Droid Engineer Archive
Thread: What other non DE skills do you have
Fun post! Here are mine:
Master DE
Master Artisan
Master Merchant
Novice Pistoleer 0-0-0-1
Marksman 0-4-0-0
Novice Architect (Soon to have 0-0-0-1 for power cores)
Currently:
Master Artisan, Master Merchant (again), Marksman 0402, Politician
Ive been pretty much a little of everything at one time or another. The only thing I havent gotten is entertainer and brawler except unarmed/tka
Master Droid Engineer
Master Artisan
Master Fencer
Novice Medic
This is how I plan on looking when I am done with my character.
I am working on the fencer part now but the top two are done.
Master DE
Master Artisan
Master Merchant
Novice Scout
Marksman 3002
Rifleman 2-2-3-2
CH 2-1-0-0
Medic (just for stim bs)
Scout 4-0-4-2
My holo told me to do TKM, so I started killing stuff, but it's so boring to just stare at the screen for minutes at a time trying to kill a dwarf nuna, so I just pull out my DX2 and blast it. Yeah, it got alot better once I stated using bleed shots and running around them, but I think there must be a better way. I thought of using buffs (agg, I'm poor), are they any good? How much do you get? I can make some food and that gives me like 500 ham for 10 minutes if I pig out, but how long and how effective are doctor buffs? Hmmm, maybe I should put this in the tka forum
Master Artisan
Master Droid Engineer
Novice Merchant
Medic 2 0 0 0
Scout 2 0 0 0 (will be 4 0 0 0 after done playing with Marksman master)
Rifleman 1 0 0 0 (looking for points to get 2 0 0 1, paying well for extra skill points)
Marksman 4 22 (getting justbecause it's there, then putting points back into Scout etc, Mask Scent is worthless below Scout 4 0 0 0)
Well, I just started over on a new Euro server, but I think I'm going to take the same skills I had before.
When I first started out I noviced EVERY base profession and took a little here and their just for specific skills I used.
Master Artisan for convenience ![]()
I can make by own clothes and packs if need be, my own harvesters, weapons, armor (and vehicles)to start with. Surveying. Fireworks are cool. And of course electronic modules - who can be without them?
Entertainer
Just novice so I could play in the band, but dropped it later due to scarce Skill Points ![]()
Marksman
Just pistol. Then they moved HealthShot2 (bleeding) to master - grrrr.
Medic
Just novice so I could use A and B stims and wound packs
Scout
Terrain negotiation for BurstRun
and Hunting for harvesting. Used to have Survival, but had to settle for the small camp at novice - SP again.
Master DE
Yep.
Merchant
Efficiency for discounts and Mgmt for more vendors.
That left me with like 3 Skill Points....guess that's all.
Master Artisan
Brawler 3-0-0-0 (was gonna be a smuggler but once i started a shop i found merchant too useful to not take and consiqently ran out of points to make smuggler useful)
Marksman 0-4-0-4
Novice Scout
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Droid Engineer 2-3-0-4
Pistoleer 0-1-0-0
Merchant 4-3-0-1
If i run into the wrong thing im normally on the back of my speederbike so i just keep going
when im hunting with friends my group usually consists of BH, Combat Medic, and Myself so healing isnt my problem ![]()