Droid Engineer Archive
Thread: Critical bugs
Merchant Barker Modules still function as intended, but with the changes made to the Galaxy wide search feature on the Bazaar and the addition of event NPCs, the function of the Barker droid is very limited. Fixed?
LE Repair Droid Basic/Advanced can not be named. Fixed?
Surgical Droid Basic/Advanced - can not be named. Fixed?
Jenden wrote:
Ok, I'm looking to put together a list of critical bugs for us. These aren't feature changes (like wanting experimentation back) or minor bugs (not being able to name protocol droids), but bugs that make a chunk of our profession unplayable/worthless. So far I've come up with the creature harvesting bug.
Jenden,
I have to strongly disagree with you about the naming issue. I think it is one of the MAIN issues that keep people from having more droids. Most people don't know squat about droids, they just want a droid with a "cool name". They want something that they can identify with, and that personalizes the droid for them.Heck,wouldn't it be nice if an R2 droid could actually be named "R2"?
Not being able to name the droids that they own depersonalizes the droid for them, making them less of a value. Just my 2 cr worth though.
Message Edited by Micco30 on 07-02-2005 06:34 AM
I'm sorry but the combat module IS a major bug. I received more hate tells/emails due to this bug the all the other problems that occured in the past-combined.
It is an issue and should be addressed.
Are you sure this is actually a bug and not working as intended? the reason i say this is i also have a BE and what i have noticed is when our pets get tamed the AE drops to a base amount for their level, we checked up on this and were told that it is working as intended and that AE is based on level now so thats why it was changing, taking a look at a few creatures i have made recentl;y around the level 30 range and it seems 1200 AE is about the average amount for CL30, maybe this is how it is intended for droids as well, has anyone checked with a dev?
RasalTheWise wrote:
Well, I'll see if I can contribute (in order of importance to me):
1) Armor Effectiveness dropping to 1217 when the droid is called for a second time
2) Combat droids losing combat commands when pulled/bought from a vendor
3) Ranged toggle command non-functional
4) Probot's ROF down to 2 seconds instead of .75 (yes, I call that a bug...if the elite creatures can be fixed, so can this)
I'll tack on more as I think more about it. There's a lot I'd like to see done, but I'm focusing on the bugs at your request.
Message Edited by RasalTheWise on 07-01-2005 03:06 PM
The biggest fundamental bug that I can come up with is:
Experimentation and quality of resources have no effecton HAM whatsoever.
I can have a critical failure on experimentation - or I can experiment it to 98% with great resources, it makes no difference. The droid HAM stats are dictated by purely by the subcomponents.
I.E. Making MSE Adv. Detonation droids - If I put in (1) Armor Level 4, it gets (2300 or 3000?) HAM. If I put in no Armor module, it gets (0) HAM. If I experiment on either droid, I am unable to increase the HAM.
There is littlepoint to having good resources, Master DE certification or a 12-Point suit.
Shian_Tavkin wrote:
Jenden wrote:
A lot of these things are either minor bugs (things that can be worked around or have little impact on the profession) or feature enhancement/changes... I mainly need stuff that completely breaks/invalidates some droid/part of the profession.
Jenden, my man *hugs*I know of old that you don't have combat droids high on your personal agenda hun, but now you are the Corr its gotta be different.
Droid Armour......this is a big one and destroys droid crafting..you might not think experimentation is on the agenda for this thread..but I think it should be. Nevermind, Droid Armour is ....as usual..nerfed.
Health...all droids default and thats a plain bug. Again..Experimentation should matter..else where is the pride?
You know well enough about the maint functionality..so 'nuff said
BLL - I s'pose you will say this is not a bug but functionality...Dear God how much longer is the Prime Crafting item of our profession gonna be utterly worthless and not saleable to anyone except the terminally mad?
Droid Healing...so medics can still do it? I'm not sure, but sure as hell they should not be doing it.
Vitality. No to Pet Vitality Packs..we do not have pets, we have droids..once and for all can there be acceptance of the difference?
Thats enough for now. I suggest you replace your sneakers with steel toed industrial footware and place a well aimed hit where it will be most effective. This pussyfooting around does not seem to be getting us anywhere. Devs have us in an unwinnable situation..we b*tch and they use that as an excuse to ignore us, or we behave, and they use that as an excuse to ignore us. I dont know from other servers, but they sympathy I get in game is so damned close to pure pity that I cant tell the difference. DE is broke, borked and so unnatractive to play that I wonder sometimes if its not the intention to get rid of it entirely.
So, go fly the flag..enough abuse is enough..this goes beyond innatention to our profession, it has now got to being abusive.
Grr
Its not me saying no feature requests... I was asked for a list of critical bugs (things that made part of our profession unplayable) and if I gave them a list of feature requests and issues such as this it would most likely get tossed out. All of these things are there as well, just on a different list.
The information given by the deed when its in a vendor prvents most people from buying droids. I'm a former, long-time MDE and when I recently went to buy some new droids, I was surprised by how crappy the information was.
Damage is not listed. You get some wierd combat rating. Damage per second is not listed as it is for most weapons. Hell, most weapons will list YOUR adjusted damageper second based on skill level combined with the weapon. Droids' combat rating depends upon the user's combat rating. This should be disclosed in the deed.
Item storage should say 10 slots of decay-free storage.
Data storage should reveal the number of slots, what can be stored and who can use the droid for astromech purposes.
If armor reset working as intended, the correct armor rating should be listed. If not, armor should be fixed.
And so on. Many MDEs know their profession very well. Remember that we have entire generations of players that have never seen a droid in real use. Basic, plain information in the droid deed is critical.
Kaomond wrote:
Are you sure this is actually a bug and not working as intended?
RasalTheWise wrote:
Well, I'll see if I can contribute (in order of importance to me):
1) Armor Effectiveness dropping to 1217 when the droid is called for a second time
2) Combat droids losing combat commands when pulled/bought from a vendor
3) Ranged toggle command non-functional
4) Probot's ROF down to 2 seconds instead of .75 (yes, I call that a bug...if the elite creatures can be fixed, so can this)
I'll tack on more as I think more about it. There's a lot I'd like to see done, but I'm focusing on the bugs at your request.Message Edited by RasalTheWise on 07-01-2005 03:06 PM
Honestly, my friend, I'm not sure about anything. The developers so far haven't commented on it beyond "looking into it". All I know is that in Publish 18, they stated AE ratings of up to 9000. And it shows up the *first* time the droid is called. But after that, *all* armored droids go to 1217 or lower. I dunno, looks like a bug to me, and IMHO, it's the biggest show-stopping bug we have.
If you combine a lvl 6 medical module with combat module's the combat rating will not show on the droid deed making it impossible to sell them which i would call a MAJOR bug!!
Right, more deed display problems. A deed should tell the player what each module does. "10% Healing/Buffing Bonus" for medical modules, etc. "110 Medical Rating" doesn't mean crap to most players. Even a lot of DEs don't know what it means since they're not doctors.
MisterTke wrote:
If you combine a lvl 6 medical module with combat module's the combat rating will not show on the droid deed making it impossible to sell them which i would call a MAJOR bug!!
Sodan-droiddreamer wrote:
Right, more deed display problems. A deed should tell the player what each module does. "10% Healing/Buffing Bonus" for medical modules, etc. "110 Medical Rating" doesn't mean crap to most players. Even a lot of DEs don't know what it means since they're not doctors.
MisterTke wrote:
If you combine a lvl 6 medical module with combat module's the combat rating will not show on the droid deed making it impossible to sell them which i would call a MAJOR bug!!
/agree
That display option makes "chunk of our profession unplayable/worthless". I've gotten people asking what it all means. Half the time, I haven't a clue. So I think that should be put on the Critcal list.