Droid Engineer Archive
Thread: What other non DE skills do you have
Wornol on Scylla
Master Artisan
Master Droid Eng
Master Architect
Marksman 0-4-0-0 (pistols 4, soI can go kill kryat dwagons with friends)
Merchant 3-0-0-0 (plantary map adv)
0/250 skill points left
It seems almost everyone has the same set of skills:
Master Artisan
Master (or on the way to) DE
and
Markman-Pistol/some Medic
or
Merchant/another craft class
I.e., very few entertainers, or hybrid classes (no DE Commando). It's almost like all droid engineers are clones of a common template.
Gribnitz wrote:
I was just wondering. All of you that don't have any medical skills, how in the world do you get by ??? If you run into the wrong thing out in the wild, how do you keep yourself healed long enough to get away ?
LOL
Im Master Artisan, DE 3/3/0/3, Merchant 4/4/4/4 and Novice Architect.
No combat or medic skills at all. I havent been incaped ever (lol actually I cant even insure my items costhe 'new players' rule still apply on me)The answer to your question is simple: if you see a red dot in your radar... just turn round ![]()
Ellesa, Droid Engineer - Visit my store in Mos Nox, Ahazi
I am Master Artisan, Merchant 4/1/0/0, Novice Architect 0/0/0/0 (only because I trained the wrong skills). Marksman 0/0/4/0, Novice Pistoleer 0/0/0/0, Scout 4/0/3/0 (will drop shortly). When ever I get into trouble I usually die, I keep things stored in all my droids nothing decays, and I get a free trip to the Cloning Center. Which is pretty nice saying my house is 7 minutes away from the closest Shuttleport on a Speeder. Before the speeder I would look for red dots or even Yellow so I could go to town.
Gribnitz wrote:
I was just wondering. All of you that don't have any medical skills, how in the world do you get by ??? If you run into the wrong thing out in the wild, how do you keep yourself healed long enough to get away ?