Droid Engineer Archive

Thread: Well stocked BH/Smuggler Droid Vendor and the vendor nerf

GnomeAd
Sat Aug 07, 2004 2:03 pm
#27






TheRealTK421 wrote:




  • Players have been used to the 'free checkers' associated with past vendor item storage/listings for too long.






Your conversion is now complete. You've started using checker references.
Gron_DM
Sat Aug 07, 2004 4:37 pm
#28


Tk, i run 6 vendors and i dont know why the devs think 200 items is alot but it isnt! People dont want to have to stock theyre vendors daily, i do mine bi-weekly i dont sell several million a week i sell maybe 500k....this is punishing the dedicated people which is so very wrong that it is going to cause alot of ppl to quit, and worse the kinds of ppl that are the backbone of there server!


Limits i understand, under 2000 though is bad news, you run a tools vendor + droids or any tools/rpr kits so on....500 isnt even approaching all youuse! Sell weapons 1000 wpns is nothing....\



BTW having the merchant skills im fine with, i pay for a second acct to have a crafter complete and fighter complete....but even with a master merchant i wouldnt be able to sell 1/4th of what i sell now! other WS's are going to be raped by this and tailors are getting hurt in ways that it isnt politcally correct to describe...not to mention good meds./buffs vendors....this patch is bad news.

Message Edited by Gron_DM on 08-07-2004 07:42 PM



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Reaperss
Sat Aug 07, 2004 6:24 pm
#29

Well I'm MA/MDE/MM and this will put a crimp in my business. I run 3 stores on three planets. I have 4 vendors. I understand the need for a change, and as a Master Merchant agree that merchant needs some love, but these numbers are to low. MM should get at least 250 items per vendor. That might still affect tailor and AS and would make it difficult to run multiple stores but I don't think we'll get it much higher. Running 2 toons has become an absolute neccesity in this game.



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Rippen208
Sat Aug 07, 2004 10:10 pm
#30


Straker_Atrella wrote:
I ususally keep about 30 seekers and 30 arak crates on my vendor. Sometimes I may sell 20 in a day. If I had less, I would be out some days, then people may think I do not stock them.
That is my whole "gimmick," I stock certain items and ALWAYS have them stocked. So much for that.





Exactly. I sell a similar amount of BH droids per day, and I don't want to have to be constantly restocking vendors, as well as having to give up combat skills I have in order to even keep the 3 vendors I have. This is a very simple thing to understand.

People have mentioned elsewhere that the vendor limit will inspire specialization in a product, but I thought the professions and their products were specialized enough already. Do they want me to further specialize, in say, only BH droids? I don't want to, because it's boring to make the same thing over and over, besides having to restock constantly. Specialize in Combat droids only? Again boring, and what about the people who come to me for all their droid needs, including crafting and medical droids? Will I have to constantly make those one-by-one on a special order basis (I certainly won't have the space to store them), or should I just tell them I don't make those anymore? Specialize in droid supplies then? Do they think it will be fun to sell nothing but batteries, paint, and repair kits for piddling amounts of credits? What would be the point?

I think the Droid Engineer profession is fun because I can make/sell ALL of these things (and thus can enjoy the creativity/tinkering involved in all of them). I don't think it will be as enjoyable if I can't sell certain types of droid-related products. I want to make/sell everything droid-related (I'm a master DE after all), and not be artificially limited to certain things because they need database space. Surely they can think of another way?


Rippen
OckVofad
Sat Aug 07, 2004 11:38 pm
#31

Ihave written this several times in the Merchant forums in the past. Way before this whole $-storm happened.


I would be more than happy to sell my droids in bulk, wholesale, to a merchant. The problem is 99% of merchant do not play the game this way. They do not want to buy 100 surgical droids for 2 million and then try to sell them on their vendor.


They want some type of consignment system.


Until some type of game mechanic is created where I am sure I'm going to get paid when my stuff is on someone elses vendor- I'm sellin it myself.


Possible solution: If something I make (with my name on it) is sold in someone elses vendor i get 30% of the profit. The game tracks it and emails it to my bank account.





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Squygxicus
Sun Aug 08, 2004 12:02 am
#32

Well it looks like another attempt to generate multiple accounts. Sigh, its just not worth complainin' about. Has anyone seen a "positive" response to any of the DE's concerns about the game? Iguess I'll stop making droid bits for my vendor till I see what happens. I dont have the storage space to move all my extra stuff into storage and the thought of mass deleting all my "extra" product is waaay too depressing. (not too mention my sub component storage vendor, and yes I have the requisite Merchant skills to keep it up).


I see a massive uber resource auction in my future!


(and I agree about the Tailors being majorly pooched over this)
TheOrb
Sun Aug 08, 2004 12:05 am
#33








Gavvot wrote:

I'll never put 194 crate of seeker on my vendor.
Only 2 things can happen if I do that :
- they stay there for months (6 I would say).


Not as fast as I sell them. I had a hard time getting the vendor to this level. I advertise, have repeat business, etc.



- smart merchant come and buy as much as they can to sell them somewhere else for twice my price.


Fine with me. I put them on the vendor for the price I wanted to get. I could care less who buys them. Beside, I use the item name to put my name, town name, vendor waypoint...it would be like free advertisement.


Message Edited by Gavvot on 08-07-2004 08:49 PM









- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

Gavvot
Sun Aug 08, 2004 12:08 am
#34

Well, I'm just giving my opinion, not THE TRUTH you know.



--
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Look sir, droids. -4689 3336, Naboo, Theed
AudioOrgana
Sun Aug 08, 2004 12:20 am
#35

TK, it's not about running a "giant business", it's about running a business at all and not having to restock vendors every day or being told I have to trust millions of credits worth of my hard work to someone, or eliminate myself from the rest of the game by dropping what little combat skills I have.

I'm sick to death about hearing about the database - delete those friggin' cancelled accounts now, or make crates of components hold more than 25 lousy parts, or make power-up crates hold more than 10. There are SO many ways they could work down the DB, and the thing is - this isn't going to help! The items we make have to go somewhere, and if they aren't on the vendor, they are going to be in backpacks in a factory nearby waiting to be put on. They have done so many things to multiply the database - like when they multiplied creature resource types by a factor of 4. Or when they put in a fix for the generic crafting tool that was working for all crafting tools - I mean, what better way to help the database than making everyone carry exponentially more diverse items for something as inconsequential at this point as a crafting tool.

As to merchants, there are many ways to give merchant love - and to fix the exploits - without ruining the game for the rest of us crafters. Make it that people that drop Merchant loose all access to the additional vendors. Problem solved. Storage? Well, I don't have a solution for that - but then again, I'm not being paid to design this game, either. I would begin by looking at the root of the problem, which is pathetic item storage limits in structures and factory crates that hold so little items - that would help the database and keep people from having to use a vendor as storage. People do it for a reason.

Afraid of monopolies? Yeah, it's really terrible that someone is good at what they do, other players recognize it, and are rewarded. We don't need welfare in this game - anyone is welcome to come and compete with me, IF they are willing to put in the work. As someone said elsewhere, do you limit how many missions someone can run in a day? If you are looking to "fix" the economy, I'd look at all that free money pouring into the game.

The Devs need to stop being completely ignorant of what people find fun in this game - remember, game, not some dang socio-economic experiment - and stop nerfing and start fixing. There are lots of ways to bring Merchant UP, not simply bring everyone else DOWN.

AO
TheRealTK421
Sun Aug 08, 2004 12:40 am
#36






AudioOrgana wrote:

TK, it's not about running a "giant business", it's about running a business at all and not having to restock vendors every day or being told I have to trust millions of credits worth of my hard work to someone, or eliminate myself from the rest of the game by dropping what little combat skills I have.


Maybe trusting others with some of your hard work is something that's part of the game, 'eh? Believe me, I'm a sole proprietor by nature, and not too trusting myself. However, the past Merchant/vendor situation was a lot closer to being able to have the benefits of the crafting profession and 'service' profession in one.

We know how that's gonna go now, don't we? You know as well as I that they've stated that interdependence would be going up.

So...................now you have a choice to make. That's all.



[snip]

I would begin by looking at the root of the problem, which is pathetic item storage limits in structures and factory crates that hold so little items - that would help the database and keep people from having to use a vendor as storage. People do it for a reason.


That just turns the issue into a shell game, AO. Moving X items from vendors to structures doesn't solve the issue...it just moves it around.




/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Zorkk
Sun Aug 08, 2004 10:56 am
#37






Straker_Atrella wrote:

Ohhh yea, dangit, I wanted to put this in.


TK seriously man, don't fall for the DB issue crap. Seriously, here is why. Right now, a HUGE amount of people have vendors that they should not. The dropped them, then lost the skill. These people probably have thousands of items stored on their vendors.


When this change goes in, they will no longer be able to keep stuff on those vendors. I can honestly see 50-75% of the vendor Data Base going away. A ton of vendors will be gone.


The DB will ALREADY be taking a huge cut back. That is a lame excuse. Sorry for being blunt.






This is my feeling entirely! if it's DB issue, just use BABY steps.. dont' mess up this game for the rest of us with viable businesses. I didn' teven know until this issue came up that you could place a vendor, then drop merchant, and keep those vendors.. that's ridiculous. change that ONE thing, and i'm willing to bet many of these problems go away!!


Z



Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Gavvot
Sun Aug 08, 2004 1:14 pm
#38

The 2 pool of skill point idea isn't new.

And it isn't good.
You have to make choice, that's what skill point are for.

With that change, yes a crafter that wanna sale all he can do will have to take merchant.

A crafter that specialize and sell only a part of what he can do won't have to.

A merchant that don't wanna craft will have that option and resell crafters goods. More than now.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Zorkk
Sun Aug 08, 2004 4:18 pm
#39

What i'm really starting to wonder, is where do the dev's suggest we put all this stock??? I wanna be in fireworks... I'm goin to run off 500 of each type of firework. in crates of 50, that's 10 crates, * 9 different fireworks types (inluding package show) so right there, I now have 90 new items... now.. i really don't wanna sell in crates of 50.. who in their right mind is going to buy that many? 0only a merchant reseller. okay, well, i took novice merchant.. i'd like to sell from my own vendor my own stock that *I* make. Yet now, how can i do that? If i wanted to sell the fireworks in singles, that's 4500 items... where oh where do i put all this?? even if i only break them into 5's, where can i store all this? I'm sorry, i'm not rich, I REFUSE to pay for 2 accounts, ANYONE should be able to be a crafter, sell their own items, AND still engage in some combat with their friends with ONE account.


So... where do i put all this stuff the game allows me to make, but not sell? hell.. at the proposed limits i'll be lucky to find a MM that could even stock all those items. Like honstly, this is ridiculous.


Currently, I use backpacks on the vendor in my house for all my stock, and there's a lot. I have a couple hundred of each type of item used to craft a droid, plus the fireworks. I have a second vendor with droids, and droid accessories on it, and both of these vendors are already over the 110 item limit.. never mind the novice merchant limit of what? 60? and is that 60 counting the # of items in a backpack? i sure hope not, if it is, the game will be DEAD.


IMHO each vendor needs to stock 5 to 10 THOUSAND items. anything less than this, and there's no point to crafting, or merchant in the game... might as well just remove all those professions, and turn this into SWplanetside.


I'm really really really upset about this.. i've been playing the game for a little over a month, and from the eye's of a new player, i thought the game was really good. but of course, i hadn't experienced any of the 'nerfs' yet, and now that I see the sheer idiocy at SOE dev center, i really, really REALLY sympathize with everyone.


I've said it before in a couple threads, i'll say it again BABY STEPS SOE... Baby Steps.... try just taking out all the vendors that are owned by ppl who have since dropped merchant. I'm sure that will fix whatever problem SOE has that is the root behind this (and i use this term very losely) "fix".


Z




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


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