Droid Engineer Archive
Thread: Droid Focus (GCW): Information gathering on Covert/Overt DE craftables Add your ideas!!
I, personally, think that DE's role in the GCW should be more subtile. I think droids can be involved in the GCW without inventing a bunch of new guns and abilities that have no place in the star wars universe or EU. Inherently, droids are not factional...they merely obey their masters. I think we need general functions that apply to both sides to aid them in the GCW. I would prefer things like:
(1) Astromech (R units) being REQUIRED to slice certain terminals in the base destruction process.
(2) Astromechs being REQUIRED to enter codes on doors (slicing) in factional areas like the the corvette.
(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).
(4) Certain droids (treadwell, repair, BLL) being given repair modules that allow them to repair turrets and defenses.
(5) MAYBE it might be possible to have 2 droid models (one rebel, one imperial) that give some sort of passive bonus to Overt Players using one.
Past that, I don't think we need much more at this time. Eventually, droids will play a HUGE role in the GCW, as it sounds like you will have to have an astromech on board of all starfighters (the new GCW that is upcoming). I think that should more than compensate for our lack of GCW role now.
Message Edited by Daker-Naritus on 05-10-2004 10:19 AM
Iree
Daker-Naritus wrote:
(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).
Some pretty good ideas here so far. I like them in this order and will addto them maybe.
1. Repair droids for bases and Turrets. You buy schematics for these with faction points. Then you assign them to a turret or base. They are inactive and unattackable until the base or turrett gets attacked, at which point, they become active and start to repair the object. Obviously, they will need decent armor, and a ton of HAM, otherwise they will be killed right away. It should be a "tactical" decision to kill the Turret, or kill the repair droid, not a 3 second distraction. How well they work, will be based upon respurces and the skill of the DE.
-Penalty, when they become active, the "creater" gains a TEF. His creations are clearly on one side or the other.
2. Guardian Droids. Schematic is bought with faction points, DE makes, quality depends on resources. Two choices for these, they can always be attackable by Overt people and patrol your city, or they only come active when the base is attacked, or people of the same faction are attacked near them. City size would determine the limit to how many you can have in your city at once.
-Penalty, when they become active or engage in combat, creater gets a Tef..
3. My own idea. Turrets and ATST's are mechanical creations. Let people get schematics from faction points that allow DE's to "tune up" Turrets or AT ST's to make them tougher. Let's face it, these can use some love.
Straker / Atrella's
Malitevv wrote:
Daker-Naritus wrote:
(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).
Most long time players haven't noticed, but they've already changed the way language works in this game... You no longer need to learn any languages. All new players automatically understand everybody even if they haven't trained in any languages.
1) If this were true, please explain the requests in the inter-server DEA meeting to learn Shyriiwook.
2) They already answered (for core systems) in the 19 questions that they were not going to redesign the language system in the near future.
As for my suggestions:
1) Imperial: Interogation droid. A disposable droid, these would perform a crackdown scan on a target individual. This is NOT a faction scanner (though would probably be used as such) and the exact same effect would occur as if you were scanned by a probot or stormtrooper.
2) Rebel: Anti-detection droid. A disposable droid that reduces the time it takes for a rebel to go from overt status to covert status OR allows a rebel to start the process of going covert without seeing a recruiter. (Example: out in the middle of Endor Overt and want to go covert before the return trip?....use a anti-detection droid.)
TheRealTK421 wrote:
<snip>
When adding ideas, let's keep the following in mind:
- The DE will likely not need to get the FP to obtain the perk schematic themselves. This would likely be obtained by another player and brought to the DE to be crafted.
- The DE will assume some (as yet) unknown amount of risk, since they are crafting an Overt perk.
- We need ideas that will make sense for, and be applied to, both factions
- When this revamp is done, a lot of professions will likely see some changes so no single profession will likely get HUGE amounts of things added. We will likely need to narrow our focus down to the best 2 or 3 ideas for both sides.
- Balance.
Okay....soo...
Get those thinking caps on.
/bow
Respectfully,
JavelinCatcher wrote:
Malitevv wrote:
Daker-Naritus wrote:
(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).
Most long time players haven't noticed, but they've already changed the way language works in this game... You no longer need to learn any languages. All new players automatically understand everybody even if they haven't trained in any languages.
1) If this were true, please explain the requests in the inter-server DEA meeting to learn Shyriiwook.
2) They already answered (for core systems) in the 19 questions that they were not going to redesign the language system in the near future.
Anyways, a covert scanner in droids would be awful, think about it, a terrorist imp can walk around with a droid TEFing every opposing faction memeber and then proceding to kill every one (including people waiting for shuttles, using the bazaar, using travel terminals, crafting, trading, afk, etc.). If you dont want to be overt, someone else shouldnt be able to force you to. That goes for any scanner droids, they can use them on someone untill they find something, forcing them overt (like stormtrooper scans).
The main problem with giving faction specific droids is that the rebels have so few in EU, imps have at-sts, IG assasins and much more, while as a friend put it, rebels have rocket launchers.
The GCW is not very balanced, im starting to think the devs are imperial...
Sorry about the rants and put-downs on everybodys ideas, DEs have very little to do with the GCW, all the major droid battles were in the clone wars. Anything we can do based off the EU would be terribly unbalanced, the imps would have huge advantages.