Droid Engineer Archive

Thread: Critical bugs

Jenden
Fri Jul 01, 2005 2:56 pm
#1

Ok, I'm looking to put together a list of critical bugs for us. These aren't feature changes (like wanting experimentation back) or minor bugs (not being able to name protocol droids), but bugs that make a chunk of our profession unplayable/worthless. So far I've come up with the creature harvesting bug.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

RasalTheWise
Fri Jul 01, 2005 3:00 pm
#2

Well, I'll see if I can contribute (in order of importance to me):

1) Armor Effectiveness dropping to 1217 when the droid is called for a second time
2) Combat droids losing combat commands when pulled/bought from a vendor
3) Ranged toggle command non-functional
4) Probot's ROF down to 2 seconds instead of .75 (yes, I call that a bug...if the elite creatures can be fixed, so can this)

I'll tack on more as I think more about it. There's a lot I'd like to see done, but I'm focusing on the bugs at your request.

Message Edited by RasalTheWise on 07-01-2005 03:06 PM




Rasal's Ye Ol' Droid Shoppe

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Jenden
Fri Jul 01, 2005 3:03 pm
#3

ah, can't believe I forgot about the armor thing... As for the combat droids losing the combat commands, not sure that one really qualifies since its not preventing us from doing anything new, just screwing with our existing inventory... We'll see.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Yoda-5499
Fri Jul 01, 2005 3:06 pm
#4

0 health bug. I don't know all the details. I put the thread here.

http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=113382



***My Signature***

Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
Atan
Fri Jul 01, 2005 3:53 pm
#5

The ones i could come up with that dont seem to be feature changes are:

1) Creature harvesting
2) Armor Reset
3) Stimpack dispenser (min time 30 sec for stim a? -_- )

4) Trapping Modules (CL of the droid versus the CL of the target? )
5) Maintenance modules (useless and borked)

6) Regen Rate of droids
(thats afeature change but still making combat droids pretty useless)

Working as intended but nearly useless:

1) Barker (who uses something besides the bazaar? )
2) auto repair (way to slow)
3) droid personality chips (they talk way to less, im a DE for almost 1 year and have seen that less than 5 times)
4) basic BLL chassis
5) Seeker bug?

Really working (not for the list, just for completion) :
1) Crafting mods
2) entertainer Mods
3) playback mods
4) detonation mods

5)item storage
6) data storage (with experiementation results than newer DEs think are bugs)
7) Med module
8) Arakyds




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Wynn814
Fri Jul 01, 2005 4:39 pm
#6

The BH droid one is a huge bug thats been in game to long



Batteries not Included Inc
Naboo, Trinity City -6732 -4491
Droid Engineer since 12/03

RasalTheWise
Fri Jul 01, 2005 4:43 pm
#7



Wynn814 wrote:
The BH droid one is a huge bug thats been in game to long


True, but you know, it's never affected my sales much if at all. My seekers sell as well as my arakyd probes.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Yoda-5499
Fri Jul 01, 2005 6:06 pm
#8

I don't know whether or not they are bugs but I'll post them anyway.

1. My R3 moves AWAY from me.
2. When I experiment, changes are none to extremely small.



***My Signature***

Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
Wynn814
Fri Jul 01, 2005 6:13 pm
#9

The name filter We could sell a ton of R2s if people could name them R2-D2



Batteries not Included Inc
Naboo, Trinity City -6732 -4491
Droid Engineer since 12/03

Jenden
Fri Jul 01, 2005 9:09 pm
#10

A lot of these things are either minor bugs (things that can be worked around or have little impact on the profession) or feature enhancement/changes... I mainly need stuff that completely breaks/invalidates some droid/part of the profession.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Shian_Tavkin
Fri Jul 01, 2005 9:58 pm
#11






Jenden wrote:
A lot of these things are either minor bugs (things that can be worked around or have little impact on the profession) or feature enhancement/changes... I mainly need stuff that completely breaks/invalidates some droid/part of the profession.





Jenden, my man *hugs*


I know of old that you don't have combat droids high on your personal agenda hun, but now you are the Corr its gotta be different.


Droid Armour......this is a big one and destroys droid crafting..you might not think experimentation is on the agenda for this thread..but I think it should be. Nevermind, Droid Armour is ....as usual..nerfed.


Health...all droids default and thats a plain bug. Again..Experimentation should matter..else where is the pride?


You know well enough about the maint functionality..so 'nuff said


BLL - I s'pose you will say this is not a bug but functionality...Dear God how much longer is the Prime Crafting item of our profession gonna be utterly worthless and not saleable to anyone except the terminally mad?


Droid Healing...so medics can still do it? I'm not sure, but sure as hell they should not be doing it.


Vitality. No to Pet Vitality Packs..we do not have pets, we have droids..once and for all can there be acceptance of the difference?


Thats enough for now. I suggest you replace your sneakers with steel toed industrial footware and place a well aimed hit where it will be most effective. This pussyfooting around does not seem to be getting us anywhere. Devs have us in an unwinnable situation..we b*tch and they use that as an excuse to ignore us, or we behave, and they use that as an excuse to ignore us. I dont know from other servers, but they sympathy I get in game is so damned close to pure pity that I cant tell the difference. DE is broke, borked and so unnatractive to play that I wonder sometimes if its not the intention to get rid of it entirely.


So, go fly the flag..enough abuse is enough..this goes beyond innatention to our profession, it has now got to being abusive.


Grr







Shian -- Master Droid Engineer/ Master Artisan
Wynn814
Fri Jul 01, 2005 11:50 pm
#12

Ok my two biggest beefs

BH droids
Armor reset



Batteries not Included Inc
Naboo, Trinity City -6732 -4491
Droid Engineer since 12/03

Xrystal
Sat Jul 02, 2005 1:04 am
#13



Well here's my little nitpicks ...


First from the Publish 18 *fix* comments:






Droid Engineer:



  • Droids crafted without either a combat module or armor module are level 1.

  • ... Okay this is working (but no mention of health being controlled this way too). A pretty big bug I would think. That is the fact that no armor means 0 health. Should be at least that minimum of 108 that existing droids were set to.

  • Droids with either combat or armor modules will now increase the level in 5 unit increments up to a maximum of 30.

  • ... This doesn't seem to have happened .. makes things too easy to be able to put just 1 combat module and 1 Level 4 Armor to get max CL. But a minor bug.

  • Crafting a droid with combat modules will increase min damage, max damage, to-hit, and give the droid the ability to attack your current target. Combat modules will also add a bit of armor.

  • ... Erm see above .. 1 module is it .. extra modules are ignored. So no real variety except buyers choice of chassis and other functionality. I would think an important bug.

  • Crafting a droid with armor modules will increase its general protection armor value at a greater rate than combat modules, and will also increase the droid's defense value. Armor modules will not affect the droid's to-Hit or min and max damage attributes.

  • ... Well the 1217 Armor bug is linked to this attempt. Another big bug for sure.

  • Players with older droid deeds and pcd's will be fixed retroactively.

  • ... At least this feature seems to be working,






Hmm, lets see .. anything else ??


Well an annoyance more than anything which could put a small droid business out of it. No variety anymore. I used to be able to make a Combat Medic droid with a variety of Medical and Combat abilities based on the buyers choice .. add more combat modules to make it a fighting droid with a little medic (okay usually Level 6 but I did make Level 5s at a cheaper rate for those that werent worried about the 10 bonus difference. I used to make varying combat abilities with each combat module added counting towards the combat ability of the droid. Hence a battle droid (Probot Advanced with 5 combat and R3 Advanced with 6 combat) would sell for much more than a combat droid (Probot Advanced with 3 combat).


Oh and how canI have forgotten the possibility of the vendor messing up the combat ability of a droid. I am gonna be testing this with my other char over the weekend as I really need to see if my post 18 crafted droids can be placed on the vendor without any problems. When this was initially noticed my bio engineer could buy off a droid with no problems but she was a member of the admin list so gonna try this again with another character and see if she has a problem when shes not on the admin list of the vendor tent. What with time zones and all (Im in the UKand most if not all my customers are in the US) its hard to tie up a common time that both customer and supplier are online at the same time. I have so far not had any droid sales to do with the combat droids I have on display in my vendor tent. But my space droids and bounty hunter droids are selling very well.


Well I think thats it. I'm sure if any more come up I will add them in. I have highlighted the importance of the bug to help you wade through the rest of this dribble.

Message Edited by Xrystal on 07-02-2005 09:05 AM

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