Droid Engineer Archive

Thread: a doc's opinion on the new medic droids.

Faymar
Wed Apr 28, 2004 6:14 pm
#14

Not seen it mentioned but the modules stack. Even if you are getting modules at capacity 20, you can throw 3 into an R4 and get capacity 60.


Stack size doesn't matter, it just counts the charges.


Assuming a good DE and decent resources, you can easily head to theed, ask a doctor to fill it with stims for you(although what I don't like about this is you have to transfer it, risking losing your droid ... I agree non-medics are the target audience so a safe "fill up" mechanism would be nice) and head back out with stims that will last as long as your buffs do.


I am lightly annoyed that the A+'s don't work though, I can't see that A+'s have a point at all.
pyclone
Wed Apr 28, 2004 8:00 pm
#15

Ya its more of a novelty, oh i'm master doc on ketomoor btw



Now if it could dispence state heals and poiosn cures we'd be talking, cert it to the proper doc boxes of course but let yoru group request the cures





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
pyclone
Wed Apr 28, 2004 8:04 pm
#16

oh and i'm convinced stim a's are capped at 100, i put 980 OQ and 890 PE stuff into them and i got 97 power with great successse



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Malitevv
Thu Apr 29, 2004 1:18 am
#17






Happymob wrote:


I think that you are looking at this in the wrong way. Doctors are saying this is useless. Even novice medics (those with the good Stim Bs) will probably say this is useless. But the target audience for this isn't doctors at all - it is players who don't keep novice medic. They are the ones who will really tell us whether this is useful or not (and whether tracking down someone with the appropriate medic skills to load it is too much of a pain).






But players who don't keep novice medic can't load stims in the droid. They have to get a medic friend to do it for them. But, if they have a medic friend willing to do that, then they have access to someone who can use Stim's that are better than Stim A's.


I have no personal opinion about whether these things are useful. but I will say that the majority of my customers are chuckling at the fact that they only hold Stim A's, and are telling me that they don't want them. /shrug





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

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oddjob00
Thu Apr 29, 2004 3:50 am
#18

I like the lil guy, he keeps he healed while grinding the survey tree when doing the ent tree...Best 25k I spent in a while, glad DE's have some source of income now.

Anyone happen to have the command, to give it fresh power? Seems it runs out in under 30/35 mins of spam healing. Want to add it to my heal macro, but cant seem to find it anywhere.

Thanks
Dach
Gillaand
Thu Apr 29, 2004 4:22 am
#19

Here is my take on the Stimp A droid. ( I have not used yet ) I see this as a way to offset ham costs of weapons without having to heal yourself. For example.....Caribineer has droid healing him ( with a macro metioned above ) while he is firing. When he needs heals to survive he heals himself or gets a medic. I am a rifleman, when firing concealed I take damage from my own weapons ham costs. If I could keep firing and not have to stop, stand up, heal, go prone to continue it would be a big help to me. Also if you are soloing you should be grouping with a pet or droid to get the extra 15% experience anyway, why not have you droid heal you, however little, while he sits there?



Gil


DocSavag
Thu Apr 29, 2004 6:08 am
#20

I see this as targeted to non combat or new combat players who don't have novice medic. Someone mentioned being buffed to 3k. If you are buffed to 3k and engaging in combat that is going to require you to be stim'd then you should group with some medical professionals and get some medic skills. I think this droid is aimed lower than that.


To keep it targeted at that level though I think you have to use less expensive droids and keep the number of stims fairly low. (Like stacking 2 of them in an MSE Advanced or something)




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JelarKhei
Thu Apr 29, 2004 6:34 am
#21


I can't speak to the usefulness of this droid as I haven't "field tested" it yet, but I suppose in a pinch, some heal is better thannone. There have been times when I haven't been able to get to my teammate in time for heal, this droid mightbuy some time for that. Offsetting ham costs is a good idea too


As to thedroid's storage capacity for stims, it's unfortunate that it goes by charges rather than by "stack", but I can get 149 heals out of my droid and it still has a medical module and craft station module. If you got a droid that has stim capacity 30 or so (unless I misread that), you might want to shop around for a better DE.


Jelar Khei - Master Doc/Master TK - Kettemoor, Alzirr, Corellia


Xisuul Aalar - Master Artisan/Master DE - Kettemoor, Alzirr, Corellia

Kniol
Thu Apr 29, 2004 9:00 am
#22

oddjob00;


There is no command to give it fresh power. You have to have a battery in your inventory (not backpack), select the droid's radial menu and then click on "options" then "recharge".





Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
Redd
Thu Apr 29, 2004 9:44 am
#23

I love my stim pack droid. I do not have ANY medical skills at all so it comes in handy. That is who I think the droid should be marketed to, people who do not have the skill points to buy medical skills/don't want to spend any on them. And I think that is how the devs see it to because the stims allowed to be used are so weak. With my stim A's with 99 healing power, I can reduce my downtime a lot, all I really wanted from the droid. Before, I would have to take off my armor and rest to regain my health (remember I have no medic skills ) but now I can just call my droid, have him stab me with some needles and be back up ready to fight in no time.
TheRealTK421
Thu Apr 29, 2004 12:04 pm
#24






HawaiianLord wrote:

So just so I am passing the right info to my customers, a non pharm 4 medic can actually have a medic load the stims and then turn around and in battle can allow ppl to use it?


Thanks to whoever answers this.


Rekssk






Yes, this should be the case.



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


OrionsByte
Thu Apr 29, 2004 12:24 pm
#25






Nematocyzed wrote:

second: to use the droid in combat, one must be grouped with it, select it, then /requeststimpack. not a terribly big deal, but in combat, Id much rather just hit one key to get it to work. selecting it from the group then hitting the hot key takes up valuable time. a second in battle could mean life or death.

third: Stim As.... worthless, even when I was but a wee little medic, I didn't use these things, I hopped straight to Bs. no one uses As, and there is a reason for it. I presume the devs made it only use As to keep us medic types in a job, but the thing is, A's are so weak, they are almost laughable. I can tell you that alot of the docs out there were looking forward to having a little buddy helping them heal comrades, this is not the droid we were hoping for.





1) /alias droidStim /target (NameOfDocsDroid);/requestStimPack
2) Assign hotkey to /droidStim


That wasn't so hard. Sure you still lose your current target but your toon will keep fighting whatever you told it to until you tell it to attack something else. And it's easily changeable. Granted it might not work so well on unnamed droids but at least it would help some of the time.


Regarding Stim-As. Yes, they're worthless if that's all your relying on in combat. However, I personally see it as a way to stay alive long enough for the doc to get to me after I start screaming "HEAL!" Normally by the time the doc gets to me I'm already incapped. This could buy a few extra seconds. I really think that this is how it was intended to be used.


I've said it before and I'll say it again: SWG droids exist to supplement skills not replace them.



Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
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pyclone
Thu Apr 29, 2004 12:24 pm
#26






HawaiianLord wrote:

A fewpoints I would like to clarify.



Second the dispenser was design for purposes of helping those in that group to receive some form of temp heal til a doc could get to them. Yes I realize Stim A's suck but I think if the Devs would have allowed anything higher, then you doc's would not be needed as much on a battle field with the exception of rez.





We're too busy healing poison and disease to care if a robot does the stim pack work that the cm's shoudl be doing, but there too busy throwing disease to accualy throw a single AOE stim in battle.




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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