Droid Engineer Archive

Thread: Well stocked BH/Smuggler Droid Vendor and the vendor nerf

boodow
Sat Aug 07, 2004 7:54 am
#14

Yeah I am totally with you guys on this one. I just made master DE a few days ago and am planning on having about 200+ droids and various other things on my vendors this evening. I would have to drop my combat profession in order to pickup more merchant skills to do this. This is absurd.





Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
Rippen208
Sat Aug 07, 2004 8:17 am
#15

The word "n-i-p" was censored? Even Barney Fife is too risque` for this forum!


Rippen
boodow
Sat Aug 07, 2004 8:19 am
#16

lol



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
TheOrb
Sat Aug 07, 2004 8:23 am
#17

Oh, my virgin eyes!




- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

TheRealTK421
Sat Aug 07, 2004 9:46 am
#18

Okay, everyone....


Let me state a few things:


  • Some kind of vendor item limit change is/was alwaysin the works.


  • Some of the reasons:


    • Merchants needed some kind of 'love'. Right now, the ability own/operate vendors (and the number of items stored thereon)is one of the only things that they can really hang their hat on, unfortunately.


    • There's simply too much bloat in the DB. This change may well be loosened up (but that's not definite). The Devs have historically had a change cut too deeply and backed off to try to find the good, happy medium.


    • There are too many crafters that are getting very close to monopolizing markets in their entirety. There are other reasons for this but it is not good for the overall health of the crafting economies when a few serious crafting industrialists can 'run' a market outright. This change opens the door for more crafters to be able to step into the marketplace and have some chance to compete.


  • Part of this may very well be an interdependence change. I'm sorry to have to say it but they do want you to "need" to work with other players to operate at certain level. This change is an attempt to fix the crafting equivalent of being able to solo the Corvette as a combat profession. It's simply not a good thing for the game when Joe Player can have thousands of items on a vendor with no invested skill points. (Note: AO - I understand the aspect of being able to trust a partner. I'm usually a sole proprietor but I have to tell you....the days of being able to run a giant business alone are likely to go away).


  • Players have been used to the 'free checkers' associated with past vendor item storage/listings for too long. I'm not convinced that the current numbers are where they will stay....this may simply be a starting to point from which to tweak the numbers. It's not a fun thing to accept but too many people were storing too much stuff on too many vendors without committing the skill points to gain that 'checker'. I know it's no fun...this will hurt me pretty badly too. However, I have to respect that Merchants need their love too. Yes, it would be preferable to find a better way to get there (and that will likely continue).


  • This is, to the best of my current knowledge, not a change that's 187% set in stone. Until I hear otherwise from a red name, I'm personally going to assume that the numbers might changed based on player feedback. I caution everyone however....do not take this as an announcement that these numbers will change. I can only state that myself and the other concerned Corrs. will be doing what we can to see that this overly-restrictive change is altered to become less draconian.


Here's one of my personal reasons why this hurts:


I now support 2-3 active toons (2 MDEs - 1 Live, 1 on TC and 1 Master Musician/Medic on SS). I get very little time to log to my Live toon much nowadays, due to the 'toon juggling', Corr. stuff and having some kind of life. Now, in that situation, I often need to get my vendors setup and managed in what is a pretty short period of time ultimately. Along with the survey/mining, setting up factory runs, etc., I need to do on Live, this change means that I'll have to spend a lot more time actively babysitting my vendors.

I personally feel like the low-end numbers are okay. I mean...what Bus. 3 Artisan is going to be in a situation where they really need to stock more than 50 items at a time? Now...at the top (upper level Merchant), those numbers are the ones that are entirelytoo restrictive.


I'll keep an eye on this thread for DE comments on the change and also rely on what Doc brings to the Corr. boards (as well as others).



It may help you to know that a few of the Corrs. have DE alts so they will feel this pain as much as us (and will likely be able to stand on the side of the crafting professions more than you'll know).


/bow


Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheOrb
Sat Aug 07, 2004 10:03 am
#19



I can understand a item limit for the level of merchant you are. I can NOT understand a limit this low though.


What reason do you have to be a master merchant? None right now. Not to keep master merchant at least. Most folks I know got enough merchant to get the vendors they needed, then dropped it. I kept all my merchant because I like to use my merchant barking droid.


I also have a feeling that the database admins are to blame. They probably thought "Hey, lets kill two birds with one stone here. Give people a reason to master merchant AND shrink the database size!". I bet someone got a raise for that idea.


How will it affect my business?


I get a lot of repeat business. I get the repeat and word of mouth business from always having a good selection and having thing in stock. With a item cap like this I can NOT keep a good selection and keep it in stock.


Just tonight I was feeling good because I caught up on my BH/Smuggler Droid Vendor. I sell seekers, probes, and detonation droids on this vendor. These droids are used up when used. A typical bounty hunter will buy 2-3 crates of probes, and 3-5 crates of seekers. So anyway, tonight after I finished loading the vendor I had 194 items on it and I was feeling good. With that many items I can advertise with my merhcant barking droid, advertise on the forums, keep my existing customers supplied, and hand the word of mouth traffic. With an item cap this low I won't be able to do that anymore.


BTW, this is just ONE of my vendors. I also have to keep my droid vendor stocked with about 50 droid deeds (25 different droids), droid repair kits (in singles plus 2 different crate sizes), droid reconstuction kits (same as the repair kits), and droid batteries. I also have a master artisan vendor with all the different crafting tools, survey tools, power conditioners, etc. Then there is my Architect vendor, look at how many different pieces of furniture, candles, lights, paintings, deeds, etc. And last, my loot vendor. I sell looted items that a guildie supplies me with, and boy does he supply me.


This cap will also affect my business in the fact that I will not be able to quickly find the resources I need, in the quantities I need it in, from resource vendors.

Message Edited by TheOrb on 08-07-2004 12:03 PM




- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

Straker_Atrella
Sat Aug 07, 2004 10:57 am
#20

Tk, a couple more thoughts.


This change will almost make it impossible to be a single character crafter. If you want to be a real crafter, you are going to need to be Master Merchant.


WTH are that talking about with monopolies? So because I stock Med, Combat, Bounty Hunter, and other droids, plus droids supplies, I am cutting other people out of the market? That isn't true. They are 100% capable of stocking just as many things as I am. If anything, it is going to make it HARDER for new people to cut in, simply because resource vendors are going to be much harder to find.


Is Merchant designed to be a standalone profession? I never really thought of it as one, I don't see what you are suppossed to sell. Maybe if other people could sell your stuff on vendors maybe. With these changes though, you are basically telling people they need to Master 2 professions just to be a real crafter.


Raise these numbers. Maybe give Master Crafters a +100 bonus in each crafting profession.


I have one combat character that I enjoy playing, yet I only get to play him maybe 10% of my game time. The rest is doing droid things, I simply CANNOT spend any mor time babysitting my vendor. With publish 10, I was actually planning on doing the Jedi quest, yea right.


My DE is a MDE, a Master Musician, with a little merchant, I just recently started giving it a try without Master Artisan.

Honestly the macro changes coupled with this have me considering throwing in the towel. Seriously, not a threat, just a sad feeling I have.

I am in a catch 22.


My Combat guy is Rifle, I can never find Musician Buffs so I need the Musician Half. With the buff bots soon going away, I will need my musician half even more. Yet now, it looks like I will need to drop my musician half to pick up Master Merchant.


Even with 2 accounts, I feel like I am being stretched to thin.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Straker_Atrella
Sat Aug 07, 2004 11:00 am
#21

Ohhh yea, dangit, I wanted to put this in.


TK seriously man, don't fall for the DB issue crap. Seriously, here is why. Right now, a HUGE amount of people have vendors that they should not. The dropped them, then lost the skill. These people probably have thousands of items stored on their vendors.


When this change goes in, they will no longer be able to keep stuff on those vendors. I can honestly see 50-75% of the vendor Data Base going away. A ton of vendors will be gone.


The DB will ALREADY be taking a huge cut back. That is a lame excuse. Sorry for being blunt.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
fr00g
Sat Aug 07, 2004 11:37 am
#22

When I was BH I would spend hours just trying to find a vendor that was actually stocked... Can't imagine how hard it will be for people without connections to a DE now.



Radiant: Asa Cahew - Lowca: Lowtax Kyanka

Please drop off anything I buy on RADIANT to one of my vendors at -3979, 3859 Naboo near Theed.

Gavvot
Sat Aug 07, 2004 11:48 am
#23

I usually have no more than 10 crate of Probe and seeker on my vendor.

I do have more.
I just keep them in my factory.

Stock is easier to manage this way for me.

On the change itself, I'm all for it.
I just think that they need to slightly increase the limits (3 times more at master, 2 times at novice) and find a better way to deal with consumable product like batteries, repair and customization kit.

I'll never put 194 crate of seeker on my vendor.
Only 2 things can happen if I do that :
- they stay there for months (6 I would say).
- smart merchant come and buy as much as they can to sell them somewhere else for twice my price.

Message Edited by Gavvot on 08-07-2004 08:49 PM



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Straker_Atrella
Sat Aug 07, 2004 11:52 am
#24

I ususally keep about 30 seekers and 30 arak crates on my vendor. Sometimes I may sell 20 in a day. If I had less, I would be out some days, then people may think I do not stock them.


That is my whole "gimmick," I stock certain items and ALWAYS have them stocked. So much for that.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Gron_DM
Sat Aug 07, 2004 12:05 pm
#25

yeah we need to raise heck on this one.

my DE vendors alone have 400 items, even with the 660 max its crazy..i wont bore you with the other 4 vendors and 2000 items in them



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
TheOrb
Sat Aug 07, 2004 12:18 pm
#26

Focus thread in the merchant forum:


http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=33378&page=1




- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

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