Droid Engineer Archive
Thread: Vehicles and DE interdependence: What parts should be needed?
With the sudden announcement of vehicles on TC (and soon live), we should try to 'fast track' the discussion of what, if any, parts might be required for vehicle building.
I would suggest that we have current parts be included in the schematic instead of simply resources alone (as I'm seeing).
My suggestions on the parts that could be required for vehicle creation:
1) Adv. Droid Brain (for 'navigation', etc.) - possible for swoops only?
2) Droid Sensor Package (similar situation) - for base "speeders"?
3) Either of the Droid Motive items - for any/all vehicles?
Also, should experimentation on any of these parts affect some outcome of the vehicle?
I'm kind of thinking that maybe it would tied to the amount of damage and/or repair needed. That makes a lot of sense.
Any one of these would make a ton of sense and would help to get vehicles 'tied' logically to the DE profession. I think that now is the time to put our best foot forward and figure out how we will play into vehicles now.
I might well produce a more lengthy thread on this issue but I wanted to get the ball rolling.
So, what parts should be added/needed for vehicles?
Thoughts? Comments?
/bow
Respectfully,
An advanced droid brain for a vehicle? I don't follow the logic of that.
An advanced droid motive system, maybe, since probots use that, and they are repulsorlift like the bikes and speeders.
DarthRoe wrote:
An advanced droid brain for a vehicle? I don't follow the logic of that.
The vehicles need some sort of navigation computer.
And unless vechiles start thinking and talking on thier own (like KITT from nightrider) i'm not really for the combination of DE's and Vehicles.
and yup , i'm a Master Droid Engineer
If there is valid/good reason to do so, I'd bet that the schematics aren't set in stone.
Note: I have 'secret' information that tells me this is the case. The schematics are NOT "set".
So, we need to figure out what makes the most sense.
/bow
Respectfully,
/bow
Ackis wrote:
Sensor Package in all vehicles.
Yea...this could work.
Storage Compartment in all vehicles.
A 'glovebox'?
This seems a bit over the top. An Item storage module as an option...yea, I can see that.
Brain / Adv. Brain in all vehicles.
I would think Droid Brain for the two 'bikes' and maybe Adv. Droid Brain for the landspeeder.
Armor optional in all vehicles.
Hmmm....yea, maybe. That's a workable idea and kind of makes sense.
How about only Level 4-6 armor in them, though? ...just to spice things up a bit.
Respectfully,
DarthRoe,
DarthRoe wrote:
An advanced droid motive system, maybe, since probots use that, and they are repulsorlift like the bikes and speeders.
This is a good thought. Perhaps the Adv Droid Motives should be a sub-component of the repulsorlift parts (if any are needed in the future).
If not, perhaps just put the Adv. Droid Motives right into the vehicle schematic.
/bow
Respectfully,
The more I think of it, the more I think that the only DE specific items that we should probably ask to be included are storage compartments (or modules, tho' that's kinda counter to precedent) and armor modules.
TheRealTK421 wrote:
Grimjakk wrote:
I'd like to see:
- the option to install one or two Droid Storage Compartments to give 10 unit storage compartments in the swoop and 20 (max)in the landspeeder.
Why not just have this be regular Item storage (1-6) modules? I don't see why it would be Droid Storage Compartments.
Maybe we DEs could use those for custom paint jobs for vehicles.
Just for the sake of consistancy. We supply droid storage compartments to other professions but only we use droid modules. One way or the other, really doesn't matter.I doubt they're going to implement too much extra storage space on any one item. Tailors are asking for saddlebags for mounts too.
-Advanced motive units for all vehicles... perhaps more than one for the landspeeder.
Also a good thought. I think this is sorta logical and obvious.
Playing Devil's Advocate tho'... motive unit does not necessarily equal repulsorlift or jet engine. An argument could also be made that Power Conduits, and GP modules would be all this subcombine would require.
/bow
- Droid brain forlandspeeder and swoop. Speederbikeis probably too "seat-of-the-pants" for afull-on nav computer to be appropriate.
I'm guessing this could be used for an 'AutoPilot' type feature. Set it for a waypoint and off it goes (on its own?).
That would just be the background fluff. Actually, Control Units, Memory, and GP boards would probably fulfill any electronics requirements anything less than an AT-ST would require...
That's probably all that's needed and appropriate. I'm looking at the swoop as more of a "touring bike" with a speederbike as its "dirtbike" cousin...
Respectfully,
For some reason I can't get the picture of Homer Simpson telling Flander's car "Car, take me to the school" and then Flanders saying "Homer, I don't think cruise control works that way." Ahhh goood times.
TheRealTK421 wrote:
Data modules would be super-cool only if they held non-mission waypoints and could be used to select a waypoint and the vehicle would go there on its own (can you say "AFK Driving"?).
- Droid Brain - Required (Navigation).
- Droid Sensor - Required (Navigation).
- Advanced Droid Motive System - Required (Drive). Better quality =higher top speed.
- Power Conditioner (MA)- Required (Drive). Better quality = faster accleration.
- Droid Storage Compartment - Optional (Storage), there's space on theX34 and the bikes have packs. Limit to certain levelse.g. X34 - Level6, Swoop - Level 4, Speeder - Level 2.
- Droid Data Module - Optional (Waypoint Storage) Like the idea of "cruise control" if it could be implemented.
- Droid Armour - Optional (Armour) increases the base armour level of the vehicle. Again limit to certain levelse.g. X34 - Level6, Swoop - Level 4, Speeder - Level 2.
- Make the Droid Reapair function cover vehicles as well as droids.
I don't mind a sort of "interdependancy" that would require some of our components, such as Droid brains and Sensors, but that is as far as it should go. Droid frames have nothing to do with vehicle frames.
We, as DE's, need to stay away from any "charity trap". If, by some misguided brain cramp from a Dev, we were to get sole ability to make vehicles, I wouldn't see this as a "temp fix" to our cash woes, but would instead see it as an attempt to take our minds off of the fact that the Dev's aren't fixing our real problems.
We are Droid Engineers. We make Droids. Unless you make my probot a tameable mount, we have nothing to do with vehicles.....
Umm, DaHuman...there are a fair number of vehicles made by Droid Engineers.
Droid Rickshaws
Droid Taxi
Droid Freighter
Droid Starfighters
-Vixyn Renault. Wanderhome.