Droid Engineer Archive

Thread: questions on the NGE

Jenden
Thu Nov 03, 2005 9:19 am
#1

Trying to compile DE questions, here's ones I've got so far:
What will happen to droids.
  • In one of the answers you posted it was mentioned that only pets CL <= 10 would be callable, does this affect droids?

  • How will crafting stations be handled in the new system, what will become of droids with older crafting stations?

  • Without scout it seems like creature resources will be going away, what will happen to harvesting droids?

  • In the letter to the community it was mentioned that one of the goals of these changes was to make the game more star-warsy, does this mean we'll be seeing more droids (since droids are quite arguable the most iconic thing in star wars)?

  • What will happen to crafter skill mods?

  • Will there still be the ability for players to specialize in one specific crafting area (such as droids, or ships) or will everyone who picks engineer be identical?



  • Jenden Morn - Master of Droids- Tarquinas
    Droid Engineer Blue Glowy
    Owner, Operator, and Founder of DarkStar Inc.
    Groupy of the best band in the galaxy, Solar Flair
    3D art of Jenden by Saeelwenea

    Zenoee
    Thu Nov 03, 2005 11:28 am
    #2


    Will everyone have their own ability to be crafters AND combatants so everyone can make their own stuff and the 'player based economy' will go out the window? Basically will we still have a 'form' of 'player based economy'? Or is this the beginning of the end for all true crafters?


    What will happen to the crates and crates of modules/components that we currently have? Will we be compensated for the ones that are no longer used?


    {*worded however the 'best' way it should be worded*}


    I know we all already know the answers to these questions, but still...



    Also is it so bad to give actual info and specs? Once this hits TC and everyone there knows how it will be, is there any way the devs will release the specs and info on what's what instead of forcing some players to test everything for them and figure it out themselves? I have always had the feeling that the devs should release the specs for droids, things like what really effects the outcome (brains, motives, sensor pack), ratings of mods and their actual effects (harvest vs player ability, det mod vs armor)... these things are a simple task of a programmer to compile the data they already have and put it out in whatever form they like. We shouldn't be left up to testing how things work when they know how they work. Just like thediscussions some have had on why some droids operating faster than others. Why some droids always win when fighting another droid? These things should be told so we all know and are on the same page instead of testing and guessing from the results.


    Daeyron
    Thu Nov 03, 2005 11:39 am
    #3



    Jenden wrote:
  • Will there still be the ability for players to specialize in one specific crafting area (such as droids, or ships) or will everyone who picks engineer be identical?





  • and what about those of us that currently do *both* droids and ships?

    -dc
    Jenden
    Thu Nov 03, 2005 11:54 am
    #4



    Zenoee wrote:

    Will everyone have their own ability to be crafters AND combatants so everyone can make their own stuff and the 'player based economy' will go out the window? Basically will we still have a 'form' of 'player based economy'? Or is this the beginning of the end for all true crafters?

    What will happen to the crates and crates of modules/components that we currently have? Will we be compensated for the ones that are no longer used?

    {*worded however the 'best' way it should be worded*}





    Answers as best I understand:
    1. Characters can only be one class, so if they're combat they're not crafter, and if they're crafter they're not combat. People with multiple accounts or a second slot can have both crafter/combat, but thats no different than it is now.
    2. Most of them should still be used, they said the actual crafting side of things won't change much (aside from things getting shuffled around). There are some parts that may not be around (ones I mentioned in the original questions), checking on those though.



    Jenden Morn - Master of Droids- Tarquinas
    Droid Engineer Blue Glowy
    Owner, Operator, and Founder of DarkStar Inc.
    Groupy of the best band in the galaxy, Solar Flair
    3D art of Jenden by Saeelwenea

    RasalTheWise
    Thu Nov 03, 2005 12:36 pm
    #5


    Jenden wrote:
    Answers as best I understand:
    1. Characters can only be one class, so if they're combat they're not crafter, and if they're crafter they're not combat. People with multiple accounts or a second slot can have both crafter/combat, but thats no different than it is now.
    2. Most of them should still be used, they said the actual crafting side of things won't change much (aside from things getting shuffled around). There are some parts that may not be around (ones I mentioned in the original questions), checking on those though.


    Hrmm...it'll be interesting to see how the "one class" thing plays out.




    Rasal's Ye Ol' Droid Shoppe

    00000000000
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    0000000000
    0
    000000000000
    00
    000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
    0000/0\000000 Come see my shop in beautiful South Coronet!
    000000000000 Shop Location: -140, -5500
    00000000000
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    Straker_Atrella
    Thu Nov 03, 2005 2:26 pm
    #6

    Actually most importantly, will droids be needed?


    No player BH missions cuts down on Bomb Droid sales and Probes and Seekers. Droids being limited to level 10 cuts into combat droid effectiveness. Only Medics being medics, no longer having dabblers. No more Scout professions.


    Unless they actually thought about Droids, which I doubt, I see droids remaining the lost stepchildren of SWG.



    -------------------------------------------------------------------------------------------------------------------------
    Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

    *Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
    Straker_Atrella
    Thu Nov 03, 2005 2:31 pm
    #7

    Actually, here is another question Jenden.


    What happens to Hybrid characters? Will respeccing work the same for all classes? Meaning crafter to combatent, combatent to crafter or hybrid to crafter?


    For example, my DE is currently pure crafter, with a lot of FS skills, I am tempted to respec part of her into a combatent to get the last row and a half of FS skills so I can take her jedi as well and get an extra character slot.


    So if she is a levle 54 Hybrid, will I be able to turn her into a level 80 trader or combatent?



    -------------------------------------------------------------------------------------------------------------------------
    Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

    *Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
    Hakama
    Thu Nov 03, 2005 2:52 pm
    #8


    Hello,


    I would like to know will I have to start over or will I still be a completed Trader if I am a CL 1. I am curently Master Droid Engineer, Master Shipwright, Master Artisan, and Merchant. How is this going to affect the Crafter's with CL 1 rating. Should we use the respec token to become a CL 80 Combat character before CU2 goes live. Just trying to stay in the safe zone been crafting since launch and don't feel like relearning or becoming lesser then what I am now.


    Thank you!!



    Hakama


    Master DE/SW/Artisan


    -CRU-




    Hakama

    <CRU>

    Sealab
    ChuTneYuk
    Thu Nov 03, 2005 3:03 pm
    #9



    Straker_Atrella wrote:
    Actually, here is another question Jenden.
    What happens to Hybrid characters? Will respeccing work the same for all classes? Meaning crafter to combatent, combatent to crafter or hybrid to crafter?
    For example, my DE is currently pure crafter, with a lot of FS skills, I am tempted to respec part of her into a combatent to get the last row and a half of FS skills so I can take her jedi as well and get an extra character slot.
    So if she is a levle 54 Hybrid, will I be able to turn her into a level 80 trader or combatent?





    This is important to me.

    I am currently (after a hard a few hard crafting sesssions) a Master Smuggler/Master Droid Engineer. I LOVE this template, as it give me the BEST of both worlds or crafting/combat. This will hit my template hard as it seems I will not be Allowed by SOE to enjoy that which both worlds offer. how about giving us 2 year vets a second char slot like jedi (again, im penalised because i decided not to go jedi) or AT LEAST Buy One account, get a second Half Price!! A lot of my favourite professions are dissapearing, im willing to wait and see if this is any good and am reserving my judgement, but come on, why cant we have a bit of both??



    - I support a rollback and keeping & balancing the old combat system.
    ...and making SWG a better place to be.
    Your voice counts!
    Xrystal
    Thu Nov 03, 2005 3:09 pm
    #10

    I'm sure the FAQ said somewhere, strange cant see it on my printout now, that non combatants would transfer based on skill points allocated and combatants based on level. Not sure how this would effect hybrid skills but pure skills should work out okay .. once you find something you want.




    Hakama wrote:


    Hello,


    I would like to know will I have to start over or will I still be a completed Trader if I am a CL 1. I am curently Master Droid Engineer, Master Shipwright, Master Artisan, and Merchant. How is this going to affect the Crafter's with CL 1 rating. Should we use the respec token to become a CL 80 Combat character before CU2 goes live. Just trying to stay in the safe zone been crafting since launch and don't feel like relearning or becoming lesser then what I am now.


    Thank you!!



    Hakama


    Master DE/SW/Artisan


    -CRU-







    RareBeast
    Thu Nov 03, 2005 4:23 pm
    #11

    Basically it is like a straight respec - If you have used 250 skill points then you will get to allocate 250 skill points into the new profession of your choice.


    Damn, I wish they'd give us the skill trees or something!!





    Ipocc Miapoc, Sunrunner

    Master Droid Engineer, Master Artisan, (Soon Master Architect)
    RasalTheWise
    Thu Nov 03, 2005 4:52 pm
    #12



    RareBeast wrote:
    Basically it is like a straight respec - If you have used 250 skill points then you will get to allocate 250 skill points into the new profession of your choice.
    Damn, I wish they'd give us the skill trees or something!!



    Wait for tomorrow, where apparently they are pushing the first iteration of this to the Test Center.




    Rasal's Ye Ol' Droid Shoppe

    00000000000
    00
    0000000000
    0
    000000000000
    00
    000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
    0000/0\000000 Come see my shop in beautiful South Coronet!
    000000000000 Shop Location: -140, -5500
    00000000000
    000000000

    Jenden
    Thu Nov 03, 2005 6:21 pm
    #13

    As far as the respec thing goes, from what I gather the respec process into non-combat professions just goes off of skill points (so if you're using 250 skill points now you'll be able to master any of the non-combat classes). However, the respec into combat classes goes off of your CL, so if you're a CL1 crafter you won't be able to get too far into a combat class with the respec. Thats just how I interpret the info though, so I may be off.



    Jenden Morn - Master of Droids- Tarquinas
    Droid Engineer Blue Glowy
    Owner, Operator, and Founder of DarkStar Inc.
    Groupy of the best band in the galaxy, Solar Flair
    3D art of Jenden by Saeelwenea

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