Droid Engineer Archive

Thread: Droid Focus (GCW): Information gathering on Covert/Overt DE craftables Add your ideas!!

Daker-Naritus
Mon May 10, 2004 8:16 am
#14



I, personally, think that DE's role in the GCW should be more subtile. I think droids can be involved in the GCW without inventing a bunch of new guns and abilities that have no place in the star wars universe or EU. Inherently, droids are not factional...they merely obey their masters. I think we need general functions that apply to both sides to aid them in the GCW. I would prefer things like:


(1) Astromech (R units) being REQUIRED to slice certain terminals in the base destruction process.


(2) Astromechs being REQUIRED to enter codes on doors (slicing) in factional areas like the the corvette.


(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).


(4) Certain droids (treadwell, repair, BLL) being given repair modules that allow them to repair turrets and defenses.


(5) MAYBE it might be possible to have 2 droid models (one rebel, one imperial) that give some sort of passive bonus to Overt Players using one.



Past that, I don't think we need much more at this time. Eventually, droids will play a HUGE role in the GCW, as it sounds like you will have to have an astromech on board of all starfighters (the new GCW that is upcoming). I think that should more than compensate for our lack of GCW role now.

Message Edited by Daker-Naritus on 05-10-2004 10:19 AM

Shadow71
Mon May 10, 2004 1:40 pm
#15

I agree with Audio on the loot schematic thing. Is not very friendly to business model, and as well is turning/has turned the game into a loot fest for crafters, when alot of crafters are not interested in having to do that. That was the joy of being a crafter is even someone who didn't KNOW anyone could build their own business and start drawing customers; you didn't have to have connections to high level combat players, to get the loot. I hope they don't introduce many loot schematics for DE (I'd wish for none, except for perhaps the Droideka, but I think the whole game is headed the way of loot schematic for any new interesting schematics that aren't part of an expansion).

Iree
Malitevv
Mon May 10, 2004 2:29 pm
#16






Daker-Naritus wrote:



(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).






Most long time players haven't noticed, but they've already changed the way language works in this game... You no longer need to learn any languages. All new players automatically understand everybody even if they haven't trained in any languages.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
psikobunny
Mon May 10, 2004 3:34 pm
#17

That wasn't the case last evening at the DEA meeting. Several new characters had to learn Shirywook before they could understand Doughbacca.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Straker_Atrella
Mon May 10, 2004 3:46 pm
#18

Some pretty good ideas here so far. I like them in this order and will addto them maybe.


1. Repair droids for bases and Turrets. You buy schematics for these with faction points. Then you assign them to a turret or base. They are inactive and unattackable until the base or turrett gets attacked, at which point, they become active and start to repair the object. Obviously, they will need decent armor, and a ton of HAM, otherwise they will be killed right away. It should be a "tactical" decision to kill the Turret, or kill the repair droid, not a 3 second distraction. How well they work, will be based upon respurces and the skill of the DE.


-Penalty, when they become active, the "creater" gains a TEF. His creations are clearly on one side or the other.


2. Guardian Droids. Schematic is bought with faction points, DE makes, quality depends on resources. Two choices for these, they can always be attackable by Overt people and patrol your city, or they only come active when the base is attacked, or people of the same faction are attacked near them. City size would determine the limit to how many you can have in your city at once.


-Penalty, when they become active or engage in combat, creater gets a Tef..


3. My own idea. Turrets and ATST's are mechanical creations. Let people get schematics from faction points that allow DE's to "tune up" Turrets or AT ST's to make them tougher. Let's face it, these can use some love.


Straker / Atrella's





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
JavelinCatcher
Mon May 10, 2004 3:58 pm
#19






Malitevv wrote:





Daker-Naritus wrote:



(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).






Most long time players haven't noticed, but they've already changed the way language works in this game... You no longer need to learn any languages. All new players automatically understand everybody even if they haven't trained in any languages.







1) If this were true, please explain the requests in the inter-server DEA meeting to learn Shyriiwook.


2) They already answered (for core systems) in the 19 questions that they were not going to redesign the language system in the near future.



As for my suggestions:


1) Imperial: Interogation droid. A disposable droid, these would perform a crackdown scan on a target individual. This is NOT a faction scanner (though would probably be used as such) and the exact same effect would occur as if you were scanned by a probot or stormtrooper.


2) Rebel: Anti-detection droid. A disposable droid that reduces the time it takes for a rebel to go from overt status to covert status OR allows a rebel to start the process of going covert without seeing a recruiter. (Example: out in the middle of Endor Overt and want to go covert before the return trip?....use a anti-detection droid.)




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Gron_DM
Mon May 10, 2004 5:41 pm
#20

covert scanning droids is a bad idea, i hope we never see them



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
darkmane
Mon May 10, 2004 5:42 pm
#21






TheRealTK421 wrote:

<snip>

When adding ideas, let's keep the following in mind:


  • The DE will likely not need to get the FP to obtain the perk schematic themselves. This would likely be obtained by another player and brought to the DE to be crafted.


  • The DE will assume some (as yet) unknown amount of risk, since they are crafting an Overt perk.


  • We need ideas that will make sense for, and be applied to, both factions


  • When this revamp is done, a lot of professions will likely see some changes so no single profession will likely get HUGE amounts of things added. We will likely need to narrow our focus down to the best 2 or 3 ideas for both sides.


  • Balance.


Okay....soo...

Get those thinking caps on.



/bow

Respectfully,







Ok, I've suggested this before, I'll do it again now. This would actually be for all crafters, not just DEs.


Change the crafting missions (i.e.) Actually have us craft something:

1a) Crafter gets a schematic when he accepts the mission, he then makes the required # of items and turns them in for the reward.

Malitevv
Mon May 10, 2004 5:43 pm
#22






JavelinCatcher wrote:





Malitevv wrote:





Daker-Naritus wrote:



(3) It's a long shot, but I think all languages need to be scrapped, allow players to learn 2 languages, and the rest is facilitated by protocol droids (to talk in battle, you may need to have protocol droids handy).






Most long time players haven't noticed, but they've already changed the way language works in this game... You no longer need to learn any languages. All new players automatically understand everybody even if they haven't trained in any languages.







1) If this were true, please explain the requests in the inter-server DEA meeting to learn Shyriiwook.


2) They already answered (for core systems) in the 19 questions that they were not going to redesign the language system in the near future.







My evidence is purely emperical. This is all I can tell you: I bought a second account two months ago, the new player on that account hasn't learned a single language. He understands everyone.


/shrug


I've heard the same from other newbie players. I don't know what else to say.




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Faymar
Tue May 11, 2004 5:57 pm
#23

Re: languages ... i started a new character on a different server last week. Two days ago,a wookiee came up spoke and it was gibberish. I was then trained by the wookiee and was able to understand him from then on. However, I have not seen this with anything but Shyriiwook.


Back to the subject:


Faction based droids make sense to me. The fact that a DE could make droids of either faction doesn't. You are either Imperial or you aren't. If you are imperial, then why on earth would you make rebel droids? I can see an argument that droids shouldn't be factionalised, but not that a DE should be able to make both (well, possibly if neutral, but even then I don't like it).


So if we are looking at scanning droids that work like the current scans do, then they would have to be Imperial only and only made by a DE with Imperial faction (or even specify overt, although that would hurt it would make sense). Effectively, it would be a "hidden" schematic the same as the advanced droid schematics are only visible if you are at a crafting station. Bleah, so okay, it probably would involve being overt.


One key issue that has come up is that you can't control who your vendor sells to. You may not wish to sell to terrorists ... sorry, I mean rebels ... at all. However this can not be enforced via the current system of covertness, so a droid that informed you of their alliance could be useful (clearly merchants would need changing to map in, but we all know merchants need fixing anyway). Not necessarily forcing a covert player into having a TEF, simply an informational system that would allow the merchant to block service.


A faction-combat droid is, I think, largely useless. The faction pets fill this role already, adding in droids that do the same doesn't add anything. Although I desperately want to be able to craft AT-STs.


Perhaps a side-line role could involve creating faction-based radio-droids that informed you of enemy activity? The down-side would be you have to give up using your combat/harvesting/whatever droid to have it out, the up-side is that you get told of a rebel (sorry, enemy) camp 700m to your south. A random mission terminal type thing ... always within 1k from your current locationand only active for a short time.


Well, I'd buy one



Storm2
Sun May 16, 2004 4:54 am
#24

I like AudioOrgana's idea......give us Droidekas, or don't bother!!! I'm strictly talking for the Rebel side, since that's all i play, so all u Imp players forgive me. Now , IMO, the best weapon the Imps have got as far as overt is concerned is the AT-ST ( and of course the AT-AT on the battlefield ). Now I know many of u are going to say, they nerfed the AT-ST. Perhaps they did, but it is still a force to be reckoned with. One overt Imp and a AT-ST is not a pretty sight. Rebel DE's should be allowed to purchase the schematic for the Droideka, using FP's, then be the only one to use it. It would be like the present Reb support we have now, once it dies, it dies period!!Of course the schematic can only be used once too.As I said that way only the DE's can use the droidekas, and of course the DE's would have to be overt to use it. This way the Reb DE's have a specific purpose, and can make their mark in the GCW.
Otesa
Sun May 16, 2004 7:32 am
#25

I would prefer to see PvP fixed first. Too often when your base gets attacked you have to get buffed, armored, and gather a group of friends before you can even think about trying to defend your base, otherewise you get pwned in 5 seconds. Even then, the other players probably have high resist comp armor with PSGs, 2.5k 3 hour doctor buffs, mind buffs and brandy, an at-st or 2, high level weapons, CM poisons, etc. It is too easy to make one person invunerable to another. When a TKM knocks down a pistoleer but still cant do any damage to it, that is not true PvP. When a combat medic can throw undefendable poisons at long ranges, that is defenentally not PvP, when a terrorist imp attacks a unarmed crafter with a trade TEF, that is just cheap, mean fighting. I gave up PvP untill this GCW revamp occurs. /endrant

Anyways, a covert scanner in droids would be awful, think about it, a terrorist imp can walk around with a droid TEFing every opposing faction memeber and then proceding to kill every one (including people waiting for shuttles, using the bazaar, using travel terminals, crafting, trading, afk, etc.). If you dont want to be overt, someone else shouldnt be able to force you to. That goes for any scanner droids, they can use them on someone untill they find something, forcing them overt (like stormtrooper scans).

The main problem with giving faction specific droids is that the rebels have so few in EU, imps have at-sts, IG assasins and much more, while as a friend put it, rebels have rocket launchers.
The GCW is not very balanced, im starting to think the devs are imperial...

Sorry about the rants and put-downs on everybodys ideas, DEs have very little to do with the GCW, all the major droid battles were in the clone wars. Anything we can do based off the EU would be terribly unbalanced, the imps would have huge advantages.



Pinkalorian and proud!
Crafter of Corbantis' first mandalorian helmet and jetpack.
Otesa Lightflier (TOCM) Retired Master Droid Engineer, Master Artisan, Master Medic
Nothing beats a good blaster at your side, 'cept a personal Blastromech.

Zine Lightflier (TOCM) Master Pistoleer
psikobunny
Sun May 16, 2004 2:45 pm
#26

Did someone just say droids weren't important to the Rebellion?

-Astromech equipped fighters gave the Rebels extensive hit and run capabilities over the shipboard based TIE forces


-A droid was used to smuggle the plans for the Death Star!!!


Sigh, for good ideas, we need to get over our combat fixation. Publish 8 has helped prove that droids can have extensive uses above and beyond the combat arena.


Another idea I had: Craftable NPCS.Along the same lines as the Helper droids in the New player experience, have a faction driven mission where parts of the droid are acquired through missions, and a special droid is "recovered" and then leads the players on a further quest based on the information that caused his destruction.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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