Droid Engineer Archive
Thread: questions on the NGE
Are Droids still craftable?
Are there any new Droid Chassis?
Are there any new Droid features/modules?
just incase u guys are wondering how we fall in the department:
Trader will have 4 specializations:
- Munitions -- Armorsmith, Weaponsmith, Artisan, Merchant
- Domestic -- Tailor, Chef, Artisan, Merchant
- Structure -- Architect, Artisan, Merchant
- Engineering -- Droid Engineer, Shipwright, Artisan, Merchant
Resources will not be changing under the new system and the crafting system itself remains the same.
LOL never mind, I'm reading inpaired. Interesting concept to move the ArtisanandDE together to form the new tree. That actaully makes sense. Did I just say that?
WeaponsmithKat wrote:
just incase u guys are wondering how we fall in the department:
Trader will have 4 specializations:
- Munitions -- Armorsmith, Weaponsmith, Artisan, Merchant
- Domestic -- Tailor, Chef, Artisan, Merchant
- Structure -- Architect, Artisan, Merchant
- Engineering -- Droid Engineer, Shipwright, Artisan, Merchant
Resources will not be changing under the new system and the crafting system itself remains the same.
Message Edited by Micco30 on 11-04-2005 04:35 AM
Message Edited by Micco30 on 11-04-2005 04:37 AM
WeaponsmithKat wrote:just incase u guys are wondering how we fall in the department:
Trader will have 4 specializations:
- Munitions -- Armorsmith, Weaponsmith, Artisan, Merchant
- Domestic -- Tailor, Chef, Artisan, Merchant
- Structure -- Architect, Artisan, Merchant
- Engineering -- Droid Engineer, Shipwright, Artisan, Merchant
Resources will not be changing under the new system and the crafting system itself remains the same.
Hmm... where did you find this?
Nothing about it on the Dev-Tracker
Atan wrote:
WeaponsmithKat wrote:
just incase u guys are wondering how we fall in the department:
Trader will have 4 specializations:
- Munitions -- Armorsmith, Weaponsmith, Artisan, Merchant
- Domestic -- Tailor, Chef, Artisan, Merchant
- Structure -- Architect, Artisan, Merchant
- Engineering -- Droid Engineer, Shipwright, Artisan, Merchant
Resources will not be changing under the new system and the crafting system itself remains the same.
Hmm... where did you find this?
Nothing about it on the Dev-Tracker
RasalTheWise wrote:
RareBeast wrote:
Basically it is like a straight respec - If you have used 250 skill points then you will get to allocate 250 skill points into the new profession of your choice.
Damn, I wish they'd give us the skill trees or something!!
Wait for tomorrow, where apparently they are pushing the first iteration of this to the Test Center.
Yep, seeing as 60% of my characters are pure crafter, 20% are crafter/combat and 10% pure combat I have a pretty quiet 2 weeks or so ahead of me while they work through this stuff. So I will be getting as much info as I can from the test center for my colleagues on live. Working my crafter/combat towards pure combat and maxing out my pure combat (she still has 4 boxes before working on master .. might make it in time).
Straker_Atrella wrote:I'm really curious about hybrids still, eutehr way, I am unlocking Jedi on her for the extra slot, but not sure which way to leave her so I can be sure she will still be a DE in the end.What really bothers me is the confirmation that SWG is going to be released on consoles, I'm worried that we wont keep a complex crafting system in such a game.
There's been no official confirmation on that from what I've seen.