not a LOT but it came up.


A working, secure contracting or consignment system is something that we went over in an informal discussion. So, they understand that it's something of an issue with regard to commerce.

Whether anything ever comes of that...../shrug



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


JavelinCatcher
Fri Sep 17, 2004 10:41 am
#310






TheRealTK421 wrote:





Malitevv wrote:

The game provides no easy or secure mechanism for merchants and crafters to hook up, and this fact really drives the vast majority of successfuly crafters into becoming business managers as well.




This came up a lot at the Summit. Okay...not a LOT but it came up.


A working, secure contracting or consignment system is something that we went over in an informal discussion. So, they understand that it's something of an issue with regard to commerce.

Whether anything ever comes of that...../shrug



/bow

Respectfully,









Personally, I think this is a bigger issue than "factory vs hand crafting" ....but that's just my opinion.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Malitevv
Fri Sep 17, 2004 10:41 am
#311






TheRealTK421 wrote:

A working, secure contracting or consignment system is something that we went over in an informal discussion. So, they understand that it's something of an issue with regard to commerce.

Whether anything ever comes of that...../shrug





Not anytime soon most likely would be my guess. merchants had a brief moment in the spotlight just recently. Then again,it really looks like that was all about cleaning up the database in preparation for the release of JTL. Doesn't seem like it was really much about merchants at all. Maybethey'll feel bad and give merchants some real love soon...




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
TheRealTK421
Fri Sep 17, 2004 11:29 am
#312






JavelinCatcher wrote:


Personally, I think this is a bigger issue than "factory vs hand crafting" ....but that's just my opinion.




JC,

Just to clarify, the factory/hand-craft thing is just a chance to maybe make crafting better, more dynamic and make a better overall economy (IMO).

The consignment/contracting system is something that falls into a category of stuff that's more needed, I agree. Hopefully, some kind of larger Merchant revamp might see this happen someday.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


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