Droid Engineer Archive

Thread: Here they are, TC changes so far (all schematics available now!)

Malitevv
Tue Mar 02, 2004 5:11 pm
#196






duncje wrote:


So then, this new combat module system is not what TH posted. It takes 6 Level 6 modules to make a CL 10 Droid.


It makes no sense to me to have to fill an R3 with modules to get to CL 7. CL 7 and no utility, where you could make a CL 10 probot for less time/resource investment.


An R3 unit at CL 7 should have some room left for utility. This is why I'm curious at to what the R3 looks like with half or less of the combat modules. Anything less than CL10 should leave room to add other modules, in my opinion.


A CL 10 Probot with the stats Drashk came out with, and no other utility, is okby me. But aCL 7 R3 with no room for utility, because it has to be filled with combat modules, is not ok...

Message Edited by duncje on 03-02-2004 05:06 PM





well, if it works as drashk suspects, it only takes 5 modules to get a 600 rating because an experimented module has rating 120. which does leave room in the R3 for a utility module.



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In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
OrionsByte
Tue Mar 02, 2004 5:26 pm
#197






Malitevv wrote:





duncje wrote:


So then, this new combat module system is not what TH posted. It takes 6 Level 6 modules to make a CL 10 Droid.


It makes no sense to me to have to fill an R3 with modules to get to CL 7. CL 7 and no utility, where you could make a CL 10 probot for less time/resource investment.


An R3 unit at CL 7 should have some room left for utility. This is why I'm curious at to what the R3 looks like with half or less of the combat modules. Anything less than CL10 should leave room to add other modules, in my opinion.


A CL 10 Probot with the stats Drashk came out with, and no other utility, is okby me. But aCL 7 R3 with no room for utility, because it has to be filled with combat modules, is not ok...

Message Edited by duncje on 03-02-2004 05:06 PM





well, if it works as drashk suspects, it only takes 5 modules to get a 600 rating because an experimented module has rating 120. which does leave room in the R3 for a utility module.






Basically to me the question is: Is there a modifier that makes each combat module less powerful in an R3 than in a Probot, or is there a cap to the R3's combat potential? I hope it's the latter, because it would mean that it would reach it's cap after 2 or 3 combat modules, thus leaving a lot of room for utility.


Of course, if you can't experiment those modules up to 100%, you're still going to need to stack a bunch in there to achieve the maximum effect, whatever that might be for any given droid...




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Malitevv
Tue Mar 02, 2004 5:30 pm
#198

that is an interesting and open question.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
JavelinCatcher
Tue Mar 02, 2004 6:25 pm
#199






Gribnitz wrote:
So, how about one of the "talkie" droids being made combat capable now ?? Do any of the talkies accept the combat modules and how do they look as a combat droid ?







The only "talkie" droid that is combat capable is the standard and advanced LE Repair droid. Talking with a Master DE 2 nights ago that had made one, I think he said it came out to something in the ballpark of CL2. Now, granted this is before today's changes where we seem to have some additional experimentation to work with.


We'llthrow it on the list of things to test again.




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----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

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Shian_Tavkin
Tue Mar 02, 2004 10:09 pm
#200

Drashk


Thanks for all your work..but I do have a serious question for you.


Why is it all up to testing, trial and error, for the facts to be put on the table? Is it really too much to expect that those who designed these changes publish a short document telling it like it is supposed to be?


This testing, reaching conclusions based on then current knowledge, then changing conclusions based on updated knowledge..is all fine and good if that is part of the GAME..but it is not.


Please ask officially for the design specs, so we all can know for certain whats going on. What is it with these developers that they think the testing process is part of our game..like a scavenger hunt (with free employees)..to get to the questions, never mind getting to the answers.


They should document the changes, publish them in detail, and then let testing commence to see if it matches specification. At the moment, you, and lots of others are spending a whole lot of time and personal effort groping around in the dark. It should not be like this.


This is not efficient use of your time, it gets customers upset as bits of news trickle out, and it ends up with a huge blot on developer customer relations.


Please, get them to publish the design. What did they intend? Then test that, cos nothing else is worthy of testing. Please dont tell me they don't internally test in QA, so the document MUST be available, even if it needs editing for outside consumption.


This is basic IT procedure, idiots guide to IT if you like, AKA professionalism.


Time we had some professional standards in place here I say.


Testing is not 'a game' nor should it be a scavenger hunt.


Thankyou.







Shian -- Master Droid Engineer/ Master Artisan
AudioOrgana
Tue Mar 02, 2004 10:48 pm
#201

Here's something that just crossed my mind - are repair modules still in the schematics?


If all it takes is a droid with a repair module to repair a droid fully as they do now, doesn't that sort of make the wound packs relatively unattractive compared to the resource cost?


Audio


Malitevv
Wed Mar 03, 2004 1:06 am
#202

you are right. i don't know where i got the idea that it needed a memory module. i haven't made one in a long time because I have so many factory crates of them...


in that case, i might prefer the droid brain to the memory module.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
CapnSteve
Wed Mar 03, 2004 2:10 am
#203






Shian_Tavkin wrote:

Why is it all up to testing, trial and error, for the facts to be put on the table? Is it really too much to expect that those who designed these changes publish a short document telling it like it is supposed to be?




Agreed. However, I'm starting to think that maybe only one or two of the programmers actually know what's been changed. To get the info to us, it has to go through Q-3P0 and then Thunderheart. It's like that "Telephone" game kids play. The programmer says one thing, Q says something else, and then TH tells us something completely off the wall.






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Jenden
Wed Mar 03, 2004 6:04 am
#204






AudioOrgana wrote:

Here's something that just crossed my mind - are repair modules still in the schematics?


If all it takes is a droid with a repair module to repair a droid fully as they do now, doesn't that sort of make the wound packs relatively unattractive compared to the resource cost?


Audio








I think it will be a trade off. Repair modules will be cheaper, but you'll need someone else helping you for it, whereas the reconstruction kits are more expensive, but you don't need to track down someone with a repair droid or who will hold you're droid for you.



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Daker-Naritus
Wed Mar 03, 2004 8:49 am
#205






Drashk wrote:

unfortunately we won't be able to see its full potential until droids that are higher then Level 10 are introduced.




Drashk,


This peaked my interest.... What did you mean by droids higher than CL10...I thought the devs decided that they weren't releasing any droids higher than CL10 because that would require the implementation of a droid handler profession.


Did I miss something?


JavelinCatcher
Wed Mar 03, 2004 9:34 am
#206






Daker-Naritus wrote:





Drashk wrote:

unfortunately we won't be able to see its full potential until droids that are higher then Level 10 are introduced.




Drashk,


This peaked my interest.... What did you mean by droids higher than CL10...I thought the devs decided that they weren't releasing any droids higher than CL10 because that would require the implementation of a droid handler profession.


Did I miss something?






No you havn't. What he means is that with this system that is in place on TestCenter at the moment it wouldn't be difficult to design new components or new chasis ( or even limited run schematics for that matter ) that could possibly be higher than CL10. Does that mean we're getting them now? No. Just the possibility will be easier to implement say in 6 months when they do figure out a proper way to implement it.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

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BlueMorgoth
Wed Mar 03, 2004 9:37 am
#207

Also, remember that what we have now is effectively a cut-down version of what was planned for the DC profession. It's much easier from a coding perspective to just leave things as they are, but restrict based on chassis type, than to completely reimplement the system. That's what you see happening here.



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JavelinCatcher
Wed Mar 03, 2004 9:45 am
#208






Shian_Tavkin wrote:

They should document the changes, publish them in detail, and then let testing commence to see if it matches specification. At the moment, you, and lots of others are spending a whole lot of time and personal effort groping around in the dark. It should not be like this.


This is not efficient use of your time, it gets customers upset as bits of news trickle out, and it ends up with a huge blot on developer customer relations.






Let me ask you this, do Weaponsmiths get the full technical specs on new weapons? No. Do they get ANY idea what the maximum quality weapon could be for a new schematic? No. Heck to my knowledge, T21's don't even exist on TestCenter beyond loot items because the resources required havn't spawned yet. Did Armorsmiths get ANY info on RIS when it came out beyond the fact that it exists and you need to talk to a Bothan? No, they had to go out and find the bothan and share info. That's exactly what we're trying to do.


The best we can do is offer the changes to schematics, and APPROXIMATE how good we could possibly make droids.


Those of us on TestCenter sharing schematics, doing preliminary tests and posting them are doing our best to provide accurate infomation as we know it at the time. Of course a patch can come through at any time on TestCenter and completly change everything. It happens, but that's why we're there. We're providing a service to the community and to ourselves so that we can be ready on our live servers when joe noob comes to us and asks for a Droideka....and we have to tell him we can't make one yet, or that he's going to have to do some crazy random quest for us first before we can build him one.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
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