Droid Engineer Archive
Thread: TK the time has definitely arrived..datapad 5 is not enough
* Maintenance module fix,
* Default color set at building stage last forever or at least 1000 call.
* Organize shematics.
If people want to see all the models, I just send them to my showroom.
/bow
Trasgo wrote:
We need to be able to hold more droids in our datapad, and...
Maybe. Maybe. (Note: this may depend on how hard it will be to code this change to the pet system.)
get a +1 droid out at master DE.
Very likely not (from what I can see).
Respectfully,
the issues at hand to this are storage and combat, as a player whom can cycle thru more then 5 strong combat bots would not be accepted by the devs...so a more surefire proposal would be:
"Increase all players capacity of droids in datapad to 10, with no more then 5 having either a storage module and with no more then 5 having combat capabilities (pre-combat module or otherwise)."
So give that a test drive ![]()
TheRealTK421 wrote:
Yea...I agree, this is bothersome.
And downright annoying, at times.
I'll move it up the list some when I revise the Top 5 / top 20 issues list. If you want, we can also consider this for the 19 Answers thread this week.
I suspect that adding this change could be a more fundamental change to the pet system...one of those, "Whew! That would be hard/long..." things. /shrug
All we can do is ask and find out. I'll bring it up and report back.
/bow
Respectfully,
Thanks TK
TheRealTK421 wrote:
get a +1 droid out at master DE.
Very likely not (from what I can see).
Well then I'd like it to be part of the question as to why their position changed. While extra droids in the datapad has never been addressed by the Devs, late last yearwhen they nerfed pets to +1 for everyone at a time we were told that DE's would be among the group (that included high ranking faction officers) that would see pets added during our respective revamps.
They specified utility droids, and if either a check was made that you either cannot call two droids with combat modules at once, or if you can the combat modes do not function, I don't see any exploitability in this.
The worst that could happen? We could repair our own droids? Wow...watch out Galaxy, the DE's will exploit ourselves into the most powerful beings in the Galaxywith that one... ![]()
AO
well,
imo its a big joke to worry even about inbalance to have more then 5 droids in datapad or even 2 out lol, as long tka with a lousy 4 skillbox requirement till novice can beat out the crap of almost everything.
maybe time to turn the devs brain on. that is inbalance not some cute droids who are not even uber mighty or comparable with CH pets.
anyways i agree also since ages btw with the color duration, it simply sucks alot. first 20 calls now 50 woot, uber improve.
nope its simply BS, color is for having fun and not for making bunch cash. why bothinering not to give it 1000 call duration? any real impressive reason? nope.
let us dammit have fun in this game. color decaying so fast is rediculous. period.
PS: kinda patient but every time again dissapointed DE, heck i love droids since beta! and alot changes now were nice, bt complete the obvious things also please
AudioOrgana wrote:
TheRealTK421 wrote:
get a +1 droid out at master DE.
Very likely not (from what I can see).Well then I'd like it to be part of the question as to why their position changed. While extra droids in the datapad has never been addressed by the Devs, late last yearwhen they nerfed pets to +1 for everyone at a time we were told that DE's would be among the group (that included high ranking faction officers) that would see pets added during our respective revamps.
They specified utility droids, and if either a check was made that you either cannot call two droids with combat modules at once, or if you can the combat modes do not function, I don't see any exploitability in this.
The worst that could happen? We could repair our own droids? Wow...watch out Galaxy, the DE's will exploit ourselves into the most powerful beings in the Galaxywith that one...
AO
Actually, have in 6 auto-repair adv R3 covering a 5 module probot would probably be unkillable for the 30 minutes of the battery.