Droid Engineer Archive

Thread: Poll: Gathering questions for TH's next 19 Answers thread (coming Wed.)

Kaldeth
Sun May 02, 2004 8:50 am
#14






Jenden wrote:
I'd have to go with the interdependency question, though I don't think we'll get a very straight answer with it.






I agree with this question being our next. Just make sure it is worded in a way that dont allow for a wriggle room. Ask as precise as possible and ask for a straight answer. not a fuzzy one that they love tossing the boards every now and then



********************************
Member of The Power Empire (TPE)

"Droid Invasion? More like Droid Evasion"
JavelinCatcher
Sun May 02, 2004 12:18 pm
#15






jefmes wrote:

Q: Will Droid Engineers (perhaps only Masters even)everhave the ability to have more than 1 droid out at a time? Even 2 droids with 0 Combat Rating at once would be wonderful.


This has already been answered: No.


Or how about...


Q: How does the dev team want us to approach the topic of higher level Combat Droids (through Droid Commander or some other system), and please give us specific topics to hammer out.

This was last weeks question, you can go read about it in the "19 Answers" thread stickied.








----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Chaz_uk
Sun May 02, 2004 12:44 pm
#16

I'm 110% with javelin on this one:


Question: Why do we have 41 schematics (and now more with publish 8) that depend on Master Artisan parts, specifically the electronics modules the most? Other crafters do have a dependancy on these parts for specific items, but most will only rarely need these parts every once and a while. I (and the majority of other DE's I know)run electronics module runs in their factories every other day. No other crafters have this kind of dependancy for such a large portion of the items they craft and not have the schematics they need inside their own profession.


Basically if you're DE you're more or less obliged to have MA (& tie up all those extra skill points).


Gron_DM
Sun May 02, 2004 2:32 pm
#17

here ya go.....


"Will the developers add more modules to support additional professions that are going to recieve revamps in addition to other modules to support non-revamped elite profs, and what timeline can we expect to see them added?"





Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
JavelinCatcher
Sun May 02, 2004 4:29 pm
#18



________________________________________________________________________________


Lonkley wrote:


No less extreme than Armorsmith to Taylor. . Armormsith needs Fiberplast Panels, Reinforced Panels, SynthCloth, Armor Padding, and Fasteners. On average i need 3 parts per armor piece out of that set, sometimes in crates.


________________________________________________________________________________


Ok, lets look at a couple things:


1) Armorsmiths only need: Reinforced fiberplast panels, synthetic cloth (and armor padding for wookie armor) from Tailor.


2) This is a dependancy of one elite profession with another. Similar example would be our requirement for composite segments from armorsmith for level 5/6 armor modules or a power core unit from a architect.


3) Many Armorsmiths produce mainly composite. Lets say for example, a armorsmith wanted to be completly self sufficient with component production for composite. He/she would only need 14 skill points spent for DA 1_4, 6 for novice tailor, and 9 for fieldwear 2....a total of 29 skill points. Throw in Surveying 4 and you get a total of 33 skill points. Master Artisan still requires 15 more skill points spent than the above mentioned spent on Tailor.


4) Armorsmith aside (who only needs MA components for PSG's), Lets look at what other crafting professions need from MA:



Weaponsmith: Control units for spraysticks, tangle pistols, and the SG82 (are these ever really made?). Power conditioners for Stun Batons. ( 2 MA parts for rarely used weapons )


Chef: Power conditioners for Barrels (these are bugged and nobody makes them)


Architect: Power conditioners and Energry Distributors for Power Core Units. (Used in many things, and probably just as valid as needing memory modules for a droid brain). Architect is also the ONLY other profession to need a micro sensor suite, and it's a optional component. Various Electonics modules only used in furnature.


Tailor: NO Master Artisan dependancies, all of their sub components from Artisan can be found in the DA tree.


My point is, save Architect no other profession has a dependancy on MA like we do. You can make a perfectly good living with any other artisan profession without needing MA parts.


While here is not the appropriate place for the subject of the usefullness of Master Artisan, the way it should be is that all MA components should be optional components that enhance things made by various elite professions.


Our reliance on Master Artisan in order to make a living is still a valid question. I am with Audio in that if the Electronics modules were moved to Novice DE, I would be happy with that because no other profession uses them except architects for data terminals. They arn't universal like power conditioners where Weaponsmiths, Chef's, Architects and Armorsmiths need them.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
AudioOrgana
Sun May 02, 2004 4:49 pm
#19










Lonkley wrote:






JavelinCatcher wrote:

I would like to have our dependance on Master Artisan parts addressed.



Question: Why do we have 41 schematics (and now more with publish 8) that depend on Master Artisan parts, specifically the electronics modules the most? Other crafters do have a dependancy on these parts for specific items, but most will only rarely need these parts every once and a while. I (and the majority of other DE's I know)run electronics module runs in their factories every other day. No other crafters have this kind of dependancy for such a large portion of the items they craft and not have the schematics they need inside their own profession.


I like Master Artisan and all, however, I think our dependancy is still a bit on the extreme side.







No less extreme than Armorsmith to Taylor. . Armormsith needs Fiberplast Panels, Reinforced Panels, SynthCloth, Armor Padding, and Fasteners. On average i need 3 parts per armor piece out of that set, sometimes in crates.

Message Edited by Lonkley on 05-02-2004 01:02 PM





Lonkley, this part of it isn't up for debate.





The Devs admitted late last year that indeed we were more dependent than any other profession. They actually came right out and admitted it - and told us that it was being looked at, and either our dependence reduced or other professions made more dependent.




That was like six months ago, and they haven't mentioned anything since.




This needs to be part of the question - that they have outright admitted this in the past and we want to know "how far along" they are in working on it.




I'm sure some of you quote junkies have it bookmarked; if not, I'll look for it later tonight. I believe it was Holo who said it, but it was so long ago I can't remeber. I do believe it was in response to a set of correspondent questions (perhaps the first set). What I do remember was the exact wording of we will see it reduced, or other professions will see it increased...and assuming at the time that increasing a half dozen professions as opposed to reducing one profession would mean laziness would win out and they'd just move some of the parts around.



The EMM's and EGP's need to be droid parts. The requirement for advanced droid brains is pretty ridiculous on it's own, and when you add eight master artisan factory made identical parts to each and every one it's way overboard.



This is a topic that has remained stagnant for far too long, and I'm glad people would like it looked at again. There is no way I could ever buy enough MA parts from someone to fill my needs - someone would literally have to have a factory devoted to me full time. We had offical recognition of the issue at one point, but it got lost when everyone started going combat-crazy.


AO

Message Edited by AudioOrgana on 05-02-2004 07:52 PM

neinnunb
Sun May 02, 2004 4:53 pm
#20






TheRealTK421 wrote:


Example question: "The DE community and non-DEs alike feel that naming ALL droids is an important aspect of their use. They make droid's a personal thing (as they should be). Can we get the naming of ALL droids to be a priority for work before the release of Space?"




Please ask this question, I really want people to have great tanking LE droids for example, except I dont want them to read: "LE REPAIR droid" but something cool to more reflect its personality and use. I remember this "bug" came about when they put those NPC menu's on the droids. Just remove those and make them just the same as the other droid menu's and get the naming back on!



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

jefmes
Sun May 02, 2004 6:11 pm
#21





JavelinCatcher wrote:



jefmes wrote:
Q: Will Droid Engineers (perhaps only Masters even)everhave the ability to have more than 1 droid out at a time? Even 2 droids with 0 Combat Rating at once would be wonderful.


This has already been answered: No.


Or how about...


Q: How does the dev team want us to approach the topic of higher level Combat Droids (through Droid Commander or some other system), and please give us specific topics to hammer out.

This was last weeks question, you can go read about it in the "19 Answers" thread stickied.





Ehhhh, no it hasn't already been answered. It's been alluded to, skirted around, and mumbled about, but I really don't remember an answer to the "More than 1 non-combat droid at a time" question.


And yes I saw last week's question answer:


" Droid Engineer: What are the design rules/principles that DEs will need to adhere to when making proposals for DL20+ (Droid Commander) suggestions? Many want to help work up this system prior to Space so we have it fully tweaked and ready to go


This is a tall order for a list of single questions, but it is a great idea. I will work with the dev team to establish some submission guidelines and get them to the correspondent."


And I'm still interested in what those guidelines are so, it's one of my "burning questions" that I'd like to see discussed.




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Gnirak
Sun May 02, 2004 7:21 pm
#22

i would still like to see some changes to "combat droids" as amusing as it is i cannot fathom that an R3 droid will outdamage a Probot. Its just shouldn't be so.



ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Layurame
Master Artisan s Master Droid Engineer sMaster Swordsman
ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss



TheRealTK421
Sun May 02, 2004 7:35 pm
#23

It seems my poll thread turned into a discussion thread.


Naughty, naughty everyone.


Come on................


I need some real option here, folks.


Right now, I'm seeing the primary candidates as:


  • Update on interdependence to MA question

  • Droid naming


Anything else that's burning?


/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Wirebiter
Sun May 02, 2004 7:49 pm
#24

I believe we should focus on whatsnot in use/brokenNOW instead of namingrestrictions or experamentation effects. Lets get the devs working on uses for BLL's, WED droids etc. So much more can be accomplished in the way of game enjoyment by incorporation/fixing of existing droid chasis and module bugs. Look what the detonation modules are doing for the MSE droids! This is exactly the attention we need applied to some of our "useless" droid models. Guys, we have a lot already in the game not being used or at the very most dabled in, why not enhance from within? It should be easier from the devs perspective since the droids are already in game.


my question: When will existing module bugs in LE-repair/Medical droids be fixed and viable uses for our existing BLL and WED droids be incorporated into the SWG universe?



my thoughts........


CHODA----MDE/droid teacher of the massess----Kettemoor





Choda----MDE/MC/Droid teacher to the Kettemoor Massess
CEO of Stink Monkey Droids -5797,3356 Theed, Naboo
"In a time of chimpanzees I was a monkey..." -Beck
Jefferys
Mon May 03, 2004 12:45 am
#25


JavelinCatcher wrote:


jefmes wrote:
Q: Will Droid Engineers (perhaps only Masters even) ever have the ability to have more than 1 droid out at a time? Even 2 droids with 0 Combat Rating at once would be wonderful.
This has already been answered: No.
Or how about...
Q: How does the dev team want us to approach the topic of higher level Combat Droids (through Droid Commander or some other system), and please give us specific topics to hammer out.

This was last weeks question, you can go read about it in the "19 Answers" thread stickied.







I don't understand why we can't have the ability to pull out more than one droid. Has anyone explained why this is a big No?

Alen Vondor
Jefferys
Mon May 03, 2004 12:52 am
#26


TheRealTK421 wrote:


AudioOrgana wrote:

I don't know why...but that one sounds good to me.
AO


I had someone in particular in mind when I wrote it.


/bow

Respectfully,







Are there just some droids that the name cannot be changed?

I tried to name a protocol droid last night and couldn't.


Alen Vondor
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