Droid Engineer Archive

Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)

Straker_Atrella
Wed Sep 15, 2004 3:39 pm
#235






Malitevv wrote:





Straker_Atrella wrote:

Drashk, I read all of that and understand what you are saying. I just don't understand what you claim is stopping the person from one account from making factory runs? Sure with less lots, it may take longer, but he is just as capable of making a run of 100 droids as somebody else.


Nothing stops the single account owner, or casual player from using factories. They choose not too, which is a playstyle choice. Did you read my thread where I broke down Powergaing, casual, and hand crafting all against each other.


It seems like your mixing up the arguements all together, when they are not the same.







But Drashk does have a point there. The single account player can run factories if he wants to, which gives him lots of in-game free time, but then what is he able to do with the free time that the factories have saved him? His single character is a crafter, and very possibly a merchant. He might have a few combat skills too, but his options are considerably limited. Once all his factories are up and running, the only thing for him to do is to sit around and twiddle his thumbs. Or socialize in game, or something. But he doesn't have the options of running off and doing the corvette or anything else heavily combat based because he has only a single toon and has used that toons skill points for crafting.


I understand a little bit of what Drashk is getting at in this respect now. There isn't enough for non-combat professions to do in-game. If they had an incentive and reason to hand-craft, there would be more for them to do. They'd likely run factories too. But I really don't think factories are the point. Not really. The point I see drashk getting at is that the crafting "end-game" is a "lots of free time with nothing else to do" sort of game. You and I, have dealt with it by buying another account and using the extra skill points to run off and explore the combat side of the game. But the single account player is stuck. Maybe he does need more content.


Not sure it is going to work though, if that is the goal. I see upcoming MMORPG's are separating the crafting and combat professsions so each character can freely choose an unrestricted path in both directions without the choices along one path restricting the options in the other. That is probably the better game design....






Ok, I can see that now. While taking the discussion to the casual gamer vs powergamer side again, it does have a valid point about nothing to do.


Then you should be asking to make crafting more fun, so you have more to do, not to "balance" it or the game. Not saying Drashk or even Tk took it in that direction, but that is where it went.


I'm all for the non-combatents having more stuff to do in this game. That is what I like about it, if I get bored crafting, I kill, or vice versa, it would suck to not have those options.


Hand crafting for that reason though is contrary to a huge majority of the arguements set here though.





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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Wed Sep 15, 2004 3:46 pm
#236




Malitevv wrote:





Straker_Atrella wrote:

Drashk, I read all of that and understand what you are saying. I just don't understand what you claim is stopping the person from one account from making factory runs? Sure with less lots, it may take longer, but he is just as capable of making a run of 100 droids as somebody else.


Nothing stops the single account owner, or casual player from using factories. They choose not too, which is a playstyle choice. Did you read my thread where I broke down Powergaing, casual, and hand crafting all against each other.


It seems like your mixing up the arguements all together, when they are not the same.





But Drashk does have a point there. The single account player can run factories if he wants to, which gives him lots of in-game free time, but then what is he able to do with the free time that the factories have saved him? His single character is a crafter, and very possibly a merchant. He might have a few combat skills too, but his options are considerably limited. Once all his factories are up and running, the only thing for him to do is to sit around and twiddle his thumbs. Or socialize in game, or something. But he doesn't have the options of running off and doing the corvette or anything else heavily combat based because he has only a single toon and has used that toons skill points for crafting.


I understand a little bit of what Drashk is getting at in this respect now. There isn't enough for non-combat professions to do in-game. If they had an incentive and reason to hand-craft, there would be more for them to do. They'd likely run factories too. But I really don't think factories are the point. Not really. The point I see drashk getting at is that the crafting "end-game" is a "lots of free time with nothing else to do" sort of game. You and I, have dealt with it by buying another account and using the extra skill points to run off and explore the combat side of the game. But the single account player is stuck. Maybe he does need more content.




The problem is, both of you are correct. Everyone, including myself, is to focused on one or two aspects of the whole. The more I look at the Hand Crafting vs. Factory Crafting issue, the more I begin to understand that what ever is is suggested must encompass a lot of what has been touched upon here, including things that I don't agree with


The Crafting end-game, concerns of the Hand vs Factory, and even a loot/credit system need to be addressed as a whole. Much like Combat is going to see a Revamp, so should Crafting.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Wed Sep 15, 2004 3:48 pm
#237

Drashk, what do you think of my (our) idea on the other thread, for the Crafting Insight Bonus Credits? I think this may add some "fun" to crafting.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Wed Sep 15, 2004 3:52 pm
#238




Straker_Atrella wrote:

Drashk, what do you think of my (our) idea on the other thread, for the Crafting Insight Bonus Credits? I think this may add some "fun" to crafting.




Ya mean I have to keep up with more then one thread now?


I'll post comments on it there.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Wed Sep 15, 2004 3:57 pm
#239

Yet hand crafting is a choice that you make. Nothing forces you to hand craft or factory craft. Each does have it's pluses and minuses. You simply choose which you want to do.


I'm on the bandwagon with Drashk saying hand crafting needs to be more fun. I don't agree that the pluses and minuses of hand crafting are not balanced.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
babyblue_d
Wed Sep 15, 2004 4:01 pm
#240






Straker_Atrella wrote:

Yet hand crafting is a choice that you make. Nothing forces you to hand craft or factory craft. Each does have it's pluses and minuses. You simply choose which you want to do.


I'm on the bandwagon with Drashk saying hand crafting needs to be more fun. I don't agree that the pluses and minuses of hand crafting are not balanced.






see to me they are one in the same makeing it more fun is a plus and there by balances it

Message Edited by babyblue_d on 09-15-2004 04:03 PM




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

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Straker_Atrella
Wed Sep 15, 2004 4:08 pm
#241

Well then Baby, check out the idea on the other thread that I tossed together. It seems EXACTLY like something you may like. Customer Service crafters such as yourself could hang out in public places, advertizing yourselves as Masters of the Mini-Game. Fun and profitable.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Straker_Atrella
Wed Sep 15, 2004 5:17 pm
#242

Drashk you comment on the brainstorming post confused me a little. Something like "to give people more of a reason to hand craft."


So is your goal to make it more fun for the people who hand craft, or to make hand crafting better so more people do it? At the end here, you seemed like you wanted it to be more fun.


Fun is fine, but I still don't get why hand crafting should be made more desireable just for it's own sake.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Wed Sep 15, 2004 6:06 pm
#243




Straker_Atrella wrote:

So is your goal to make it more fun for the people who hand craft, or to make hand crafting better so more people do it?



Yes.


But let us clear up that what is meant by 'better'. To me, better means that it would be a better system that we see now, but only related to itself. It would not be intended to replace Factory Crafting, which is a tried and true method of crafting for the masses. Creating a Reward/Risk system that is geared towards only hand crafting would bring more hand crafted goods into the market that we see now, which is 90% comprised of Factory Crafted items.


One of the many points that I think people have missed in the entire Factory vs Hand issue isn't making one better then the other. Its making it so that both can be considered viable options in the future market.


As I pointed out above, when you have two options available, but one option shows a much higher benefit as is in the case of Factories, the second option no longer is seen as a viable option in a competitive market.


With the exception of Bio-Engineer creatures, uber loot drop components such as Krayt scales, custom orders, and most droids, 90% of all sales come from Factory Crafted items in todays game market. If you don't believe me on this, take a look around on your server and compare each and every serial number that you run across.


I'm not saying that Factory Crafting is inherently wrong. I am saying that if Factory Crafting becomes the standard of how someone has to craft in order to compete with the rest of the market, then we need to rethink how hand crafting is done.


Most Weapon sales, Armor sales, and Havester sales come strictly from Factory run end products. This in of itself is not wrong. Its the fact that in order to compete with the Factory Crafters you have to be able to produce as many products as they can, so that you can keep your vendor as well stocked, to keep people coming back, or provide a steady number of items that are different in some positive way.


The only other suggest that I have that could be done to help 'level the playing field' between Factory Crafters and Hand Crafters, would be to slow production times on all Factories, or increase Factory production time but make it so that the person would have to be online while the goods are being produced.


The wayI see it, though I could be seeing it differently then others see it, is not to make Hand Crafting more desireable. The goal is to make hand crafting as desireable as factory crating.


If people chose to take up a profession, they should actually play the profession, instead of having a factory play the profession for them. I may earn some flax for that statement, however when people buy mulitple accounts just to have a crafter that can supply them with X item and make a few credits at the same time, it devalues the people with one account that are trying to play the best game that they can, with only that one account.


People are competitive by nature, at least most of the time. Factories make it so that there really is only one way to compete for business, in some professions, by offering the largest number of items that you can. You have to remember what I said earlier...People are Impulse buyers. There are a number of things that will keep the average person coming back to the same shop...Good quality items and a vendor that always has a large selection of items. Currently, Factories can fill both of these niches. So this makes hand crafting less desireable to a large volume of people.


And again, I'm listing items that are only focusing on one aspect of the Hand Crafting vs Factory Crafting debate.......






Making SWG more Star Warsy. One droid at a time.
Jenden
Wed Sep 15, 2004 6:16 pm
#244

I keep seeing that hand crafting is just a lower form of crafting... and I have to ask why? In my opinion hand crafting is a different style, more of an artistic one if you will (not in the actual crafting process, but in the concept). Why is it that it should be worse than factory crafting just because its different?



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Drashk
Wed Sep 15, 2004 6:21 pm
#245




Jenden wrote:

I keep seeing that hand crafting is just a lower form of crafting... and I have to ask why? In my opinion hand crafting is a different style, more of an artistic one if you will (not in the actual crafting process, but in the concept). Why is it that it should be worse than factory crafting just because its different?




Concept set aside Jenden, Do you see Hand crafting as viable as Factory Crafting, when it comes to providing goods and services to your customers?


By viable I mean can you stay competitive with someone that does their crafting via factories, with the same amount of time spent ingame?






Making SWG more Star Warsy. One droid at a time.
Jenden
Wed Sep 15, 2004 6:26 pm
#246






Drashk wrote:

Concept set aside Jenden, Do you see Hand crafting as viable as Factory Crafting, when it comes to providing goods and services to your customers?


By viable I mean can you stay competitive with someone that does their crafting via factories, with the same amount of time spent ingame?







oh, right now its definately not competative. I get a fraction of the business that factory crafters do since most people I've met in game hate interacting with other people (not directly a factory vs hand crafting thing but hand crafting does lend itself more towards the custom order people). The only reason I can afford to stay in business is I've been around since launch and have an amazing reputation on the server (mainly since I've been around forever). That was what I was getting at, hand crafting should be competative.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Malitevv
Wed Sep 15, 2004 6:37 pm
#247

Your are steering this debate back towards the contentious issues on which people disagree Drashk...


On the issue of factory crafted good being the majority of what is on the market... that's because they are more efficient. They enable you to produce more product per hour of game play than not using the factory. This helps the casual gamer compete actually, IMO. But that's another point. It also enables the player to get a second account and do something else while the factory is working (which is what it did for me). It enabled me to play my crafting account casually, and still be productive.


If that's perceived as a problem in and of itself, then the problem is the fact that manufacturing schematics to to 1000. The developers have stated that this was a bug and it was meant to only go to 100, but that they didn't have the guts to fix it because of how loudly people would cry nerf... what can I say about this? youcan't save your cake and eat it too. If the factories really are deemed to be excessively efficient than fix that. Don't tip toe around it and try to find some other way to fix the problem. If that's the issue, then this has nothing to do with quality discrepancies at all.


Anyway, to address the factory crafting being a higher form of crafting. I don't think it is, Jenden. I knowStraker said it was. But it's only higher in the sense that it lets you produce more goods more efficiently. But I otherwise, don't consider it a higher form of crafting at all. crafting is crafting either way you do it. factories make crafting more efficient, and that is all.



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