Droid Engineer Archive
Thread: Droid Focus (GCW): Information gathering on Covert/Overt DE craftables Add your ideas!!
Here's the deal:
We need to start putting together our best suggestions and ideas for the types of factioned perks that DEs would make for themselves or other players.
When adding ideas, let's keep the following in mind:
- The DE will likely not need to get the FP to obtain the perk schematic themselves. This would likely be obtained by another player and brought to the DE to be crafted.
- The DE will assume some (as yet) unknown amount of risk, since they are crafting an Overt perk.
- We need ideas that will make sense for, and be applied to, both factions
- When this revamp is done, a lot of professions will likely see some changes so no single profession will likely get HUGE amounts of things added. We will likely need to narrow our focus down to the best 2 or 3 ideas for both sides.
- Balance.

Okay....soo...
Get those thinking caps on.
/bow
Respectfully,
Method One:
- Don’t implement this for sake of continuity.
- Implement this and disregard continuity.
- Make rebels the only faction that can have faction combat droids. Maybe a Droideka could be the equivalent of an AT-ST? (I know this does not coincide with "We need ideas that will make sense for, and be applied to, both factions" but I this was what I originally wrote)
Personally I don't think the GCW should be an attempt by us to get Higher level droids in "through the back door" Focusing on finding good utility seems a more likely and worthwhile goal.
That being said, here are my first couple GCW ideas:
Minesweeper Module- I doubt I'm the first to think of this one, and if I "stole" it from someone I apologize. If Minefields become more generally used and useful in the revamp, this would be a good concept. Maybe even two modules, on for simple detection and then the droid disables it by detonating it (another source of exploding MSEs!!!) and a Disarm Module, which would require a droid with Manipulators (my god, we could sell Treadwells!!!)
Data Module improvement- I think the GCW revamp and the SE would be good times to push for a backdoor fix for our much maligned and currently useless Data Modules. "Ah Corporal, I see your R3 has Data Storage, let me download the codes for the XXXX facility into him. Having him around will greatly facilitate and speed your infiltration." Currently we can create Waypoint Data Objects for our datapad, it would be nice to have Doorcode Data Objects, that NPCs could load into our droids and save us from punching them in manually (that bit of the Geo Lab annoys me).
Covert Detectors have been mentioned, and probably Detector Jammers have been to, but I just want the latter to have been said, in case it wasn't. Jamming Devices to temporarily disable Detectors, or to greatly lower the accuracy of automated Turrets sounds like a good idea.
I think that having a droid deed or module that can be used by imperials to scan other players for contraband would be great.
There would have to be some limits, like how often you can scan, and what kind of benefits the player being scanned gets for scanning, because as much as I would like to see people do this on their own without any benefits, I don't see that really happening.
wow....hmmm...
so many things you can do...to start with
1: combat modules specific to rebel/imperial with stronger combat ratings.
2: Unique combat module effects, like lightening, stun, so on.
3: Artillery or some other kind of crew serve/support module allowing a droid to help in a battlefield setting.
4: Assuming factional vehicles w/ guns are allowed a droid to help with piloting/shooting/repair of said vehicle.
5: Turret/Factional base support module for either repair or defense.
Plzurpilot wrote:
We need to foucus on one or two ideas, perhaps TK and pick the ones we can focus on. So here is one of my ideas
I don't want anything to do with more schematic crap.
As soon as someone has a schematic, they think you owe them to make it.
I am not on the "crafters in the GCW" bandwagon - I mean, how much more involved do we need to be? We make the armor, the weapons, the food, the clothing, the medicines, the droids...sounds pretty "involved" to me.
Besides the fact that much of the schematic loot they have added in the game is broken (has skill mods that haven't been in game since beta, for example - like the loot from Jabba's or the Imp Park), I just don't care for the system.
Schematics are not conducive to running a business - if you ask most WS they put together guns from loot schematics as favors more than anything else. It does not work as a business model for the most part, unless the crafter earns the schematics themselves.
Unless it's a Droideka schematic, color me uninterested...
AO
I only know the imperial part of GCW, so, I will based my answer on that.
What about those R serie schematics we can have for FP, what are they used for?
Idea for crafter on GCW :
- Having a TEF while crafting doesn't make sence.
- I don't know if rebel play can set rebel HQ, but imp can, so how about a vendor in those, only accept aligned items, when item is put on offer, TEF. Only the one that made the item can put it on sale.
- Patroling Droids to protect base.
- Space expension bonus droids.(hard to explain, but when we'll know what droid will be used for in space, could make sence).
- Specific different type of damage combat module
- Specific armor module
- If you must be overt to use faction droids, make them as powerfull as faction pet, or a little lower if they don't have the PvE restrictions, but more powerfull than regular one.
- Sell a faction droid give FP.
- Specific faction colors THAT DO STICK FOREVER.
Will post more ideas when I have more.