Droid Engineer Archive

Thread: Droid Focus (GCW): Information gathering on Covert/Overt DE craftables Add your ideas!!

TheRealTK421
Sat May 08, 2004 6:17 am
#1

In advance of the coming revamp for the GCW, I thought it would be a good idea to get a Focus Thread in place for any/all ideas relating to what sorts of DE craftables might be desirable.


Here's the deal:


Over time, more professions and playstyles will be seeing changes that will allow players to have some impact or part in the GCW. This means that crafters will be able to take on a larger role by crafting Overt factioned perks (usually armor, weapons, etc.) but it could be anything.

We need to start putting together our best suggestions and ideas for the types of factioned perks that DEs would make for themselves or other players.


When adding ideas, let's keep the following in mind:


  • The DE will likely not need to get the FP to obtain the perk schematic themselves. This would likely be obtained by another player and brought to the DE to be crafted.


  • The DE will assume some (as yet) unknown amount of risk, since they are crafting an Overt perk.


  • We need ideas that will make sense for, and be applied to, both factions


  • When this revamp is done, a lot of professions will likely see some changes so no single profession will likely get HUGE amounts of things added. We will likely need to narrow our focus down to the best 2 or 3 ideas for both sides.


  • Balance.


Okay....soo...

Get those thinking caps on.



/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


EricTheGreat
Sat May 08, 2004 6:30 am
#2

How about a new personality module, that when another overt is near, it yells "Danger Will Robinson, Danger!"




Well, if that isn't realistic, why not faction combat droids in line with faction pets? IG assassains....







Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

jassi007
Sat May 08, 2004 8:46 am
#3

I think a really good idea would be a scanning module like the faction detectors that can be placed in buildings now. Could have some emote attatched to it, xyz droids is scanning you.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
Jenden
Sat May 08, 2004 8:59 am
#4

I've always liked the idea of crafting droids that could be added to base defenses.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

neinnunb
Sat May 08, 2004 1:17 pm
#5

Alright! this is what I wanted to get started in.. this is a repost of someideas I wrote about once:


There has to be a way to implement higher level combat droids into the game and it has to be done in a balanced way. I know this topic has been hammered to death by now, however one idea that has been poking its head every now and then on these forums and I’ve never seen it fleshed out too much (or maybe I missed it) is how we can introduce higher level pets and also introduce DE's into the GCW. In fact, before the announcement TH made of the plan to make the Droid Handler profession, I really thought that the Droid Invasion was going to be Faction based droids.

JEST3R (the GCW correspondent) has already posted a very good "wish list" of what is needed to improve the GCW and he included DE's in that list.


http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=64282&highlight=faction+perks+prices#M64282


Method of how it can be implemented:


Method One:

Droid Engineers are automatically given (via profession tree) a draft schematic for a high level droid (levels would be in line with current faction pet levels) and DE's can build and sell them anytime.


A player who wishes to use these droids must first purchase the droid from a Droid Engineer as a droid deed. However, as soon as the player selects "Ready Droid Unit" from radial menu, he/she is shown a message saying: "To ready this droid, it cost X amount of faction points". Once the player pays via faction points, it is put into his/her datapad for use. Just like faction pets work, you must also be Overt to utilize the droid.


These droids would have a much smaller vitality than what creature pets and droids have now (100).. but would not be 1 death permadeath. Instead perhaps they can have 5 "lives" until they are permadead. This both gives players a reason to use them (unlike now its not worth it) and also gives return business for DE's.


Method Two:

A factioned player buys a schematic for a high level droid using faction points. It is a one use schematic. The person then hands it over to a DE for construction. Once constructed, the DE hands it back as adroid deed. One flaw I do see in this idea is that this may invalidate the need for smugglers and faction points if you can just freely trade over these schematics. But in any case, I write this idea down to incite brainstorming from others.


Its true that the empire has banned combat droids and Im sure some or many would say it would make this illogical to have the Empire allow its soldiers to use combat droids. So there can be three outcomes:


  1. Don’t implement this for sake of continuity.
  2. Implement this and disregard continuity.
  3. Make rebels the only faction that can have faction combat droids. Maybe a Droideka could be the equivalent of an AT-ST? (I know this does not coincide with "We need ideas that will make sense for, and be applied to, both factions" but I this was what I originally wrote)

There was talk of a Hutt Faction during pre-beta. That was taken out but Im sure the developers may include the Hutt faction further along the line (maybe with the Space Expansion). If that is the case, then maybe only the Hutt faction can use faction droids?



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

psikobunny
Sun May 09, 2004 7:32 am
#6

Personally I don't think the GCW should be an attempt by us to get Higher level droids in "through the back door" Focusing on finding good utility seems a more likely and worthwhile goal.


That being said, here are my first couple GCW ideas:


Minesweeper Module- I doubt I'm the first to think of this one, and if I "stole" it from someone I apologize. If Minefields become more generally used and useful in the revamp, this would be a good concept. Maybe even two modules, on for simple detection and then the droid disables it by detonating it (another source of exploding MSEs!!!) and a Disarm Module, which would require a droid with Manipulators (my god, we could sell Treadwells!!!)


Data Module improvement- I think the GCW revamp and the SE would be good times to push for a backdoor fix for our much maligned and currently useless Data Modules. "Ah Corporal, I see your R3 has Data Storage, let me download the codes for the XXXX facility into him. Having him around will greatly facilitate and speed your infiltration." Currently we can create Waypoint Data Objects for our datapad, it would be nice to have Doorcode Data Objects, that NPCs could load into our droids and save us from punching them in manually (that bit of the Geo Lab annoys me).


Covert Detectors have been mentioned, and probably Detector Jammers have been to, but I just want the latter to have been said, in case it wasn't. Jamming Devices to temporarily disable Detectors, or to greatly lower the accuracy of automated Turrets sounds like a good idea.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Tarne_Monter
Sun May 09, 2004 11:17 am
#7

I think that having a droid deed or module that can be used by imperials to scan other players for contraband would be great.


There would have to be some limits, like how often you can scan, and what kind of benefits the player being scanned gets for scanning, because as much as I would like to see people do this on their own without any benefits, I don't see that really happening.







Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
Marksman 0/0/3/0
Deidre_DE
Sun May 09, 2004 11:45 am
#8

I'd like to see a droid module thatscrambles radar. You activate it, and it projects a huge red dot onto the radar screen of everyone in range, friend and foe alike. The dot would be at least 64m in radius, and getting as large as 128m, depending on how well it was made, or possibly based on the number of jamming modules used. Alternately the Module could project such an abundance of randomly moving red dots as to make both radar and the overhead map both very difficult to use.


The jamming would last for a relatively short period of time, with a countdown timer running above it's head. 120 seconds being about average for a Jammer Droid.


To combat this problem there could be a Descrambling Droid Module that counteracts the scrambling by reducing the amount of time that the scramble stays in effect.


I think this would solve what I see as a major problem with PVP inthe GCW, and that problem is the little radar screen in the corner. That radar makes a lot of tactical movement, flanking maneuvers, and simple sneakiness nearly un-useable.


Deidre
Plzurpilot
Sun May 09, 2004 6:10 pm
#9

We need to foucus on one or two ideas, perhaps TK and pick the ones we can focus on. So here is one of my ideas


HQ slicing module: This mod will alow a smuggler (or other specific profession) to slice an HQ defence, such as a turret or a mine field and cause it to change sides (eg if its defending a rebel base it will start attacking rebels) as long as the droid is still alive.






Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


Gron_DM
Sun May 09, 2004 6:31 pm
#10


wow....hmmm...


so many things you can do...to start with


1: combat modules specific to rebel/imperial with stronger combat ratings.


2: Unique combat module effects, like lightening, stun, so on.


3: Artillery or some other kind of crew serve/support module allowing a droid to help in a battlefield setting.


4: Assuming factional vehicles w/ guns are allowed a droid to help with piloting/shooting/repair of said vehicle.


5: Turret/Factional base support module for either repair or defense.




Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
psikobunny
Sun May 09, 2004 9:17 pm
#11






Plzurpilot wrote:

We need to foucus on one or two ideas, perhaps TK and pick the ones we can focus on. So here is one of my ideas






We will be focusing on the best ideas, once we have a bunch to choose from.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



AudioOrgana
Mon May 10, 2004 12:29 am
#12


I don't want anything to do with more schematic crap.


As soon as someone has a schematic, they think you owe them to make it.


I am not on the "crafters in the GCW" bandwagon - I mean, how much more involved do we need to be? We make the armor, the weapons, the food, the clothing, the medicines, the droids...sounds pretty "involved" to me.


Besides the fact that much of the schematic loot they have added in the game is broken (has skill mods that haven't been in game since beta, for example - like the loot from Jabba's or the Imp Park), I just don't care for the system.


Schematics are not conducive to running a business - if you ask most WS they put together guns from loot schematics as favors more than anything else. It does not work as a business model for the most part, unless the crafter earns the schematics themselves.


Unless it's a Droideka schematic, color me uninterested...


AO


Gavvot
Mon May 10, 2004 2:55 am
#13

AT-ST anyone?

I only know the imperial part of GCW, so, I will based my answer on that.

What about those R serie schematics we can have for FP, what are they used for?

Idea for crafter on GCW :
- Having a TEF while crafting doesn't make sence.
- I don't know if rebel play can set rebel HQ, but imp can, so how about a vendor in those, only accept aligned items, when item is put on offer, TEF. Only the one that made the item can put it on sale.
- Patroling Droids to protect base.
- Space expension bonus droids.(hard to explain, but when we'll know what droid will be used for in space, could make sence).
- Specific different type of damage combat module
- Specific armor module
- If you must be overt to use faction droids, make them as powerfull as faction pet, or a little lower if they don't have the PvE restrictions, but more powerfull than regular one.
- Sell a faction droid give FP.
- Specific faction colors THAT DO STICK FOREVER.

Will post more ideas when I have more.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
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