Droid Engineer Archive
Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)
JavelinCatcher wrote:First of all, this only works with Seeker Droids, and only in conjunction with /droidtrack. "Use" still depeats the droid count.Second, Bounty Hunters are our friends! Make good friends with them! They've paid for my harvesters many times over very early on in my career. They also like knowing you and knowing they can come get Seekers, Arakyds, and bombs from you.
As a recent Master Bounty Hunter who's also been an on again/off again MDE you don't have to tell me about the first point. As for the second, well I'm conflicted and hurt that you wouldn't see that I'm a friend to all clients, potential and otherwise!
Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?
What class of player?
ArveMennderchukk wrote:
Ok Darth-TK421,
Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?
What class of player?
Arve, tell me how giving hand crafting a place in the crafting system (making it viable) in any way nerfs factories... you can still make thousands of whatever you want to make without having to worry about anything. All changes along these lines would mean is that someone who wanted to specialize in custom hand crafted items could also have a business.
Jenden wrote:
ArveMennderchukk wrote:
Ok Darth-TK421,
Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?
What class of player?
Arve, tell me how giving hand crafting a place in the crafting system (making it viable) in any way nerfs factories... you can still make thousands of whatever you want to make without having to worry about anything. All changes along these lines would mean is that someone who wanted to specialize in custom hand crafted items could also have a business.
The "fear" I believe that stems with this follows this set of steps:
1) Hand crafted goods become universally better in quality (stat changes...etc).
2) In order to compete in the "high quality goods" market, everything must be hand crafted. Therefore, you loose the large segment of the market that "only wants the best" ...which will see identical serial numbers on your vendor and assume those are not "your best" weapons. Congratulations, you just lost a customer and possibly more as word of mouth spreads that someone else produces [x] good better than you do because they hand craft it.
Go read the Weaponsmith forum's "Questions you never ask a Master Weaponsmith.." thread. It will shed a lot of light about what I'm talking about.
Message Edited by JavelinCatcher on 09-16-2004 03:29 PM
JavelinCatcher wrote:
The "fear" I believe that stems with this follows this set of steps:
1) Hand crafted goods become universally better in quality (stat changes...etc).
2) In order to compete in the "high quality goods" market, everything must be hand crafted. Therefore, you loose the large segment of the market that "only wants the best" ...which will see identical serial numbers on your vendor and assume those are not "your best" weapons. Congratulations, you just lost a customer and possibly more as word of mouth spreads that someone else produces [x] good better than you do because they hand craft it.
Go read the Weaponsmith forum's "Questions you never ask a Master Weaponsmith.." thread. It will shed a lot of light about what I'm talking about.
Message Edited by JavelinCatcher on 09-16-2004 03:29 PM
JavelinCatcher wrote:
The "fear" I believe that stems with this follows this set of steps:
1) Hand crafted goods become universally better in quality (stat changes...etc).
2) In order to compete in the "high quality goods" market, everything must be hand crafted.
You really pretty much said the same thing on both points. I don't want either of these situations to occur.
There should be no clear "I Win" button (using hand-crafting or factories) for crafting or products.
THAT is what I'm talking about.
/bow
ArveMennderchukk wrote:
Ok Darth-TK421,
Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?
/sigh
I'm sorta growing tired of having to state that this whole thing isn't supposed to be a nerf to factories.
The beneficiaries of such a core change (if done right/well) should be.....
Everyone. All crafters, all non-crafters.....everyone. This is a change that, IMO, has the potential to greatly benefit the game economy on all servers, since it better stratifies the "quality" market for all goods.
Right now, there are 2: The "best" and "Not the best".
In my way of thinking..............that needs to change so that we can get:
- 'Starting' quality
- 'Slightly-better-than-starting-quality'
- 'Average'
- 'Better than average / Great'
- 'Uber / Rare'
What class of player?
All classes, playstyles, professions and product markets....that's who.
Respectfully,
Message Edited by TheRealTK421 on 09-16-2004 12:43 PM
That's why the quality market has to be stratified (or 'stratifiable') in such a way that 'uber' level items are possible using either method.
Jenden wrote:
I think as long as you don't make the hand crafted items a lot better its not an issue.
However, it should be that hand-crafting (done right/well) can 'beat' factory use AND vice versa.
/bow
Respectfully,
TheRealTK421 wrote:
JavelinCatcher wrote:
The "fear" I believe that stems with this follows this set of steps:
1) Hand crafted goods become universally better in quality (stat changes...etc).
2) In order to compete in the "high quality goods" market, everything must be hand crafted.
You really pretty much said the same thing on both points. I don't want either of these situations to occur.
There should be no clear "I Win" button (using hand-crafting or factories) for crafting or products.
THAT is what I'm talking about.
Yes, I realize that....just some don't.
/bow
ArveMennderchukk wrote:
Ok Darth-TK421,
Could you please describe who is supposed to benefit from nerfing factories in favor of handcrafting?
/sigh
I'm sorta growing tired of having to state that this whole thing isn't supposed to be a nerf to factories.
The beneficiaries of such a core change (if done right/well) should be.....
Everyone. All crafters, all non-crafters.....everyone. This is a change that, IMO, has the potential to greatly benefit the game economy on all servers, since it better stratifies the "quality" market for all goods.
Right now, there are 2: The "best" and "Not the best".
Actually, there are currently4 categories of crafted items:
- "Not the best"
- "The best"
- Loot drop components + "the best"
- "Enhanced" (a.k.a BE enhanced ....which can be enhanced further by "secret research data"-not implemented yet but it's not exactly "loot drop components")
In my way of thinking..............that needs to change so that we can get:
- 'Starting' quality (Exists)
- 'Slightly-better-than-starting-quality'
- 'Average' (Exists- I define average as what can be commonly found)
- 'Better than average / Great' (Exists -BE enhanced)
- 'Uber / Rare' (Exists -loot drop enhanced)
What class of player?
All classes, playstyles, professions and product markets....that's who.
Respectfully,
Message Edited by TheRealTK421 on 09-16-2004 12:43 PM
This came up a lot at the Summit. Okay...not a LOT but it came up.
Malitevv wrote:
The game provides no easy or secure mechanism for merchants and crafters to hook up, and this fact really drives the vast majority of successfuly crafters into becoming business managers as well.
A working, secure contracting or consignment system is something that we went over in an informal discussion. So, they understand that it's something of an issue with regard to commerce.
Whether anything ever comes of that...../shrug
/bow
Respectfully,
TheRealTK421 wrote:
This came up a lot at the Summit. Okay...not a LOT but it came up.
Malitevv wrote:
The game provides no easy or secure mechanism for merchants and crafters to hook up, and this fact really drives the vast majority of successfuly crafters into becoming business managers as well.
A working, secure contracting or consignment system is something that we went over in an informal discussion. So, they understand that it's something of an issue with regard to commerce.
Whether anything ever comes of that...../shrug
/bow
Respectfully,
Personally, I think this is a bigger issue than "factory vs hand crafting" ....but that's just my opinion.
Not anytime soon most likely would be my guess. merchants had a brief moment in the spotlight just recently. Then again,it really looks like that was all about cleaning up the database in preparation for the release of JTL. Doesn't seem like it was really much about merchants at all.
TheRealTK421 wrote:
A working, secure contracting or consignment system is something that we went over in an informal discussion. So, they understand that it's something of an issue with regard to commerce.
Whether anything ever comes of that...../shrug
JC,
JavelinCatcher wrote:
Personally, I think this is a bigger issue than "factory vs hand crafting" ....but that's just my opinion.
Just to clarify, the factory/hand-craft thing is just a chance to maybe make crafting better, more dynamic and make a better overall economy (IMO).
The consignment/contracting system is something that falls into a category of stuff that's more needed, I agree. Hopefully, some kind of larger Merchant revamp might see this happen someday.
/bow
Respectfully,