Droid Engineer Archive

Thread: FYI: Probot nerf

Vyndice
Tue Jul 22, 2003 5:14 am
#183

KGJV,


Hate to say this bud but you dont know what the (insert curse) your talking about. The game has been out for a month andyou honestly think a casual gamer couldnt get engineering IV then novice DE thats 4 of the base skill boxes for artisan and1 skill box for DE, gimme a break, its around 50k general crafting to get to novice DE and easily doablefor someone who plays a few hours a night for a month. If your a novice marksman after a month of play then thats not casual gaming, thats just yousucking at online RPGs. Dont pull this crap of DEs making probots are powergamers and deserve to be nerfed, not only are you missing the point of these posts, but you make yourself look like a fool for not knowing what your talking about. For future reference, know your bum from a hole in the ground before you drill casual gamers of your illegid powergaming.


To Holo and the Devs, all I can say is, this is BS. Instead of fixing the class and then nerfing the probots, you totally stick it in all the DEs. Ive found its to much to ask for the Devs to come down from their godly pedestals to spend 5 minutes responding to the ideas DEs have been suggesting on the boards for improvements. Instead, you neglect your player base and only tell them things so that you can live with yourself in the morning. The more I deal with SOE Devs, the more I realize how much you really dont care. You view your customers like pets, tame them with nerfs then feed them a doggy treat later, if you feel so inclined. Sad very sad.

DarthDaver2
Tue Jul 22, 2003 5:16 am
#184

Holocron,

First off, due to the taint of a nerf attached to probots you have basically strangled the life out of the DE profession. The perception of a nerf regardless of the totality of that nerf has crushed sales of the only sellable droid in the game. Sure Droid Engineer have novelty droids, but as fas as useful, the probot was it.

That aside, what do you plan to do to make Droid Engineer a worth while, fun and exciting part of Galaxies? It is darn hard to be a Droid Engineer these days.

It had been tough as it was since the only way to gain experience (and we need a boatload of experience) in droid manufacturing is grinding. Grinding! It has been that way for almost a month. But at least a Droid Engineer could make a couple credits. So now not only do we not get experience for people using the useful our droids, we also get the bonus of noone buying any of our droids due to the taint of a nerf.

I have seen you reference how your powergamers at SOE are tearing the game up in many facets, whether it be credit gaining, skill gaining or what not. My question to you is how many of your powergamers there are making a living as Droid Engineers? Of that set of powergamers, how many are making a living as Droid Engineers without selling Probots?

A suggestion now, just for kicks and giggles. Move the probot schematic to the first tier of droids. Slide advanced probot down to tier 2. Add a new model of combat droid to tier 3 and to tier 4. Of course Master Droid Engineer would be the destination for the ultimate combat droid.

A second suggestion would be to further enchance the craftable droids available. There isn't much a difference between every other droid to the customer. There's probots and the rest. We need something that is as marketable as the Probot is. Something that is perceived as "good" to own. Not necessarily a must have, but good or great to own.

A third suggestion would be to add some sort of maintenance droid to the schematics. This droid would maintain a person's structures(harvesters, houses, etc.). By using such a droid a person would significantly reduce harvester maintenance costs. Of course the person would have to use a droid battery to power the droid. This leads to another item that could be added to the Droid Engineer schematics. Different and better droid batteries. Right there are two possible source of income for droid engineers that fit into the game well imho.

A final suggestion would be to introduce droid maintenance to the game. I don't think that people should be able to instaheal their droids by putting them into the datapad. Allow for more skilled Droid Engineers to augment their condition to higher numbers, but make it so that once those numbers get to a certain point, the player has to bring the droid in for maintenance. That could be a new segement that Droid Engineers need.

One last thing to add. In the beat a dead horse department, please fix usage exp for Droid Engineers.

I hope you will take a look at some of these items. I feel Galaxies has a boatload of potential. I don't feel it is living up to that potential just yet. I sincerely hope that you the Devs make it what it could be.

-DD
onyandbrad
Tue Jul 22, 2003 5:18 am
#185

I'm sick of being called a powergamer. I just want to build droids. Now I will not be able to support my harvestors on profits, my business has already crumbled at the NEWS of the impending nerf. My character is screwed over. I don't explot my probot. I don't even know how people are doing it. I tried taking out a red with my probot, and we died. All I ever wanted to do was build droids, and I don't understand how anyone could say I deserved this for expecting anything different to happen.
Foreestt
Tue Jul 22, 2003 5:24 am
#186

aaaaaaaaaaaaaaaaah...............



Thanks !!!!!


you guys know how many destroy missions I ran to buy a probot ? alot !!!!!


this blows heh, can I get a refund from that bot I bought ?


20k right out the drain, nice going!

KKCS
Tue Jul 22, 2003 5:24 am
#187

it is just me or does anybody else see the hord of de's becoming ch's? since it looks like they won't nerf them for awhile?
Mize21
Tue Jul 22, 2003 5:35 am
#188

Ill prolly just head to CH i guess, atleast then i can pretend their droids and name them things like "DroidStompalopagous" or something
screw being a DE until they fix it, atleast i only have to untrain novice DE. or maybe ill keep it until im strangled for points


KKCS
Tue Jul 22, 2003 5:37 am
#189

here's a question why not just give the probot 1 hp ? it won't make a difference since nobody is really going to use one anymore. a gorg could kill one of the "new probots" i can't get over how much i hate sony....


i've played ever mmorpg to date "popular names an some not "like darkages an lastkingdom-great game"


in ao when they nerfed agents it didn't matter because they could still do 10k aimshot to 200+ mobs see it is ok to nerf if the profession has somthing to fall back ... This nerf is going to be like pushing every de so his back lands on sharp pointy rocks he'll try to move a little bit after then just die. can't you hear it ... it's the sound of our doom... Anybody else feel like that wasted alot of time for nothing now ?

Vyndice
Tue Jul 22, 2003 5:52 am
#190

KKCS,


Yup, your absolutely right. The problem isnt the probot nerf itself its that probots are THE ONLY droid worth anything. In all my years of gaming Ive never seen a class/profession of a FINAL VERSION online RPG get a nerf this devastating. The last one I can remember is years and years ago to EQ when the necromancer pet was extremely strong with normal daggers, because it lowered the pets attack delay, making the pet very strong. When they took out the attack delay bonus of the necro petsit hit my lvl 50 necro pretty hard, but its not the same, the necro pet was still a good pet even with the nerf and there were numerous other things a necro could do that made them worth having around. This DE nerf takes the cake. Im not sure Im willing to pay for another month of the Devs open beta.

DannonKerr
Tue Jul 22, 2003 6:28 am
#191

Ok hows this for an idea. We use Wepon and armor repair kits right? So why not a droid repair kit? If the droid becomes damaged in battel then you will need to repair it with the kit. If you are going to nerf something nerf the 'INSTA-HEAL". That always hit me as stupid anyway. I put my probot away and seconds later pull out a fresh one. Dosen't make sense. Pluse if we use the repair kit you can lose a little quality on the droid each time you fix it. Eventualy, like with armor and guns, it wont be worth fixing and it will be time to go get a new droid.




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Vyndice
Tue Jul 22, 2003 6:36 am
#192

Dannon,


Droid repair kits exist in game, they just serve no point atm. Your suggestion of losing condition with repairing has been suggested hundreds of times by DEs on these boards for weekswith absolutely no response from the devs. The idea works, its a matter of them actually listening to the player base and implementing it. I wouldnt hold my breath on them listening to the player base, but I can almost assure you the condition matter will be implemented making your no armor 900 HP droid even more worthless.

KKCS
Tue Jul 22, 2003 6:41 am
#193

i already said i was going to give this game another month. I never was into starwars i only like mmorpgs.. matter of fact i hate starwars. So i don't really have the whole love of starwars to keep me around gameplay is everything. one more month .... then stay or going to go play shadowlands hope they can give me a reason to keep playing a de
Ramdor
Tue Jul 22, 2003 7:09 am
#194

Please dont do this nerf.. do this instead... in this order of implementation...


1) normal peeps can summon droids every 30 mins, droid engineers every 5 and master droid engs. every 1 min


2) droids blow things randomly (low randomness) when in use.. more so when in combat


3) there is a droidfix terminal - player made, that allows people to bring their droid , if there is stock of a part in the droid fix, lets them pay their cash, submit their droid for repair.... this can also be used as an oilbath to return the condition of a droid to max


4) droids drop 10 condition every time they are stored... so next time they are called out they have 10 less condition, this is returned to max buy paying for an oil bath as in 3)


5) droids that die in battle... player has to pick up the scrap, return to droid engineer... an he/she is the only one that can fix it... but may take N random components to fix, like droid brain, motivator.. etc etc


6) droids should have a min charge - that a droid engineer cant sell below - this would prevent day 1 noobs from aquiring a top notch droid from a droid engineer that is looking to make a quick credit. I've always said that these should be priced 50k-100k.... your average Joe Bob farmer on Tatooine should not be prancing around with a Probot.


Sad and sorry for my existing customers that will soon find out that the Probot they worked hard to get is now alot less helpfull.


Ramdor - DroidDesigner - Naritus





-
Thodrin - InsomniaX - Wanderhome
Rand02
Tue Jul 22, 2003 7:15 am
#195

Wow, I really have to wonder if Holo's even looking at this thread anymore. I mean, looking at the Dev tracker, he's been to the Starstrider down thread (an important issue admitedly) HOW many times? He's even meandered his way over to the CH thread a time or two, but this one, the big nerf, the profession destroying nerf has fallen by the wayside. *sigh

Oh well, I'll put my two cents in anyways.

A) Yes, the probot is too powerful. Yes, it does need some kind of nerf. More importantly YES IT NEEDS TO BE USEFUL!!!!! I think if you reduced it's HAM by about 20-30% (still let it have armor) fixed the instaheal, it would become pretty balanced. But the way it's going, if I trip and accidently fell on one, it would break.

B) As many others have said, the Probot really is the only thing the DE has going for it. I can see great potential for some other possibilities down the road w/ the space expansion, but right now there's nothing. The storage will be nice, but not really marketable. I mean, really, if people want more storage they buy a backpack. Not an entire droid. And yes lets get the medical droid working. At least that is something. It's like taking our filet minon (sp?) and giving us a bone to gnaw on instead.

C) Droid certifications!?!? And just which proffesion branch would be getting these? If the combat people get them then what in the devil are the crafters supposed to do to have an effective droid? And, just to go a step further, will the DE's even get certification for their own droids???? I would really think for them to be marketable several other profesions should have access to them, but I don't see it as logical that someone else could use my droid better than me. (It's logical for something like weapons that takes practice and aim to shoot, for droids its a matter of knowing how to input commands properly and efficiently, something the DE should be able to do) I'm sorry, but I see this a being an extremely stupid idea.

D) Maintance. Both for the droids and that the droids can do. This will help the markets all around. I mean, their already traded like houses, why not maintain them in the same way! Either that, or allow us to display them in our shops!!! Grr....argh....

E) Usage XP? Tis but a dream....

F) Looking at it from and effort->reward standpoint, there is now next to no reason to go for DE. The market and usability is shot. I have to spend days working my way up to it (28.8 GCXP...I'm at 10.8 right now...getting closer...hehehe) and now have nothing useful to show for it. I get droid that will follow me around and die after a couple of hits, and I can't even use then as a glorified coffee table to put in my house! I sooo want to be able to set my glass of nectar down on my probots head and take a break relaxing in my binary load lifter chair! :-)

G) I think it should also be possible to make a droid musician. Basically pop in a tape and it looks like an entertainer (maybe allow the droid to heal BF, but not mind wounds). Maybe it could operate as a sub-par novice entertainer would, or possibly (yeah right) you could give musicians the ability to record music to be played back on a music droid. The tape could only be played so many times before self destructing to avoid copyright abuse of the artists and such. This would create interesting player dynamics between two two classes that have next to no interaction right now. Bah, but it'll never happen.

H) Well, I could list more possibilities for what to allow droids to do, but to go into them all here means that you (whoever is reading this, obviously not Holo...) would be reading for quite a while to come. Most of my ideas involve cross profesion interaction though, too bad DE interaction seems to be the last thing on the Dev's minds.

I) All that having been said, with the exception of the DE (the class I really want to play), the Dev's have put out a pretty good game. Go Dev's!

(/rant)

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