Droid Engineer Archive
Thread: a doc's opinion on the new medic droids.
Not seen it mentioned but the modules stack. Even if you are getting modules at capacity 20, you can throw 3 into an R4 and get capacity 60.
Ya its more of a novelty, oh i'm master doc on ketomoor btw
Now if it could dispence state heals and poiosn cures we'd be talking, cert it to the proper doc boxes of course but let yoru group request the cures
Happymob wrote:
I think that you are looking at this in the wrong way. Doctors are saying this is useless. Even novice medics (those with the good Stim Bs) will probably say this is useless. But the target audience for this isn't doctors at all - it is players who don't keep novice medic. They are the ones who will really tell us whether this is useful or not (and whether tracking down someone with the appropriate medic skills to load it is too much of a pain).
But players who don't keep novice medic can't load stims in the droid. They have to get a medic friend to do it for them. But, if they have a medic friend willing to do that, then they have access to someone who can use Stim's that are better than Stim A's.
I have no personal opinion about whether these things are useful. but I will say that the majority of my customers are chuckling at the fact that they only hold Stim A's, and are telling me that they don't want them. /shrug
Anyone happen to have the command, to give it fresh power? Seems it runs out in under 30/35 mins of spam healing. Want to add it to my heal macro, but cant seem to find it anywhere.
Thanks
Dach
Here is my take on the Stimp A droid. ( I have not used yet ) I see this as a way to offset ham costs of weapons without having to heal yourself. For example.....Caribineer has droid healing him ( with a macro metioned above ) while he is firing. When he needs heals to survive he heals himself or gets a medic. I am a rifleman, when firing concealed I take damage from my own weapons ham costs. If I could keep firing and not have to stop, stand up, heal, go prone to continue it would be a big help to me. Also if you are soloing you should be grouping with a pet or droid to get the extra 15% experience anyway, why not have you droid heal you, however little, while he sits there?
Gil
I can't speak to the usefulness of this droid as I haven't "field tested" it yet, but I suppose in a pinch, some heal is better thannone. There have been times when I haven't been able to get to my teammate in time for heal, this droid mightbuy some time for that. Offsetting ham costs is a good idea too ![]()
As to thedroid's storage capacity for stims, it's unfortunate that it goes by charges rather than by "stack", but I can get 149 heals out of my droid and it still has a medical module and craft station module. If you got a droid that has stim capacity 30 or so (unless I misread that), you might want to shop around for a better DE.
Jelar Khei - Master Doc/Master TK - Kettemoor, Alzirr, Corellia
Xisuul Aalar - Master Artisan/Master DE - Kettemoor, Alzirr, Corellia
HawaiianLord wrote:
So just so I am passing the right info to my customers, a non pharm 4 medic can actually have a medic load the stims and then turn around and in battle can allow ppl to use it?
Thanks to whoever answers this.
Rekssk
Yes, this should be the case.
/bow
Respectfully,
Nematocyzed wrote:
second: to use the droid in combat, one must be grouped with it, select it, then /requeststimpack. not a terribly big deal, but in combat, Id much rather just hit one key to get it to work. selecting it from the group then hitting the hot key takes up valuable time. a second in battle could mean life or death.
third: Stim As.... worthless, even when I was but a wee little medic, I didn't use these things, I hopped straight to Bs. no one uses As, and there is a reason for it. I presume the devs made it only use As to keep us medic types in a job, but the thing is, A's are so weak, they are almost laughable. I can tell you that alot of the docs out there were looking forward to having a little buddy helping them heal comrades, this is not the droid we were hoping for.
2) Assign hotkey to /droidStim
We're too busy healing poison and disease to care if a robot does the stim pack work that the cm's shoudl be doing, but there too busy throwing disease to accualy throw a single AOE stim in battle.
HawaiianLord wrote:
A fewpoints I would like to clarify.
Second the dispenser was design for purposes of helping those in that group to receive some form of temp heal til a doc could get to them. Yes I realize Stim A's suck but I think if the Devs would have allowed anything higher, then you doc's would not be needed as much on a battle field with the exception of rez.