Droid Engineer Archive

Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)

Malitevv
Fri Sep 17, 2004 1:42 pm
#313






Snikrop wrote:
Jedi spoiler:
What's this crafting mini games?





yes. we know. I think that is what spurred the notion of a more general purpose mini-game that is part of a regular crafters day-to-day play.



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In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
TheRealTK421
Fri Sep 17, 2004 1:44 pm
#314






Malitevv wrote:


I think that is what spurred the notion of a more general purpose mini-game that is part of a regular crafters day-to-day play.





Mmm...well, day-to-day? I thought these wouldn't be seen very often?!?

Isn't that sort of the point to these?


Or did you must mean something else (and I'm insane. Note: "Both" is a viable option.)?


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Malitevv
Fri Sep 17, 2004 1:45 pm
#315






TheRealTK421 wrote:





Malitevv wrote:


I think that is what spurred the notion of a more general purpose mini-game that is part of a regular crafters day-to-day play.





Mmm...well, day-to-day? I thought these wouldn't be seen very often?!?

Isn't that sort of the point to these?


Or did you must mean something else (and I'm insane. Note: "Both" is a viable option.)?


/bow

Respectfully,









well. it's relative. those other mini-games are once and only once in a crafters career. by day-to-day I just meant part of regular gameplay.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Straker_Atrella
Fri Sep 17, 2004 1:52 pm
#316

Plus if CIC's were tradeable, a custom crafter may actually do a couple of these each day. The crafter himself wouldn't be getting them every day, but he could use them.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Gron_DM
Sat Sep 18, 2004 12:06 am
#317






TheRealTK421 wrote:




Mmmm.....no, not wrong, per se. Just could be better on thehealthof the larger economy, that's all. To fit better into the entire scheme of a marketplace in SWG. Factory goods have their place. We all know that. Every MDE knows that. I use factories a lot...I needs 'em too. However, I'm still willing to look at whatever needs be done to see something better come from the interaction of:



  • hand-crafting to get to Master (cause you really do need to be there to compete now...it's just gonna be that way for the life of the game, folks).

  • using factories for a valid/needed purpose that can both feed the economy with products but not flood any market/product that's THE (stress: absolute) best. If that can happen with crates...the issue of hand-crafting as it affects creation of a functioning 'rares'.

  • hand-crafting at a more elite level game (yes, FS crafting will affect us all at some point. To what degree...it's too soon to say).






game
noun
1. An activity providing entertainment or amusement;








I can think of very few folk who describe the actual process of crafting as entertaining or amusing beyond the first fifty items. In the current system you pretty much have to be a stats/numbers geek to really have fun, let alone call it a "game."

That's true to some degree.You don't have to be a HUGE numbers geek to be a good DE and enjoy the game (configuration / harvester/factory mgmt, resource 'game', etc.). The actual process of hand-crafting can and should be made better. Heck, I very much would like to see the way factories are handled get a good 'pass' too. The process is...in some ways..rather cold. They should both be on the the table for any kind of low-level/core design change. That's the whole reason I made the thread...to bring it all to light.





My response here is that handcrafting can be fun if you are excited about making some killer products....but they need to change the choice of having something handcrafted at the beginning of the craft sequence. this would allow the devs to make handcrafted components have better experimentation results aka less crit fails so on....same with choosing to do practice. so here isa proposed change, irregardless of whether they make handcraft better:


- Create an option after schem (But before assembly)selection for schematic, practice or prototype.


From here many things would be improved, grinders would be happy, assuming they make handcraft have less moderate and CF's this would make the system do-able.



As for a need....right now there isnt any advantage to handcrafting for most profs, a few get some advantage from it, ironically DE is probably uses handcraft the most for all those utility combo droids/entertainer so on. ive been a master archy and WS and tool maker and i can say with confidence that WS would only use it if there was loot involved, and most importantly if the bonus's were over a certain amount. As for the architect well some ppl dont sell 20 harvs a day maybe 20 a week so handcrafting for that i could see, id be nice to see something over 13 ber every once in a while.







Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
TheRealTK421
Sat Sep 18, 2004 12:13 am
#318

Putting the choice to create a schematic or prototype at the start of the process, rather than the end, is one of the things that I brought up the Summit.

It's good to see others going to this as a good option, since it says to me that I was on the right track.


It think it holds a lot of promise in some ways....but maybe that needs to be part of the brainstorm thread.



/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Snikrop
Sat Sep 18, 2004 12:26 am
#319

During and after crafting I'd like to feel like I made something, and not in the "person who makes big mac's at McDonalds" sense. Right now cooking and all the other crafting is like calling a TV dinner "hand crafted gourmet cuisine." It'd be really cool if there was a difference in the process from making a guild hall and making a bofa treat or a droid storage module (especially considering the little black hole you have to wedge in there, man if that stuff leaks out of the static bag you're are fuxxor'd).



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
Straker_Atrella
Sat Sep 18, 2004 12:33 am
#320

Just making you pick a schematic or hand crafting first wouldn't change anything. If you wanted a "good" factory run, you would simply always pick schematic, then delete it if it sucked.


So by itself, it wouldn't change anything. Working in conjunction with something else, maybe.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Snikrop
Sat Sep 18, 2004 12:50 am
#321

Jedi spoiler:
What's this crafting mini games?



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
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